Jump To Lightspeed Archive

Thread: An attempt at reasonable pricing JerGo Spacecraft Sales Ship Pricing/Resource Info. NDA Lifted

pneumonic81
Tue Oct 26, 2004 7:16 am
#170






Obemi wrote:

Ok then, makes sense,but what exactly makes these resources worth 5-20 (or possibly even more)times the cost of grinding stuff? You still have to survey for a good spot of grinding stuffright?Surely the prices on shuttles hasn't gone up that much recently, and you can't be telling me thats all labour costs.






when i formulated my pricing structure i considered not only resources, but the resources i own myself, how much are they worth TO ME. also i considered the amoutn of time to discuss with each custmoer what they want for ships. ships are so custmoized that it can take an hour to make someoen a ship that meets thier needs. a 1 hour consultation and building session. i play 3 hrs a day generally, so in 3 hrs i can grind mokk lairs for 30k every 10 mins or i can spend an entire hour making your starter ship for 138k.


never forget: time = money
pneumonic81
Tue Oct 26, 2004 7:19 am
#171

i want to add as a blanket statement, if shipwrights got factories like every other crafting profession prices might not be this bad. at leats not for standard items. the fact i have to hand craft each and every time that i put on my vendor means i have to spend all the time in front of a crafting station. beleive it or not that time is worth alot more then the resources we dump into it.


dont beleive me? try shipwright for yourself
Obemi
Tue Oct 26, 2004 7:20 am
#172






Zelos1 wrote:


No, Obemi, but it does require an awful lot more time committed to the task, as you have to be one of the first people to find the spawn and get your harvs on it before the rest of the server does. There's a lot less competition for 0-star or 1-star resources.


Of course, shipwrights won't be able to mine all their own resources anyhow, they'll eventually be buying. A 50-lot mining operationwould be able to keep up with a SW's demand for the first month, but it certainly can't be done with an 8-lot operation. While many have stocked millions of resources in preparation, the bottom line is those resources are a finite supply and will eventually be used. At that point,they will need to be able to recover market costs of resources if they want to stay in business.





Ok, so they'll be buying. But why would a mining operation charge SO much more than anormal resource? If mining is all they do then time doesnt come into it because the dont have anything else to do. Shuttle cost aretiny anyway. You dont need anything other than Artisan x-x-x-4 or Master to survey sothey can pick up a combat profession to help out on those nasty planets. Cost for harvs maybe? But they only cost .75cpu max to run from what I've heard. Power? Surely they can mine their own power if they are a mining corp.


I understand your point about having to buy the resources, but I cant see why anyone would need to charge that much for them.





000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000 Obemi Vesta
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
Zelos1
Tue Oct 26, 2004 7:22 am
#173






Obemi wrote:

Ok then, makes sense,but what exactly makes these resources worth 5-20 (or possibly even more)times the cost of grinding stuff? You still have to survey for a good spot of grinding stuffright?Surely the prices on shuttles hasn't gone up that much recently, and you can't be telling me thats all labour costs.







Yes and no on that.


In theory, you can put just as much work into finding the best grind spot as possible. In practice, that's not generally done. People pick a convenient spot, put down their harvestors and just mine any resource that spawns underneath the harvesters. You can do this if you don't really care what you are getting, type, quality, etc. It's all resources and you turn around and sell them at 2-3 cpu. Very, very little effort and very practical for cross-server lot trades (the owners never have to log in to move the harvies) - which in many minds is sort of like cheating.



Also, for crafters, remember that they can't just take whatever happens to be spawned at the moment. They have to stock their good resources to ensure they always have "Kiirium Steel" or whatever, even if it isn't currently minable. Since there's no absolute way to predict when this stuff will spawn, there's no real limit to how much a crafter wants to stockpile. They may have to go 1 week without mining a certain resource ... or they may have to go 3 months if the market demands that it be a 2-3 star resource. So when these 3-5 star resources do spawn, it's natural for the crafters to want to get a 3 month supply out of a 1 week spawn. THIS is what drives the price up.

Obemi
Tue Oct 26, 2004 7:25 am
#174






pneumonic81 wrote:

i want to add as a blanket statement, if shipwrights got factories like every other crafting profession prices might not be this bad. at leats not for standard items. the fact i have to hand craft each and every time that i put on my vendor means i have to spend all the time in front of a crafting station. beleive it or not that time is worth alot more then the resources we dump into it.


dont beleive me? try shipwright for yourself






I am, check my sig But the difference is, I wont be producing on a large scale commercailly. Only personal craft and anything a guildy wants.

I personallysee shipwright as a one-to-one buisnees, custom built ships only. But I realise that other people may run their buisnesses (well, as a buisness for a start) on a much larger scale.



000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000 Obemi Vesta
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
Neogame
Tue Oct 26, 2004 7:28 am
#175

Come on ppl can you really see the players buying your ships at 3-5CPU using CarpetGunksprices your be charging aroung 420k-700K for an x-wing. not all the people who play the game have that kind of cash, i know i dont. Yes there are those out there who have several million but thats not everyone.



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
pneumonic81
Tue Oct 26, 2004 7:35 am
#176


well not everyone can afford high end armor and wepaons either. same thing here. u can buy ubese for 120k or fine composite for 800k u cant tellme an xwing is worth half as much as a nice set of 80% composite armor.


conversly if u can afford an xwing, stay in your ywing and save your money till u can afford one. not everything on this server is gonna be affordable folks. as it is now.

Message Edited by pneumonic81 on 10-26-2004 07:35 AM

Zelos1
Tue Oct 26, 2004 7:37 am
#177






Obemi wrote:


Ok, so they'll be buying. But why would a mining operation charge SO much more than anormal resource? If mining is all they do then time doesnt come into it because the dont have anything else to do. Shuttle cost aretiny anyway. You dont need anything other than Artisan x-x-x-4 or Master to survey sothey can pick up a combat profession to help out on those nasty planets. Cost for harvs maybe? But they only cost .75cpu max to run from what I've heard. Power? Surely they can mine their own power if they are a mining corp.


I understand your point about having to buy the resources, but I cant see why anyone would need to charge that much for them.






Not being a miner, I can only speculate, but I assume its just a matter of supply vs. demand. If harvesting quality resources was less dull, more people would do it and prices would drop. The trouble is that its even MORE annoying than grinding solo group missions. As you noted, the skill point investment to survey is fairly small - a Novice Artisan surveys as well as a Master Artisan, just over a smaller range so they have to stop to scan more frequently. Any new player can pick up 6 personal harvesters and a pair of wind generators and launch their own business for 15 skill points - but it feels more like work than a game to do (after the first week or so, when it's still pretty cool).

Obemi
Tue Oct 26, 2004 7:46 am
#178








Zelos1 wrote:


Yes and no on that.


In theory, you can put just as much work into finding the best grind spot as possible. In practice, that's not generally done. People pick a convenient spot, put down their harvestors and just mine any resource that spawns underneath the harvesters. You can do this if you don't really care what you are getting, type, quality, etc. It's all resources and you turn around and sell them at 2-3 cpu. Very, very little effort and very practical for cross-server lot trades (the owners never have to log in to move the harvies) - which in many minds is sort of like cheating.



Also, for crafters, remember that they can't just take whatever happens to be spawned at the moment. They have to stock their good resources to ensure they always have "Kiirium Steel" or whatever, even if it isn't currently minable. Since there's no absolute way to predict when this stuff will spawn, there's no real limit to how much a crafter wants to stockpile. They may have to go 1 week without mining a certain resource ... or they may have to go 3 months if the market demands that it be a 2-3 star resource. So when these 3-5 star resources do spawn, it's natural for the crafters to want to get a 3 month supply out of a 1 week spawn. THIS is what drives the price up.







I think my problem here is that im not viewing the profession as a large buisness. I've never run a buisness in this game so I guessIdont really understand how much work goes into producing quality items in such bulk that your vendors are always stocked.


I was amedic (CM or Doc)permenantlyup till about a month ago, I never bought my meds I always made them myself, I never bought my resources, I mined/harvested them myself. I had, and still have, in my posession some of the best resources ever spawned on my server and beacuse of this I always supplied my guild with the best service I could and not once did I charge them, in fact, I never charged anyone for buffs because I never saw the point. I made my moneyby running missions, the same wayI gathered my meats and found my resources.


I dont have much of the resources anymore, butI always check the bazaars, whenI have a chance, for that 500units of herbivore meat or 70units of avian that would do me for another set of buffs. Not exactly the amounts of resources needed to producethousands ofsets of buff packs for hundreds of needy consumers


Ah well, I guess im never gonna be a Managing Director anytime soon*sigh*





000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000 Obemi Vesta
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
DingoBoi
Tue Oct 26, 2004 7:46 am
#179

with a shortage of resources in the galaxies... ie: tried buying steel lately?... these higher 5cpu price is realistic. I'll be charging that at a minimum. You can't afford that? Fine, bring mesome raw resources.. harvest them yourself and I'll be happy to make you a discounted ship.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Zelos1
Tue Oct 26, 2004 7:53 am
#180






DingoBoi wrote:

with a shortage of resources in the galaxies... ie: tried buying steel lately?... these higher 5cpu price is realistic. I'll be charging that at a minimum. You can't afford that? Fine, bring mesome raw resources.. harvest them yourself and I'll be happy to make you a discounted ship.







I'm thinking I'll be offering that model as well. Back towards the start of the game several architects took pity on me and offered those terms. Time to "pass it on", I think. Shipwright is more "hands on" with the customers than archi, I think it makes a lot of sense.

MachXXV
Tue Oct 26, 2004 7:59 am
#181

The two factors that tear me apart on pricing issues;


On one hand, I like to know that I am selling something at an affordable price, so that not just ppl who have been playing for long periods of time can afford the items. I craft becuase i enjoy it, not because I am in it for profit.


one the other hand, I have a char that is an elite fighter. I know how easy it is to grab a buff, and run to dant to grind away at Janta missions for 30k a pop. I can make more money doing that on a single buff than I do as a droid engineer in weeks or even a month. So say a fighter does Janta missions every 15mins for a 3 hour buff. thats 360k in earnings, so his time is worth 90k an hour. (this of course doesnt count the value of looted items from high level mobs) Why should a Master crafter's time be worth any less? Although I am not in it for the profit, why should i work as much as others yet only have a mere fraction of the earnings, and be forced to run combat missions to supplement my income? I'd like to buy some cool collectibles for my house, or that spiffy lootmade gun for my combat character...


of course this is an artificial economy. the massive amounts of money being dumped into the economy artificially through combat missions creates rampant inflation. This has happened in the real world many times when a government just starts printing money at will, then all of a sudden a loaf of bread costs you a million. There are many players out there with hundreds of millions of credits to their name, and they have a large part in supporting high prices for items. If there are customers willing to pay 1mill for item x, you cant blame someone willing to sell it at that price. The customers have a very large part in setting the prices, and with the level of "wealth" in the game, the sky is the limit unfortunately, leaving newer players or players with less free time in the dust.


I do have to disagree for 1 or even 2cpu pricing schemes. Picture a bakery; why would a bakery sell a loaf of bread for 10 cents when it could have just sold the flour used to someone else for 50 cents? a crafted item is a value-added item, it has value beyond that of the materials involved - this holds true in the real world as well. you buy something from an expert, you are paying for the value that the expert crafter added to the raw materials. A lump of metal isnt worth much. But once someone has forged that lump of metal into a tool, it is worth far more than the materials used in making it.


Im not saying i have the answers, just my two bits



MachXXV - Eclipse
Master Shipwright, Master Droid Engineer, Merchant
MabariGuy
Tue Oct 26, 2004 8:37 am
#182

The reason that the price of the really top notch material is that there is only a very limited amount of material out there. Sure if you want any old grinding steel you can mine that any day of the week. It's always spawned somewhere 365 days a year. Just drop a harvestor and pump all you want. So of course the price will be low. And what can you make with that? Utter crapola. There is a reason it's called "grinding" material.


To make the REALLY good stuff, you know, like the stuff people actually buy, you have touse special resources. 900 overall quality steel justfor instance. That spawns very rarely, and when it does it might be on Dathmire, or only spawn for 3 days, trying to work in your heavy harvestors between all the other dedicated crafterstrying to get theirs down. And when the spawn is over that's it. Thats the limited supply. That has to supply everyone that want those great objects made with it until another great spawn of it comes.



I'm not going to get into pricing, as I believe the servers will shake those out over time. Just remember to be as picky with ships and there components as you are with your armor and weapons. If you think you can get by with a grind quality ship and componts then save your money and buy a 1 cpu material ship. If you want a ship made with rarer resources with higher stats you'll need to pay more. They'll be in a much more limited supply.


Meri
Page 14 of 20