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Thread: EdiT

Tenfo
Fri Jul 09, 2004 3:14 pm
#157

Arjun on TC2 it was 1200xp for killing other Jedi. It was nerfed divided by 4 somewhere before going live.


Good suggestions.


One other suggestion:


Remove Force feedback from the game. This is unbalancing for Dark Jedi using Force powers and negates their FRS bonuses. They just end up killing themselves faster.





l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Jwmc4
Fri Jul 09, 2004 3:15 pm
#158

Why not give light jedi a way to get exp other than killing folks and make it more desireable then killing overts overts could still give exp but it would be nominal???


And dark knights duel each other for exp ??\



this solves all problems!!!!!!????????






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fatgit
Fri Jul 09, 2004 3:15 pm
#159






ArjunThakur wrote:

Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.


This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.


So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.


In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.


So lets work up a proposal....from Chianti and several other posters this is what I have:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

I wouldn't say 5*, but a smaller multiplier would be encouraging.


2. Remove FRS XP for normal overts


I totally disagree there, if we are perma-overt, there should be a reward for defending ouselves etc. This would not stop Jedi attacking Overts, because the people that like gank squads will gank whether there is FRS XP or not for it.


3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

Totally disagree, this will just encourage ganksquads attacking Jedi, and on planets such as Dath, Yavin & Endor, where there are no player clone centers, it isn't that hard to camp the clone centers & shrines to repeatedly kill a Jedi.


If players know theres a massive penalty for the Jedi, they will just go round in gank squads


4. Remove the FRS XP penalty vs. Coverts



  • This will discourage players from abusing the group TEF bug and encourage more Overt play
  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

Agree there.


5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


After thinking about it, I could live with that.


6. Make Force Choke cancel Force Run



  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)

No argument there. Force power line is next to useless, this would add a desirable skill.











Chianti
Fri Jul 09, 2004 3:15 pm
#160






ArjunThakur wrote:





Chianti wrote:


I think removing xp from normal overts will make the system even harder unless they implement a way to standardize a duel between two jedi so that they cant run away.



I really like the idea of a locked duel like in Jedi Knight 2....just not sure if that could happen as it would disrupt the GCW having 2 Jedi invulnerable.








yeah I'm not sure it would happen either. BTW I edited my post, so it has more feedback.

VegitoSS
Fri Jul 09, 2004 3:15 pm
#161






ArjunThakur wrote:

Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.


This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.


So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.


In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.


So lets work up a proposal....from Chianti and several other posters this is what I have:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

AGREE


2. Remove FRS XP for normal overts


DISAGREE


3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

DISAGREE


4. Remove the FRS XP penalty vs. Coverts



  • This will discourage players from abusing the group TEF bug and encourage more Overt play
  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

AGREE - COVERTS WHO USE TEF SHOULD GIVE FRS POINTS WHEN YOU KILL THEM


5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


DISAGREE


6. Make Force Choke cancel Force Run


DISAGREE - Whats going to trump Force Choke? Your suggesting FR draining force then allowing Force Choke to trump FR? Double nerf! I use FR2 when grinding. Your going to make my force regen drain when I am running from 6 nightsisters and rancors because people are bitching about FR? NERF! NERF! NERF! Im tired of it. You want to fix this? Go back to the old style and make every jedi the same at master. Nobody could cry nerf for the other professions then.



  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)











Bannon9k
Fri Jul 09, 2004 3:15 pm
#162

Going to have to chime in here and agree with the general population.


A nerf to force run is the last thing we need. Yes it is a powerful skill that allows a jedi to get away when needed, or kite at will. But it takes a good bit of work to get there first off, and second by taking FR3 you hamper what could be a stronger template.


So:


#5. BAD IDEA.


#6. GREAT IDEA


I really do like the idea of having a master level ability in force powers hinder the enhancer abilities. Force Choke would work nicely if it cancelled the ability to Force Run. Perhaps some of the other abilities could do more to put a stop force enhancer abilities.


I for one would like to see a Force Diminish skill that could whipe certain abilities off. For example, you hit your target with force weaken. And your next 5 force attacks will penetrate their force absorb and force feedback without penalty.


Other than that...I got no info on the FRS yet.



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Jwmc4
Fri Jul 09, 2004 3:16 pm
#163






Riptor83 wrote:

I still think that force choke should imobilize the target. It would counter the FR3 ability to escape every time and would give people a reason to take Master Weilder. This wouldn't be nerfing FR3, it would simply be buffing another skill such that it can deal with it. Would it really be that bad to let Weilders have something to counter one of your moves when you have multiple things to counter a weilder's power (absorb/feedback/sheild).






I agree but if they do this then everyone would have to re-roll it would only be fair



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Bastilaa
Fri Jul 09, 2004 3:16 pm
#164






ArjunThakur wrote:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable

Great idea


2. Remove FRS XP for normal overts


Nope bad idea if they attack me and I have to defend then I should get some reward maybe a small reward but still something


3.Increase the penalty for dying to an Overt by a factor of 5

This will only encourage Jedi griefing - VERY BAD IDEA


4. Remove the FRS XP penalty vs. Coverts


Remove it add give us the same FRxp as you get for an Overt


5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


NO NO NO NO - Force Run is FINE lets not nerf us totally back to the stone age


6. Make Force Choke cancel Force Run


Simply would not work - nice idea though









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Riptor83
Fri Jul 09, 2004 3:18 pm
#165






Tenfo wrote:

Arjun on TC2 it was 1200xp for killing other Jedi. It was nerfed divided by 4 somewhere before going live.


Good suggestions.


One other suggestion:


Remove Force feedback from the game. This is unbalancing for Dark Jedi using Force powers and negates their FRS bonuses. They just end up killing themselves faster.








Agreed, with force sheild and force absorb it is already difficult for a weilder to take down an enhancer.




c Imperial Colonel Inysk d.......g InyskJr h......
.Master Bounty Hunter........Dark Jedi Padawan....

Djferio
Fri Jul 09, 2004 3:18 pm
#166



Ranked Jedi are given a special Duel Arena ( Light vs Dark ) only Ranked Jedi can enter the Arena.


Ranked jedi can sign up for the tournament that is hold a couple times a day, see it as football i think you all know how football works, Teams duel eachother and only 1 will win the final and will win a nice amount of FRS and possibly a reward for winning the tournament?


Losers are granted no experience and the winners receive a good amount of FRS experience.


Padawans will appear as red dots to ranked jedionly and visa versano matter what side the ranked jedi is or the padawan.


Ranked jedi will receive a nice amount of FRS xp for killing padawans, if a padawan kills a ranked jedi he receives a good amount Jedi Experience and the ranked jedi will lose a huge amount of FRS XPora rank. ( possibly enters debt system if ranked jedi has no FRS xp or rank )


If ranked jedi B Killed Padawan A his TEF will drop and Ranked jedi B cannot attack padawan A for several hours.


Overts will still give FRS experience when killed.


Teffed persons will also give FRS experience but not as much as overts.







In the wild/cities...



If a ranked jedi spots another ranked jedi (light vs dark) they attack eachother but won't earn any xp if they kill eachotherthey have to setup a duel to earn experience.


For example Jedi A sees Jedi B and he runs to him and type /jediduel.


If jedi B declines the duel he loses a good amount of FRS XP.


If jedi B accepts the duel they can fight eachother 15 seconds after the duel is accepted.


No one else can join this duel to prevent friends helpingany of the jedi.


When the duel is over neither of the jedi can duel eachother for serveral hours.



  • Disable Force Run in duels?

  • Disable some type of foods and drink effects in duels?

Message Edited by Djferio on 07-10-2004 12:33 AM



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Meowkitty
Fri Jul 09, 2004 3:20 pm
#167







5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.





An improvement from your original post, but still an issue to me. If a jedi has 0 force he can't force run anyway as it stands. I think it is dangerous to ask for any adjustment to the trees now that choices have been made by players on live. Again, if you're going to insist on this then you need to push the devs for a method of rearranging skills, heck maybe allow an xp to xp conversion so we can change skills for a fee of X amount of xp.



Inignot
TheLateAnakinSolo
Fri Jul 09, 2004 3:20 pm
#168

Yes and no....


Still give xp for overt! It's overt greifing, but they take that chance while being overt, as we chose to be overt too.

TEF needs to give proper xp to. Forcing jedi to PvP against themselves is just wrong. Regular overts should give xp!



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TheLazarus
Fri Jul 09, 2004 3:23 pm
#169


#5 sounds just fine to me. Seriously, do you people even think before you go with your "nerf" knee-jerk reaction? What's your regen at with just Master Enhancer? +25? Is a 5-10 drain gonna kill you? No. That's still plenty of time to get away as long as you keep an eye on your force meter and don't constantly spam specials. If you hit 0 force, well damn, you should've been more careful.


You got attacked by a BH gank squad? Why'd you stay and fight? You could've hit force run right then and been away instead of fighting it out until you ahd no force. Fighting a losing battle against a dozen NS? Probably should've been more careful about how many you took on.


And seriously, what, did you forget about Burst Run? That's enought to give you some distance and allow you to regen enough force to Force Run.
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