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Thread: EdiT

archontas
Fri Jul 09, 2004 3:03 pm
#144

sry of course i mean the devs should change thatarjun but im pretty pissed the system is totally messed up and its only group ganking atm i guess not fun for any side atm thats plain bull**edit**.



Alexandros -_-
Thorolfsk
Fri Jul 09, 2004 3:04 pm
#145






ArjunThakur wrote:





Jwmc4 wrote:


in your model a overt imp and a DJK beat a light knight who do you think the db is gonna come from? the Overt cause it cost the light knight 5x the exp so a djk just has his overt friends hang back chank poisen and do as much damage as possible then bring in the overt for the DB and oh yes i cant run cause ill run out of force BAH!!







That could happen, but then the dark jedi would not get his FRS XP. I know this idea would be strongly unpopular, and I haven't submitted anything to the devs, but recognize that there are plenty of Jedi very frustrated by the impossibility of killing a Jedi with Forcerun3.


What if Choke countered forcerun3, would that work?








Having Choke counter forcerun3 would work perfect, and actually make the grind Master Power worth it.
VegitoSS
Fri Jul 09, 2004 3:05 pm
#146






Limbonik wrote:





VegitoSS wrote:





ArjunThakur wrote:

2. Remove FRS XP for normal overts


I do not support this. Overts should give FRS XP.


3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

I dont see why this is needed. Overts get nothing out of hunting Jedi.











Overts get nothing out of hunting Jedi...but Jedi should get something out of hunting overts? Sounds rather hypocritical.




Let me clear this up. Overts get no FRS by killing a jedi. The only reason an overt would try to kill a Perma Overt jedi is to help their faction jedi. They are cannon fodder. Overt rebel or imp has nothing to gain out of killing a FRS jedi. Just like Overt vs Overt now. You gain minor faction points by killing another person. There is no reward that will encourage everyone in the game to want to pvp. Its a choice a player makes who wants to pvp. Increasing the penalty really does nothing if you ask me. Its not like people in the game are going to suddenly so OMG they increased the penalty to FRS Jedi I kill as overt reb or imp. I better start PVPing now. See my point? Your going to have people who pvp and people who dont. Increasing the FRS penalty wont change anything. Same people who are overt now will be overt later.

ArjunThakur
Fri Jul 09, 2004 3:05 pm
#147


Thanks for the feedback everyone, please check the new revised sticky

Message Edited by ArjunThakur on 07-09-2004 05:11 PM



-=BLUE GLOWIE=-
fatgit
Fri Jul 09, 2004 3:06 pm
#148






ArjunThakur wrote:


Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.


This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.


So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.


In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.


So lets work up a proposal....from Chianti and several other posters this is what I have:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

This would make Jedi vs Jedi pvp more desirable yes.


2. Remove FRS XP for normal overts


If that happened, Jedi on low-jedi population servers would be gated for a start. Also, if you kill an overt, you should get some reward for it.


3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

This would also encourage more griefing of Jedi, theres enough of that as there is, with gteffing BH's. This would give any overt the ability to grief a Jedi - I can see gank squads with people waiting at the force shrines, as most Jedi would release to those., especially on Yavin, Endor and Dath, where there are no player cities to clone at.,


4. Remove the FRS XP penalty vs. Coverts



  • This will discourage players from abusing the group TEF bug and encourage more Overt play

  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

Agree there


5. Change Force Run to be a Force over time based skill....i.e. it uses X amount of force per second, so you can keep it on as long as you have Force



  • This would prevent Jedi from fleeing any battle at anytime and would allow the more powerful Jedi to ultimately be able to catch up and kill his/her opponent (better regen/forcepool etc.)

  • NOTE THIS IS JUST AN IDEA PLEASE GIVE FEEDBACK AND DON'T HAVE A FIT. Jedi need a way to kill each other, and right now if you don't have forcerun3 in the FRS that's not happening.

This would render Force Run useless. I only force run in an emergency - in otherwords, I have no force left. The proposal would render FR totally, and utterly useless, therefore making the Celerity line of Enhance, and Master Enhance almost worthless (in PvP you aren't going to regainconc in front of 10 enemies, and Force Speed idoes nothing for a Master LS)






This is a very rough plan, please give only constructive feedback

Message Edited by ArjunThakur on 07-09-2004 02:50 PM





ResourceMonkey
Fri Jul 09, 2004 3:07 pm
#149


Deleted


You answered it while I was writing it.

Message Edited by ResourceMonkey on 07-09-2004 03:09 PM



FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
zanzanEXPO
Fri Jul 09, 2004 3:09 pm
#150

5)big no. simple as that
6)good idea




gggggggggggggggxnnntnnnxggggggggggggggg


Majin-Frag
Fri Jul 09, 2004 3:09 pm
#151

5) Still no



Also, what is your skillset Arjun? Just wondering...





Majin-Frag - Rifleman
Majin-Dhoom - Dark Jedi Knight
Chianti
Fri Jul 09, 2004 3:10 pm
#152






ArjunThakur wrote:

Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.


This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.


So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.


In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.


So lets work up a proposal....from Chianti and several other posters this is what I have:






1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable


  • This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.

2. Remove FRS XP for normal overts


3.Increase the penalty for dying to an Overt by a factor of 5


  • This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi

4. Remove the FRS XP penalty vs. Coverts



  • This will discourage players from abusing the group TEF bug and encourage more Overt play
  • This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP

5. Change Force Run to be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately.


6. Make Force Choke cancel Force Run



  • This would prevent Jedi from fleeing any battle at anytime and make the Force Power tree more desirable (yes I know it needs a lot more help than this)











I think removing xp from normal overts will make the system even harder unless they implement a way to standardize a duel between two jedi so that they cant run away.


Also, I'm not sure if they have 'first hit' tracking in the system to find out who initiated an attack, but if a covert intitiated an attack on you (gtef) then they should most definitely give xp. However, if you attack a person running faction missions who is TEF'd, then they shouldn't give xp.


Increasing the amount of xp lost by normal players is a bad idea, too. It's still entirely too easy to die to normal combat classes, especially if they all team up on you in giant raids (very common).

Message Edited by Chianti on 07-09-2004 06:13 PM

Riptor83
Fri Jul 09, 2004 3:12 pm
#153

I still think that force choke should imobilize the target. It would counter the FR3 ability to escape every time and would give people a reason to take Master Weilder. This wouldn't be nerfing FR3, it would simply be buffing another skill such that it can deal with it. Would it really be that bad to let Weilders have something to counter one of your moves when you have multiple things to counter a weilder's power (absorb/feedback/sheild).




c Imperial Colonel Inysk d.......g InyskJr h......
.Master Bounty Hunter........Dark Jedi Padawan....

ArjunThakur
Fri Jul 09, 2004 3:12 pm
#154






Chianti wrote:


I think removing xp from normal overts will make the system even harder unless they implement a way to standardize a duel between two jedi so that they cant run away.



I really like the idea of a locked duel like in Jedi Knight 2....just not sure if that could happen as it would disrupt the GCW having 2 Jedi invulnerable.




-=BLUE GLOWIE=-
archontas
Fri Jul 09, 2004 3:12 pm
#155

5) no not till we arent taken out of the GCW take us out of the gcw bring a way to gain xp without killing so we can advance more slow without pvping . Set us permateffed to each others but no one wants Jedi to participate in the GCW and we dont like to be ganked or play who has the bigger group online can go out and slaughter people who want to pvp.


u can do this once no one else then other FRS Jedis can attack us.



Alexandros -_-
Majin-Frag
Fri Jul 09, 2004 3:13 pm
#156

I'd rahter see a new power called Force Slow show up in the powers tree than changing the way Force Run works now.





Majin-Frag - Rifleman
Majin-Dhoom - Dark Jedi Knight
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