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Thread: EdiT
ArjunThakur wrote:
3.Increase the penalty for dying to an Overt by a factor of 5
- This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi
This is a big NO
ArjunThakur wrote:
5. Change Force Run to be a Force over time based skill....i.e. it uses X amount of force per second, so you can keep it on as long as you have Force
- This would prevent Jedi from fleeing any battle at anytime and would allow the more powerful Jedi to ultimately be able to catch up and kill his/her opponent (better regen/forcepool etc.)
- NOTE THIS IS JUST AN IDEA PLEASE GIVE FEEDBACK AND DON'T HAVE A FIT. Jedi need a way to kill each other, and right now if you don't have forcerun3 in the FRS that's not happening.
Message Edited by ArjunThakur on 07-09-2004 02:50 PM
Message Edited by InsaneDms on 07-09-2004 04:54 PM
ArjunThakur wrote:
5. Change Force Run to be a Force over time based skill....i.e. it uses X amount of force per second, so you can keep it on as long as you have Force
- This would prevent Jedi from fleeing any battle at anytime and would allow the more powerful Jedi to ultimately be able to catch up and kill his/her opponent (better regen/forcepool etc.)
- NOTE THIS IS JUST AN IDEA PLEASE GIVE FEEDBACK AND DON'T HAVE A FIT. Jedi need a way to kill each other, and right now if you don't have forcerun3 in the FRS that's not happening.
Yes, this is an idea...a very bad one. A Jedi should be very hard to kill, if they choose to be. Due to the extreme penalties we suffer upon death, the choice not to fight should always be available. If the PvP kidz are having a tough time dealing with forcerun3, find some better tactics.
VegitoSS wrote:
ArjunThakur wrote:
2. Remove FRS XP for normal overts
I do not support this. Overts should give FRS XP.
3.Increase the penalty for dying to an Overt by a factor of 5
- This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi
I dont see why this is needed. Overts get nothing out of hunting Jedi.
Huin wrote:
Before you cut our water supply why not fix us first.
Don't spam this thread please Huin
ArjunThakur wrote:
Ok we all know this is a problem. Right now we are getting about 50-100 FRS XP for a standard overt, and between 300-500 for a ranked Jedi.
This makes it very worthwhile to hunt down any overt you can find as tracking down and actually finishing off a ranked Jedi can be extremely hard....especially if they just run.
So what we have are a lot of Overt GCW players complaining about Jedi griefing, and Jedi defending themselves saying that the reward for killing another ranked Jedi just doesn't justify NOT hunting other overts.
In addition coverts are giving -1 FRS XP, so many players just stay covert and abuse the GTEF to make sure Jedi have no way to earn FRS XP.
So lets work up a proposal....from Chianti and several other posters this is what I have:
1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable
- This will most likely increase the pace at which Jedi fill the ranks, but will give focus to Jedi vs. Jedi fighting and allow the challenge systems to act as the stopgaps like they should be....not just a pure lack of FRS XP.
AGREE STRONGLY
2. Remove FRS XP for normal overts
DISSAGREE STRONGLY if you choose to go overt and a jedi kills you it should yield exp it is nominal exp now...secondly there are not enough ranked knights on any server to rise and maintain the higher ranks
3.Increase the penalty for dying to an Overt by a factor of 5
- This will encourage players hunting Jedi to go Overt, and discourage casual "griefing" of starports and other high profile areas by Jedi
DISSAGREE strongly Penalties are very tough as it is!
4. Remove the FRS XP penalty vs. Coverts
- This will discourage players from abusing the group TEF bug and encourage more Overt play
- This will also fix the bug where Coverts with a TEF can grant Jedi FRS XP
agree
5. Change Force Run to be a Force over time based skill....i.e. it uses X amount of force per second, so you can keep it on as long as you have Force
- This would prevent Jedi from fleeing any battle at anytime and would allow the more powerful Jedi to ultimately be able to catch up and kill his/her opponent (better regen/forcepool etc.)
ARJUN seriously ????? This is the only thing we have going for us in a world that is our enemy 100% of the time our vehicals are destroyed easly .. This is also the only Reason i masterd the enhance tree if this gets nerf too on top of all the hits we took im done .. no one was screaming about this untill we were overt 100% of the time!!!!
DISSAGREE SO STRONGLY!!!!!!!!!!!!!!!!!!!!
This is a very rough plan, please give only constructive feedback
GIVE LIGHT KNIGHTS ANOTHER WAY TO GET EXP OTHER THAN DESTROYING OTHER PLAYERS
i have 2200 frs exp i have killed dozens of overts at your 5x penalty idea all that work gone in one death...
in your model a overt imp and a DJK beat a light knight who do you think the db is gonna come from? the Overt cause it cost the light knight 5x the exp so a djk just has his overt friends hang back chank poisen and do as much damage as possible then bring in the overt for the DB and oh yes i cant run cause ill run out of force BAH!!
I said it in testing and im saying it now Forced PVP for exp is wrong and will cause much grief...
Simple fix light jedi have a way other then and more desireabel than killing people to gain exp
Dark jedi duel dark jedi for thier exp
problem solved !
Jwmc4 wrote:
in your model a overt imp and a DJK beat a light knight who do you think the db is gonna come from? the Overt cause it cost the light knight 5x the exp so a djk just has his overt friends hang back chank poisen and do as much damage as possible then bring in the overt for the DB and oh yes i cant run cause ill run out of force BAH!!
That could happen, but then the dark jedi would not get his FRS XP. I know this idea would be strongly unpopular, and I haven't submitted anything to the devs, but recognize that there are plenty of Jedi very frustrated by the impossibility of killing a Jedi with Forcerun3.
What if Choke countered forcerun3, would that work?
BioBinary wrote:
Nerf force run 3 so that i cant get away and I may stop playing for a while...ive got a bounty hunter right now taunting me that he has my mission and will come with his group if i dont pay him. A friendconfirmedI am on the terminals. I will not pay him, and if he comes ill blow up his speeder and run away. I know i cant take a full group on and it would be silly to be forced to.
What would stop you from getting away? We are talking like 10 force a second, just enough to hamper regen but not actually drain