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Thread: AI Changes

Beyerun
Thu Nov 18, 2004 1:11 am
#144

Dev,


Ok. I do not like the new AI changes or the speed changes.


It makes the space combat boring and a chore.


I will cancel my account over this. That's not a threat, its just I am tired of you "fixing" stuff that isn't broken.


I have a fast ship, and when I'm on a mission to kill two ships. One of them will get at least 5k away from me during the fight while I concentrate on the other ship. So when I go after that ship I often run into other NPCs and it makes it a tedious chore.


I assume you came up with the change. Great for some people who find long drawn out jousting fun. In the movies ships got on someone's tail and stayed there, not strafing and jousting.


Once again a change you make without consideration for others is totally opposite of what Star Wars is supposed to be. You just never get it.


I'm not wasting my time testing it on test center, if you had tested this on test center you would have known how awful it is.


You just put these stealth nerfs in and don't say anything because you know they won't be liked.


Look I was actually enjoying playing JtLS. Actually having great fun and you ruined it. For what reason I don't know. For a few FPS twitchers? The majority of us RP types aren't that.


I guess your itent is to drive customers away. I enjoyed JtLS. You ruined it. I just give up.


I can't fight with you Devs anymore. I fought that fight during the SWG Beta, I

am still weary from that.


You win. I quit. That'll help the lag and database problems. Congrats to you.
Trystim
Thu Nov 18, 2004 1:19 am
#145

"being a Master Pilot in a twitch-based game"



Ok, let's get something straight...According to the box, JTL is NOT a seperate game from Star Wars Galaxies.

Regardless of how bad you want it to be it's own little world, it's not. And with it being an 'expansion' of the already

existing Star Wars Game, you cannot treat it as it's 'own' Flight Sim first person shooter style game. You have to treat

it like the expansion that it is. I bought the expansion, I have put my time, effort, blood sweat, and tears into it. Don't

tell me it's all about 'chops'. Half of the battle here is heart and the will to succeed. However, the reason why I don't

agree with the speed change is because it unbalances the enjoyment of the space HALF of Star Wars Galaxies.

I've done quite well considering I'm new to the 'twitch' portion of the game. So really, I don't think it's proper for the

devs to make it even harder for me just because you feel that it's not as hard as it 'should' be. The problem I see

with the FPS style player base is they automatically vote themselves as the judges of what's challenging and

rewarding or what's supposed to be hard or rare. You did this earlier in your post with the whole bus driver bit...

The second part of this same problem is that most of the time, they're wrong on all accounts. It doesn't take a

NASCAR driver level driver to operate a bus. Nor would it take an 'ACE' pilot to operate a 'frieghter'. Tell me,

when was the last time you saw a trucking company that required it's drivers to be skilled in NASCAR racing or

have extensive background in vehicle operation (much like an ace would require). If you really think about it.

The multiplayer ships really appeal to the roleplaying community because they could be used as 'props' for

roleplaying. The thrill of the dog fight and pvp appeal to more of the FPS community, these two things shouldn't

be mixed and matched. This makes both types of players unhappy. Example - the kessel mission. The PVE roleplayers

weren't happy with the master mission being in a pvp-enabled area, the pvper's weren't happy about having that area

switched to pve. The same can be said with this speed change, one half of the community enjoys the change, while

the other half of the community opposes it. There has to be a balance.



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
Vicotnik
Thu Nov 18, 2004 1:25 am
#146






JimerLins wrote:


I think the AI changes are a problem and need correcting/tweaking, but I also think the previous way the AI worked sucked. So this is an improvement, because the enemy ships are actually flying a little more like an actual enemy instead of a big fat target.





While I agree that the last AI also sucked, I have to disagree with the improvement part. I also have to disagree with the NPCs flying more like actual enemies now. If youactually have the engines and the speed to (somewhat) match the speed of NPC ships, they are bigger and fatter targets than ever. Even when you keep hammering them with bolts of lasers up their rear end, they still just fly straight ahead for many 100's of meters. Before this change you could never manage to get settled behind them this easily.


No, this latest change has turned the AI into two extremes:


1. Too hard for slower ships, due to the insane speed the NPCs fly at.


2. Too easy for faster ships, due to the fact that the NPCs fly in straight lines for too long.


Either way, it pretty much made combat slightly boring on both ends. Dogfights should be exiting, I kept nodding off last night when I did my tier 4 duty mission.


Message Edited by Vicotnik on 11-17-2004 09:27 PM



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
JimerLins
Thu Nov 18, 2004 1:32 am
#147






Trystim wrote:

"being a Master Pilot in a twitch-based game"



Ok, let's get something straight...According to the box, JTL is NOT a seperate game from Star Wars Galaxies.

Regardless of how bad you want it to be it's own little world, it's not. And with it being an 'expansion' of the already

existing Star Wars Game, you cannot treat it as it's 'own' Flight Sim first person shooter style game. You have to treat

it like the expansion that it is. I bought the expansion, I have put my time, effort, blood sweat, and tears into it. Don't

tell me it's all about 'chops'. Half of the battle here is heart and the will to succeed. However, the reason why I don't

agree with the speed change is because it unbalances the enjoyment of the space HALF of Star Wars Galaxies.

I've done quite well considering I'm new to the 'twitch' portion of the game. So really, I don't think it's proper for the

devs to make it even harder for me just because you feel that it's not as hard as it 'should' be. The problem I see

with the FPS style player base is they automatically vote themselves as the judges of what's challenging and

rewarding or what's supposed to be hard or rare. You did this earlier in your post with the whole bus driver bit...

The second part of this same problem is that most of the time, they're wrong on all accounts. It doesn't take a

NASCAR driver level driver to operate a bus. Nor would it take an 'ACE' pilot to operate a 'frieghter'. Tell me,

when was the last time you saw a trucking company that required it's drivers to be skilled in NASCAR racing or

have extensive background in vehicle operation (much like an ace would require). If you really think about it.

The multiplayer ships really appeal to the roleplaying community because they could be used as 'props' for

roleplaying. The thrill of the dog fight and pvp appeal to more of the FPS community, these two things shouldn't

be mixed and matched. This makes both types of players unhappy. Example - the kessel mission. The PVE roleplayers

weren't happy with the master mission being in a pvp-enabled area, the pvper's weren't happy about having that area

switched to pve. The same can be said with this speed change, one half of the community enjoys the change, while

the other half of the community opposes it. There has to be a balance.





I haven't said that the speed changes weren't a problem. You're the one assuming that I did. I'm taking exception to your apparent position that everything should be available to everyone without any real effort. You can either continue ranting or you can contribute by pointing out the problems you have with this in a positive manner. I don't like the speed changes either, but you don't see me calling for making the AI weaker so I can get a YT1300 more quickly. If you want it, get it. If you don't, then don't. But stop taking it out on me because you're frustrated. I'm not wrong just because you're angry at me, and I'm not wrong just because you disagree with me.


Any analogy can be stretched too far. If you want to continue getting ridiculous, I'll point out that if buses had blasters, there'd be a hell of a licensing requirement to drive one. And the requirement is pretty stringent right now, simply because a bus driver has other people's lives in their hands. But that's beside the point- as I said, analogies are only good so far, and anyone can attempt to counter one by stretching it beyond its original intent, which you just did. My point still stands, you either have the chops, can work on getting the chops, or won't ever have the chops.


Maybe you'll have to wait until changes are made again in the AI- but those changes aren't going to happen just because you're throwing tantrums. Being polite, constructive, and talking about these problems in a mature fashion might help. As it is, all the posts like yours do is make sure the devs stop reading the thread because it's turned into a flamefest. You do more harm to your cause by ranting than by being reasonable.


But since you said you uninstalled the game because of these changes, you're not only a quitter, you're irrelevant to the discussion- it's all moot, because you've left the game!


The rest of us who do still play and are still affected by these problems will continue to dialogue about them, and hopefully get some positive changes made that make the game more fun for everyone, while not turning it into a situation where, like on the ground game, you can create an "I Win" macro and get whatever you want.


So, since you've uninstalled and I assume cancelled your account the developers will pay absolutely no attention to your tirades, because you're not being constructive, you're simply ranting. And there's plenty for them to do without listening to yet another tirade from someone displeased with the latest changes.


Anyway, see you. Sorry to see you go, but if you're going, then just get it over with.




Jimer's Bug Reporting Guide - Gonna file bugs? Read it!


"A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn." -Edmund Blackadder
truewildman
Thu Nov 18, 2004 1:36 am
#148






JimerLins wrote:


Anyway, see you. Sorry to see you go, but if you're going, then just get it over with.






He's not going anywhere. He's been "threatening" that for months now. /eyeroll





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Undergrid
Thu Nov 18, 2004 1:40 am
#149

Its nuts..

Not only do I have to suffer flying low speed Y-Wings and Y-Wing longbows against teir 3 intercepters, but now by the time I've turned round there out of firing range... yeah great change..





Undergrid (Chimaera)
Master Smuggler / Master Pistoleer / Teras Kasi Master / Master Pilot / Rebel Colonel

Hellshot
Thu Nov 18, 2004 1:43 am
#150






JimerLins wrote:

In simple terms of the AI, I tend to think that the changes are both good and bad. I don't like the "joustathon" much. But I didn't like the merry-go-round either.


Here's the problem, and I'm not sure what the resolution is, but at least we should clearly define the parameters of the problem first. The AI isn't good enough to compete with players (and it may not be possible for it to do so), so the NPC ships compensate by having amazing armor,shields and engines, allowing the ships to outperform the PC ships, and (in theory) allowing the player to outthink the NPC ships by flying better.


Here's what I think is needed:


More variation in the NPC flying style. Give them some individualized "quirks", maybe randomly selected. In chess AI, for example, you can define affinity for woodpushing, pawngrabbing, positional, or material. Come up with some affinities for piloting styles, such as jouster, turn-and-burn, agile, missile freak, trigger-happy, precisicion shooter, formation flyer, wingman, defender, attacker, and so on. Randomly assign these variables to NPC pilots and let them drive the way they fly. That alone could make a huge difference, especially in situations where you have multiple NPC ships; not knowing what the guy coming around will do next is something that would make things quite fun.


Make the NPCs "smarter" and their ships less uber. The majority of players, I think, would prefer to fight an evenly balanced opponent rather than alwaysplaying the fly to the horse, just trying to stay alive long enough to sting the horse to death.


Give NPCs varying levels of accuracy. One guy might be a dead-on shot, while another might rely on low-powered, low-damage blasters that his capacitor can spew out all day like a firehose.


Vary NPC equipment more- right now, each ship is a clone of the others. Making them have different guns, missiles and engines would be interesting indeed.


These are just a few thoughts. I'm sure others can add to these.





First, these AI changes were not well received on test center, but I think got drowned out by other, more pressing problems with this publish.


I like this suggestion, as well as the statement someone else made regarding NPC ships living within the same constraints as PC ships. I think we can take it one step further and say that the NPC AI should have a set of manuevers they can rely on when they are attacked. For example, if they are attacked from the front, they should try and get on the tail of the player, and if they are attacked from behind, they should try and use a defensive manuever (immelmen, yo-yo, etc) to break the attacker. The AI should respond to its shields and armor being depleted by trying to disengage.



For groups of enemy ships, I think rebel and empire ships should use group tactics, where pirate ships should be more hapahazard in their tactics. An example of group tactics would be 2 enemy fighters of a 3 man wing getting on your tail if you attack one of them.


If the devs feel that the enemy ships are too easy to destroy, then they should look at increasing the rate of shield recharging for enemy ships, which seems a bit low. If the ships are still too easy to destroy, then boost their armor/shield stats incrementally until a good level is found.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Trystim
Thu Nov 18, 2004 1:48 am
#151

"He's not going anywhere. He's been "threatening" that for months now. /eyeroll"




Months? Sir, would you please post factual information in which you base this claim.

I got angry over these speed changes and posted once concerning installing the

game. Being at 4433 and almost reaching the end goal, You're darn right I was angry

at the changes. You sir, are being a troll. Leave me be. In response to another post,

I don't agree with the master cert for the YT, however, that isn't the issue here.

Nor do I believe such things should be handed to anyone (Looks like you're assuming

just as much as me) If analogies can be so exaggerated then why use one in the first

place. Look, the real issue is the speed increase. In my opinion it unbalances my

enjoyment of the game. My opinion isn't immature, it's how I percieve these new

changes. Yes, at first I was angry and frustrated much like Mr. Troll here was

when the kessel sector was changed. However I got over and I'm now posting here

lobbying for a reversion or a better alternative so I can get back to flying and get off these

darn forums. Boslo > Your stance here doesn't really address the same problems that

I might see because you are already a master pilot and you got that before this speed

change. You have not experienced the speed changed as a lower level pilot and therefore

it would be really hard for any lower level pilot to understand where you are coming from

and vice versa. So please spare me the elitest rhetoric and help us all convince the devs

to implement an a.i. that is enjoyable and fun for both sides of the spectrum



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
NoVaRydr
Thu Nov 18, 2004 1:50 am
#152

Jimerlins writes...


"Here's what I think is needed:


More variation in the NPC flying style. Give them some individualized "quirks", maybe randomly selected. In chess AI, for example, you can define affinity for woodpushing, pawngrabbing, positional, or material. Come up with some affinities for piloting styles, such as jouster, turn-and-burn, agile, missile freak, trigger-happy, precisicion shooter, formation flyer, wingman, defender, attacker, and so on. Randomly assign these variables to NPC pilots and let them drive the way they fly. That alone could make a huge difference, especially in situations where you have multiple NPC ships; not knowing what the guy coming around will do next is something that would make things quite fun."


As I've been reading through this thread I've been looking for someone whowouldsubmit a comprehensive solution. Jimmerlins has it.


Before the update everybody went in circles; after the update we all joust.


What we need is some variety inNPC flying style. That's all I've got to say, except...


It tells me a lot about the audacity of the current DEV teamreintroduce this into Live after it wasvetoedin Beta.


Hubris: Overbearing pride or presumption; arrogance: “There is no safety in unlimited technological hubris” (McGeorge Bundy).





Grey
Sunrunner Galaxy
JimerLins
Thu Nov 18, 2004 1:50 am
#153






Trystim wrote:

"He's not going anywhere. He's been "threatening" that for months now. /eyeroll"




Months? Sir, would you please post factual information in which you base this claim.

I got angry over these speed changes and posted once concerning installing the

game. Being at 4433 and almost reaching the end goal, You're darn right I was angry

at the changes. You sir, are being a troll. Leave me be. In response to another post,

I don't agree with the master cert for the YT, however, that isn't the issue here.

Nor do I believe such things should be handed to anyone (Looks like you're assuming

just as much as me) If analogies can be so exaggerated then why use one in the first

place. Look, the real issue is the speed increase. In my opinion it unbalances my

enjoyment of the game. My opinion isn't immature, it's how I percieve these new

changes. Yes, at first I was angry and frustrated much like Mr. Troll here was

when the kessel sector was changed. However I got over and I'm now posting here

lobbying for a reversion or a better alternative so I can get back to flying and get off these

darn forums. Boslo > Your stance here doesn't really address the same problems that

I might see because you are already a master pilot and you got that before this speed

change. You have not experienced the speed changed as a lower level pilot and therefore

it would be really hard for any lower level pilot to understand where you are coming from

and vice versa. So please spare me the elitest rhetoric and help us all convince the devs

to implement an a.i. that is enjoyable and fun for both sides of the spectrum






As I said elsewhere, I'm NOT a Master Pilot (I wish I had that kind of time on my hands). I'm 1222. Just thought I'd clear that up for the second time before someone else accused me of "elitist rhetoric".



Jimer's Bug Reporting Guide - Gonna file bugs? Read it!


"A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn." -Edmund Blackadder
Trystim
Thu Nov 18, 2004 1:53 am
#154


Jimerlins > please read this again


"Boslo > Your stance here doesn't really address the same problems that
I might see because you are already a master pilot and you got that before this speed"



Notice that I placed a > to show that I was addressing Boslo not Jimerlins.

Man, are are not going to get anything done here..All we are doing now is

jousting on the forums..Don't we get enough of that in space?

Message Edited by Trystim on 11-17-2004 12:54 PM



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
JimerLins
Thu Nov 18, 2004 1:55 am
#155






Trystim wrote:


Jimerlins > please read this again


"Boslo > Your stance here doesn't really address the same problems that
I might see because you are already a master pilot and you got that before this speed"



Notice that I placed a > to show that I was addressing Boslo not Jimerlins.

Man, are are not going to get anything done here..All we are doing now is

jousting on the forums..Don't we get enough of that in space?

Message Edited by Trystim on 11-17-2004 12:54 PM





Well, you replied to him, but addressed several of the things I said, so I assumed you were talking to me. If not, my bad.



Jimer's Bug Reporting Guide - Gonna file bugs? Read it!


"A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn." -Edmund Blackadder
Trystim
Thu Nov 18, 2004 1:56 am
#156

The targeting cursor is 'vanishing' because the ship is accerating so fast that when you manage to

get behind it, you are already out of range.. This is the speed increase that is causing such controversy.



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
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