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Thread: Petition: Take the master pilot mission OUT of Kessel :p
Jibbrish wrote:
Bloodshead wrote:
It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it![]()
And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away
My 2 cents, this is a big fat "Whaaaaaa!"
It's the Master level, suck it up. You want to be a master pilot but not work for the skills, not spend the time upgrading your ship? Whatever, that's just lame. & No i didn't go through 5 pages of posts on this, the first one was enough, more than enough.
To any dev's unfortunate to have gone through 5 pages, please, please, please disregard the whine of this thread. Leave some difficulty in space.
Too bad you did not read any of the posts, then you might be educated in what you are talking about. As of right now you replied in a very uneducated way and missed the topic completely. Show me one post that says we do not want it to be tough, show me one post where we do not want to spend time upgrading our ships or work the skills.
I have read all the posts, 100% of them, and those that are not in favor of this usualy use one of two arguements:
1. It should be tough because (insert reason here)
2. We want as many unwilling pvp players as possible to use as our sheep in a kill fest. We do not want to have only those that want to pvp and give us a good challange but we would also like to just kill everyone under the sun for no peticular reason and regardless if it ruins their play. We are PK'ers, that is who we are... grief them.
In number 2 I am being slightly sarcastic, but honestly if you are forcing players who do not want to play that type of game and find no fun in it and then try to convince us it is because it is more "challanging" then you are no better then a politician running for office. Do not blow smoke up our collective..... You know just as well as the rest of us that there is no challange in killing those that are unwilling to fight, but they do have a word for it... Griefer. So if you support this type of play do not come on here and say you are not a griefer or pk'er because you are lieing.
We want a great challange, we want tough mobs, we want to earn our Master Pilot badge. We want to be proud of wearing the ACE title, no one has posted different on any of the forums with this issue that I have read yet. So your arguement holds no weight in this discussion, I have no idea where you even got that idea from. All we are asking is to take it out of a PvP zone and place it where, as it looks on these forums, the majority of players would perfer it to be.
We do not want to be your sadistic sheep in your game of PK'ing, griefing, and trash talk. Your inability to distinguish between challange and playstyle leaves me in doubt that you will understand this post though, more likely you will just use one or two words to "trash talk" it also.
Give us challange, give us fun.... do not force us to PvP. If PvP was all that superior of play, you would not be here trying to convience us all it was.... we would seek it out. Stop trying to make us think it is, we are intelligent enough to decide on our own, thank you.
fav wrote:
Again, this is just a difference of opinion. I don't know one person in my guild who doesn't PvP. I don't know anyone on my server who hasn't PvPd before. Sure most of us (including me) don't do it all the time, but we've almost all done it once or twice. I've been forced into it by overts jumping on me when i'm TEF'd. Sure its not fun to die when you weren't picking a fight but I don't think that makes the game "no fun" or "unplayable". It happens, it adds to the challenge. I really don't see why we should, in a sense, make the game easier for players who get frustrated easily. That's really what I see this debate as. Now I completely understand the points that you (and a few others)are making and I think that you're approaching it with the right attitude. However, more of the posts I've read by those against the required PvP are not looking at it as reasonably as you. There's a good number of kids who play JTL who think they deserve to "win" as much as the next guy and when they find that they can't win easily they complain. I don't think a lot of the issue is that people don't want to PvP, but moreso that they don't want to PvP until they are stronger than their opponnents and can win easily. So basically the idea is: I don't want to fight you unless I can beat you. That is the attitude I'm opposed to, and that is the reason I support keeping missions in PvP zones.
I'm confident in my piloting skills, absolutely... and I even enjoy PvP, both on the ground and in the air. I will do my master mission, regardless of where it is, and I will succeed it.
But that's not the point. A lot of people seem to forget that this is an MMORPG, and they're not the only person playing the game. I'm not thinking about myself in this, I'm thinking about that MAJORITY of the playerbase that HATES PvP combat. They need consideration in this, because like it or not, they're the backbone of this game.
I absolutely agree that PvP doesn't necessarily mean "challenge". That's the whole point. For you maybe, and definitely for me, it means challenge. For a whole ton of other people, it means trouble, annoyance, pointlessness, and not fun. So why should they be subjected to it? As I've said many times on this board, there is NO GOOD REASON to force people into an environment they hate. Mission difficulty can be accomplished without bringing other players into it, and that avenue MUST be explored first.
And your last statement is wrong. The people who don't like and don't want to participate in PvP have ALWAYS been a pretty solid majority in MMORPGs. They are in this game, they are in every other MMORPG that isn't full-time PvP as a rule. Look at UO, AC, EQ, AO, etc. etc. etc. The PvP population in those is very, very small.... and it's not an accident. Most people who play MMORPGs just don't like it. They play MMOs to interact with others socially and cooperatively... or they play them to play alone in a big persistent world. What most of them DON'T do is play them to fight against other players. That population is quite small. I'd love it to be bigger, it's true... but you don't accomplish that by forcing people into it. That just makes them resentful and further reinforces PvP as a negative experience for them. Simple human nature.
Falin
JTL is not built for skill, some of you say that master pilot should be for those that can fly thier ship in any situation. If that is so then take a z 95 to kessel and see how long you last. What I'm saying is that skill in JTL has very little to do with how good you are in space. As it is now JTL is based on the best ship you can fly loaded with the best components. If skill had anything to do with how good someone is in JTL then someone that is a master pilot should beable to take any ship and kill anything they wish.
So I hate to burst the bubbles of those that think Master pilot skill is a significant title for only those that are skilled. I have said it once and I'll say it again JTL requires the same amount of skill as the old starwars arcade game.
All anyone wants to do is beable to fly any of the ships they wish , should it be difficult to achieve these skills? yes. I would rather like to see all skills mission base instead of having to earn xp. That sad I would rather the tier 1 stay as it is , and tier 2 mission require you to have 2-4 in a group , tier 3 4-6, teir 4 6-8 and master 8-10, maybe not required but make it so that the mission would be increasingly difficult as you move up through each lvl of skills so that you need help on mission more and more due to the npc being stronger and numberous. Also instead of long mission maybe break them down into objectives that are part of a mission to aquire training.
P.S. And if you think that JTL is base on your skill at flying go download Warbirds or Aces high, they may not be space sims but they will test your skills at combat in a more realistic fashion than JTL.