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Thread: Petition: Take the master pilot mission OUT of Kessel :p

Timah
Sat Nov 06, 2004 1:14 am
#144

If it were a perfect world I'd say keep it in Kessel,and not instanced. But since people are people...either move it out of Kessel, or make the mission occur in an instanced area away from people who want to do PvP.


I want to do PvP.I will probably enjoy blasting, and being blasted, by folks in space. However, my wife does NOT enjoy PvP in the least. I don't feel she should be pushed into PvP which is a nice "feature" of the SWG world just to hit master. Will she try PvP? Probably at least once or twice until she starts getting tells from "lewt" people condeming her skills. Not that all PvP'ers are bad folks, but we all know that if you stay in the PvP areasevetually the bottom feeders will surface. Which is a shame because I really do like PvP having played games like Tribes (one), CS from beta 1 through retail release, and others. But, I guess that's why they have a handy/addignore feature for SWG.


Playing against a human opponent is nothing like playing against the computer and it is much more satisifying to best a human opponent. However I still feel it's a "feature", albeit a good one, and as a feature I don't think it should be mandatory to hit master. I don't feel this is a cry for the mission to be nerfed, heck, if anything maybe make it a harder target that's specific to your faction? I've got a lot of ideas of how SOE could make this really rewarding even as PvE, or even tweak it and make it a pure PvP process that would be more engaging, but I've gotta get back to work for now.



_________________________________________________________________________
No, no, no, no...I'm not crazy. I'm just insane--crazy's just a close personal friend of mine!
RellikCro
Sat Nov 06, 2004 1:27 am
#145






Jibbrish wrote:





Bloodshead wrote:

It pains me to think there are others out there workign hard to make sure that someone doesnt make master pilot by greifing ppl doing missions in Kessel. Devs take the mission to an instanced zone in Kessel at the least! The damage players can do is insane. Its either time for a pvp damage nerf or move the master mission away from Kessel as far as lightspeed can take it


And for all you greifing n00blets that feel more l33t because they can totally gate someone from the mission. Flame away







My 2 cents, this is a big fat "Whaaaaaa!"


It's the Master level, suck it up. You want to be a master pilot but not work for the skills, not spend the time upgrading your ship? Whatever, that's just lame. & No i didn't go through 5 pages of posts on this, the first one was enough, more than enough.


To any dev's unfortunate to have gone through 5 pages, please, please, please disregard the whine of this thread. Leave some difficulty in space.








Too bad you did not read any of the posts, then you might be educated in what you are talking about. As of right now you replied in a very uneducated way and missed the topic completely. Show me one post that says we do not want it to be tough, show me one post where we do not want to spend time upgrading our ships or work the skills.


I have read all the posts, 100% of them, and those that are not in favor of this usualy use one of two arguements:


1. It should be tough because (insert reason here)


2. We want as many unwilling pvp players as possible to use as our sheep in a kill fest. We do not want to have only those that want to pvp and give us a good challange but we would also like to just kill everyone under the sun for no peticular reason and regardless if it ruins their play. We are PK'ers, that is who we are... grief them.


In number 2 I am being slightly sarcastic, but honestly if you are forcing players who do not want to play that type of game and find no fun in it and then try to convince us it is because it is more "challanging" then you are no better then a politician running for office. Do not blow smoke up our collective..... You know just as well as the rest of us that there is no challange in killing those that are unwilling to fight, but they do have a word for it... Griefer. So if you support this type of play do not come on here and say you are not a griefer or pk'er because you are lieing.



We want a great challange, we want tough mobs, we want to earn our Master Pilot badge. We want to be proud of wearing the ACE title, no one has posted different on any of the forums with this issue that I have read yet. So your arguement holds no weight in this discussion, I have no idea where you even got that idea from. All we are asking is to take it out of a PvP zone and place it where, as it looks on these forums, the majority of players would perfer it to be.


We do not want to be your sadistic sheep in your game of PK'ing, griefing, and trash talk. Your inability to distinguish between challange and playstyle leaves me in doubt that you will understand this post though, more likely you will just use one or two words to "trash talk" it also.


Give us challange, give us fun.... do not force us to PvP. If PvP was all that superior of play, you would not be here trying to convience us all it was.... we would seek it out. Stop trying to make us think it is, we are intelligent enough to decide on our own, thank you.





Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Jibbrish
Sat Nov 06, 2004 1:57 am
#146

Ok, i'm not a PvP'r.


Seriously.


I think i can count the number of players i've killed in fights on one hand (in more than a year of playing)and still have fingers left over for scratching. PK'r definately doesn't apply to me either (see last sentance).


My point, and i have to concede that it's based on reason, not experience, is that the Master title should be more than something we grind to, it should be difficult and it should mean you've MASTERED the profession. Can you master a profession by leaving out sizable chunks of it? Even it it's because we "do not want to play that type of game". That "type of game" is part of this game. You want the title Master than you need to master the game, in it's mirade forms. The fact is this mission isn't a PvP mission, it's in a PvP zone. To prove that you are a master you must be able to deal with that.


If you can't, you haven't mastered the profession.


Personally i hope they don't change it. Maybe that will change when i get there but i doubt it. I'll do what it takes to get through it, upgrade my ship, get a squad together and have at 'er. Quitting or whining really aren't my style but you gotta stick with what works for you i guess.



~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


TheRealXur
Sat Nov 06, 2004 4:13 am
#147






fav wrote:



I'm confident in my piloting skills, absolutely... and I even enjoy PvP, both on the ground and in the air. I will do my master mission, regardless of where it is, and I will succeed it.


But that's not the point. A lot of people seem to forget that this is an MMORPG, and they're not the only person playing the game. I'm not thinking about myself in this, I'm thinking about that MAJORITY of the playerbase that HATES PvP combat. They need consideration in this, because like it or not, they're the backbone of this game.


I absolutely agree that PvP doesn't necessarily mean "challenge". That's the whole point. For you maybe, and definitely for me, it means challenge. For a whole ton of other people, it means trouble, annoyance, pointlessness, and not fun. So why should they be subjected to it? As I've said many times on this board, there is NO GOOD REASON to force people into an environment they hate. Mission difficulty can be accomplished without bringing other players into it, and that avenue MUST be explored first.


And your last statement is wrong. The people who don't like and don't want to participate in PvP have ALWAYS been a pretty solid majority in MMORPGs. They are in this game, they are in every other MMORPG that isn't full-time PvP as a rule. Look at UO, AC, EQ, AO, etc. etc. etc. The PvP population in those is very, very small.... and it's not an accident. Most people who play MMORPGs just don't like it. They play MMOs to interact with others socially and cooperatively... or they play them to play alone in a big persistent world. What most of them DON'T do is play them to fight against other players. That population is quite small. I'd love it to be bigger, it's true... but you don't accomplish that by forcing people into it. That just makes them resentful and further reinforces PvP as a negative experience for them. Simple human nature.


Falin







Again, this is just a difference of opinion. I don't know one person in my guild who doesn't PvP. I don't know anyone on my server who hasn't PvPd before. Sure most of us (including me) don't do it all the time, but we've almost all done it once or twice. I've been forced into it by overts jumping on me when i'm TEF'd. Sure its not fun to die when you weren't picking a fight but I don't think that makes the game "no fun" or "unplayable". It happens, it adds to the challenge. I really don't see why we should, in a sense, make the game easier for players who get frustrated easily. That's really what I see this debate as. Now I completely understand the points that you (and a few others)are making and I think that you're approaching it with the right attitude. However, more of the posts I've read by those against the required PvP are not looking at it as reasonably as you. There's a good number of kids who play JTL who think they deserve to "win" as much as the next guy and when they find that they can't win easily they complain. I don't think a lot of the issue is that people don't want to PvP, but moreso that they don't want to PvP until they are stronger than their opponnents and can win easily. So basically the idea is: I don't want to fight you unless I can beat you. That is the attitude I'm opposed to, and that is the reason I support keeping missions in PvP zones.







Your signature says Shadowfire.


I play there, asa neutral zabarak BH sometimes. I took it up for the fun of doing the missions. I never plan on shooting at a player, ever. I engaged in combat on your server once that I know of. Because I had joined a faction and declared to pick something up for a friend. A mission was a mission, so I just did faction missions for a while. Someone killed me in a starport. Fair enough, I was declared and standing there, I opened myself up to that. No hard feelings.


Anyway, my character is neutral now and will remain that way. Although it may be hard for some people to understand, many folks like me do not enjoy PvP in the least. Why you might wonder? In my case, it's because I refuse to make my character just for PvP, so I loose 99.99999% of the time and loosing all the time isn't fun.


Space does balance this a lot, and I *might* be willing to engage in some PvP action when/if I can get master. Personally, I'm going to earn my 7.5 million experience and I'll spend a month sending in tickets and calling SOE if I must, but the skill tree says 7.5 million experience is required and when I earn it, I want my box by god.


After that, I will never enter Kessel. If I want to PvP, I'll go to Deep Space, so I can be 100% certain that I will NEVER kill anyone attempting to do these missions.


They included two PvP area in the game, then they made one of them useless by putting these missions in. As a PvP person, if I was you, I would be rather upset about the fact all these PVE people (like me) might be in there and might get their game destroyed by what you thought was supposed to be harmless fun. It not your fault, you can't tell who's there to do the mission and who isn't. Heck, some folks would lie to you just to sneak up and shoot you in the back if you stopped to ask them.


This set of missions is bad for the PvE people, it's bad for the PvP people and it makes an even bigger divide between the two groups. For those that say that's just a theory, it's already happening in live. Heck, I of all people got a tell from someone in beta because his friend got blown up at 29 of his 30 kills. Took me forever to explain to the guy that it was NOT me who did it. I had just hypered in and hadn't even fired a shot yet, combined with the fact I greatly prefer PvE any day.


I say in the very LEAST that Privateer should have a non-pvp option. And I honestly feel the factioned players should be able to train IF they earn the XP. (They might be able to, I haven't gotten there yet. I don't know anyone else that has either. But based on the way others missions work in pilot, I am assuming no.)


Although, I would simply like to see the mission moved so Kessel will be a reall PvP area and not cluttered with these problems. PvP players deserve these two zones to play in, and they should get them. Without these missions messing it up for them either.
TheRealXur
Sat Nov 06, 2004 4:27 am
#148

Message Edited by TheRealXur on 11-06-2004 03:34 AM

REFREN
Sat Nov 06, 2004 11:24 am
#149

Any comments from the Developers ( orMR. GENIOUS whomade the decision to put the Master pilot Quest on a PvP area ) on this issue?
Stoker
Sat Nov 06, 2004 1:08 pm
#150

I have read some of the post here and I will have to agree with the side to move the missions for master pilot out of a pvp zone.

JTL is not built for skill, some of you say that master pilot should be for those that can fly thier ship in any situation. If that is so then take a z 95 to kessel and see how long you last. What I'm saying is that skill in JTL has very little to do with how good you are in space. As it is now JTL is based on the best ship you can fly loaded with the best components. If skill had anything to do with how good someone is in JTL then someone that is a master pilot should beable to take any ship and kill anything they wish.

So I hate to burst the bubbles of those that think Master pilot skill is a significant title for only those that are skilled. I have said it once and I'll say it again JTL requires the same amount of skill as the old starwars arcade game.

All anyone wants to do is beable to fly any of the ships they wish , should it be difficult to achieve these skills? yes. I would rather like to see all skills mission base instead of having to earn xp. That sad I would rather the tier 1 stay as it is , and tier 2 mission require you to have 2-4 in a group , tier 3 4-6, teir 4 6-8 and master 8-10, maybe not required but make it so that the mission would be increasingly difficult as you move up through each lvl of skills so that you need help on mission more and more due to the npc being stronger and numberous. Also instead of long mission maybe break them down into objectives that are part of a mission to aquire training.

P.S. And if you think that JTL is base on your skill at flying go download Warbirds or Aces high, they may not be space sims but they will test your skills at combat in a more realistic fashion than JTL.
Bloodshead
Sat Nov 06, 2004 5:36 pm
#151

bump


Already getting counter petitions to mine lmao...


Anyways, any devs here reading please comment on this. Answering our replys is better then not!



__________________________________________
\\\\\\\\\\\\\\\\\\\\\\\\
llForce Sensitive Sharpshooterll
tCombat Prowess i Enhanced Reflexest
hThe Hunter Shall Become The Huntedh
(ggggggggggggggggggggggggg]:::::::::::[q]



Tremk_Stryder
Sat Nov 06, 2004 5:55 pm
#152

this is for ace pilots last i checked....dont like it, dont do it....dont screw up my game because u cant handle it.


Ive been to kessel multiple times and im a tier 3 pilot and i do just fine vs tier 4 pilots and tier 5 npcs with my mouse and keyboard...stop whining


this is 1 thing in the game that is actually a challenege and isnt soloable...lets all sign this an **** it all up because of 50 people out of 500...


this is something you earn...if u got the balls for it..go earn it...if not...stay out of it.


u dont get any uber extra skills for getting master pilot..u get some gear, the badge and a few certs...the rest is just content to be able to drive certain ships....everything else is based on your skill, a bit of luck and how well u equip your ship...


just go and play the game



--------------------------------------------------------------------------------------------------------------
I'd like your feedback on these 3 posts please:

GCW Player Item Request List
Faction Ground-JTL Mission Outline
Neutral Ground Mission Outline
Aevlom
Sat Nov 06, 2004 6:00 pm
#153

/sign



So some players with no life/job who got master pilot in 3 days, with no opposition (because no one else was able to enter the Kessel zone) are happy with the master missions in a PvP zone.

Those of us with lives beg to differ.

Just because you're a master and the only way you can get your jollies in space nowis by griefing people, doesn't mean the majority of players are cretins who enjoy that sort of thing.

Grow up, get a job, and move out of your mom's house.



... Vraell T'Viir
xthejedix
Sat Nov 06, 2004 6:06 pm
#154

i guess.. doesnt really matter to me..

/sign



Joruus
Elder Smuggler
Geekyhipster
Sat Nov 06, 2004 6:37 pm
#155

/sign



Koriss
Master Artisan-Master Architect-Master Merchant
Novice Tailor

Trake Uthak
Doctor and Rifleman

(Just Say NO to macros)
Baalzvuv
Sat Nov 06, 2004 6:53 pm
#156

Ok, I will ad my 2 cents to this discussion.


IMO the whole problem in SWG is that higher levels of characters have become meaningless. Being a Master in almost any class can be achieved by almost anyone with the right macros, and/or will to do it.


Now, this is my personal opinion, but I would like to have the high end stuff in the game (like Jedi) very very rare, and be something that when you see it - you say WOW.


Not something that everyone gets, but something that is very difficult, and is kept out of the hands of almost everyone.
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