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Thread: I can honestly say I hate JTL because its way to hard.... Tier 3 is beyond hard and stupid!

captenjonny
Fri Nov 05, 2004 12:51 pm
#131



EnZoFiRe wrote:
I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.
I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to do them solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.





DUDE! I'm with you. I think this is a taste of the upcoming Combat Balance. Wait and see, you want to master - you got to group, you want to hunt quenkers you got to group, and with the buff nerf you wont just have to group you'll have to hope you can find a doc to go with you.

Just as in real life a few VERY VOCAL people are screaming for groups and SOE is blindly following a type of gameplay most of us don't want.

First in JTL then in GCW.

I got 200K credits says I'm right.



Captain Jonny
Lorelai_Seabreeze
Fri Nov 05, 2004 12:54 pm
#132

Tier 3 was meant to be soloed, it is not until you get to tier 4 that the devs were wanting you to have to group.
Non mission spawns were supposed to be moved away from the mission waypoints.A dev has even replied to this issue about rebel tier 3 missions and that they thought all the non mission spawns had been removed.
Storm squadron tier 3 missions 1 and 2 has way to many non mission spawns next to them which is why many people are having problems.
Move those non mission spawns and a lot less people will have problems.




Lorelai Seabreeze------Annalize Seabreeze
Jedi MLS Mdef healer 3xxx enhance xxx2
Tri Master Ent Dancer Musician


gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Jaxter
Fri Nov 05, 2004 2:24 pm
#133

tier 3, mission 1.... yet another crash.... ship shredded in limbo.... keeping shipwrights in business.




Dack Kuusisaari

%SWG Podcast w/ Yivvits and Mr Bubble Trivia Champ%

FalinMor
Fri Nov 05, 2004 2:32 pm
#134






truewildman wrote:





FalinMor wrote:





truewildman wrote:


I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".


Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.








Master missions absolutely do. The day I see someone beat them as they currently stand solo without exploiting is the day I eat my Imperial flight helmet (that I can't wear anyways).


Falin







Hope you're hungry, because there are some that have finished it solo. It wasn't easy, and took several waves, but they did it.




Dohp! Well if it's true, at least I'll get SOME use out of that stupid helmet!


Falin


DrakoonShao
Fri Nov 05, 2004 2:56 pm
#135






Ilem_Vale wrote:
Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.




Well the loot vs crafted argument can depend a lot on who crafted it and what materials they used. In my Kihraxz I am still using my level 1 reactor that was made by a Shipwright that uses top of the line resources. The stats on the reactor are: Mass 1003 Power 10900. This is alevel 1 crafted reactor and it's more than enough to power my tier 3 fast attack ship. If you get a good shipwright with good materials they can make things better than looted items. Things I have seen crafted that can exceed looted components include reactors, armor, and boosters. I have crafted versions of these in all my ships because I haven't seen things that compare on a mass vs functionality scale. One of the problems right now is that the market is diluted with low quality crafted stuff because some shipwrights know people will snatch it up regardless.




Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


Joukahainen
Fri Nov 05, 2004 3:38 pm
#136



atytula wrote:

truewildman wrote:

Yep. I can see now that there's going to be alot of unhappy people when they implement the combat upgrade. There will be alot of unsoloable things in the ground game after that. Like soloing rancors? Not anymore. (As it should be. The jedi Luke had a very hard time soloing one. Almost died.)
Things should not be soloable, plain and simple.


While I do agree with the point, it wouldn't be hard to defeat a rancor with a good blaster at your side. Couple of well placed shots and the beast would fall.





Why don't you go try to kill an Alaskan Brown bear with a .22 or a .38 then. Let me know how that works out for you.







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Joukahainen
Fri Nov 05, 2004 3:48 pm
#137



Ilem_Vale wrote:
Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.

However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.

I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.




I believe level 1 components can be reverse engineered by themselves. RE'ing requires 1 component for each level of the component.







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Jaxter
Sat Nov 06, 2004 1:41 am
#138

<blockquote>Tier 3 was meant to be soloed, it is not until you get to tier 4 that the devs were wanting you to have to group.
Non mission spawns were supposed to be moved away from the mission waypoints.A dev has even replied to this issue about rebel tier 3 missions and that they thought all the non mission spawns had been removed.
Storm squadron tier 3 missions 1 and 2 has way to many non mission spawns next to them which is why many people are having problems.
Move those non mission spawns and a lot less people will have problems.</blockquote>


on storm squadron t3-1, my problem isn't the spawns... it's the client crashes.





Dack Kuusisaari

%SWG Podcast w/ Yivvits and Mr Bubble Trivia Champ%

OverLordX
Sat Nov 06, 2004 1:51 am
#139






Lorelai_Seabreeze wrote:
Tier 3 was meant to be soloed, it is not until you get to tier 4 that the devs were wanting you to have to group.
Non mission spawns were supposed to be moved away from the mission waypoints.A dev has even replied to this issue about rebel tier 3 missions and that they thought all the non mission spawns had been removed.
Storm squadron tier 3 missions 1 and 2 has way to many non mission spawns next to them which is why many people are having problems.
Move those non mission spawns and a lot less people will have problems.





Right, to many Tier4 spawns on tier3 missions, it's kinda annoying when you can't go near your original targets when the tier4 are allmost ontop of them..I dont see a problem with making everything yellow for you when in a mission (you cannot leave space anyway) except for the ships that are your mission..Also they should have made the missions1 planet lower instead of 1 planet higher Endor = tier3-4-5 but you are still tier2 when entering it..




"The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer programmers. We cause accidents."

Cdapolito
Sat Nov 06, 2004 2:17 am
#140

--Well the loot vs crafted argument can depend a lot on who crafted it and what materials they used. In my Kihraxz I am still using my level 1 reactor that was made by a Shipwright that uses top of the line resources. The stats on the reactor are: Mass 1003 Power 10900. This is alevel 1 crafted reactor and it's more than enough to power my tier 3 fast attack ship. If you get a good shipwright with good materials they can make things better than looted items. Things I have seen crafted that can exceed looted components include reactors, armor, and boosters. I have crafted versions of these in all my ships because I haven't seen things that compare on a mass vs functionality scale. One of the problems right now is that the market is diluted with low quality crafted stuff because some shipwrights know people will snatch it up regardless.--


Hate to burst your bubble Drak, but i am flying right now with a <2k mass & just under 13000output looted Reactor (which is still not enough ). I have yet to find a SW that can come close. Crafted Armor on the other hand is far superior to the loots i have found.




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
ArianSix
Sat Nov 06, 2004 9:38 am
#141

The Storm Squad missions do seem to be pretty hard. Until last night, though, I was able tocomplete up to Storm Squad 4444 with no more than a group of two (myself included).


Finally, last night, I tried a few times to do Storm Squad, Tier 5, Mission 1 (Master box, before Kessel). Oooooooouch! This is the first time I was forced to bring out a large group. With 4 high level players (myself included) we took on 2 cruisers, 1 gunboat, and about 20 escort fighters at the same time.


We suffered 3 deaths from members (they re-entered the fight after that), 2-3 close calls for me (if I die mission ends), and ended up using somewhere between 3-5 bomber strikes before it was finally over.


On the bright side, that was one heck of a fun and exciting mission... on the flip side, that was ridiculously hard!


These missions can be bad for people who are not in PAs or who don't have lots of friends but, fortunately, I've found that many people will be more than happy to help you with your mission if you help them with theirs.


I now need the 7.5 million xp... levelling in Kessel really sucks (that's where my duty missions send me) so I'll probably be turning into a paladin where I run around and help fellow Imps who are stuck on Storm Squad missions for nothing in return since I can really use the "easy" xp from Tier 4 spawns.


-- A6




(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Golrok
Sat Nov 06, 2004 9:49 am
#142

no mastering it in one week get used to it. hard to survive at tier 1... take off the catchers mit maybe?

DrakoonShao
Sat Nov 06, 2004 10:10 am
#143






Cdapolito wrote:

Hate to burst your bubble Drak, but i am flying right now with a <2k mass & just under 13000output looted Reactor (which is still not enough ). I have yet to find a SW that can come close. Crafted Armor on the other hand is far superior to the loots i have found.






Bah, it's not bursting my bubble. Question is of course, what level is the one you have? I also have a Tier 3 and Tier 2 from the same guy. I'll grab the stats later so we can see how they compare. I have no doubt that in every catergory there is some "uber loot" that can put everything crafted to shame. On a regular basis however, I've seen the things I listed be above and beyond looted versions.



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


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