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Thread: I can honestly say I hate JTL because its way to hard.... Tier 3 is beyond hard and stupid!
However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.
I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.
Dragonbanisher wrote:
Probably not capitol ships. He must be talking about cruisers or combat frigates. A shot from a capitol ship would be insta death.
Aye, I consider cruisers and frigates low level capital ships. In my opinion, anything bigger than 10 fighters/bombers is a capital ship.
In the case of the example, I was referring to the two Tier 4 cruisers (along with it's 20 or whatever ship escort) that you face in Storm Squadrons Tier 4 mission 4.
-- A6
Ilem_Vale wrote:
Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.
However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.
I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.
When I said SWG was not a loot oriented game I was referring more to the ground game. I have found some nice stuff in space actually which is a pleasant surprise.
However the only components I ever bought from a player have been level 2-3 stuff (bought to get out of my starter ship) and I think I still use that reactor (12k energy) as nothing I have looted, even level 5 reactors, has had good enough output.
So while the looted stuff is nice I have not even seen the good level 6-7 player made stuff and I imagine it is even better than the looted components, for the most part.
As for the other MMORPG, SWG had its chance. They had 15 months to create and build a game with virtually no competition. If this game didnt have the "Star Wars" title it would not have made it past January 2004. There is such a loyal following to Star Wars that no matter what crap comes out with that name on it people will buy/play it. I admit I am one of those people. They have had 15 months and 1 expansion and still the ground game is a joke. There is an unbelievably small amount of content. The designers push PvP as the "high end content" because its the easy way out - it requires no thought or additional coding. But if PvP is the ultimate goal why does 1) nothing change as a result of it, and 2) why have they not done the combat balance yet? If they want everyone to PvP why are some templates so far superior to others that it makes it pointless?
I will say that there were some very nice things about SWG namely the way they did the resources and crafting. Sure I still think a loot-based system is better in the long run, but for people who like crafting they really did an outstanding job keeping it interesting and exciting.
I am pretty sure EQ2 and WoW (and I think a Matrix online is coming soon too?) crush SWG because the designers/developers have done an absolutely horrible job on this game, and a lot of people really deserve to lose their jobs over it. The only thing that bothers me is EQ2 is run by SOE and I hate to see them have success after this debacle of a MMORPG called SWG.
Anyone who loves PvP and/or Star Wars should just buy Battlefront and play online. No downtime sitting in a cantina healing your wounds. No temploiters. No griefers. Just pure fun on an even playing field.
Anyone who loves MMORPG should check out EQ2 it sounds fantastic. I haven't read enough about WoW but that was supposed to be a big hit too.
Anyone who loves space combat and/or star wars should go buy the old X-Wing and Tie Fighter game (or XvT!). They came out years ago and are a lot of fun and probably better than JTL.
Anyone who loves endless and pointless lag and running around aimlessly and having absolutely nothing to do every single day stick with SWG. It is a very pretty chat room.
Ilem_Vale wrote:
Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.
However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.
I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.
Can I have your reactor
EnZoFiRe wrote:
I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.
I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.
I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".
Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.
truewildman wrote:
EnZoFiRe wrote:
I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.
I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.
I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".
Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.
Master missions absolutely do. The day I see someone beat them as they currently stand solo without exploiting is the day I eat my Imperial flight helmet (that I can't wear anyways). ![]()
Falin
FalinMor wrote:
truewildman wrote:
EnZoFiRe wrote:
I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.
I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.
I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".
Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.
Master missions absolutely do. The day I see someone beat them as they currently stand solo without exploiting is the day I eat my Imperial flight helmet (that I can't wear anyways).
Falin
Hope you're hungry, because there are some that have finished it solo. It wasn't easy, and took several waves, but they did it.