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Thread: I can honestly say I hate JTL because its way to hard.... Tier 3 is beyond hard and stupid!

Jaxter
Fri Nov 05, 2004 9:55 am
#118

CTD?


is that when the clientcrashes during the mission i get shredded while in crash-limbo?





Dack Kuusisaari

%SWG Podcast w/ Yivvits and Mr Bubble Trivia Champ%

truewildman
Fri Nov 05, 2004 9:57 am
#119

Crash To Desktop





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Ilem_Vale
Fri Nov 05, 2004 10:06 am
#120

I'm sorry I'm in Epsilon Squadron and just finished Tier 4. Personally I htink its grerat that the missions are hard and long. I wish they were harder and longer. It'll be inevitable that in 2-3 months EVERYONE will be in an Opressor or Tier 5 ship. It would have been nice if the Devs would have placed limitations on High level craft at least in the PvP zones. But since they didn't the oly thing I can hope for is that people like you keep failing so you stay in an Interceptor.
Flynn_Nomad
Fri Nov 05, 2004 10:09 am
#121

Group



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Broog
Fri Nov 05, 2004 10:11 am
#122

I am 2/3/2/2 Rebel pilot. Got stuck on my mission last night because a certain ship didnt spawn for an hour and a half which was annoying. So far I have decent equipment but not great and haven't had all too much trouble soloing. I understand the Imperial missions are a lot harder though.


None of the missions should be group mandatory. Its ok if they are hard, but really none should require you to have 3-4 friends waste 90 minutes of their time flying as your escort. Its stupid.


People in these types of threads are saying how its good that missions require groups otherwise people that do group can do them too easily. I am sorry I fail to see why this is a problem? The fact of the matter is, if they are soloable chances are people will not put together an armada to complete one 90 minute mission.


These same people are saying "well the whole game cannot be soloable go buy a single player RPG." Possibly the dumbest thing I have read on these boards this week. Getting to 4/4/4/4 (or master which is tough because I hear the last mission is ina PvP zone which is incredibly stupid) should be soloable. There SHOULD be GROUP CONTENT for people AFTER they reach Master. Now maybe there is I do not know. But people should be allowed to level up all they want on their own, and then once they are master pilots there should be long, multi-stage missions that groups can run where there are significant rewards (like a nice Level 10 shield gen drop).


See this is the thing that SWG never got and why it is a bad game. The fact that the game is crafter-oriented and not loot oriented. If there is nice loot, people are encouraged to go out and do challenging stuff even after they max their level (profession/template in SWG). In SWG everything good (almost) is bought from a player crafter, so all you want to do is make as much money as possible as quickly as possible - challenge is not the issue. After many months of players quitting in droves the development team finally realized this and put in the schematic drops and power cubes or whatever all that fun stuff. Too bad they did not see this coming in advance they lost many, many, many subscriptions due to lack of content or anything fun to do after mastery.


Fortunately EQ2 comes out next week.



- Broog

Remember, you will Want To Buy crystals, always.
Ilem_Vale
Fri Nov 05, 2004 11:03 am
#123

Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.

However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.

I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.
ArianSix
Fri Nov 05, 2004 11:06 am
#124






Dragonbanisher wrote:

Probably not capitol ships. He must be talking about cruisers or combat frigates. A shot from a capitol ship would be insta death.







Aye, I consider cruisers and frigates low level capital ships. In my opinion, anything bigger than 10 fighters/bombers is a capital ship.


In the case of the example, I was referring to the two Tier 4 cruisers (along with it's 20 or whatever ship escort) that you face in Storm Squadrons Tier 4 mission 4.


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

EnZoFiRe
Fri Nov 05, 2004 11:12 am
#125

I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.


I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.




IF YOU SEE ME COMING FOR YOU, IT'S ALREADY TOO LATE

Ikka
CL80+ ??SOMETHING??
Broog
Fri Nov 05, 2004 11:22 am
#126






Ilem_Vale wrote:
Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.

However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.

I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.






When I said SWG was not a loot oriented game I was referring more to the ground game. I have found some nice stuff in space actually which is a pleasant surprise.


However the only components I ever bought from a player have been level 2-3 stuff (bought to get out of my starter ship) and I think I still use that reactor (12k energy) as nothing I have looted, even level 5 reactors, has had good enough output.


So while the looted stuff is nice I have not even seen the good level 6-7 player made stuff and I imagine it is even better than the looted components, for the most part.


As for the other MMORPG, SWG had its chance. They had 15 months to create and build a game with virtually no competition. If this game didnt have the "Star Wars" title it would not have made it past January 2004. There is such a loyal following to Star Wars that no matter what crap comes out with that name on it people will buy/play it. I admit I am one of those people. They have had 15 months and 1 expansion and still the ground game is a joke. There is an unbelievably small amount of content. The designers push PvP as the "high end content" because its the easy way out - it requires no thought or additional coding. But if PvP is the ultimate goal why does 1) nothing change as a result of it, and 2) why have they not done the combat balance yet? If they want everyone to PvP why are some templates so far superior to others that it makes it pointless?


I will say that there were some very nice things about SWG namely the way they did the resources and crafting. Sure I still think a loot-based system is better in the long run, but for people who like crafting they really did an outstanding job keeping it interesting and exciting.


I am pretty sure EQ2 and WoW (and I think a Matrix online is coming soon too?) crush SWG because the designers/developers have done an absolutely horrible job on this game, and a lot of people really deserve to lose their jobs over it. The only thing that bothers me is EQ2 is run by SOE and I hate to see them have success after this debacle of a MMORPG called SWG.


Anyone who loves PvP and/or Star Wars should just buy Battlefront and play online. No downtime sitting in a cantina healing your wounds. No temploiters. No griefers. Just pure fun on an even playing field.


Anyone who loves MMORPG should check out EQ2 it sounds fantastic. I haven't read enough about WoW but that was supposed to be a big hit too.


Anyone who loves space combat and/or star wars should go buy the old X-Wing and Tie Fighter game (or XvT!). They came out years ago and are a lot of fun and probably better than JTL.


Anyone who loves endless and pointless lag and running around aimlessly and having absolutely nothing to do every single day stick with SWG. It is a very pretty chat room.




- Broog

Remember, you will Want To Buy crystals, always.
Cry4Dawn
Fri Nov 05, 2004 12:19 pm
#127






Ilem_Vale wrote:
Broog I'll have to disagree with ya on the loot. Well the space loot at least. It often is better than what the best crafters can make. Just last night I found a level 1 reactor that has 2200 mass and gives out 11800 power. Which is amazing since the mass is so small. This isn't even RE'd so if I can find another good one then it will be even better.

However I do agree that SWG often doesnt seem to look at the big picture. I wish it were setup so that the low level armours would have some uses. I hate how everyone is in composite or ubese if they are poor. I know the same thing will happen with Pilots everyone will be in a KSE Firespray in a month or so.

I wish they would at least put some kind of limit to how many tier ships can be in the PvP zone so people will be forced to get in a lesser chassis to join in big battles. Also the loot system should be updated so that when grouped loot gets split up within the group randomly so everyone can get some. Its a shame that this game hasn't worked out its flaws as I fear once WoW and EQ2 come out it will loose many people.





Can I have your reactor WOW that rocks.. tell me that reactor isnt unbalanced ANy idea what ship you killed to get it and at what level it was?



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
truewildman
Fri Nov 05, 2004 12:24 pm
#128






EnZoFiRe wrote:

I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.


I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.








I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".


Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
FalinMor
Fri Nov 05, 2004 12:31 pm
#129






truewildman wrote:





EnZoFiRe wrote:

I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.


I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.








I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".


Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.








Master missions absolutely do. The day I see someone beat them as they currently stand solo without exploiting is the day I eat my Imperial flight helmet (that I can't wear anyways).


Falin

truewildman
Fri Nov 05, 2004 12:42 pm
#130






FalinMor wrote:





truewildman wrote:





EnZoFiRe wrote:

I am in your camp. I have no problem with the missions for advancement system. I don't even have a problem with the missions being hard (reasonably so). I even like the idea of a mission being long and involved. I do, however take issue with the "grouping" requirement to complete these missions. I was under the assumption that the advancement system was supposed to "develop" pilots into more skilled individuals. Doing difficult missions alone forces you to use your skills and your ability to think to solve a problem. If you take on a mission with a group, you become dependent on that group to do anything. For those that want to power level and be power leveled, this is Ok, but for those of us that want the challenge grouping becomes a handicap. The advancement missions should be hard, they should make you think and they should facilitate the development of your "flight combat skills", but they should be doable by a solo player. Grouping to accomplish these missions should not only be discouraged, but should be disallowed.


I know the grinders, that simply want to become master pilots, will flame me and that's Ok. If that's your only goal with this game, them by all means group up and let the numbers (of pilots in your group) overwhelm the missions. If you want to have fun, and challenge yourself, along the way find a way to dothem solo. During Beta, I ran the escort mission (tier 1 mission 3) 29 times before I completed it. On try number 30 I finally put it all together and completed it with flying colors. I continued doing it because it was fun and challenging. When I finally completed it, you would have thought I had won a big prize or something. Thats why I play this game.








I agree on all but one thing, if I understood you right. There isn't a single mission in the entire pilot tree that "requires" grouping. Your other thought (and maybe this is what you were saying) coincides with that thought, in that only the powergamers who want everything now, now, now without developing their skills think that it is "required".


Practice. Go back. Go back again. And if you fail after that, go back again!! Develop those damned skills and maybe, just maybe, you won't be taken out so quick when it's PvP time.








Master missions absolutely do. The day I see someone beat them as they currently stand solo without exploiting is the day I eat my Imperial flight helmet (that I can't wear anyways).


Falin







Hope you're hungry, because there are some that have finished it solo. It wasn't easy, and took several waves, but they did it.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
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