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Thread: An attempt at reasonable pricing JerGo Spacecraft Sales Ship Pricing/Resource Info. NDA Lifted
Were you around when speeders were released?
You have had an account for a while by the looks of it.
Oh yeah BTW the original post is actually charging 5 CPU
Finally... someone understands!
/laughat Dingo, /laughat Ackew
As I said a LONG time ago, I put a flat fee on the resources, since I'm always going to be using the best resources possible. I didn't want to bother getting into the stupid world of, "Well, these resources aren't as good, so I'll just charge Xcpu."
So anyway, thank you Takiwa for understanding my method.
Message Edited by CarpetGunk on 10-24-2004 09:08 PM
Takiwa wrote:
PatielSunchaser:
Were you around during the mounts release?
Were you around when speeders were released?
You have had an account for a while by the looks of it.
During the above listed events I saw people selling mounts for 100k or more, for a baby dewback.
During the above listed events I saw people selling speeders for 150k or more, for a landspeeder.
People will Gouge until noone will pay the price.
It is true what dingo said the economy in this game will pay any price for something even one they know is too high just to play with a new toy. Money doesn't mean much to a person thats been running missions buffed and unstoppable for 12 months, money isn't even an object really.
SOE lists 500k accounts, with at least 120k people (accounts) singed on daily.
How many servers are there? There are 25.
If all accounts/people are evenly distributed thats 20k people per server.
To get enough novice level ships for each person to have only one it would take 16 people on each server maxing out the 1200 ship requirement to supply everyone.
Thats 100 million units of resources per server. or 2billion 500million resources Game wide.
Thats only the chasis now consider that you must have at a minimum an engine and reactor for 20k ships on each server or 500k game wide of each. You really think these things are going to be cheap when they are released?
and thats based on the begginer ship requiring only 5k worth of materials. want to see what it would take to make ships at the highest level for all the players?
85billion units of resources. thats only one ship per player.
and if you go by the price Gougers guid to ship selling those ships would have an average worth of....
1trillion 275billion credits.
Lets not forget each person can have three ships, most people are going to want the best attack ship plus a multiplayer ship, that would be....
170 billion resources for a price of 2 trillion 650billion credits as the gouger charges.
BTW gouger prices are 15 CPU.
Oh yeah BTW the original post is actually charging 5 CPU if you take the total cost and divide by the ammount of resources 25k/5k=5 CPU.
Wow that was fun.
Takiwa
Colorful Logic!!! Gasp!!!
Really, that is quite a bit of intersting math you pulled out of your hat.
yup, try that math on the rest of the ships /laughatCrapetgunk
CarpetGunk wrote:
Takiwa wrote:
Oh yeah BTW the original post is actually charging 5 CPU
Finally... someone understands!
/laughat Dingo, /laughat Ackew
tIme2DiE wrote:
jackylstar wrote:
The reason why a lot of shipwrights are complaining about this is, that it is in reality dirt cheap. To the point of being so cheap its actually costing the shipwright money. I for one will be charging on average 4 cpu, which I have to state will be based on the quality of resource. If they are grind material resources and thats all thats available at the time I will lower the price. However if by chance there are top notch resources then my price will effect that also.
For instance I am a master Architect and only sell at 4cpu, where as I know another architect that sells way above my prices at about 8 or 9 cpu. Ppl continue to buy from him because they have no insight as to how many resources go into making certain furniture. I however do not feel justified in selling that high and in turn I still make a lot of sales and more importantly do profit from my products.
IMO this is how it will always be, when the ship market settles, you will get ppl that overcharge but for the most part ppl will set a fair price. The main issue with this thread is that the prices are low, too low. Lets all hope that whome ever crafts our ships they all set a fair price for themsleves as well as the customer.
I think for the most part ppl that havernt beta tested will be shocked as to how much goes into crafting an average ship. Let alone a very good one.
I see many shops that sell resources at 1 cpu-2cpu. So 1 cpu plus "Labor Cost" doesn't sound like such a good deal as some of these people are making it sound like.
What architect sells for 8 cpu? wow, When I was an architect I would get about 2 cpu.
DingoBoi wrote:
yup, try that math on the rest of the ships /laughatCrapetgunk
CarpetGunk wrote:
Takiwa wrote:
Oh yeah BTW the original post is actually charging 5 CPU
Finally... someone understands!
/laughat Dingo, /laughat Ackew
Are you going shipwright if so how much are you going to charge?
DingoBoi wrote:
yup, try that math on the rest of the ships /laughatCrapetgunk
CarpetGunk wrote:
Takiwa wrote:
Oh yeah BTW the original post is actually charging 5 CPU
Finally... someone understands!
/laughat Dingo, /laughat Ackew
Dingo I did the math with the rest and it is cheaper price per CPU,
I will say this though its smarter business. A higher markup on the lowerships means you will make more money, as it has been said in this thread in just the last few posts that a newb will not be able to afford these higher end ship, indeed I couldn't afford the top of the line ship and I have been playing for a year now. I will list the break down below.
5 cpu lev 1 ships
3.6 cpu lev 2 ships
3 cpu lev 3 ships
2.3 cpu lev 4 ships
2.25 lev 5 ships
1.70 lev 6 ships
Now as I said I can harvest resources myself by creating my own power for .25-.75 cpu assuming the use of the higher resource .75 in this case I am still making about
126% profit thats pricing at 1.70 CPU the lev 6 ship price.
200% profit thats pricing at 2.25 cpu the lev 5 ship price.
206% profit thats pricing at 2.3 cpu the lev 4 ship price.
300% profit thats pricing at 3 cpu the lev 3 ship price.
380% profit thats pricing at 3.6 cpu the lev 2 ship price.
566% profit thats pricing at 5 cpu the lev 1 ship price.
Now yes its true if you are buying your resources from someone else you are throwing your costs completely out of wack and cannot compete with these prices, but the prices are actually a very large markup from cost of materials.
I case any of you are wondering how this math was done... Go to swg.craft.com, using the highest BER extractors, and an ion power generator on a decent spot, your cost per unit of material ranges from .11-.75, an average being about .25CPU. Meaning that anything that you are charging above this is profit.
Divide the CPU that you are charging by the cost of extracting and you will get a number like 1.25 or something like that.
subtract 1 from this number, 1 representsyour cost, the remainder is profit...move the decimal place to the right two places for switching this number to a percentage and you get your profit in percentage.
Now using this example if I were to figure the price for 15 cpu and I mine my own materials for .75 (highball) thats a 1,900% profit. And Just might be considered greedy.
Now for all of those that buy materials you are not going to be able to compete with this pricing but you never could compete.
I was making speeder bikes using this method and it cost me 60K to make a swoop, but no one would pay that for a swoop so I stopped selling them with bought materials and began mining my own. My cost for materials went from 3 cpu toone cpu making my cost drop to 20k this was prior to me running the larger ber extractors and ion generators. But 20k was much closer to what the larger sellers were charging in the end and this is why.
Hope this helps.
This course at a university would be called business mathmatics 101, I just saved you something like $2000.00 in real world money, Now you have all the basics that course teaches. Enjoy!
Takiwa
winddrake wrote:
I like your prices and I am glad to see a crafter who isn't afraid to sell at 1CPU. Most crafters get thousands of resources at only hundreds of credits worth of work. I would do the same if I were you, but I don't have the patience for dealing with factories and harvestors. Given what I just said, I also don't have a problem paying up to 5CPU for great quality items, but I still think prices get rediculous at times.
Me too i hope there is some one like him on my server.