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Thread: JTL Dev intro thread...
This literally begs the question.....do you get paid by salary, by the hour, or by the bug? If one of the first two and not the latter, maybe that's an idea.....paid by the bug, just imagine how much quicker we might get things fixed!
swgdevcthurow wrote:
LeBob wrote:
swgdevcthurow wrote:
Hi. I'm Calan Thurow, a programmer working on JTL. I've been on Star Wars Galaxies pretty much since the beginning.
Most of the things I did in the original game are things you wouldn't see directly. I wrote the persistence (database) system, the system for dividing a planet between servers, etc. I also worked on the resource system and harvesters.
For JTL, I've worked on things that are more visible, which has been a lot of fun for me. I wrote the logic for how missiles fly and the effects they play. I worked on capital ship and bomber AI, and the autopilot system. I wrote the system for radial asteroids (the small rocks or pieces of debris that bounce off your ship when you fly through an asteroid field).
Currently I'm working on bug fixes. At this stage of the project, the bugs tend to be scattered over different systems, so every day I work on something else. The issues I'm looking at today involve grouping and the way groups are handled in the UI. Tomorrow I'll probably be working on something completely different!
Um, your title is "Leader" and your handle color is green
somebody needs a forum promotion
Ok, I think it's working now. I wonder if I can count that as a bug I fixed today
Thunderheart wrote:
Vass wrote:
I mean...most players are pissed and think this game is run by JustG, Vass, Thunderheart, Tiggs, and a room full of alcoholic monkeys
The truth is finally out!
Vass
Vass...Shhhh...don't admit that we're alcoholic monkeys!
Thunderheart wrote:
Vass wrote:
I mean...most players are pissed and think this game is run by JustG, Vass, Thunderheart, Tiggs, and a room full of alcoholic monkeysThe truth is finally out!VassVass...Shhhh...don't admit that we're alcoholic monkeys!
And here I was thinking the room of alcoholic monkeys was a completely seperate group..
evlboy wrote:Kylaena wrote:Hello gentle peeps My name is Janessa Johansson and I'm a game designer for JTL. Surprise I'm the worldbuilder for JTL, making zones nifty and making missions really hard with all my NPC spawners Right now, I'm testing out the missions and making sure they're good for launch! In the future, I'm going to be working on side quests and all sorts of space-y goodness! I don't post much, 'cause I mostly read posts and then fix things that have to do with worldbuilding (missions, etc). But I'm always around. Send me a message whenever. Rock on, beta peeps!
Hi Kylaena I'm Frosshkk, I enjoy long walks on the beach, heavy lightning weapons, and watching criminals beg and plead for their life.
My favorite food is the blood of Rebel traitors and I enjoy listening to speeches from the Emperor in the comfort of my own cave.
I shower often and I don't play well with others, so.....are you seein anyone? I would really like to show you my wonderful collection of gadgets and trinkets I use to maim....errr.....kill.....errr...
dispatch...yeah that works..... wanted felons and reprobates of the galaxy. Please send me a message anytime, Oh! and I hope you don't mind that I shed my skin once a month, I promise I am very tidy about the whole thing and I won't get any on you.
You better be careful there... SWG-Swede may be more ruthless than anybody can possibly imagine
OHMSS225 wrote:
SWG-Swede wrote:Hi everyone!In the ground game I did world building and quests, like the Nightsister spider cave and the Scythe blade quest. In JTL I was put on making the Rebel quests which has been a great experience. Mostly because I'm prone to the Empire (evil is good) and this gave me a chance to slay so much Rebel scum that I expect the Emperor to replace Vader with me any day now. (j/k).For some reason, you Europeans love being imperial.
Not true. <-- rebel
Svensk, som har bott i USA sedan 1996. Så det så!
Keep up the
goodgreatawesome work Devs!
And I love the SuroSub, awesome design
Message Edited by AlexandorDoran on 10-19-2004 08:36 PM
Flazm wrote:
"SpaceUI comm, is purdy! I love the taunts and when I communicate with the stations. This currently bleed over to ground..Fixed today. But, it's too purdy to only be in space. Toggle for "speech boxes/comm" on ground? please? It's just so purdy and actually functioning so well. sometimes, the speechbox ui, bleeds out of view, if you're in odd angles..a comm screen wouldnt do that."
Where exactly would you want to use it? On the ground you can see the person you're talking to, so the vidcomm doesn't seem neccessary, or maybe i don't understand your question :]
Sorry for not being too clear.
What I meant was:
Could we get the vidcomm on ground too?
As it is, the chatcomm from NPC's, moves around if they move. Depending on the angle you look at the NPC, the chatcomm, can end up halfway out of screen, and in some occasions, no matter 1st person or 3rd person view, you have to move alot, just to get the chatcomm on your screen.
A toggle, that lets you choose if you want chatcomm or the vidcomm, would be a welcome addition to the ground too. Besides, as I said, the vidcomm is too pretty to only be left in space. And the bug did show us that the vidcomm was possible on the ground. ![]()
(And I had just gottenused to using that one instead of the chatcomm. Easier, prettier and better for the eyes.)