Jedi Archive
Thread: Update on the Pearl Drops
Excellent point!
UTech wrote:
"We don't know how to fix
seeker droids on Kashyyykpremium drops, so we're going to leave it broken and spin it as a game feature -- it should be extremely challenging tofind your markget top pearls and actually play your profession."
I'm not normally a negative person, but the dev's exacerbation of theseemingly very deliberate and incitefuldivision of the "haves" and "have nots" within the Jedi profession leaves no doubt as to why the profession is tearing it's own entrails out.
Tell me please, Tiggs, anyone... without decent sabers with decent pearls in them, pray tell how exactly are we supposed to kill these future high-end elite-level mobs to get the pearls that will allow us to have a saber that we can use tokill high-end elite-level mobs?
In other words, you will need to buy the expansion to gain access to the new mobs/quests that will be dropping premiums.
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Well done, marketting at its best.
Franky tuning is a joke anyway. I had to tune over 200+ premiums to get 4 nearly perfect pearls. Thats sad. All that just to have a decent damage saberthat is surpassedon almost any weapon you can get from a smith for less than 20k which can also be pup'ed to far exceed a sabers potential in both speed and dmg, and to top it off Jedi speed mods dont even work.
Message Edited by CIEBrandon on 08-31-2005 12:40 PM
Aanu wrote:
I agree with the devs and Tiggs 110% on this one.
Go figure a bounty hunter would say something like this....
/slap
Tiggs,
There are two main problems right now besides the drops themselves:
1.) Tuning is totally borked. I have tuned almost 100 crystals and pearls this past month and have never had one tune for higher than 66 damage or .13 speed or -5 Force Cost. The end result is that I've wasted countless hours hunting and tuning pearls to have a saber that is 199 DPS.
2.) The overall impact of pearls and crystals completely nullifies the actual crafting of the saber. Prior to crafting my saber I stockpiled the very best resources on my server hoping to achieve a certain level of result. However the actual resources used and the process of crafting the saber has almost no bearing on the end result compared to crystals and pearls.
I don't expect to have (or everyone else to have) a 750 DPS Saber with 9 Force Cost but I also don't expect to have a 199 DPS Saber with 36 Force Cost. There has to be some happy medium. You guys have to be willing to meet us half way. If Jedi are supposed to be 1.5x stronger (even though our templates cost 3000% more) then we should expect the DPS to be 1.5x stronger. For instance, if the average weapon out there is300 DPS then it should be reasonable that the average saber is 450 DPS. If the average DPS on higher end weapons 600 DPS then the average DPS on higher end sabers should be 900 DPS.
Simple Solutions:
1.) Increase the current results of tuning. If only 'good' and 'quality' crystals and pearls are dropping then we should have a much higher chance of getting 'good' and 'quality' results. Right now it seems like we aren't even getting 'good' results on 'good' crystals and pearls.
2.) Increase the overall impact that the actual crafting process has on sabers. Having the best resources, the highest number of experimentation points, and the best results while crafting should by itself yield a usable weapon. Adding crystals and pearls should make the difference between an average weapon (450 DPS) and an elite weapon (700 +) DPS. Right now I can only get about 200 or so DPS WITH the addition of crystals and pearls.
I don't mind crystals and pearls being "rare, elite quest rewards and very high-end, elite-monster drops" but that should not preclude us from having an effective weapon. Right now they are basically stopping my ability to play a character that I've spent over two years working on.
The bottom line is that sabers are the most difficult weapon in this game to acquire (and use) and therefor should be the most effective, not the least effective...
I normally don't post here but I thought I should.
I have an easy solution to this whole problem. Instead of 75% of our damage coming from pearls and crystal with 25% from of crafting, why not just make it the opposite. Make sabers crafted with good resource around 650(just a number can be adjusted)and then add pearls for somekind of bonus damage. In this way, pearls are treated like loot scope, tissue, ect. I know I will get flamed to hell about this but, I felt like it needed to be said.
Tiggs wrote:
The "rare" pearls are simply ones which dropped from very high level creatures. What changed was that combat upgrade altered the levels of creatures. So where a pearl might before have been considered "premium" because it dropped from a level 287 creature, now it isn't considered premium because the creature dropping the pearl isn't level 287 any more.
And that is the fault of the people who pay to play the game? SOE changes something drastically (By implementing a systemic change that was NOT asked for instead of repairing the old one), in the process makes it impossible for one Profession to get items that have a perceived great wealth. Rarity makes something inherently more valuable - So, in essence - You changed the system, you have made it impossible to get a desired item, therefore making it so Jedi either NEED to have a succesful crafting Alt or go out and buy Farmed Credits.
Do you understand that by doing this, you have severely impacted the ENTIRE economy? Certainly, people get rich by selling the now impossible to loot items - But where are we going to GET the credits to pay for them? Every move made by SOE is only artificially extending the grind to being a finished, instead of creating Content. We know this, it isn't hard to figure out.
Just be aware that eventually, you'll extend that time too far, and even the game's staunchest defenders will begin leaving in droves.
The possible stats that a pearl can give you are the same, regardless of the pearl quality. The only advantage a "premium" pearl gives you is a better chance of getting higher stats. "Fixing pearls" would be a matter of changing the level ranges for different quality pearls. This would be a retroactive change which would suddenly change all the pearls in the game to be high-level pearls, increasing the power of Jedi globally and almost instantly - Unless we simultaneously lowered the advantage of premium pearls so that they don't give as much an increase to the odds of getting higher stats as they do now.
We would rather keep the premium pearls as they are - highly desirable and much better (in terms of the odds of getting higher stats) than normal pearls, but not drop them as casually as they dropped in the past. These should be rare, elite quest rewards and very high-end, elite-monster drops - not things that players "farm" from creatures that are no match for the player.
So tell me - How are newer Jedi,in a profession that hasbeen nerfed beyond belief, and can't even compete with other CL 80 Players in damage ever going to complete these "Elite" quests or defeat these "elite-monsters"? Answer is, they can't. Don't spout the party line about grouping for them - When you purposefully make something ultra rare, it becomes an item that people will be selfish about, and not just give away freely.
Your answer as you have no doubt noted is supported by the "older" Jedi. They HAVE their sabers, and know that once the FRS is back, they will rule the scene because of the lack of true competition from newer Jedi. SOE is creating a vast power difference between Jedi.
What I want to know is, do you realise that?
JustAClown wrote:
Aanu wrote:
I agree with the devs and Tiggs 110% on this one.
Go figure a bounty hunter would say something like this....
/slap
Whats so hilarious is that Jedi must be the only profession in the game that gets more changes because of other professions opinions than our own.
Another reason why I don't log my Jedi in anymore, it's just so frickin boring and it doesn't look like it's going to get any better.
Phaelyn wrote:
Tiggs wrote:
The "rare" pearls are simply ones which dropped from very high level creatures. What changed was that combat upgrade altered the levels of creatures. So where a pearl might before have been considered "premium" because it dropped from a level 287 creature, now it isn't considered premium because the creature dropping the pearl isn't level 287 any more.
And that is the fault of the people who pay to play the game? SOE changes something drastically (By implementing a systemic change that was NOT asked for instead of repairing the old one), in the process makes it impossible for one Profession to get items that have a perceived great wealth. Rarity makes something inherently more valuable - So, in essence - You changed the system, you have made it impossible to get a desired item, therefore making it so Jedi either NEED to have a succesful crafting Alt or go out and buy Farmed Credits.
Do you understand that by doing this, you have severely impacted the ENTIRE economy? Certainly, people get rich by selling the now impossible to loot items - But where are we going to GET the credits to pay for them? Every move made by SOE is only artificially extending the grind to being a finished, instead of creating Content. We know this, it isn't hard to figure out.
Just be aware that eventually, you'll extend that time too far, and even the game's staunchest defenders will begin leaving in droves.
The possible stats that a pearl can give you are the same, regardless of the pearl quality. The only advantage a "premium" pearl gives you is a better chance of getting higher stats. "Fixing pearls" would be a matter of changing the level ranges for different quality pearls. This would be a retroactive change which would suddenly change all the pearls in the game to be high-level pearls, increasing the power of Jedi globally and almost instantly - Unless we simultaneously lowered the advantage of premium pearls so that they don't give as much an increase to the odds of getting higher stats as they do now.
We would rather keep the premium pearls as they are - highly desirable and much better (in terms of the odds of getting higher stats) than normal pearls, but not drop them as casually as they dropped in the past. These should be rare, elite quest rewards and very high-end, elite-monster drops - not things that players "farm" from creatures that are no match for the player.
So tell me - How are newer Jedi,in a profession that hasbeen nerfed beyond belief, and can't even compete with other CL 80 Players in damage ever going to complete these "Elite" quests or defeat these "elite-monsters"? Answer is, they can't. Don't spout the party line about grouping for them - When you purposefully make something ultra rare, it becomes an item that people will be selfish about, and not just give away freely.
Your answer as you have no doubt noted is supported by the "older" Jedi. They HAVE their sabers, and know that once the FRS is back, they will rule the scene because of the lack of true competition from newer Jedi. SOE is creating a vast power difference between Jedi.
What I want to know is, do you realise that?
QFE
I really think that if we want some responses the trolling level needs to stop.
BH visitors aside, please respond with some clarity when asking Tiggs a question back.
So Tiggs, you started this thread, and I appreciate the communication, but you have not answered the question.
Will pearls be turned back on? If not, what is going to be done about the disparity between lightsabres (which slice through blast armor in cannon) capping at about 300DPS and the simplest weapon in the game being a minimum of double that, if not triple that, at CL54?
Fivo Asia