Jedi Archive
Thread: Sign if you think Healer should get buffs and rez
DoctorFett
Mon Oct 10, 2005 10:28 am
#105
that is untrue, i know jedi who could rez themselves a million times as long as they have force
EAB wrote:
I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.
Master doctor:
2 methods of damage healing (Bacta shot, Bacta jab)
1 Heal over time (bacta infusion)
Wound healing
Drag skill (often overlooked but VERY useful in mass pvp)
Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)
Can give 6 types of buffs
Can rez at master
Gains defensive mods (50 melee/ranged)
And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.
Master Healer:
2 methods of damage healing (force heal, total heal)
1 Heal over time (force infusion)
Can heal while KD
Wound healing
Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)
2 debuff skills (sap, shock)
No buffs
No rez ability?
No defensive mods
No options to grow beyond this skillset as far as healing is concerned
Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.
Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish
Message Edited by EAB on 10-09-2005 01:14 PM
Kintaroshi
Mon Oct 10, 2005 10:34 am
#106
though i dont think this will do anything i will /sign because it just makes too much sense
MsNiL
Mon Oct 10, 2005 10:34 am
#107
Not rez other and not a mhealer power.
DoctorFett wrote:
that is untrue, i know jedi who could rez themselves a million times as long as they have force
eternalfool
Mon Oct 10, 2005 10:36 am
#108
DoctorFett wrote:
that is untrue, i know jedi who could rez themselves a million times as long as they have force
EAB wrote:
I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.
Master doctor:
2 methods of damage healing (Bacta shot, Bacta jab)
1 Heal over time (bacta infusion)
Wound healing
Drag skill (often overlooked but VERY useful in mass pvp)
Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)
Can give 6 types of buffs
Can rez at master
Gains defensive mods (50 melee/ranged)
And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.
Master Healer:
2 methods of damage healing (force heal, total heal)
1 Heal over time (force infusion)
Can heal while KD
Wound healing
Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)
2 debuff skills (sap, shock)
No buffs
No rez ability?
No defensive mods
No options to grow beyond this skillset as far as healing is concerned
Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.
Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish
Message Edited by EAB on 10-09-2005 01:14 PM
Thats a self rez from master enhancer. This is a rez other they are asking for.
I'd direct you to the stickies, there is a lot of information about jedi there if you want to learn more about them.
/sign
DoctorFett
Mon Oct 10, 2005 10:39 am
#109
eternalfool wrote:
DoctorFett wrote:
that is untrue, i know jedi who could rez themselves a million times as long as they have force
EAB wrote:
I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.
Master doctor:
2 methods of damage healing (Bacta shot, Bacta jab)
1 Heal over time (bacta infusion)
Wound healing
Drag skill (often overlooked but VERY useful in mass pvp)
Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)
Can give 6 types of buffs
Can rez at master
Gains defensive mods (50 melee/ranged)
And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.
Master Healer:
2 methods of damage healing (force heal, total heal)
1 Heal over time (force infusion)
Can heal while KD
Wound healing
Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)
2 debuff skills (sap, shock)
No buffs
No rez ability?
No defensive mods
No options to grow beyond this skillset as far as healing is concerned
Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.
Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish
Message Edited by EAB on 10-09-2005 01:14 PM
Thats a self rez from master enhancer. This is a rez other they are asking for.
I'd direct you to the stickies, there is a lot of information about jedi there if you want to learn more about them.
/sign
still a rez ability
ValinCalred
Mon Oct 10, 2005 10:49 am
#110
I am taking my second Jedi to MDEF, Enh 4002, and CM 4000 cause I want to keep the role of the healer and M Heal doesn't cut it when it comes to group combat.
MikeHeXt
Mon Oct 10, 2005 10:51 am
#111
Give them an ability to Rez themselves and others...
That would definately make them awesome. I know that'd be an instant way to salvage a messed up/failed quest.
That would definately make them awesome. I know that'd be an instant way to salvage a messed up/failed quest.
Josue15
Mon Oct 10, 2005 11:05 am
#113
/agree
What I really think is missing
--Ability to heal a group
-- Revive a player
-- Buff Force Regeneration
I would love for Heal speed to go up also as you gain more skills in Healer.
Marrow1
Mon Oct 10, 2005 1:04 pm
#114
MsNiL wrote:
parry riposite stance??....hmmm.....i known only Duelist stance. work 30 sec
I am tired.
It still gives +250 defense and can be reapplied while running even with a ranged weapon.
Just an FYI.
Duelist Stance is +125 def, must be standing to apply, and there is a warm up timer (3 sec or so).
snipaho
Mon Oct 10, 2005 1:24 pm
#116
/sign
A rez, definitly. Perhaps MHealer should also be able to buff Jedi Force Bars, their own and other's. Maybe +10% regen.
snipaho
Mon Oct 10, 2005 1:27 pm
#117
Rezzing isn't just a doctor thing. Bastila did it on Raven in Kotor, basically. If a Combat Medic ( a guy who's main job is to stop bleeding, give morphine to dieing soldiers, etc) can rez, why not a Jedi? Use the Force to keep people from dieing! Maybe put the rez in Master Powers... lol