Jedi Archive

Thread: Sign if you think Healer should get buffs and rez

DoctorFett
Mon Oct 10, 2005 10:28 am
#105






EAB wrote:



I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.



Master doctor:


2 methods of damage healing (Bacta shot, Bacta jab)


1 Heal over time (bacta infusion)


Wound healing


Drag skill (often overlooked but VERY useful in mass pvp)


Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)


Can give 6 types of buffs


Can rez at master


Gains defensive mods (50 melee/ranged)


And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.








Master Healer:


2 methods of damage healing (force heal, total heal)


1 Heal over time (force infusion)


Can heal while KD


Wound healing


Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)


2 debuff skills (sap, shock)


No buffs


No rez ability?


No defensive mods


No options to grow beyond this skillset as far as healing is concerned





Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.


Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish






Message Edited by EAB on 10-09-2005 01:14 PM



that is untrue, i know jedi who could rez themselves a million times as long as they have force




mcmcmcmcmcmcmcmcmcmCoraii Mareencmcmcmcmcmcmcmc
mcmmccmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcm
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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Kintaroshi
Mon Oct 10, 2005 10:34 am
#106

though i dont think this will do anything i will /sign because it just makes too much sense



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MsNiL
Mon Oct 10, 2005 10:34 am
#107





DoctorFett wrote:
that is untrue, i know jedi who could rez themselves a million times as long as they have force



Not rez other and not a mhealer power.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
eternalfool
Mon Oct 10, 2005 10:36 am
#108






DoctorFett wrote:





EAB wrote:



I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.



Master doctor:


2 methods of damage healing (Bacta shot, Bacta jab)


1 Heal over time (bacta infusion)


Wound healing


Drag skill (often overlooked but VERY useful in mass pvp)


Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)


Can give 6 types of buffs


Can rez at master


Gains defensive mods (50 melee/ranged)


And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.








Master Healer:


2 methods of damage healing (force heal, total heal)


1 Heal over time (force infusion)


Can heal while KD


Wound healing


Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)


2 debuff skills (sap, shock)


No buffs


No rez ability?


No defensive mods


No options to grow beyond this skillset as far as healing is concerned





Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.


Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish






Message Edited by EAB on 10-09-2005 01:14 PM



that is untrue, i know jedi who could rez themselves a million times as long as they have force






Thats a self rez from master enhancer. This is a rez other they are asking for.


I'd direct you to the stickies, there is a lot of information about jedi there if you want to learn more about them.


/sign





M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


DoctorFett
Mon Oct 10, 2005 10:39 am
#109






eternalfool wrote:





DoctorFett wrote:





EAB wrote:



I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.



Master doctor:


2 methods of damage healing (Bacta shot, Bacta jab)


1 Heal over time (bacta infusion)


Wound healing


Drag skill (often overlooked but VERY useful in mass pvp)


Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)


Can give 6 types of buffs


Can rez at master


Gains defensive mods (50 melee/ranged)


And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.








Master Healer:


2 methods of damage healing (force heal, total heal)


1 Heal over time (force infusion)


Can heal while KD


Wound healing


Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)


2 debuff skills (sap, shock)


No buffs


No rez ability?


No defensive mods


No options to grow beyond this skillset as far as healing is concerned





Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.


Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish






Message Edited by EAB on 10-09-2005 01:14 PM



that is untrue, i know jedi who could rez themselves a million times as long as they have force






Thats a self rez from master enhancer. This is a rez other they are asking for.


I'd direct you to the stickies, there is a lot of information about jedi there if you want to learn more about them.


/sign







still a rez ability



mcmcmcmcmcmcmcmcmcmCoraii Mareencmcmcmcmcmcmcmc
mcmmccmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcm
cmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcm
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cmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcm
cmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcmcm




- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ValinCalred
Mon Oct 10, 2005 10:49 am
#110

I am taking my second Jedi to MDEF, Enh 4002, and CM 4000 cause I want to keep the role of the healer and M Heal doesn't cut it when it comes to group combat.




4 Nive
MikeHeXt
Mon Oct 10, 2005 10:51 am
#111

Give them an ability to Rez themselves and others...


That would definately make them awesome. I know that'd be an instant way to salvage a messed up/failed quest.



COL Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

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Myke' HeXt- ShipwrightMerchant "DWB Fodder"


-Koe-
Mon Oct 10, 2005 10:57 am
#112

/sign



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Josue15
Mon Oct 10, 2005 11:05 am
#113

/agree


What I really think is missing


--Ability to heal a group

-- Revive a player

-- Buff Force Regeneration


I would love for Heal speed to go up also as you gain more skills in Healer.




Josue' Thomas Jedi Knight

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Marrow1
Mon Oct 10, 2005 1:04 pm
#114






MsNiL wrote:





parry riposite stance??....hmmm.....i known only Duelist stance. work 30 sec


I am tired. It still gives +250 defense and can be reapplied while running even with a ranged weapon.







Just an FYI.


Duelist Stance is +125 def, must be standing to apply, and there is a warm up timer (3 sec or so).




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Tapa
Mon Oct 10, 2005 1:23 pm
#115

/sign




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r Elder Doctor r

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snipaho
Mon Oct 10, 2005 1:24 pm
#116

/sign



A rez, definitly. Perhaps MHealer should also be able to buff Jedi Force Bars, their own and other's. Maybe +10% regen.



- Anakis Seska -
snipaho
Mon Oct 10, 2005 1:27 pm
#117

Rezzing isn't just a doctor thing. Bastila did it on Raven in Kotor, basically. If a Combat Medic ( a guy who's main job is to stop bleeding, give morphine to dieing soldiers, etc) can rez, why not a Jedi? Use the Force to keep people from dieing! Maybe put the rez in Master Powers... lol



- Anakis Seska -
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