Jedi Archive
Thread: Discuss: Melee vs Ranged Defense
Drazharr wrote:
OK, so what I get from this is this:
Hold a saber or nothing, get the benefit from Vegesaprine but not Thundercloud. And you get no ranged defense from the Master Defender or any other Jedi (or normal) Defense trees.
Hold a gun and you get benefit from Thundercloud but not Vegesparine. But you still get your melee defenses from Master Defender or any other Jedi (or normal) Defense trees.
Is this correct? Does this mean all ranged attackers have been hitting us harder for a while? Which Publish did this bug start?
not entirely true - whilst holding a saber your "ranged defence" stat means absolutely nothing and vice versa
hold a melee weapon and your melee defence counts as your defence level - hold a ranged weapon and your ranged def comes into play - exactly where powers comes into this im not sure
Drazharr wrote:
By "everything," do you mean melee AND ranged attacks?
MasterSheep wrote:
to summerise guys
as a jedi - if your gonna use your saber - eat vegeparsene then de equip and re equip your saber - and youll get +100 def vs everything - DONT use the drink thundercloud - will do nothing for you
as long as you leave your saber equipped - the bonus will stay - even if the food times out! (testing just how long this works for atm - and im not sure about shuttling/aura etc and its effect on this "bug")
Message Edited by MasterSheep on 09-20-2005 08:29 PM
yes melee defence mods when holdoing a melee weapon protect you from both melee and ranged attacks
May I ask why as a MBH/MR that i have over 200 melee defense if I need to be holding a melee weapon to actually see any benefit?
Sorry, this may be how it's currently working but this sounds so broken it's not funny. Why would Jedi even need RAnged defensive mods then? My Master Defender has over 200 Ranged, isn't that just waisted unless I want to be cute and use my rifle?
WookieOgre wrote:
May I ask why as a MBH/MR that i have over 200 melee defense if I need to be holding a melee weapon to actually see any benefit?
Sorry, this may be how it's currently working but this sounds so broken it's not funny. Why would Jedi even need RAnged defensive mods then? My Master Defender has over 200 Ranged, isn't that just waisted unless I want to be cute and use my rifle?
a very good point - but atm it seems if your a full melee prof - youll never use your ranged defence mods
for a Mdefender though its a moot point as at MDEF melee and ranged mods are equal. its only an x4xx dabbler that will notice the difference
MasterSheep wrote:
Drazharr wrote:
By "everything," do you mean melee AND ranged attacks?
MasterSheep wrote:
to summerise guys
as a jedi - if your gonna use your saber - eat vegeparsene then de equip and re equip your saber - and youll get +100 def vs everything - DONT use the drink thundercloud - will do nothing for you
as long as you leave your saber equipped - the bonus will stay - even if the food times out! (testing just how long this works for atm - and im not sure about shuttling/aura etc and its effect on this "bug")
Message Edited by MasterSheep on 09-20-200508:29 PM
yes melee defence mods when holdoing a melee weapon protect you from both melee and ranged attacks
WookieOgre wrote:
May I ask why as a MBH/MR that i have over 200 melee defense if I need to be holding a melee weapon to actually see any benefit?
Sorry, this may be how it's currently working but this sounds so broken it's not funny. Why would Jedi even need RAnged defensive mods then? My Master Defender has over 200 Ranged, isn't that just waisted unless I want to be cute and use my rifle?
My thoughts exactly. It may work this way now, but this has to be a bugged implementation, otherwise half of the skill mods are of no use and therefore wasted.
The would not have made such a big stink over re-organizing defender skill mods after the Ranged Defense and Force Ranged Defense would not stack.
If this is the way they meant it to be they would ahve just removed all ranged defense mods from melee professions and been done with it.
One other thing we should be concerned about, in general hypothetical thinking, the return of the stackers. Not sure how one could accomplish this, but i'm heading to character builder to see if its a feasible thing to accomplish.
doesn't necessarily effect us a whole lot but may unbalance the game a bit pve wise.
Message Edited by jokerbacca on 09-20-2005 03:48 PM
MasterSheep wrote:
the computer calculates damage based on MElee defence (coz your holding a melee weapon) and your armour
MasterSheep wrote:
ok - this is what i see
you hold a melee weapon
something hits you
the computer calculates damage based on MElee defence (coz your holding a melee weapon) and your armour
its not a defence VS melee mod its a defence WITH a melee weapon mod - quite whether this is a big/glitch or an intended feature is up for grabs
so at MLS you may have 240 melee and 240 ranged def - but as long as you hold a LS only the melle mods actually make any difference - but as a MLS you could grab a rifle and take no extra damage