Jedi Archive

Thread: Discuss: Melee vs Ranged Defense

DrNeek
Wed Sep 21, 2005 12:50 am
#118

For a BH, or anyong going PvP against a Jedi, defenses is not very important as the gap between min and max damage on a saber is very small. For a Jedi though with no powers, melee defense is the only thing that's important... If only I could change my 250 range defense and add that to my melee defense



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MasterSheep
Wed Sep 21, 2005 12:50 am
#119






Drazharr wrote:





MasterSheep wrote:

ok - this is what i see


you hold a melee weapon


something hits you


the computer calculates damage based on MElee defence (coz your holding a melee weapon) and your armour


its not a defence VS melee mod its a defence WITH a melee weapon mod - quite whether this is a big/glitch or an intended feature is up for grabs


so at MLS you may have 240 melee and 240 ranged def - but as long as you hold a LS only the melle mods actually make any difference - but as a MLS you could grab a rifle and take no extra damage








OK, lol, I feel like I'm in a Rod Serling script. I'm trying to understand this.


If an MLS/MDef holds a rifle, does he get his 240 melee and 240 ranged defenses added together for 480?


Heck, why waste force on aura? Just equip a pistol!






Nope


you hold a rifle


you get hit


computer calcs damage based on ranged defnece (since you are holding a ranged weapon) and tyour armour. In this situation melee defence is ignored as you are not holding a melee weapon


its either/or depending on the weapon you hold


Message Edited by MasterSheep on 09-20-2005 08:51 PM



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jokerbacca
Wed Sep 21, 2005 12:54 am
#120






Sidalo wrote:






MasterSheep wrote:

the computer calculates damage based on MElee defence (coz your holding a melee weapon) and your armour





This would be the problem, it is basing the defense checks on the attacked.player.weapon instead of attacker.player.weapon.


That is oversimplification but most like what is happening and a swithc should be made to base the defence calculation off of the attacker's weapon instead of the attackee's weapon.


Probaly a typo erro or cut and paste error in the code that handle the calculation





That's the same type of error as our speed bugs. Chance of fixing slim to none. Or 'working as intended'. lol



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MasterSheep
Wed Sep 21, 2005 12:55 am
#121

1.5 hrs - myu vegerparsine +mod is stiull working.. lol



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MajesticJester
Wed Sep 21, 2005 12:55 am
#122






DrNeek wrote:
For a BH, or anyong going PvP against a Jedi, defenses is not very important as the gap between min and max damage on a saber is very small. For a Jedi though with no powers, melee defense is the only thing that's important... If only I could change my 250 range defense and add that to my melee defense






defence is very important


the more you got the less you get hit


the less you get hit the less you have to heal


the less you have to heal the more mind/force you got


the more mind/force you got the longer you can last


Drazharr
Wed Sep 21, 2005 12:56 am
#123






MasterSheep wrote:





Drazharr wrote:





MasterSheep wrote:

ok - this is what i see


you hold a melee weapon


something hits you


the computer calculates damage based on MElee defence (coz your holding a melee weapon) and your armour


its not a defence VS melee mod its a defence WITH a melee weapon mod - quite whether this is a big/glitch or an intended feature is up for grabs


so at MLS you may have 240 melee and 240 ranged def - but as long as you hold a LS only the melle mods actually make any difference - but as a MLS you could grab a rifle and take no extra damage








OK, lol, I feel like I'm in a Rod Serling script. I'm trying to understand this.


If an MLS/MDef holds a rifle, does he get his 240 melee and 240 ranged defenses added together for 480?


Heck, why waste force on aura? Just equip a pistol!






Nope


you hold a rifle


you get hit


computer calcs damage based on ranged defnece (since you are holding a ranged weapon) and tyour armour


its either/or depending on the weapon you hold







OK, so if your a Master Powers and holding no weapon, you lose all your Ranged Defense, but you have all your Melee Defense. The game considers unarmed to be melee, I assume. Do you still get Vegesparine benefit without a saber? Or do you have to hold a saber for Veggy mod?


Now, if you hold a saber, you get your melee, because the computer considers that a melee weapon. But still, no ranged defense.


Now, finally, if you hold a gun, you get your Ranged Defense, but lose all your melee defense. If you drink Thundercloud, you get +90 or added to your ranged defense, too, as long as you hold a gun.


To me, this means the devs think of Jedi as melee all the way, including Master Powers.


To defeat this, you need to be a Master Powers guy holding a gun. That may be why Master Powers guys are tougher for BHs to kill. And that may be why they are getting ready to nerf Master Powers guys that hold a gun.


It all makes sense now. And it sucks.





"The Unknown Jedi" - SWG Player Since June 23, 2003
MasterSheep
Wed Sep 21, 2005 12:56 am
#124






MajesticJester wrote:





DrNeek wrote:
For a BH, or anyong going PvP against a Jedi, defenses is not very important as the gap between min and max damage on a saber is very small. For a Jedi though with no powers, melee defense is the only thing that's important... If only I could change my 250 range defense and add that to my melee defense






defence is very important


the more you got the less you get hit


the less you get hit the less you have to heal


the less you have to heal the more mind/force you got


the more mind/force you got the longer you can last







correct but its not as crucial vs a jedi as it is vs a rifleman



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Nohoah
Wed Sep 21, 2005 12:58 am
#125

So is it a true statement that the ranged defense branch in the Defender tree (x/4/x/x) is pointless?


Drazharr
Wed Sep 21, 2005 12:59 am
#126






Nohoah wrote:

So is it a true statement that the ranged defense branch in the Defender tree (x/4/x/x) is pointless?







Man, my head is spinning, but I think that unless you hold a gun, it is.



"The Unknown Jedi" - SWG Player Since June 23, 2003
MasterSheep
Tue Nov 01, 2005 3:20 pm
#127

fists are a melee weapon - so melee defence come into play if your a TK



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DeeKay
Wed Nov 02, 2005 11:42 am
#128

What about a master powers who wields an LS just for that basic hit when you need to regen some force? I would need melee defense?


If i decide not to wield any LS to I then become ranged (lightning attack, etc) or do I still stay melee because I'm technically unarmed (fists)?








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