Jedi Archive
Thread: Jedi in the Combat Upgrade
i definitely think that lightsabers still should have a unique, and unresistable (or at least very hard to resist) damage type.There iscontent to fashion ls resistant armor (mandalorian), they should also addcontent to make weapons that can resist lightsabers, and so are able to parry and deflect a lightsaber and allow damage mitigation from toughness mods. I'm not saying it should be impossible to resist ls damage, it should just be challenging and rare, to more accurately reflect SW lore and canon.
OohBo wrote:
True, all weapons should have str and weakness... but the fact is this is Star Wars - yep, that's right. And lightsabers are unique weapons. I'm not saying that Jedi overall should be unbeatable. But for the game to more closely resemble the movies etc, lightsaber damage should remain unique - and unresistable, for the most part.
It's been said before they revamped Jedi, If the Devs didn't have the forethought tokeep the CU in mind when they made LS damage they must be really really um well, other wise I really don't think they will change this they said Star War's like blasters and swords etc are totally different from a Jedi Saber. I think we will keep LS damage and just reduce the amount of damage we can do since we will have one main pool to deal with but who knows we have several weeks untill this comes out, if they do boink this game with this CU they will lose to large of a Player base and I don't think that SOE will do that.
PeccaviCraft wrote:
It's been said before they revamped Jedi, If the Devs didn't have the forethought tokeep the CU in mind when they made LS damage they must be really really um well, other wise I really don't think they will change this they said Star War's like blasters and swords etc are totally different from a Jedi Saber. I think we will keep LS damage and just reduce the amount of damage we can do since we will have one main pool to deal with but who knows we have several weeks untill this comes out, if they do boink this game with this CU they will lose to large of a Player base and I don't think that SOE will do that.
Catseye_Yellow wrote:
PeccaviCraft wrote:
It's been said before they revamped Jedi, If the Devs didn't have the forethought tokeep the CU in mind when they made LS damage they must be really really um well, other wise I really don't think they will change this they said Star War's like blasters and swords etc are totally different from a Jedi Saber. I think we will keep LS damage and just reduce the amount of damage we can do since we will have one main pool to deal with but who knows we have several weeks untill this comes out, if they do boink this game with this CU they will lose to large of a Player base and I don't think that SOE will do that.
I think they are already on the verge of losing a large player base as it is now you are jedi or a stepping stone or a crafter.. Jedi do not need crafters..... so they must align every prof to give everyone a chance to survive.. every prof will have a niche to fill and every template will combine two profs to build it into an unique experience according to the players style.. keeping something that works against the balance is illogical... giving items that have no way to defend against is idiotic... so look for the revamp to bring the casual gamer pleasure and the feeling of being needed.. and the ability to find their niche.. it is not just for the Jedi not just for the BH not just for the commando this is an entire rewrite of the combat system for everyone... your thinking that the LS damage will remain is wishful thinking you base that on outdated information.. just read the ALL weapons will be Kinetic or Energy for your answer.. Key word there is ALL meaning each and every weapon.. so if LS is not going to be a lamp in the tina after the CU it will be Kinetic or energy and logic dictates it will be energy + elemental
QFE
Totaly agree in the sense that if CU want's to bring balance in combat, there has to be simple and healthy bases.
Going for a simple targetable bar will tremendously help. Simplify damage system with 2 main damage type is also a good step. Having Jedi not having a special damage type weapon is also a necessary step.
The high ends goal will go via simple and unilateral designs.If they start to redesign already with exceptions (ie LS damage), they will have a hard time achieving something.
umm the Docs said all weapons.. not all weapons except the LS so it is fact at this time not many believing
StolenDiagram wrote:
1 thing I'm worried about is, if lightsaber damage is removed as many believe it to be, will the jedi be finally recieving those "hidden" defenses that TH spoke of? To keep combat balanced prior to the CU, since Jedi had no defense against ANY weapon type, all combat armor, perhaps bar 1 or 2 PSGs had 0 lightsaber defense.
Now if lightsabers are reverting back to a "normal" damage type, the only fair thing to do would to either increase our LS damageinto the 000s OR to indeed provide us with those well needed damage resistances.
Message Edited by P__Day on 03-21-2005 04:04 AM
Catseye_Yellow wrote:
I disagree I think all weapons should have a strength and weakness be it the CDEF or the 4th gen saber.. thing is I think that a strength to one should be weak to another defense.. same with Armor one area of strength one area of wekness.. much like the CU is doing.. you saying that for example Maldorian should be resistant to LS alone makes servers of that one type of armor much like comp is now