Jedi Archive
Thread: 750 max damage lightsaber in action/My observation of current combat system.
Crash752 wrote:
Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
You are going to throw basic stats out there when everyone has HE food/clothes/droids/enhancers? Not to mention that MCM can use 2 heals within 4 seconds.
The Doc Correspondent has even come in here and said the Medic bacta heals for over 1k at 4xxx CM. This is not even including toss which would be well over that.
You have lost the ridiculous arguement that MCM is somehow less than a Jedi in healing. Stop trying to avoid the facts.
Crash752 wrote:
That only gives you 45 Healing effiency which only allows a heal from Bacta Shot for 906 damage.
BukuJohnson wrote:
Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
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How did you come to that conclusion?
When you look at that chart it clearly shows you that anyone with a +15 HE food, some +25 HE BE clothes, and 0200 Medic (20 total SP) can heal for more than 1500 every 6 seconds.
Buku
Naritus
That's true, I have the same tmeplate and I only heal for above 900. But that's without a Droid and it's only Medic with 2 boxes lol. You were talking about MCM were you not?
Read the faq I linked. It shows how much is possible to heal with all Bacta specials and all possible Healing Effiency / Template configurations.
WookieOgre wrote:
Crash752 wrote:
Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
You are going to throw basic stats out there when everyone has HE food/clothes/droids/enhancers? Not to mention that MCM can use 2 heals within 4 seconds.
The Doc Correspondent has even come in here and said the Medic bacta heals for over 1k at 4xxx CM. This is not even including toss which would be well over that.
You have lost the ridiculous arguement that MCM is somehow less than a Jedi in healing. Stop trying to avoid the facts.
Crash752 wrote:
Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
And not a single one can heal for 1500 damage like Jedi can with only having to get 4-0-0-0 Jedi healer.
MsNiL wrote:
Crash752 wrote:
Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
Combat Medic have 3 heals.
Crash752 wrote:
Read the faq I linked. It shows how much is possible to heal with all Bacta specials and all possible Healing Effiency / Template configurations.
WookieOgre wrote:
Crash752 wrote:
Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
You are going to throw basic stats out there when everyone has HE food/clothes/droids/enhancers? Not to mention that MCM can use 2 heals within 4 seconds.
The Doc Correspondent has even come in here and said the Medic bacta heals for over 1k at 4xxx CM. This is not even including toss which would be well over that.
You have lost the ridiculous arguement that MCM is somehow less than a Jedi in healing. Stop trying to avoid the facts.
Jesus, why don't you listen to the Correspondent. Are you that thick headed? People are telling you what is actual IG and it's being backed up by the actual DOCTOR correspondent yet you refuse to acknowledge maybe you are WRONG?
ShabadooWilkins wrote:
It's also about skill points invested. 4000 healer uses fewer skill points than either 4000 Doc or 4000 CM, including all prerequisites.
4000 healer - 52
4000 Doc - 63
4000 CM - 73
I suppose he got that healer tree with good looks, as you include all requrements for CM- ranged you should include the jedi armor and weapon required to attain 3.2mil exp in that one tree. Allowing one tree in sabers as is required in marksman... tho it would take you abouteight more months (given same investment in time)to grind, you need 80 skill points minimumto get 4000 healer.
Crash752 wrote:
And not a single one can heal for 1500 damage like Jedi can with only having to get 4-0-0-0 Jedi healer.
Max heal on one heal means nothing when you can heal for over 4k when combining your heals and have a 25 sec rest whenever you want.
ShabadooWilkins wrote:
OK, fair enough. Then subtract 24 from 4000 healer as it's a prereq to all Jedi skills.
4000 healer costs 28 points then.
At 4000 CM, a CM can wear battle armor with signifigant penalties to accuracy and speed.
Jedi may not get armor for investing in healing, but they still have 198 points to invest in other trees.
Message Edited by ShabadooWilkins on 10-04-2005 12:05 PM
Message Edited by WookieOgre on 10-04-2005 11:30 AM
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He has taken an indefensible position in this thread and is grasping at straws now.
There is no doubt at all that non Jedi healing is much more efficient and effective than Jedi healing tho it takes less time and skill points to acquire.
At this point in the game I think that the same can be said for the majority of our skills.
Buku
Naritus
Doesnt get armor, weapon, utilityor regeneration.
ShabadooWilkins wrote:
Jedi may not get armor for investing in healing, but they still have 198 points to invest in other trees.
BukuJohnson wrote:
He has taken an indefensible position in this thread and is grasping at straws now.
There is no doubt at all that non Jedi healing is much more efficient and effective than Jedi healing tho it takes less time and skill points to acquire.
At this point in the game I think that the same can be said for the majority of our skills.
It's gotta suck when a Jedi and her MCM alt comes along.
I have masterized the art of healing, both as a Jedi and a Non-Jedi, and outside SWG as well.
Seems the devs lost their documentation to stuff like Bacta Jab, Paralyze etc and what they are used for. As an Enhancer I would be able to use the very same tactics if I did not have Forcebar. The main difference is that I must run away eventually, but I have no problems with mind at all.