Jedi Archive

Thread: 750 max damage lightsaber in action/My observation of current combat system.

WookieOgre
Tue Oct 04, 2005 9:14 am
#105






Crash752 wrote:

Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.






You are going to throw basic stats out there when everyone has HE food/clothes/droids/enhancers? Not to mention that MCM can use 2 heals within 4 seconds.


The Doc Correspondent has even come in here and said the Medic bacta heals for over 1k at 4xxx CM. This is not even including toss which would be well over that.


You have lost the ridiculous arguement that MCM is somehow less than a Jedi in healing. Stop trying to avoid the facts.


WookieOgre
Tue Oct 04, 2005 9:16 am
#106






Crash752 wrote:





BukuJohnson wrote:
Jedi healing 4-0-0-0 is greater than even Master Combat Medic.
__________________________________________________________________________________________________________

How did you come to that conclusion?

When you look at that chart it clearly shows you that anyone with a +15 HE food, some +25 HE BE clothes, and 0200 Medic (20 total SP) can heal for more than 1500 every 6 seconds.


Buku
Naritus



That only gives you 45 Healing effiency which only allows a heal from Bacta Shot for 906 damage.






That's true, I have the same tmeplate and I only heal for above 900. But that's without a Droid and it's only Medic with 2 boxes lol. You were talking about MCM were you not?
Crash752
Tue Oct 04, 2005 9:16 am
#107






WookieOgre wrote:





Crash752 wrote:

Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.






You are going to throw basic stats out there when everyone has HE food/clothes/droids/enhancers? Not to mention that MCM can use 2 heals within 4 seconds.


The Doc Correspondent has even come in here and said the Medic bacta heals for over 1k at 4xxx CM. This is not even including toss which would be well over that.


You have lost the ridiculous arguement that MCM is somehow less than a Jedi in healing. Stop trying to avoid the facts.






Read the faq I linked. It shows how much is possible to heal with all Bacta specials and all possible Healing Effiency / Template configurations.




Overseer
MsNiL
Tue Oct 04, 2005 9:16 am
#108




Crash752 wrote:

Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.




Combat Medic have 3 heals.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Crash752
Tue Oct 04, 2005 9:18 am
#109






MsNiL wrote:




Crash752 wrote:

Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.




Combat Medic have 3 heals.





And not a single one can heal for 1500 damage like Jedi can with only having to get 4-0-0-0 Jedi healer.




Overseer
WookieOgre
Tue Oct 04, 2005 9:18 am
#110






Crash752 wrote:





WookieOgre wrote:





Crash752 wrote:

Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.






You are going to throw basic stats out there when everyone has HE food/clothes/droids/enhancers? Not to mention that MCM can use 2 heals within 4 seconds.


The Doc Correspondent has even come in here and said the Medic bacta heals for over 1k at 4xxx CM. This is not even including toss which would be well over that.


You have lost the ridiculous arguement that MCM is somehow less than a Jedi in healing. Stop trying to avoid the facts.






Read the faq I linked. It shows how much is possible to heal with all Bacta specials and all possible Healing Effiency / Template configurations.






Jesus, why don't you listen to the Correspondent. Are you that thick headed? People are telling you what is actual IG and it's being backed up by the actual DOCTOR correspondent yet you refuse to acknowledge maybe you are WRONG?
MsNiL
Tue Oct 04, 2005 9:21 am
#111

-

Message Edited by MsNiL on 10-04-2005 06:27 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
chaosSgt
Tue Oct 04, 2005 9:24 am
#112






ShabadooWilkins wrote:
It's also about skill points invested. 4000 healer uses fewer skill points than either 4000 Doc or 4000 CM, including all prerequisites.

4000 healer - 52
4000 Doc - 63
4000 CM - 73




I suppose he got that healer tree with good looks, as you include all requrements for CM- ranged you should include the jedi armor and weapon required to attain 3.2mil exp in that one tree. Allowing one tree in sabers as is required in marksman... tho it would take you abouteight more months (given same investment in time)to grind, you need 80 skill points minimumto get 4000 healer.
MsNiL
Tue Oct 04, 2005 9:26 am
#113






Crash752 wrote:
And not a single one can heal for 1500 damage like Jedi can with only having to get 4-0-0-0 Jedi healer.





Max heal on one heal means nothing when you can heal for over 4k when combining your heals and have a 25 sec rest whenever you want.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
WookieOgre
Tue Oct 04, 2005 9:29 am
#114






ShabadooWilkins wrote:
OK, fair enough. Then subtract 24 from 4000 healer as it's a prereq to all Jedi skills.
4000 healer costs 28 points then.

At 4000 CM, a CM can wear battle armor with signifigant penalties to accuracy and speed.

Jedi may not get armor for investing in healing, but they still have 198 points to invest in other trees.

Message Edited by ShabadooWilkins on 10-04-2005 12:05 PM





Wait, don't non-Jedi have the exact same option? If not everyone would be just CM 4xxx and that's it. Saying a CM 4xxx can wear armor with penalites, well how many CM 4xxx only players have you seen around rofl. Most people combine 2 ranged profession masteries with CM which means they can wear 2 types of armor without any penalties.


As I've said, a completed non-Jedi template has much more offered to them at this time than the disciplines can offer a Jedi. Now at one point Jedi skills were much more powerful. Now that they have been actually reduced to be equal and sometimes less than non-Jedi counterparts, the profession is in disarray.

Message Edited by WookieOgre on 10-04-2005 11:30 AM

BukuJohnson
Tue Oct 04, 2005 9:31 am
#115

Max heal on one heal means nothing when you can heal for over 4k when combining your heals and have a 25 sec rest whenever you want.
____________________________________________________________________________________________________________

He has taken an indefensible position in this thread and is grasping at straws now.

There is no doubt at all that non Jedi healing is much more efficient and effective than Jedi healing tho it takes less time and skill points to acquire.

At this point in the game I think that the same can be said for the majority of our skills.



Buku
Naritus
MsNiL
Tue Oct 04, 2005 9:31 am
#116





ShabadooWilkins wrote:
Jedi may not get armor for investing in healing, but they still have 198 points to invest in other trees.


Doesnt get armor, weapon, utilityor regeneration.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Tue Oct 04, 2005 9:37 am
#117





BukuJohnson wrote:
He has taken an indefensible position in this thread and is grasping at straws now.
There is no doubt at all that non Jedi healing is much more efficient and effective than Jedi healing tho it takes less time and skill points to acquire.
At this point in the game I think that the same can be said for the majority of our skills.




It's gotta suck when a Jedi and her MCM alt comes along.
I have masterized the art of healing, both as a Jedi and a Non-Jedi, and outside SWG as well.


Seems the devs lost their documentation to stuff like Bacta Jab, Paralyze etc and what they are used for. As an Enhancer I would be able to use the very same tactics if I did not have Forcebar. The main difference is that I must run away eventually, but I have no problems with mind at all.





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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