Jedi Archive

Thread: 750 max damage lightsaber in action/My observation of current combat system.

Mythrindir
Tue Oct 04, 2005 9:48 am
#118


1.) you took the most broken profession in jedi, debateably in the whole game, for comparison.


2.) bacta shot doesnt have an enhancer


3.) MCM takes up a lot of sp...121. Any mastered jedi profession costs 89. Just the 4000 line of healer (what most jedi fall back to, considering that if you got all master healers together the group would probably be small enough to go up on the corvette with) Costs 38 skill points. for 121 skill points in jedi you could get LS 4040/def 0040/enh 0003/healer 4000...more than enough IMO to take out a JUST mcm.


4.) i'm tired of typing reasons


5.) kkthx




Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Pday
Tue Oct 04, 2005 9:54 am
#119






Crash752 wrote:





MsNiL wrote:




Crash752 wrote:

Heres what the stats are for bacta healing. Jedi healing 4-0-0-0 is greater than even Master Combat Medic.




Combat Medic have 3 heals.





And not a single one can heal for 1500 damage like Jedi can with only having to get 4-0-0-0 Jedi healer.





droid + 25 in clothes and food and ive hit bacta tosses for over 1500, within 2 seconds i can do a 1100 bacta shot to.




Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

MsNiL
Tue Oct 04, 2005 9:55 am
#120






Mythrindir wrote:
1.) you took the most broken profession in jedi, debateably in the whole game, for comparison.

and?


3.) MCM takes up a lot of sp...121. Any mastered jedi profession costs 89.

First discipline of Jedi costs 113sp and you have to choose armor+defense, damage output, healing or regeneration
MCM get's armor+damage output+healing, some defense and do not use up force.


Just the 4000 line of healer (what most jedi fall back to, considering that if you got all master healers together the group would probably be small enough to go up on the corvette with) Costs 38 skill points. for 121 skill points in jedi you could get LS 4040/def 0040/enh 0003/healer 4000...more than enough IMO to take out a JUST mcm.


Did I mention that Jedi have no armor/defense/offense/regenation unless they invest skillpoints?








--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Mythrindir
Tue Oct 04, 2005 10:15 am
#121






MsNiL wrote:






Mythrindir wrote:
1.) you took the most broken profession in jedi, debateably in the whole game, for comparison.

and?
OMGWTFZORZ MLS>DANCER THATS NOT FAIR


3.) MCM takes up a lot of sp...121. Any mastered jedi profession costs 89.


First discipline of Jedi costs 113sp and you have to choose armor+defense, damage output, healing or regeneration
MCM get's armor+damage output+healing, some defense and do not use up force.
You don't need to master your disciplines...most jedi i fight nowadays are dabblers. We also don't have force to use up. While you're complaining about having force, keep in mind for your template you could include healing while kd bugged, keep yourself alive with no health, buff yourself for extra speed, area ranged kd, area ranged intimidate, instantly disappear if you're going to die, armourbreak...quite a few things. in the end you can incorporate more into your jedi template than we can fit into our normal templates.../ramble....




Just the 4000 line of healer (what most jedi fall back to, considering that if you got all master healers together the group would probably be small enough to go up on the corvette with) Costs 38 skill points. for 121 skill points in jedi you could get LS 4040/def 0040/enh 0003/healer 4000...more than enough IMO to take out a JUST mcm.


Did I mention that Jedi have no armor/defense/offense/regenation unless they invest skillpoints?
Did i mention you can fit more into your template than we can, even with having your offense and defense seperated?
















Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Pday
Tue Oct 04, 2005 10:30 am
#122






Mythrindir wrote:


1.) you took the most broken profession in jedi, debateably in the whole game, for comparison.


2.) bacta shot doesnt have an enhancer


3.) MCM takes up a lot of sp...121. Any mastered jedi profession costs 89. Just the 4000 line of healer (what most jedi fall back to, considering that if you got all master healers together the group would probably be small enough to go up on the corvette with) Costs 38 skill points. for 121 skill points in jedi you could get LS 4040/def 0040/enh 0003/healer 4000...more than enough IMO to take out a JUST mcm.


121 SP = 6500/6500 battle cert, a 1 or 2min duration snare, dots that tick for up to 800 each, -50% action regen, -50% mind regen, - to state defence,


or in jedi templates :


4-0-4-0 healer


0-0-0-4 enhancer


4-4-0-0 defender


m.powers


4.) i'm tired of typing reasons


5.) kkthx










Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

Aglardae
Tue Oct 04, 2005 12:10 pm
#123

>> Master healer is utterly broken don't use it as an excuse to nerf cm.

Why not? I would rather tend to think that if it has been broken for so long that it may be working as intendend. Such an obvious bug should have been hotfixed eons ago. And the OP is talking about balance, like most BHs do when thy talk about us. He has a serious point here.


I think you could add:

Master BH range of weapons = up to 80 meters

Master Powers range of abilities = 32 meters

Master Sabers range of saber throw = 32m


Master saber/power range need to be increased to 65 m if the game is to be balanced.


Aglardae



flipnitch
Tue Oct 04, 2005 12:13 pm
#124


I would like to see a second or two added to the cm/doc healing cooldown, and the mind cost expanded to include action cost as well(to balance with our force cost eh), and then double it for good measure.....i have both professions and ive been saying all along ( just not on public forums, loll) that cm healing is out of control (both profesions being force healer and cm, i dont have a toon with doc). Also , if they did this it would be a fix for the healing situation.....as its obviously imbalanced. Only the people that rely on imbalanced over powered healing would consider it a nerf. Or they could loosen the restricitons on force healer and maybe throw in another heal, but we all know that isnt actually an option to soe as they dont believe in improving any of the jedi professions.



jus my two cents.....and its late so one of the pennies might be wooden.


DeeckTator
Tue Oct 04, 2005 12:33 pm
#125






Argonithe wrote:





reVolt0201 wrote:
I disagree with a nerf call! I think that the Jedi abilities should be improved to be on par with the CM/Doc skills. If we call nerf everytime then before we know the max damage for everyone will be 1 point and heals will give you 2 points back! We need to improve Jedi not nerf the other professions.





Agree 100%






I do agree on making the Jedi stronger (however they have to bring back some jedi risk too), But atleast the CM -40% spd "buff" have to be made -25 or 20, do we really want only Jedi and MBH/MCM beeing "playable" for combat???


MBH already have all the content, all the loot and all the money as it is.... Why can't BH get some risk too? (I do have a BH and play him about 35-45% of the time (3 characters, 1 jedi full temp)


There should be Visdabillity for BH too, gens very slow and only at successful Jedi missions, then Jedi can get the BHs mission from a shrine... BH keep talking about PvP and forced PvP, lets have them get hunted too, they have the content and love from the devs to handle it... afteralll in an ideal SW world BH would be hunting smugglers not Jedi, but all but Jedi would do another prof if they got hunted, except BH coz of the insane loot we get, 1 of my ca's from a BH mission gave me enough to buy 2 ADKS....


Jedi should be able to hunt the massive PvP Bhs for FRS pointsand all players should be able to loot the corpse of another player for all non banked creditis, all of the credits you hold in your pocket shoulkd be lootable when dying

Message Edited by DeeckTator on 10-04-2005 12:34 AM



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Tapa
Tue Oct 04, 2005 12:53 pm
#126

we need to go back to no-mind cost heals, then I think heals will be balanced, either that or give us heals equal to a CM, even though they use LESS mind than healers do.




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RawNemesis
Tue Oct 04, 2005 6:48 pm
#127


Sorry...didn't feel like reading the whole thread...so if this has been said...sorry...


I do agree that the mod. spd bug is causing a lot of this, however, even nerfing


their heal speeds to equal ours wouldn't really matter...an MCM has 2 big heals to


cycle through, and a 3rd (bacta shot) if they get desperate...



Lets not forget....that jedi vs. jedi (1v1) the healing is still insane...its still (usually) who


manages their force better, and don't forget....we get infusion...MCM don't (didn't see that mentioned).



For the good of PvP, does healing speed (overall...) need to decrease? so that fights don't


take 30 minutes? Just asking....

Mythrindir
Tue Oct 04, 2005 7:10 pm
#128






MsNiL wrote:










Mythrindir wrote:
1.) you took the most broken profession in jedi, debateably in the whole game, for comparison. and?
OMGWTFZORZ MLS>DANCER THATS NOT FAIR

I am not MLS. I have 1h saber. I can do 635pve damage every 5 seconds. I am a Healer. I do not deal damage. I am annoyed that I cannot keep up my guild in pve becouse they die on me and I cannot fulfill my role as healer despite being Master Healer.


i'm not arguing that master healer needs a fix. IMHO it should have double force cost, but take no mind. (total heal i obviously mean)


You don't need to master your disciplines...most jedi i fight nowadays are dabblers.


I don't need to master my disciplines?
IAM master of my disciplines. I am also a master combat medic on my alt.


which is your choice...i'm referring to jedi as a whole, not a specific discipline.


We also don't have force to use up. While you're complaining about having force, keep in mind for your template you could include healing while kd bugged,


Keeping myself healed while KD bugged. Hmm. It sounds awesome that I can avoid a bug for 89 skillpoints.


28 to heal for 1500 while bugged...which is honestly very useful...With the state SoE leaves this game, i'd love to be able to heal while i see that my stomach is full and seeing the awesome "you cannot heal while kd'd"


keep yourself alive with no health,


I can keep myself alive with no health as much as a Master Combat Medic can craft Vasarian Brandy.


referring to certain skills in all of jedi...in this case avoid incap.


buff yourself for extra speed,


Not as a Master Healer, but if you invest 26 skillpoints in Enhancer yes.


/cookie


area ranged kd,


Area ranged KD??? I cant even do area.


Powersxxx4 branch


area ranged intimidate,


Area ranged intimidate? Nop. cant do that.


Powers xx4x branch


instantlydisappear if you're going to die,


Instantly dissappear? Nop, cant do that either.


x4xxpowers...cloak ftw


armourbreak...


No, I cannot armorbreak.


x4xxLS


quite a few things.


Such as starting a circus, stand on my hands and whistle "cotton eye joe"? You seem to have wild imagination of what I can do.


once again was talking about jedi not your specific template...get over it.


in the end you can incorporate more into your jedi template than we can fit into our normal templates.../ramble....


TKM/Swordman/4000 Doctor > all, and my MCM/MDoc/MM/1000 Brawler is a god. No Jedi can come near that.


if you're good with the template, i'm sure it is difficult to defeat. however thats depending on your knowing how to play it.






















Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Mythrindir
Tue Oct 04, 2005 7:16 pm
#129






WookieOgre wrote:





Mythrindir wrote:


Don't pvp, only bh 1v1 stuff...i do know AI has its uses. It's not only for escaping you know. i do less damage against a 4040 defender with aura than a master tk just so ya know...so you don't NEED master defender. stims are usable once every 60 seconds, or you can usemaybe 8 before your stomach is full of ruby bliel. Also, AB resistance is EXTREMELY expensive (at least on radiant.) set of 7 shock absorbant padding recently sold for 4.9 million...And if you don't adk the armour (20 mil+ per kit) its just going to die in less than a month. Let me know if i missed any of your issues please...




Yes AI has it's uses, I like how you listed all of them


You do less damage aginst a 4x4x defender than a Master TK.........can you tell me how when they get better armor as a MTK and have the exact same defenses? Jedi don't get a magical damage reduction force bubble for free. You don't need Master Defender however to be equal to what you get from regular templates you DO need Master Defender, that was my point. You're point of healing while on our back is nullifed by the fact you can stim while on your back, are you saying you are just going to lay there for the time it takes to fill your stomach? That sounds more like bad tactics if you just lay there like a slug.


I'm so sorry it takes 5 million to slice your armor, seriously. It's not like it costs a Jedi over a 100 million to buy the components for their weapon (this was BEFORE prems stopped dropping). After all if we want to be fair, it should cost you five times more to slice your equipment seeing how expensive it is to be a Jedi.


It's not that you don't fail to talk about the issues I listed, you just fail to look at them objectively.


**for the record Aura can be countered, it's called stacking your accuracy and then eatting food. I can get my accuracy above 500 easy. Jedi with Aura and not MD or at least 444x will not last against me. **





"You cannot knockdown recovery while knocked down." (and yes i know not to spam it)
5 million to slice...7x25 mil (price for adk on radiant) is 175 mil...unless you'd like to take the time and money to slice a new suit every 2 weeks or so.

it can be somewhat countered but no matter if you do deut, /aim, etc its still going to mitigate a lot of the damage...as it should, thats what the skill is for.

most i see nowadays are FOTM 4040 defender/3402 enhancer. not complaining about their choice but i doubt you can outdamage that much blocking with their healing.



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
MsNiL
Wed Oct 05, 2005 4:54 am
#130













Mythrindir wrote:
i'm not arguing that master healer needs a fix. IMHO it should have double force cost, but take no mind. (total heal i obviously mean)

The mindcost is not an issue at all. It's the forcecost that is the issue.
Forcecost is actually the issue for all Jedi templates.


I don't need to master my disciplines?
IAM master of my disciplines. I am also a master combat medic on my alt.
which is your choice...i'm referring to jedi as a whole, not a specific discipline.


Are there any players with a Master Box who is happy that a non-Master in their profession is greater and more effective than they are?


Master Force Healers and Master Doctors have something very much in common with their 4000 line. People dabble in it, get's the best stuff they have, and then blend it with better stuff on the side. The same issue with 0040 Defender vs Master, 3402 Enhancer vs Master, 0400 Wielder vs Master. Or why not 0030 Swordman vs Master.


Keeping myself healed while KD bugged. Hmm. It sounds awesome that I can avoid a bug for 89 skillpoints. 28 to heal for 1500 while bugged...which is honestly very useful...With the state SoE leaves this game, i'd love to be able to heal while i see that my stomach is full and seeing the awesome "you cannot heal while kd'd"


I can live with them removing that feature if they agree to fix Master Healer so I can upkeep a group for more than a minute without running out of force. Your average dabbler wont agree, but they arent masters. I survive knockdowns with my Doc by having a great foodbuff. People can simply not deal out +4500 damage before I stand up again, and I can heal all that ina sec.


buff yourself for extra speed, Not as a Master Healer, but if you invest 26 skillpoints in Enhancer yes. /cookie


I am a Master Enhancer. Did you knew that Master Enhancer is the most nerfed profession statistically post-cu? We had over 10 nerfs, Force Speed included. Doctor's can drop an adrenal boost in people so they move faster than a Master Enhancer who is strengthened through the force. Why do you need the Force when modern science can do the same thing?


Area ranged KD??? I cant even do area. Powersxxx4 branch
Area ranged intimidate? Nop. cant do that. Powers xx4x branch
Instantly dissappear? Nop, cant do that either. x4xxpowers...cloak ftw
No, I cannot armorbreak. x4xxLS


I am neither powers nor x4xxx LS. With Commando+Pistoleer and some Carbineer you can both area intimidate and area knockdown if you like. And alot more.


TKM/Swordman/4000 Doctor > all, and my MCM/MDoc/MM/1000 Brawler is a god. No Jedi can come near that. if you're good with the template, i'm sure it is difficult to defeat. however thats depending on your knowing how to play it.


I would say any dedicated player would be able to learn that template as good as a Jedi template. In the end it have more advantages than what the Jedi versions have. This is thanks to Jedi not being in the scope of the CU.







--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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