Jedi Archive
Thread: Fixing the FRS
Sorry if I'm doing anyone an injustice, but I CAN'T let this thread fall... It's one of the most important things for me.
Anyways, what about something like giving NO xp at all if multiple players hit the Jedi?
As for the battlefield thing, it would be appreciated if you would review this, and tell me if it could work.
A duplicate of the Exar Kun temple is built (with slight modifications, such as modifying the insides without the bones and such) on Yavin, between the two enclaves.
Two factional bases are placed on each side (outposts). In these bases, a force crystal could give buffs. 'Possible' respawn during battle for a cost (time, xp, exe) Possible base distruction to prevent respawn.
The battlefield can let any faction in. Jedi Knights, Padawans, Masters, along with Sith Knights, Padawans, and Masters inhabit the area. When they are killed, they reward the person who killed them FRS xp.
In the Exar Kun temple, crystals are placed (5). These work like those 'capture the flag' things that are implimented in the events.
At the end of 30 min, the winners get a select amount of xp. Jedi are placed in the temple to protect the crystals to prevent 'solo' players from winning it.
Another thing to consider would be having duels inside the enclave for both sides (not to the death... possible for dark) For xp.
Something like...
Light side - 100% xp for winner, 25% xp for looser.
Dark side - 150% xp for winner, 0% xp for looser.
It could work like the current system, with the player 'expiring' off the players list after so many days.
Come on, who could envision Yoda or Quigon Jen gaining their status in this way? Should Light Jedi not advance from selfless benevolent acts? As a Light Jedi I am insulted by this whole concept, and would truly like to see actual Jedi like content.
Kovev wrote:
Rather then ask the Devs to devote this much energy to correcting the FRS, why not ask that to use the time to make a system that is appropriate for light Jedi. The kill to advance mentality of the FRS is fine for Dark Jedi, but clearly not appropriate for light Jedi. To add insult to injury, Jedi who do not participate in the overblown murderfest are penalized by being barred from future advancement and the skill bonuses, ect granted by that.
Come on, who could envision Yoda or Quigon Jen gaining their status in this way? Should Light Jedi not advance from selfless benevolent acts? As a Light Jedi I am insulted by this whole concept, and would truly like to see actual Jedi like content.
Very well said.
SonGouki wrote:Jedi should not generate Visibility from each other
This is the most important one.
It should at least be thus:
Covert/overt rebel padawan won't create visibility for each other, likewise covert/overt imperial padawan.
Unfair on neutrals? No. Jedi should be encouraged to decide and fight for what they believe in.
Message Edited by Wini on 02-18-2005 04:42 PM
Wini wrote:SonGouki!With all my respect towards you please consider my words as I'm still trying to PvP and advance in FRS, when both are preatty impossible and broken.First, Lightsaber accuracy needs to be improved and lightsaber resisting shieldgens MUST be removed - for the sake of PvP for jedi.Don't try to make a new FRS system SOE devs would just screw it up even more, there is a simple way of fixing the current system:remove the daily upkeep OR remove the death penalty - in my personal opinion jedi should not be punished at all for dieing, they should still gain XP, but less then the winner.p.s: about the FRS XP, you need to kill jedi around your level to advance faster, as you advance you get a lot more XP for higher ranked jedi - the amount of XP gained at each level should be revised also.<<<HiRoZu>>>Message Edited by Wini on 02-18-2005 04:42 PM
And not allow padawans to give frs, I cannot stress this enough!
SonGouki wrote:
Here's what I proposed in the Correspondent forums regarding the FRS:
In order to get the FRS working a few things are needed:
- The amount of Ranking experience gained from killing other FRS Jedi, at all ranks, needs to be increased significantly (eg. max 5000 XP per FRS Jedi killed).
- FRS Jedi need a way to track one another and/or have artificially instigated scenarios created where the two sides can interact and battle (such as battlefields).
- Force Powers need to give credit towards kills and award Ranking experience to thoseplayers as well.
- The way that Ranking XP is gained in "groups" needs to be re-examined. Practically all FRS battles will be in "groups", by dividing the Ranking experience earned amongplayers basedon damagethe shared earningsare pratically diminished to nothing.
- RegardingBounty Hunters, onlythose that have a mission on a FRS Jedi should reward Ranking experience when killed. Additionally, since there are very few Master Bounty Hunters,any BH eligible to accept a Jedi BountyMission (at Investigation III)should equally reward Ranking experience as well.
- The functionality for the "kill list" used to maintain previous kills needs to be updated. It could instead track when Ranking experience was last gained froman individual, and then not allow further Ranking experience to be gained from that specific individual for a period of time (3 days?). Killing the same individual before that time has expired should not grant further Ranking experience and should also not update the countdown timer (since no experience was gained). If possible there should be no limit to the number of individuals tracked, but if that's not possible then it should at least be large enough to circumvent such future behaviour (eg. record the last 100 killed).
Additionally, the following would greatly help to invigorate the FRS:
- Add a Light/Dark faction that exists above the GCW factions.
- Ensure that all the FRS mods are working and benefit every Jedi template.
- Jedi should not generate Visibility from each other.
- There needs to be more balance between the Disciplines. Currently Force Defender and Force Powers are practically usless versus other Jedi, and thus pointless in the FRS.
- The Master/Padawan relationship needs to be established. This is what it is to be a Jedi and solves many of the solitary and experience grinding issues currently plaguing the profession. This is a MMO and players desire and need to play together, the current arrangement completely denies this fundamental requirement. Besides, it would add some kickass content and roleplaying opportunities!
- More content and rewards for players in the FRS and that progress through the ranks. For example: Quests and material rewards (such as power crystals, buff crystals, special color crystals, hybrid crystals, saber hilts, XP, a Jedi starship, and so on). Another good idea is for "retribution" missions on Jedi-killing BH's...
- Enclaves need some lovin'... there's currently no reason to visit them and this is coupled by the fact that the only two outposts on the planet become ganking bottlenecks. First and foremost, starport terminals need to be added to the Enclaves (that are accessible by Jedi only). Other things that could be added are crafting stations, bazaar terminals, banking terminals, and possibly a stationary buffing crystal (9 bars) to give more reason for Jedi to visits the enclaves and play reclusively.
The following posts explain and address some of these issues in greater detail...
Message Edited by SonGouki on 02-11-2005 10:12 PM