Jedi Archive
Thread: Next Patch Hidden (Nerf) fix Coming
KiIIgore wrote:
Before you come on here claiming we are exploiting, this was never an issue for 2 years
My only issue here is there is no warning of this.
Angamarth wrote:As a crafter, if you payed millions for tapes, why would you risk decaying them? My weaponsmith clothes don't leave the house, ever. You don't need to wear your +25 ws experimentation clothes to check your harvester or stock your factories.
you forgot: houses are broken now and mobs can come right on in and kill you anytime they spawn on your house.
quite often i have to send my alt to my crafter's house to clear out the red gubbars... been like this for at least 4 patches now, and as usual, no one cares..
Angamarth wrote:
As a crafter, if you payed millions for tapes, why would you risk decaying them? My weaponsmith clothes don't leave the house, ever. You don't need to wear your +25 ws experimentation clothes to check your harvester or stock your factories.
blademaster30 wrote:
Angamarth wrote:
As a crafter, if you payed millions for tapes, why would you risk decaying them? My weaponsmith clothes don't leave the house, ever. You don't need to wear your +25 ws experimentation clothes to check your harvester or stock your factories.
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LMAO
Yeah i fyou are a crafter you do not risk it.
Basically anyone who saw the 0 cond clothing was keeping mods, a light bulb had to have registered...."If 0 cond clothes means it's dead the CA's should be"
I have always proteced my CA modded clothes and will continue to do so. I have suspected they eould fix this eventually over the last 2 years. I will not be suprised and it was very easily forseen
this is far from a nerf. it is something that should have occured a long long time ago.
the problem can be derived from 2 main sources. SOE, and the playerbase.
first off, SOE is at fault for allowing 0 condition clothes to be wearable/equippable and for the mods to function for almost 2 and a half years.
second off, the players are at fault for using such items. people say,"well if i had known that it was going to be like this...i'd have ADKd it..." thats about as poor of an excuse as i've seen. those of us who have taken good care of our items won't be effected by this fix. those who were careless and those who tried to "exploit" the system will be.
p897t98 wrote:
Oh no ! The mods that dont work wont work anymore
LOL!!!..........
I partially agree with you. SOE should never have allowed them to stay functional in the game...that being said. At what point does something like this transcend what was originally intended...in other words, you left it broken so long that it's now a part of the game. There needs to be some sort of compromise...but that would of course be assuming that the powers that be care about their player base *taking the opportunity to swipe out against the (lack of) direction of SWG*.
ZinaTheMaker wrote:
first off, SOE is at fault for allowing 0 condition clothes to be wearable/equippable and for the mods to function for almost 2 and a half years.
Message Edited by KRAKEN666 on 10-03-2005 11:43 AM
Iawalein wrote:
This "nerf" or "fix" (whichever you may call it) was already "fixed" for wookies. Their clothing won't work at zero condition, so expect that this WILL come.
Now I did not now that.... With that in mind I assume it's just a matter of time