Jedi Archive

Thread: Next Patch Hidden (Nerf) fix Coming

DarkShadow1313
Sun Oct 02, 2005 7:48 pm
#79




Skwall wrote:





DarkShadow1313 wrote:
I wouldn't really call it a nurf. I have a Master Tailor. I feel it is about time they made it like that. Tailor is one of the crafting professions that has almost 0 repeat business. Now that this "fix" is coming we can pick up more business






No offense but to what effect? They need to do a lot more in order to fix tailor rather than making 0 condition clothes un-equipable. As others have stated a simple ADK can take care of that, and what benefit does clothes have anyways, besidesstyle? Tailor is so limited, Jedi only have about 2 possible sets of clothes they can wear w/ BE mods.


I might as well use my Jedi robe again rather have to keep buying clothes over and over again (if they were to decay at the same rate as armor). Revamp Tailor then maybe you might see an increase in their usefulness, if anything all those 0 condition clothes will justhave jedi running around in Robes, or worse, naked.





For Jedi it means a great deal. Since we can't wear Armor we depend on BE enhanced Clothing with at leas 3 sockets for CAs.




So many stupid people are still alive because it is illegal to kill them.
Anyone who says, "Trust Me" can not be trusted.
It is not what you are killing but what you are allowing to live.

Cieboa - Elder Jedi
Danu - Trader (Domestics)
Rachis - Elder Smuggler
Arianrhod - Trader (Structures)
Mullet-MAN
Sun Oct 02, 2005 9:01 pm
#80

What about the, ubese shirt/bando they have no condition at all are they going to be worth alot again?




--------------------------------------------------------------------------------------------
SWG an empire divided... 60$ X2 120$
Jump to Light speed ........30$ X 2 60$
Rage of the Wookies....... 30$ X 2 60 $
Trials of Obi Wan ............ 30$ X 1 30$ (not 2 because of impending doom)

Paying 1,170$ and spending 1000+ hrs developing charectors and gathering items only to be told go f--- yourself .......Priceless
--------------------------------------------------------------------------------------------
Skwall
Sun Oct 02, 2005 9:03 pm
#81






Mullet-MAN wrote:

What about the, ubese shirt/bando they have no condition at all are they going to be worth alot again?






No, they'll eventually nerf those as well despite being prenerfs.




011010001010000010011001
000100111111110101000110
110011010010001111101010
010011100100111111010111
:Skwall|Blight:
Crimson
Kn|ghts


zaush
Sun Oct 02, 2005 9:10 pm
#82

I don't mind this, and actually expceted it. It will be good for BEs and Tailors. But please fix the insurance terminals.



I find your lack of pants disturbing.

I cannot teach him. The boy has no pants.

Your pants, you will not need them.
Baciacca
Sun Oct 02, 2005 9:32 pm
#83






KureJiBaka wrote:
If ADKs can repair clothing to 100% Condition, I think I'm gonna be very rich.




If a piece of clothing is at 0 condition, applying an ADK will not bump the condition up to 100%, it will remain at "0/100" condition.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


fireburt
Sun Oct 02, 2005 10:03 pm
#84

i think CAs and AAs should just be made craftable by tailors/armorsmiths on some kind of system using lesser loots, like with slicing or something, that would help the business a lot
Isendre
Sun Oct 02, 2005 10:26 pm
#85






p897t98 wrote:
Oh no ! The mods that dont work wont work anymore





yea no kidding



Isendre' Sahir/Delltron

CANCELLED soe couldn't run a 7-11much less swg
CaixCatab
Sun Oct 02, 2005 10:36 pm
#86






Skwall wrote:
No offense but to what effect? They need to do a lot more in order to fix tailor rather than making 0 condition clothes un-equipable. As others have stated a simple ADK can take care of that, and what benefit does clothes have anyways, besidesstyle? Tailor is so limited, Jedi only have about 2 possible sets of clothes they can wear w/ BE mods.



The fact that jedi only have two possible sets does not make tailor limited. And although you can ADK it, how many are going people are going to ADK the majority of their clothing? I mean, if you've got expensive skill tapes, sure, go for it. But... The vast majority of players do not buy clothes to ADK it. The vast majority of players does not have skill tapes that makes the item worth ADK'ing.


Take your average combat character, let's call him Joe (statistically speaking, Joe is probably a bounty-hunter, a combat medic, a rifleman or a combination of the three. Anyway. Joe buys a +19 HE shirt to wear under his armour. It's really cool, andquite useful.


Now, Joe can spend 10+ mil to ADK it, orhe can buy a new one for like 10-20K when thisone runs out.Assuming he, like most people, do not have an uber skill tapes, he's not going to spend money on the ADK. And suddenly, the tailor has a slight increase in returning sales.



edit: Forgot to mention; There's actually clothing repair kits that can be crafted. I've never used one (I have a tailor alt. I tend to switch outfits more often than I die, much less manage to decay an entire suit...) but I think they work. So one can at least gamble on a 0/100 item to get a working one. Heck, since the "stats" on clothing don't go down with condition, would an ADK'ed 1/1 be worse than an ADK'ed 100/100? I doubt it, but I havn't tried it.

Message Edited by CaixCatab on 10-03-2005 07:39 AM



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



Daytona
Sun Oct 02, 2005 10:44 pm
#87

Oh no, you mean it will be fixed so that it works the way it is supposed to work? Dang those SOE guys for fixing bugs... I guess they should only fix the ones that we want fixed.



Hooah
Vendors on Rori in Rohal Cross, 1226 -5579, and on Lok in CION's Mall.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Skwall
Sun Oct 02, 2005 11:10 pm
#88






CaixCatab wrote:






Skwall wrote:
No offense but to what effect? They need to do a lot more in order to fix tailor rather than making 0 condition clothes un-equipable. As others have stated a simple ADK can take care of that, and what benefit does clothes have anyways, besidesstyle? Tailor is so limited, Jedi only have about 2 possible sets of clothes they can wear w/ BE mods.



The fact that jedi only have two possible sets does not make tailor limited. And although you can ADK it, how many are going people are going to ADK the majority of their clothing? I mean, if you've got expensive skill tapes, sure, go for it. But... The vast majority of players do not buy clothes to ADK it. The vast majority of players does not have skill tapes that makes the item worth ADK'ing.


Take your average combat character, let's call him Joe (statistically speaking, Joe is probably a bounty-hunter, a combat medic, a rifleman or a combination of the three. Anyway. Joe buys a +19 HE shirt to wear under his armour. It's really cool, andquite useful.


Now, Joe can spend 10+ mil to ADK it, orhe can buy a new one for like 10-20K when thisone runs out.Assuming he, like most people, do not have an uber skill tapes, he's not going to spend money on the ADK. And suddenly, the tailor has a slight increase in returning sales.



edit: Forgot to mention; There's actually clothing repair kits that can be crafted. I've never used one (I have a tailor alt. I tend to switch outfits more often than I die, much less manage to decay an entire suit...) but I think they work. So one can at least gamble on a 0/100 item to get a working one. Heck, since the "stats" on clothing don't go down with condition, would an ADK'ed 1/1 be worse than an ADK'ed 100/100? I doubt it, but I havn't tried it.






right you have good points, I was just referring to those jedi that do have mods is all. And true Healing Efficiency, TN, and Melee/Ranged Defense mods can be somewhat useful, I justdon't see too many people lining up to buy them, or buying them in crates for example.


Strictly from a Jedi standpoint, I think we'd see a lot more people running around in robes is all which isn't a bad thing.



011010001010000010011001
000100111111110101000110
110011010010001111101010
010011100100111111010111
:Skwall|Blight:
Crimson
Kn|ghts


majorglory
Mon Oct 03, 2005 12:04 am
#89






KammaRocca wrote:





majorglory wrote:
Either way, if this "fix" is coming, its just pathetic. If ANY resources where placed in fixing this "issue" is sad. There are much LARGER issues to need to be addressed before this. Not just with jedi, but all professions.





Hey, majorglory. How do you eat an elephant?





Ummm dunno.
KammaRocca
Mon Oct 03, 2005 12:06 am
#90


One bite at a time.
Doboleb
Mon Oct 03, 2005 12:19 am
#91



KiIIgore wrote:
While I have been trying to verify this, I have heard that they are nerfing 0 condition clothing with CAs to not work any longer....




KiIIgore, where are you getting your info?

1: There have been persistant rumors of fixing this bug, but it's still live. There are so many bugs that are more severe, more unbalancing, why fix something like 0 condition clothing after all this time?

2: The situation you speak of is an unintended mechanic of the game, and is therefore a bug. While there are more important bugs out there, this one still needs to be addressed. The fact that you've been able to 'have your cake and eat it too' all this time doesn't change that fact.

I consider this nothing more that just another rumor until clear evidence is presented to back it up. If you have said evidence, it should be presented at the time of your orginal post.

Until you know something is happening for sure, posts like this only serve to cause drama, drive up limited resource prices (example: ADK's), create panic in the community, or put undue pressure on the Devs. At this point, the community as a whole (and the Jedi/BH relationship to a larger extent) has enough drama. Your post only serves to be counterproductive.




D'oboleb . Former Mayor . Serenity,Naboo - CANCELLED
Voobrea . DE/WS/MM - CANCELLED
Colik . Bounty Hunter - EXPIRED

Page 7 of 10