Jedi Archive
Thread: Weee... look at the damage being done to full temp jedi in these pictures.
XXCambriaXX wrote:
theres also one other thing though, in the TC, NPC BH missions are Just..completely Impossible, you miss them 90% of the time, and they hit ya for 900 dmg a hit with KD, 1500 normal, I might need help/or these buffs just to do these new ones..
Lol sounds like the NPC marks have the power that we should have.
Twilekku wrote:
and if u think a jedi without defender isnt a real jedi i recommend u see a doctor, or reach teenie age ^^
And You called me a kid....
None of this makes any sense.
XXCambriaXX wrote:
If this gun goes live with that kinda stats and hitting for that much damage it only proves one thing. The devs are really trying to get people to quit, pumping out one last expansion before the plug is pulled. Hmm, don't seem to recall seeing any postedplans for the future of this game by a name that matters, lol.
Roots and snares in a Star Wars game, LMFAO! May the snare be with you.![]()
TH / Tiggs / Jedi correspondant / Garva --- anyone ....
You really dont' think we will let this die do you?
This is not just a Jedi issue....
I get a use case from a BA to make some changes to how a simple import works. I make the changes, and do my unit testing on them. Everything checks out, so I submit to QA.
QA comes back with 6 tickets, some seemingly unrelated to my import. A few were based on default behaviors in the application. One was related to a completely different part of the application where it turns out some idiot wrote a trigger on a table I was using for his own demographics reports.
My code is rolled back, the issues were discussed by me, the tester, the BA, and a subject matter expert, and decisions were made on how to handle them. My code was changed, resubmitted, and test passed (eventually).
An example of how SOE QA seems to be handled
Programmer makes code changes, and disregards unit testing.
/cricketsChirping
Code is moved to TC
/cricketsChirping
Moved to production... success!
HermanTheGerman wrote:Why nerf it?
WHY??? why not make it hit... 10k damage on PvP????
why not??????
as a matter of fact.. make it hit 50k damage and instant deathblow... that it literally explodes your toon into the cloner with NO possibilty of resucitation....
Then... give me back my 85% or more in this case saber block and remove my force run damage reduction... which means.. .you get a slight to non margin to one shot kill me.. which you can.. but if my toon is "ready" he will block it and KILL you.
Give us back LS dagame with the same stats we have now so that we are able to simply two-3 shot kill anyone... give the power to everyone.. it will make it more rushed and more prone to death on the slightest mistake...
Why nerf when we can give power to everyone?
That sounds like Counter-Strike...
Test Center and Beta Patch Note:
- Changed Accuracyand Damage bonuses for Called Shot (this is ability is the main culprit in this huge damage)
Note sure how much it has been changed, I plan on testing it tonight.