Jedi Archive
Thread: Weee... look at the damage being done to full temp jedi in these pictures.
In this shot it's improved sniper shot
http://img448.imageshack.us/img448/9744/screenshot10161ot.jpg
Not a fix -- a cover up
We need DEV communication and interaction on this
Message Edited by JespataGun on 10-13-2005 03:50 PM
KODAKSTEVENS wrote:
damn it, gonna have to change my template again
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Lol! you think that's gonna change anything? we're all dead. We're so dead.
http://img419.imageshack.us/img419/4733/screenshot10190hm.jpg
It's last ditch ( 9K damage )
Again .. no fix --- COVER UP
JespataGun wrote:
Nope :
In this shot it's improved sniper shot
http://img448.imageshack.us/img448/9744/screenshot10161ot.jpg
Not a fix -- a cover up
We need DEV communication and interaction on this
Message Edited by JespataGun on 10-13-200503:50 PM
Message Edited by EVILxWARLOCK on 10-13-2005 02:05 PM
JespataGun wrote:
Where in the combat long does it say "called shot" -- is it the "so and so takes careful aim" part ? --
Called shot doesn't show up in the combat log, but it does have a shout that goes with it. The takes careful aim is using a Rifleman's Advanced Aim ability to get about 250 accuraccy for the next 20 seconds, to bump up damage a little more.
All I had to go on is screenshots that were posted by other beta testers. Please post one to verify this change.
So I take it the other screenshot is called shot followed by aiming and then the last ditch ability... resulting in a 9K hit... right?
Thanks
Yeap, that's right, called shot and then last ditch. It is hard to go by just the screenshots, especially when people posting them alot are not the people who made them so they don't know what is going on, they just see huge damage. For testing, we'll be doing 2 attacks: one without Called Shot, and then the same combo using Called Shot. From there we'll figure out the new damage bonus it gives at Master SL, or a good estimate. I'll post the new damage % here when I have it tonight. If you would like, the SL changes are on TestCenter Prime, which non-Beta testers can still get to, if you want to see this stuff in action.
And if you think 9K is insane, we pulled off a 12.8K hit on him last night using sniper shot and his innate armor (5400 = normally ~42%) only absorbed 36% of the damage, but to do that will require 3 SLsgrouped together using offensivegroup buffsonce the SL buff system is fixed. We then turned around and put defensive buffs on the Jedi (maintaining the offensive one's on the Rifle/SL attacker), and the same attack combo only did 6.7K before armor and hisinnate armor absorbed 70% of the damage. Still alot of damage flying around, but it illustrates how much these buffs affect stuff. System has alot of bugs in it, and needs to be heavily balanced more on the Dabbler vs Master power levels and multiple SLs in one group power level.
Info Update: Went killing Bols on TC2 (Mustafar too much lag )
Note: This testing is performed after the rebalance of the Called Shot special.
Improved Critical (control shots): 1274 raw damage, 595 damage absorbed, 679 damage dealt.
- Group Buffs are not resetting properly. When an SL has a group buff active, and applies a new buff it cancels his current one (This is Intended) BUT it does not cancel the current buff on his group (This is a Bug). Thus a single MSL can apply all of the group buffs to his group, instead of just one at a time. This has been brought to the Devs attention, and hopefully will be fixed before going Live.
- Group Buffs are not ending when disbanding. After recieving a buff, a person can disband from the SL's group and retain the buff. This is a Bug, and has been reported to the Devs.
- Group Buffs are not ending when you leave range of the SL. A person can get a buff, travel to another planet, and still have the buff. This is a Bug as far as the SL community is concerned, and has been reported to the Devs.
I hope you can see why Squad Leaders feel the above 3 are huge issues, as it affectively turns us into Buff-Bots. Those 3 also make it so that a single SL can create a super-powered toon via his buffs. Once those 3 bugs are corrected, the only way a Jedi will see a BH hit the Jedi with the Uber Alpha strikes shown above is by convincing multiple SLs to follow him around while he tracks down the Jedi. I have far better things to do then follow a BH from planet to planet, and then buff him when he is 400m from his mark.
Message Edited by Loki_Ashaman on 10-13-2005 07:14 PM
You have any testing info on PvP encounters?
I.E. SL grouped with pet applying group buff and specials and groups of SLs doing same.
Would like to know what numbers we are gettting of players now.
-Xenos Allus