Jedi Archive

Thread: Weee... look at the damage being done to full temp jedi in these pictures.

JespataGun
Thu Oct 13, 2005 1:45 pm
#105

Nope :

In this shot it's improved sniper shot

http://img448.imageshack.us/img448/9744/screenshot10161ot.jpg
Not a fix -- a cover up

We need DEV communication and interaction on this

Message Edited by JespataGun on 10-13-2005 03:50 PM



Unless your an employee of SOE -- your opinion does not count !

Thanks John S. for the lies...
Thanks DEV team for the promises so unkept...

RIP Jespata : Born: Dec 2003 , Died ( aka canceled) Nov. 30, 2005
RadenStarchaser
Thu Oct 13, 2005 1:47 pm
#106

this makes sense..... if they would make the base health 20,000



(ggggggggggggg9WXnln[[nnn}}nlnWX9ggggggggggggg )
THURASHEN STARCHASER
ggggSITH APPRENTICEgggg
ggggCOLONEL FOR THE EMPIREgggg
ggg
BeefStoo
Thu Oct 13, 2005 1:51 pm
#107






KODAKSTEVENS wrote:
damn it , gonna have to change my template again





Lol! you think that's gonna change anything? we're all dead. We're so dead.
JespataGun
Thu Oct 13, 2005 1:53 pm
#108

And in this image:

http://img419.imageshack.us/img419/4733/screenshot10190hm.jpg

It's last ditch ( 9K damage )

Again .. no fix --- COVER UP



Unless your an employee of SOE -- your opinion does not count !

Thanks John S. for the lies...
Thanks DEV team for the promises so unkept...

RIP Jespata : Born: Dec 2003 , Died ( aka canceled) Nov. 30, 2005
Loki_Ashaman
Thu Oct 13, 2005 1:58 pm
#109






JespataGun wrote:
Nope :

In this shot it's improved sniper shot

http://img448.imageshack.us/img448/9744/screenshot10161ot.jpg
Not a fix -- a cover up

We need DEV communication and interaction on this

Message Edited by JespataGun on 10-13-200503:50 PM






No, you're wrong. I've been testing it, do you even know what Called Shot is?


Called Shot is an SL ability that is used before an attack, it does no damage but adds an attack and damage modifier to the next attack. It used to give a +155 damage bonus at MSL (so a 1000 damage attack become a 2550 damage attack) In those pictures, the SL uses Called Shot, and then Sniper Shot.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


JespataGun
Thu Oct 13, 2005 2:04 pm
#110

Where in the combat long does it say "called shot" -- is it the "so and so takes careful aim" part ? --



Unless your an employee of SOE -- your opinion does not count !

Thanks John S. for the lies...
Thanks DEV team for the promises so unkept...

RIP Jespata : Born: Dec 2003 , Died ( aka canceled) Nov. 30, 2005
EVILxWARLOCK
Thu Oct 13, 2005 2:04 pm
#111


This is fixed on the expansion test center now. This is in the new TC patch notes.



Checked the power of Called Shot from a Master SL followed up with Sniper Shot from a Master Rifleman.

Message Edited by EVILxWARLOCK on 10-13-2005 02:05 PM



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Loki_Ashaman
Thu Oct 13, 2005 2:08 pm
#112






JespataGun wrote:
Where in the combat long does it say "called shot" -- is it the "so and so takes careful aim" part ? --




Called shot doesn't show up in the combat log, but it does have a shout that goes with it. The takes careful aim is using a Rifleman's Advanced Aim ability to get about 250 accuraccy for the next 20 seconds, to bump up damage a little more.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


JespataGun
Thu Oct 13, 2005 2:11 pm
#113

Well,

All I had to go on is screenshots that were posted by other beta testers. Please post one to verify this change.

So I take it the other screenshot is called shot followed by aiming and then the last ditch ability... resulting in a 9K hit... right?



Thanks



Unless your an employee of SOE -- your opinion does not count !

Thanks John S. for the lies...
Thanks DEV team for the promises so unkept...

RIP Jespata : Born: Dec 2003 , Died ( aka canceled) Nov. 30, 2005
Loki_Ashaman
Thu Oct 13, 2005 2:30 pm
#114

Yeap, that's right, called shot and then last ditch. It is hard to go by just the screenshots, especially when people posting them alot are not the people who made them so they don't know what is going on, they just see huge damage. For testing, we'll be doing 2 attacks: one without Called Shot, and then the same combo using Called Shot. From there we'll figure out the new damage bonus it gives at Master SL, or a good estimate. I'll post the new damage % here when I have it tonight. If you would like, the SL changes are on TestCenter Prime, which non-Beta testers can still get to, if you want to see this stuff in action.


And if you think 9K is insane, we pulled off a 12.8K hit on him last night using sniper shot and his innate armor (5400 = normally ~42%) only absorbed 36% of the damage, but to do that will require 3 SLsgrouped together using offensivegroup buffsonce the SL buff system is fixed. We then turned around and put defensive buffs on the Jedi (maintaining the offensive one's on the Rifle/SL attacker), and the same attack combo only did 6.7K before armor and hisinnate armor absorbed 70% of the damage. Still alot of damage flying around, but it illustrates how much these buffs affect stuff. System has alot of bugs in it, and needs to be heavily balanced more on the Dabbler vs Master power levels and multiple SLs in one group power level.





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Terran_Riik
Thu Oct 13, 2005 3:47 pm
#115


Ah now they get a taste of what it is to be less powerful than another....



FYI I'm master carbs/master commando (supposedly a "damage dealer") and I hit 240 with leg shot against a full temp jedi who hits me consistantly for 800-1200 and aren't even a MLS..... Since when is 0404 LS 2-4xstronger than a full temp damage dealer?



Terran Riik
Smuggler/Elder Pistoleer

T
era' Crestinglight

Ma
ste
r Munitions Trader


Loki_Ashaman
Thu Oct 13, 2005 5:09 pm
#116


Info Update: Went killing Bols on TC2 (Mustafar too much lag )


Note: This testing is performed after the rebalance of the Called Shot special.


Improved Critical (control shots): 1274 raw damage, 595 damage absorbed, 679 damage dealt.


Improved Critical + Called Shot (MSL + Human): 2686 raw damage, 1255 damage absorbed, 1431 damage dealt.


Master Squad Leader + Human(135 Leadership)Called Shot Bonus: 110%

Previous Called Shot Bonus (125 Leadership): 155%


Addtional Explanation for anyone who doesn't understand Called Shot: Called Shot only affects the very next attack, if there are multiple attackers it only affects the next attack of the group. In a BH vs Jedi encounter, if a BH wanted to do make maximum use of Called Shot he would alternate them (Called Shot, Critical Shot, Called Shot, etc). Using the above number as an example, he would do 1431 damage every two actions. Compare this to a BH who alternates Critical Shot with similar damage attack (say Head Shot), the 2nd BH would do 679 + 679 = 1358 damage every two actions. Maximum use of Called shot will equal a 5% increase inDPS by a solo character. The scariest part of Called Shot for a Jedi will be when coupled with Sniper Shot, it will be a huge "W-T-F was that" attack, but that huge damage is not going to continue every attack.


Addition Issues with Squad Leader affecting the screenshots floating around: There are 2 issues / bugs contributing to the above insanely high damage screenshots.


  1. Group Buffs are not resetting properly. When an SL has a group buff active, and applies a new buff it cancels his current one (This is Intended) BUT it does not cancel the current buff on his group (This is a Bug). Thus a single MSL can apply all of the group buffs to his group, instead of just one at a time. This has been brought to the Devs attention, and hopefully will be fixed before going Live.

  2. Group Buffs are not ending when disbanding. After recieving a buff, a person can disband from the SL's group and retain the buff. This is a Bug, and has been reported to the Devs.

  3. Group Buffs are not ending when you leave range of the SL. A person can get a buff, travel to another planet, and still have the buff. This is a Bug as far as the SL community is concerned, and has been reported to the Devs.

I hope you can see why Squad Leaders feel the above 3 are huge issues, as it affectively turns us into Buff-Bots. Those 3 also make it so that a single SL can create a super-powered toon via his buffs. Once those 3 bugs are corrected, the only way a Jedi will see a BH hit the Jedi with the Uber Alpha strikes shown above is by convincing multiple SLs to follow him around while he tracks down the Jedi. I have far better things to do then follow a BH from planet to planet, and then buff him when he is 400m from his mark.

Message Edited by Loki_Ashaman on 10-13-2005 07:14 PM




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


XenosAllus
Fri Oct 14, 2005 7:13 am
#117

You have any testing info on PvP encounters?


I.E. SL grouped with pet applying group buff and specials and groups of SLs doing same.


Would like to know what numbers we are gettting of players now.



-Xenos Allus

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