Jedi Archive

Thread: How do you feel about pass thru healing?

Raiban
Fri Sep 30, 2005 6:34 am
#92






Ged_FM wrote:

Hmm as a solution to this for folk who like or dislike this ability, why not make a check box in the option window in the misc tab to have pass through healing as either on or off. Then folks can decide on their own and everyone can be happy. Eh?




Would you quit making sense, .... it's contageous you know

Love this idea best, would solve the problem for those of us that don't have macro's already made up to compensate.




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Mafuw
Fri Sep 30, 2005 6:38 am
#93

I'd really prefer targetting the person I want to heal than auto-heal the mob target and have 4 toolbar slots for healing/infusing myself AND others... + sometimes with the auto targeting you try to heal... the mob itself ^_^ But are not allowed of course (and no it's not an accidental heal of another party members that i'm not allowed to heal because combatant and such, but REALLY trying to heal the mob )



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Jyde71
Fri Sep 30, 2005 7:00 am
#94

The ideas great, but when it comes down to it, it gets us killed more than helps. I have macros now binded to self and the heal others binded to my insert/home keys. Any other way and you'll be healing everyone else. You cant always tell which person the mob is targeting.


It might work better if it healed the person in your group who had the most damage done to them.



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AnTriX
Fri Sep 30, 2005 7:25 am
#95






EnderStarfall wrote:


Not sure if anyone has suggested this...but here goes:



Add an option to the Combat Tab under Option to turn pass through Healing On/Off



Easy fix






great idea!!



AnTriX [Deity]
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SOE [The Real Nerds]
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sas-quatch
Fri Sep 30, 2005 7:56 am
#96

i cant say i enjoy it either. I have been on smooth and efficent group hunts that on 1 Aggro type lair(because hey....they give better xp) get 5 ppl killed because of this pass throu healing. seen great groups go totally haywire ofer it. causeing other ppl great frustration because they die alot.

combine this with "healing hate/agrro" and you have a sure fire death ...alot of times fromt trip incap.

i have a friend who doesnt like to grind with us because he dies so damned much from HEALING.

Message Edited by sas-quatch on 09-30-2005 11:15 AM



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Zarqon
Fri Sep 30, 2005 8:19 am
#97


Assist attacks: useful (almost overpowered)


Assist healing: very annoying


I use the workaround to have 2 healslots, one with /forceheal selfbut it's annoying to have to do. Basically no benefits for having an assist heal as I always want to heal the one who is injured and then Ihave to see him (targeted or in group) to know, either way it's very easy to target him, from the group menu e.g., and then heal him. The fact thatit's hard toknow who gets the heal with pass through heals makes it useless IMO.




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banecs
Fri Sep 30, 2005 8:36 am
#98

itsa pain more than anything else, countless times Ive healed someone else or wasted a timer on an invalid target, in pvp this has caused my death several times. Please change it, its not reliable and not really helping anyone.



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phantom542
Fri Sep 30, 2005 9:46 am
#99

Not a fan. I'm a damage dealer not a healer and i would like to heal myself unless i choose to heal others.



Skea'bu Lightstar
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vtg
Fri Sep 30, 2005 10:23 am
#100


Hate it. I'd rather have it as an option, i could disable, or not at all. As it is now, when I heal in group,I must usea macro versionto do it, or to target myself first.


Its annoying to have to remember to target myself or switch my toolbars around dependent on the situation, anditsdumb forcing players to create single purpose macro'sto improve the game's playability.


What happened toKISS (keep it simple stupid) as a design rule? This pass-thru healing is annoying to many, andnotgamebreakingbut why muck up thecodepaths more thanthey already are, and why complicate your debugging and version regressions when bugs are found?


Message Edited by vtg on 09-30-2005 10:28 AM

oANUBUSo
Fri Sep 30, 2005 11:26 am
#101

Pass-through Healing IMO just needs to be totaly removed.


I couldnt tell you the number of times i was in combat and died because i needed to heal myself and ended up healing the guy next to me. if im going to heal somebody i need to target that person and then heal, not have it automatically routed for my involuntarly. this pass-through is totaly useless in large group battles were area atacks are so widely used. if I and my groupmates are taking damge from all these area attacks what good does it do me to heal somebody else that mighteven be out of range still if my target isnt in close prroximity to me. I can see why SOE put it in the game, from there persoective, but that perspective seems to lack the experience of group PvP or even PvE engangements. this type of healing is only good for 2v1 battles or 3v1, any situation that only invovles ONLY 1 opponent or enemy. as soo as you have 2 r more eminies fighting aginst you and your friends, you cant even use tactics suc as double-teaming up on one guy because then youll never be able to heal urself taking damge for theother oponents.


its more effective toheal urselfby default than it is to heal anotherby pass-thorugh. let us make the decision who to heal and not to heal. i shouldnt have to write a macro to accomplish this.



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TeeCeeBaccha
Fri Sep 30, 2005 11:50 am
#102


I think it's a terrible idea.



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RebelBanthaPudu
Fri Sep 30, 2005 1:22 pm
#103

I like it just fine. I'd like it better if there wasn't a huge timer on the heals when I accidentally heal the wrong target though.



Alecz
SoloBacca1
Fri Sep 30, 2005 1:49 pm
#104

Me did the noob Quests and they SAYS you have to presse ESC and then heal or heal target itself soo the healing goes to the member of the group that is getting attacked ''Tanker!''




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