Jedi Archive
Thread: How do you feel about pass thru healing?
Marrow1 wrote:
What is pass thru healing? aka Assist healing.
When you have a mob targeted and that mob is attacking a fellow group member you will attempt to heal that group member if you use a heal such as Force Heal, B. Shot, etc. This is much like assist attacking where you target your group member and hit an attack special and you will attack the same target. However, this works in the reverse where you target the mob and attempt to heal it resulting in healing the mobs target.
Pros
1. You dont have to look at who you want to heal and can stay targeted on the mob but still heal a friendly.
Cons
a. Often you intend to heal yourself but wind up getting a "invalid target" type of error because the friendly is too far way.
b. Often heal a friendly even though you really wanted to heal yourself but with the auto target system (targets what ever is attacking you) it is difficult to get yourself targeted.
c. Often wish to heal a friendly that is targeted but wind up healing a different friendly or getting an error because just as you have your patient targeted a mob attacks you and auto targets you to them resulting in a error or a different friendly getting healed.
d. The work around many use is a macro such as "/forceheal self". The down side is one needs multiple commands so that you can still heal others as well as yourself.
e. Makes using enhancers (for non-Jedi) very difficult because there isn't a command that can be used.
What are your thoughts on this topic?
I'd rather have guild run capitol ships.
I'd rather have player driven AT-ST's
I'd rather have bigger space zone and launch/landing transition graphics.
Marrow1 wrote:
What is pass thru healing? aka Assist healing.When you have a mob targeted and that mob is attacking a fellow group member you will attempt to heal that group member if you use a heal such as Force Heal, B. Shot, etc. This is much like assist attacking where you target your group member and hit an attack special and you will attack the same target. However, this works in the reverse where you target the mob and attempt to heal it resulting in healing the mobs target.Pros1. You dont have to look at who you want to heal and can stay targeted on the mob but still heal a friendly.Consa. Often you intend to heal yourself but wind up getting a "invalid target" type of error because the friendly is too far way.
b. Often heal a friendly even though you really wanted to heal yourself but with the auto target system (targets what ever is attacking you) it is difficult to get yourself targeted.
c. Often wish to heal a friendly that is targeted but wind up healing a different friendly or getting an error because just as you have your patient targeted a mob attacks you and auto targets you to them resulting in a error or a different friendly getting healed.
d. The work around many use is a macro such as "/forceheal self". The down side is one needs multiple commands so that you can still heal others as well as yourself.
e. Makes using enhancers (for non-Jedi) very difficult because there isn't a command that can be used.
What are your thoughts on this topic?
Well after playing EQ2, I see where the CU developers got this from, and it works about as crappy in EQ2 as it does in SWG.
Even when the proper person or yourself is targeted, there are bugged times it heals someone else. (both games)
And there are times when you can't even heal yourself (like a BH fight) cause it is telling you that you can't heal them.
Play EQ2 - the same crap happens if you are priest. Not a Friend, Not an Ememy, No target selected, heals your group mate, not you even though you are about to die, etc etc...)
And it isn't just the players being stupid or lazy about who and what is targeted, the system glitches badly.
From EQ2 Priest, to SWG Doctor to SWG Jedi to SWG CM. Same crap different spoon.
A Pst - whoever the developers that worked on both games (or borrowed the same crap code) need to be cleaning desks or emptying trash somewhere not writing code that consistently fails and even when works, has a horrible expected result outcome from a Usability standpoint.
My two cents on the messed up healing in general...
An idea like this would make me go insane
typing /tar Player for a heal is generally easy enough.
My opinion.
I don't have problem at all healing myself or others as I have a selfhealing macro for me and the icon /forceHeal to assist friends.
The very big CON is that I use 2/24 positions of my top toolbar for the healing and I'm forced to put 1 useful special to a secondary toolbar. In specific I don't have place for the Blind attack (mls here) due to the 2 healing's positions.
Opith
Marrow1 wrote:
What is pass thru healing? aka Assist healing.
When you have a mob targeted and that mob is attacking a fellow group member you will attempt to heal that group member if you use a heal such as Force Heal, B. Shot, etc. This is much like assist attacking where you target your group member and hit an attack special and you will attack the same target. However, this works in the reverse where you target the mob and attempt to heal it resulting in healing the mobs target.
Pros
1. You dont have to look at who you want to heal and can stay targeted on the mob but still heal a friendly.
Cons
a. Often you intend to heal yourself but wind up getting a "invalid target" type of error because the friendly is too far way.
b. Often heal a friendly even though you really wanted to heal yourself but with the auto target system (targets what ever is attacking you) it is difficult to get yourself targeted.
c. Often wish to heal a friendly that is targeted but wind up healing a different friendly or getting an error because just as you have your patient targeted a mob attacks you and auto targets you to them resulting in a error or a different friendly getting healed.
d. The work around many use is a macro such as "/forceheal self". The down side is one needs multiple commands so that you can still heal others as well as yourself.
e. Makes using enhancers (for non-Jedi) very difficult because there isn't a command that can be used.
What are your thoughts on this topic?
That single pro to this is kinda weak. Since if you target the person the mob is attacking and use a special it will function as an assist and make you hit the mob. Assuming that the person is attacking the mob.
For self heals i use /forceheal self macro - tied to my right mouse button works like a charm for healing others its ctrl+ number in group and heal.
Seems pretty straight forward to me.
Simply REMOVE IT, it is a waste of code.
EnderStarfall wrote:
Add an option to the Combat Tab under Option to turn pass through Healing On/Off
Good idea. I'd support that.