Jedi Archive

Thread: Sign if you think Healer should get buffs and rez

MsNiL
Mon Oct 10, 2005 2:39 am
#79







EstoMax wrote:
What I am saying is the devs did a good job at not letting you get everything you want when being a Jedi and it should be this way.

You are not making any sense, and is simply trolling this thread. If you are not a Master Healer, you shouldnt even be here.


You believe healer should have defense well then so do you think the light saber discipline should have defense too because your doing damage 5m within a target???? So if I am a Jedi Healerin the middle of a battle I should automatically have protection because... .other games are like that??? If so then what the heckis the point of the defender discipline if everything else has defense?? Jedi is not a profession and because of thatyou must pick and choose your abilities wisely.


You demand superior heals for 28 skillpoints foryour combat character, but you cannot accept the needs of a 89 skillpoint master healer to upkeep their role properly: Furthermoreyou just ignored the arguments I gave you without a single comment, rambling like some kind of record player. I heard you the last time, it still doesnt work, and it still doesnt make sense that a Defender 0440/Healer 4000 is better at being a healer than a Master Healer.


You reference cleric and priest and dungeons and dragons....sorry this is not the other"fantasy" worlds this is Star Wars Galaxies and it should be nothing like other games. If you want healing ability and defense then you choose healer and defener, not much thought has to be put into that. The whole point of the Jedi layout is diversity.

Besides heals, SWG combatis built on the same basis as all other games. Things doesnt magically start to work just becouse it's called SWG. You do not need to do everything wrong to be unique.





Message Edited by MsNiL on 10-10-200512:07 PM

Message Edited by MsNiL on 10-10-2005 12:08 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Big-Rug
Mon Oct 10, 2005 2:41 am
#80

/sign


I have said time and again that Healer needs some luvvin - and not the prison variety!


For my ideas, take a look at my siggie



regards,


BR




Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

HS
Mon Oct 10, 2005 2:43 am
#81






EAB wrote:



I'm only 4000 healer myself (like most people), so this isnt out of personal bias. But healer is most certainly the least used proffession available to us. And the reason is simply that healer overal gives less ability / benefit then a doctor or CMwould get.



Master doctor:


2 methods of damage healing (Bacta shot, Bacta jab)


1 Heal over time (bacta infusion)


Wound healing


Drag skill (often overlooked but VERY useful in mass pvp)


Can clear states and effects(stabilizers, bandage, countertoxin, extinguish fire, disinfect)


Can give 6 types of buffs


Can rez at master


Gains defensive mods (50 melee/ranged)


And for a measly 5 skill points, a doctor can have bacta toss, and a few points more give an area heal.








Master Healer:


2 methods of damage healing (force heal, total heal)


1 Heal over time (force infusion)


Can heal while KD


Wound healing


Can clear states and effects (heal states, stop bleeding, cure poison, cure disease, force extinguish)


2 debuff skills (sap, shock)


No buffs


No rez ability


No defensive mods


No options to grow beyond this skillset as far as healing is concerned





Now, Im not of the mindset that the healing tree should get defensive mods (thats what defender is for). However it's pretty clear to me that giving the healer trees some sort of doc-style buffs, and master healer getting a rezzing ability makes a lot of sense to putting jedi healing on par with the other healing proffessions and would increase the number of jedi healers in use. I know there are lots of people who want to play the jedi healer role, but do not because the skillset isnt very functional.


Anywho theres my data and my idea, post your responses, questions, concerns, poetry and what not if you wish






Message Edited by EAB on 10-09-200501:14 PM






It is necessary to add:

Force poison

Force fire

Force disease

Force armor craft

Force weapon craft

Force medicine craft

Forceartisian craft


Forcefood craft


To allowNOVICE HEALERto behealing on 3000

instant kill combo


need pearl +400 dmg -20 fc


delete force bar


and......That 250 SP the trade would suffice on all and still remains a little



Ice-van
SH Alpha group
_______________________

-=Mysterious=- shop - / Coronet /
/way -323 -5564

/loot (no CA & AA), all Space ship component and blueprint,
Kits, BH droids (bomb, arakid, seeker), smugler stuff/
SephorOTH
Mon Oct 10, 2005 2:52 am
#82

/sign



Someone posted a whole new idea for the Mhealer showing all the trees and how they'd be different. It was brilliant and would bring a lot of incentive back into being MHealer





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Soulcaster
Mon Oct 10, 2005 3:16 am
#83

The ability to give buffs? NO I think that should be left to the doctors.


But the power to bring someone back from the dead through their Force Powers.... YES, ABSOLUTELY





Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

Farenheit
Mon Oct 10, 2005 4:04 am
#85






The1Ek wrote:

I think the buff part makes sense

But the rez doesnt fit imo





Rez makes more sense for a jedi than a NON jedi doc or cm........ Oh ya, a non force sensitive person reaches into some unknown "force" and brings the dead back to life.


Does that sound more like a jedi, or a non jedi?


/sign BTW



1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
Farenheit
Mon Oct 10, 2005 4:06 am
#86



smallspider wrote:
Rez would make it very unbalanced. Jedihave the most defenses against damage than any other prof. Giving them rez would just make fights last for ever as he can just do nothing but go around and rez.






Master doctors and especially cm's can heal over and over and over with almost no delay to that healing................ How is that not awesome defense?



1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
KRAKEN666
Mon Oct 10, 2005 4:12 am
#87

should be master level skills but yes, we need them.
MsNiL
Mon Oct 10, 2005 6:29 am
#88






smallspider wrote:
Rez would make it very unbalanced. Jedihave the most defenses against damage than any other prof. Giving them rez would just make fights last for ever as he can just do nothing but go around and rez.



Within the Master Force Healer tree you get theese defenses:

+0 Ranged Defense


+0 Melee Defense
+0 Innate Armor

+0 Defensive skills

+ Force Sap (-30% action regen for 1 minute)



Remaining skillpoints to be invested: 137


Essential additions:

* Must purchase Armor separately

* Must purchase Defense separately

* Must purchase Force Regeneration separately

* Might need separate skills to be able to survive Bounty Hunters


Within the Master Doctor tree you get theese defenses:

+Battle Armor (up to +7000 that can be 75% armorbreak sliced)

+50 Ranged Defense

+50 Melee Defense

+300 Health

+300 Mind (to be used for heals)

+A secondlowcost 1k heal (bactajab)



Remaining skillpoints to be invested: 144

Essential additions: None



Within the Master Combat Medic tree you get:

+Battle Armor (up to +7000 that can be 75% armorbreak sliced)

+50 Ranged Defense

+50 Melee Defense

+Thyroid Rupture (Reduces attackspeed of target, thereby incoming damage)

+Electrolyte Drain (2 minutes strong snare, effective for kiting)

+Paralyze (25 seconds daze)


+Hemorrhage (-50% action regen for2 minutes)


Remaining skillpoints to be invested: 144

Essential additions: None




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Nastypope
Mon Oct 10, 2005 7:04 am
#89

/sign



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
HS
Mon Oct 10, 2005 7:19 am
#90

ha ha


MASTER HEALER

all defens = 0


Force healing (1500)

Force infusion (HOT)

Force Extinguish (remove fire)

Force Woun heal

Force Sap (-% regen rates)

Force shock (reduction state defenses)

Force cure disease (remove disease)

Force cure poison (remove poison)

Heal states (remove all negative effects /stun, dizzy, blind, intimidate/

Stop bleeding

Total heals


SP cost = 89

___________________________________


MASTER DEFENDER

Ranged Defens = 215 (+25) = 240

Melee Defens = 235 (+25) = 260

State defens +65

Innate armor +50 (5000)

Force aura

Avoid incap


SP cost = 89

Total cost for two profession = 172 SP________________________________________



well.....


MBH+MCM

Melee defens = 145 (+50) = 195

ranged defense = 170 (+50) = 220

healing eff = 80 (it's a restore 1000 hp) (+25)=105 (1220 hp)

DOT's = yes, 250-320 for tic (1tic in 10 sec)


Total cost for two profession = 213......



jedi always cry



Ice-van
SH Alpha group
_______________________

-=Mysterious=- shop - / Coronet /
/way -323 -5564

/loot (no CA & AA), all Space ship component and blueprint,
Kits, BH droids (bomb, arakid, seeker), smugler stuff/
PanzerIV
Mon Oct 10, 2005 7:20 am
#91

you guys will probably get it considering you will complain until you do..so have fun with it.



____________
IGN: PanzerIV
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