Jedi Archive

Thread: Focus Thread Force Powers

Flop
Sat Jul 09, 2005 6:42 pm
#79

Do the devs see Powers as a damage dealer? crowd control? some kind of hybrid? Its hard to give ideas on improvements/fixes without knowing the role the devs intend Powers to fill.

If its damage dealer, then we need a big boost in our DPS.

If its crowd control, then Powers needs to go back to the drawing board. The CC ability of Powers is negligible.

If its a hybrid, then ditch that plan and choose either damage or crowd control.

I believe Powers should be the Jedi's ranged damage dealer. Lower DPS than Sabers, but able to dish out the damage from range. That being said, the DPS of Powers is too low to fill that role.

Most of this has been said already, but here's my 2 credit's worth:

1. DPS is horrid. Some ideas to help are:
A. Increase lightning damage
B. Remove warmup from Improved Lightning and change the Area Lightning warmup to be the same as Improved Lightning's is currently.
C. Advanced Lightning attack at Master: higher damage and no warmup.

2. Choke got some much needed love, but needs to be looked at again. What is the reasoning behind the extended cooldown?

3. Weaken: why bother? Needs to be more effective. Some options:
A. Increase the health loss the target suffers
B. Add an armor-break effect
C. Increase the snare duration.

4. Knockdown and Intimidate need single target attacks. It makes no sense that I can single target KD/Intim a target as a low-level Wielder, but forget how to do so later. Having only area KD/Intim leads to lots of unwanted aggro.

5. Breach still needs a lot of looking at. The cost is too high for the benefit received.

6. Force Strike has a warmup, why? As it is, The novice Force Hit is a better attack.
A. Increase damage or remove the warmup.
B. Add a blind state effect

7. Powers needs a root attack or a better snare

8. Cloak is scheduled for fixes in Pub 20, so that looks good.

I do think Darin Force better fits with Powers than Enhancer, but its probably too late to make that change so how about a similar skill:
A. Drain Life: Drain the health of your target and convert a portion to health or Force for the Wielder. This skill should not incap/kill a target though.

Finally, bring back some of the animal skills. Those were highly unique abilities and great fun to use.





Irtann/Irtai
Ugenics
Sat Jul 09, 2005 6:45 pm
#80

saber users can stuff it.

1. force storm at master, emenies in 16m takes damage. screw advanced dk.
2. weaken does not need a to armor break. it should be similar to sap. powers arealdy bypasses armor.
3. breach needs to work. i would say strip atleast 1 100% of the time and a chance to take more. stasis pretty much does just that.
4. mind blast is a waste as is, should be a root.
5. get rid of zip bars unless your gonna give us a power attack.

now im going back to my beer.



-Saraph-

Screw sigs
ArkonPhoenix
Sat Jul 09, 2005 7:09 pm
#81


1. Please remove warmup timers from all moves. I feel that the cooldown timers are more than enough of a penalty.


2. Need a move that will -root- our target, while keeping the -snare- on force weaken.


3. Breach needs to be fixed badly. Always misses. It should work 100% of the time, but only remove 50% of force buffs randomly with a cooldawn timer.


4. Could use a single target knockdown.


5. Force Lightning Area or cone should I say needs to be an actual area attackor have the cone widened to 180 degrees in front.


6. Non-Jedi CM and Docs appear to be able to out heal our damage or dps.


7. Cloak should be useable at 15m in my opinion. Or the only thing that should prevent you from cloaking is what is attacking you. other npcs, creatures players who are not in combat with you shouldnt matter how close they are.


8. Powers needs an Armor Break move as well. This way, someonw who is trained in both sabers and powers would get a much added offense bonus.


more to come soon.

Message Edited by ArkonPhoenix on 07-10-2005 10:13 AM




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da-bro
Sat Jul 09, 2005 7:12 pm
#82

Make Powers just as powerful as Lightsaber and just as viable. In return, make the following changes to the way Lightsabers are handled:

1. Crystals actually grow in select places on select planets and can be harvested.

2. Remove quality of crystals and pearls.

3. A crystals tunining potential is random between (compared to current system) poor > select. Perhaps allow them to be experimented on with Lightsaber experimentation.

4. A pearls tunining potential is random between (compared to current system) select > flawless.


Keep Krayt pearls as the best things to put in a Lightsaber. This way you fix the issue of needing 10's of millions of credits to build a useable Lightsaber and with the simplified system, it gives the green light for Powers to be made just as strong as there will not be the issue of cost and loot drops.

Message Edited by da-bro on 07-10-2005 03:15 AM



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Mr_Desert
Sat Jul 09, 2005 7:22 pm
#83






Baciacca wrote:





BDragon wrote:

2: Will powers recieve massive bonuses from the FRS to bring its damage inline with LS once a certain rank is reached






Powers was like the Healer profession in the old FRS system. The mods granted at each rankshould haveeffectivly increased your damage and efficiency of the abilities used. The mods were broken from implimentation and never fixed. Hopefully this time round in the FRS these mods will work and we will see the bonuses. This should help seperate Jedi and the use of Powers on either side of the GCW thus hopefully keeping Powers as the "Darkside" ability.





/flame on



The crowd is gonna be against you on this comment I think you will find.


Powers should not be a "dark" ability and dont quote films os anything as im sure I saw Yoda so force pushes and definatly saw Luke use choke on that gamorrian in Jabbas.


Powers should be a viable option for both side. Being a rebel powers user are you proposing that the first thing I have to do is guildremove, change sides? I think not.


/flame off


RIght.


1) Cloak to master box


2) Remove the warmup time so I can use lightening on the move


3) Single KD power not jsut area


4) Animations animations animations


5) Possibly merge with healer and call it force weilder or summin like that






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Bobaku
Sat Jul 09, 2005 7:51 pm
#84

1. Do what the devs said. Make Powers a viable alternative to MLS. MLS should be for up close and Powers for range.


2. Cloak moved to master


3. Zip bars gone. How can you be a range proffession when you have to stand still.


3. Reduce the action costs some.


4. We need single attacks lines to be seperate from AE/Cone attack lines like lightning and AE lightning are currently.


5. Higher dps (bringing us back to point 1)


6. Some form of Armor break, perhaps in the weaken line (make it so this armor break is only for force powers).


7. Choke needs to go through all armor like they devs first said. Sure there can be some defense, but not to the point that it is currently.


8. I love the ideas of powers being more in line with other starwars games and having some of the same abilites/powers. Like Rage (where your life goes down but you do more damage) and Drain force/health.





Bobaku
Master Weaponsmith (Semi Retired)
Baciacca
Sat Jul 09, 2005 8:11 pm
#85






jimcabtv wrote:


Good to see a focus thread like this Bac.....Would DEFINITELY like to see another one with healer as well. These 2 disciplines ATM are pretty much the worst ones at master compared to the others. Ok, on to the powers rant.




There will be in a day or so. I wanna have all focus on Force Powers first. I did not want to divert any attention from Force Powers and I will do the same with Healer.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
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eddytheone
Sat Jul 09, 2005 8:15 pm
#86

Personally i think there should be Damage modifiers in Dark FRS and States and Accuracy modifiers in Light FRS.


Also LightsaberBlock and Accuracy for Light FRS and Damage Modifiers for Dark FRS





... I soloed a "You know what" (unarmored)
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100010000001010000010010101100111011100000101100000010101001
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...
SpunkyKuma
Sat Jul 09, 2005 8:41 pm
#87

OK here goes

ok here are mine suggestions

1)we could get danage boost like 15% yup

2)we need lower action cost on our specials I think they're OK for now

3)It would be nice to get advanced force lightning on master would be nice

4)single target KD,and Intim would be nice but the area wersions are needed too we just need to separate those skills so we can use both versions I would love single target attacks even at master powers

5)cloak shlould be moved to master box its very powerfull skill not a lvl 4 skill agreed, Choke & Cloak should get swapped, cloak gets abused too often even on the Lightside.

6)we need a new special DRAIN LIFE or something like that weaken & choke are similar to that, it'd only be redudant

7)mind blast and force throw are crap atm the states stick for 2-3 seconds and dmg is horrible mind blast used to do more damage than it does now for some reason and I'm not sure of state duration but longer than 2-3 seconds

8)armor break special maby from force weaken agreed, has been mentioned MANY times, a root ability for choke would work too

thats all IMO now waiting for comments

Powers should definately be a nuker, as it was supposed to be pre-CU but the only problem pre-CU was you didn't get Jedi xp or FRS and missed ALOT from powers attacks. The zip warmup bar is what really kills you when you are trying to execute your best attack especially in high velocity PVP battles- force speed definately helps, but not good enough.

The problem with choke is that over half the opponments you face in PVP has the Defender 0040 line and of course shield/feedback which are breechable, and it has been said several times that choke is supposed to go through EVERYTHING

Message Edited by SpunkyKuma on 07-09-2005 08:56 PM



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Tapa
Sat Jul 09, 2005 9:00 pm
#88

A block would be nice. Vader blocked every shot Han fired at him, then disarmed him..

Also now that /target will be fixed in patch 20 (if it is fixed) I don't think you should be able to heal cloaked. It was necessary when a CM could follow you around giving you tons of DoT's, but if you cant be attacked, you don't need to heal. If you're using the force to hide you from others, then you really need to concentrate, and I think anything other than running should break cloak.


Choke should be a root.. cannot stress that enough.


Lightning needs a major damage increase. Dooku sent poor Anakin to the corner with one blast. Palpatine had Luke convulging on his back. It has a long (and slightly bugged) warmup and cooldown timer, I think it needs the damage to justify it.


Move suppression, slow, and drain to powers.


I liked it when mind blast 2 was an area attack. It makes sense that a powers weilder could project a mental attack in an area infront of him.


We need something like a force push that is a single-target knockdown.


A force pull would be a good way to give us a snare.


Perhaps a sight-beyond-site effect that works like rangers tracking abilities, a Jedi can sense beings near by, eventually direction, distance, and players.


Weaken seems rather... weak. Need I say more?


Oh, why does force knock down look like lightning? That has always bothered me.





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Trean
Sat Jul 09, 2005 9:26 pm
#89

I believe if Force Powers is to be a true replacement to MLS then it should be equal in strength or atleast better in some areas worse in others to create benefits for one way or the other. Currently the DPS when using pure powers in both PvE and PvP is truly lacking and on some creatures can make fighting completely ineffective. When you look at lightsabers you don't need MLS anymore thus creating a lot of room for other parts of jedi in a jedi's template that picks up only portions of lightsabers, however to be truly effective as a force wielder you do need master and even at master that effectiveness is questionable.



Certain things need to be balanced, fixed, or enhanced in order for powers to be able to stand alone without LS just like LS can do without powers. Create an enhanced choke or amplify the current one somehow. Remove a few of the "zip line" waiting bar things for some of the powers so that a force wielder can effectively do damage without rooting him or herself for a long period of time. Deal with the "animation root" where a char is rooted in place due to the animation of the action he or she just performed. I know a bunch of people are calling for the removal of the "zip line" from lightning and I don't know how possible this is but it should remain an option. There needs to be fixes to the powers that enforce states on another char/critter. Or the states need to be fixed. The powers that debuff need to be enhanced as the risk v reward of using that power is way to minimal and thus they never get used. Lastly as someone said early, area KD is cool but losing the option for single KD sucks. I mean if you knew how to do it, why can't you do it anymore? Area KD'ing in a crowded area can result in a royal beat down.





Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

ATSNEAD
Sat Jul 09, 2005 9:27 pm
#90

Powers needs a block and some of the warmup timers removed......Didn't see palpatine warm up before throwing some lightening on luke and that guy looked to be 300 years old.



Aces Killaz

Light Jedi

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BukuJohnson
Sat Jul 09, 2005 9:34 pm
#91

Bac wrote -

I agree but Force Powers should be able to hold its own with the use of KD, Roots, Snare, and other effects that it should have. Force powers is gimped because of the lack of viable options and that is why everyone wants it to have more damage. The damage would not be needed if the profession could do more and didnt have certain "zip" bars.

___________________________________________________________________________________________________________

1. Change Force Weaken to a force defense/force shield armor break. This skill will effectively reduce a Jedi targets force defenses for the same duration and amounts that the current Improved Armor Break does in sabers but will only reduce a targets force defenses.

2. Increase the damage of Force Strike by 35% and place it on a shorter timer than Improved Lightning. This will allow for a secondary ranged attack that can be used in conjunction with Improved Lightning. Since both specials have a zip bar it will not create an "over powered" combination.

3. Allow General Ranged Speed SEA to effect Powers cool downs.

4. Introduce a new lootable skill mod, "Force Speed". This mod will increase all force actions, ie Powers attacks, healer, and enhancer ranged specials.

5. Implement a looted item that can increase the damage of each powers attack by 100 - 300 points of damage, and will reduce action and force costs for specials. These items must be tuned and will have random stats, they will come from high level mobs, and only 1 of these items may be equiped by a plyer at a time.

6. Increase the range of all powers attacks to 35 meters.

7. Sadly Cloak should probably be moved to the master box. Realisticly it is the single most desirable skill in Powers, and as such it is the target of much scrutiny from our friends in the BH community. It is my recommendation that Cloak and Breach be switched out. The only other skills in the Jedi disciplines that can compare to Force cloak are Force Run 3, and Avoid Incap, and both of those skills are already in the master boxes of their respective disciplines. If it is not moved, then I fear a nerf is inevitable.



What are you talking about, and where did this come from? The devs stated that Powers role was as a Medium ranged damage dealer. The Powers community has requested fixes in regards to the dps Powers can dish out, and you decide for us whst the profession needs? This is the second time that you have come out with your "own personal vision" of what Powers should be, and you need to stop right now?

Your function as the Jedi coro is to relay the concerns of the Jedi community to the Devs, not to interject your own private interpretation of what each disciplines function should or should not be.

How can you say "The damage would not be needed if the profession could do more and didn't have certain "zip" bars" with a straight face? Isn't it obvious to you that both Jedi defensive trees have additional defenses specific to Powers, but not Lightsabers? This in and of itself is insane considering Powers has half the DPS, twice the force cost, and more action costs than sabers.


Buku
Naritus
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