Jedi Archive

Thread: Focus Thread: Lightsaber

P-Tessa
Sun Jul 24, 2005 10:54 am
#79

ACCURACY!!!!
with +87 melee and +140 ls accuracy I do not want to be missing 1 in 10!



Pirotessa is the besta!

Let me power up your light saber!
(.)(.)xx8::::::::::::::::::::::::::::::::::::::::::::::::::::::::::>

Yeah just like in that scene from FightClub, you dont know you see it but you do
TylerDarkman
Sun Jul 24, 2005 10:56 am
#80

Saber damage is too low. Stupid low.


Regardless of my speed modifier, and with Speed2 and with attachments, the combat log still says I hit once every 3 seconds or so. This is retarded. I will take the low damage sabers have if I can hit once per second like I should. Otherwise, saber combat is still too slow.


I worked hard to make a 12 pt LS crafting suit. Yet, my pre-CU saber is still better. I suggest you bring crafting up so it is inline with Pre-CU sabers and then 12pts make them even better. (notice I said nothing about changing the pre-CU sabers!!!)


Lower SAC on sabers....I can make an 82 rifle. I should get that with a saber.


Have experimentations have more of an impact on the stats when experimented on. Not 1 box = 1 point in adjustment.


So when are we going to be able to reflect blaster bolts back at our targets? That is a pretty big thing with Star Wars.



RevanStarr
Sun Jul 24, 2005 11:02 am
#81

RevanStarr wrote:


Pearl drops seem to be the biggest Issue, but this is a jedi issue, not a lightsaber discipline one.


every one keeps saying that pearls r a jedi issue not a saber issue what the f#ck do jedi use the dam pearls for other than for saber it is a saber issue not a dam jedi issue get it u dam moroones






By claiming its a jedi issue. it means that pearl drops are effectiving Jedi accross the board. it has nothing to do with the lighsaber discipline, its specials, skill modifiers, abilites, etc. This focus thread is looking at the Lighstaber Discipline, not Jedi issues




but u see pearls is not a jedi issue it is a saber issue u dont hear about the jedi runing around with master force and shoting people with there laser rifles complaing about pearls only jedi with sabers give a rats butt about pearls so it is a saber issue has nothing at all to do with jedi only jedi pearls affet r jedi with a lightsaber wich is what this thred is all about





Signature is that the space every one puts ther smart a__ coments and the funny looking wonabe sabers if so i need no sign nooooooooooooooooob


please deliver any winnings to my vindor GREAT BUYS DANTOOINE 1364 4222
Kev0r
Sun Jul 24, 2005 11:13 am
#82

(1) fix speed bug


(2) more premiums dropping again: like you never figured this one out


(3) a powerful single creature hit at the master box, similar to a BH/swordsman critical hit maybe?


(4) this is a weird one, but it makes sense to me. Change the timers on dervish/area attack to make them similar to headhit/leghit/bodyhit. All players will alternate between their 2 most powerful damage attacks in order to win a fight, but as it stands this isn't possible with dervish/area attack. Tweaking the timers so that they could be used in a similar way to the single attacks would be cool





+=Raith Seinar=+
+=Ju' Seinar=+
+= Ju's Trading Outpost - Corellia 481, -6290 =+
NoviceRangerFlurry
Sun Jul 24, 2005 11:28 am
#83

Krayts dropping Smugglers junk, our only source of pearls and a delicate trigger is loot'ed, what do I want with this rubbish




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
MsNiL
Sun Jul 24, 2005 11:51 am
#84





ArmorBreak
"Reduces armor effectiveness."
Issue: Armor Break is severly overpowered and unbalances the entire system.
* It lack counters
* It's a level IV counter against a Master (Defender).
* It's essential in any template to win duels in 1on1 battles.
* The effect is shared to other players, so only 1 player need to apply the state tocancel armor.
*-65% almost double damage output against that opponent.
* It works against non-armor armor such as Innate Armor.

Unless Blind and Stun is improved to also do a total of 200% damage or an equally amazing effectthe effect of basic and improved needs to be severly reduced.

Swordman ArmorBreak: -30% 15sec
Swordman Improved Armor Break: -50% 20sec
Swordman Advanced Armor Break: -60% 30sec
Lightsaber ArmorBreak: -45% 20sec
Lightsaber Improved ArmorBreak: -65% 30sec
Read more about states here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1034368


Bleed

"Bleed.
You are loosing health due to bleeding injuries."
When we tested: 3 ticks of damage, 21 seconds between, 24-27% of what the initial strike did.
Issue: Bleed is underpowered and barely do any damage at all. The effect is also reduced even further by armor. You rarely bleed for more than 150-200 total damage divided over a full minute. A single Body Hit do more damage than both the Saber Slash attack AND all bleedticks together!
Read more about states here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1034368

Blind

"Blind
Reduces your accuracy."

When we tested: -4 damageoutput when blind, +1 damage vs blind.

Issue: Blind is underpowered and lack point since most Jedi only have 20 defense (you hit them anyway, blind or not). We havnt noted any extra effect except for a microscopic effect on damage.
Read more about states here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1034368


Dizzy

"Dizzy
Reduces your defense."
When we tested: -1 damageoutput dizzy, +4 damage vs dizzy

Issue: Dizzy is underpowered and have very small effect. We havnt noted any extra effect except for a microscopic effect on damage.
Read more about states here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1034368


Stun

"Stunned.
Slighty Reduces your Damage and Defense modifiers."

When we tested: -37 damageoutput when stunned, +1 damage vs stunned


Issue: Stun is a bit better than Dizzy and Blind, but the state appears to not do what's told; instead it appears to do what Dizzy is supposed to do!
Read more about states here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1034368


Armor

Lightsaber and force wielder are the only two damage dealing professions in the game that do not give the player 48% damage mitigation through armor.

Read more about skillsets and their armor this here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=998639

Defenses

Lightsaber and force wielder are the only two damage dealing professions in the game that do not give the player 1-200 defense divided between Melee/Ranged/Weapon defense. The melee defense of any non-tank template should reach about 200-250, defense that is used to reduce the damage-range of high-damage-range weapons such as rifles/pikes. Jedi, Rangers, Creature Handlers, Artisans and Entertainers share the issue that they take max damage from theese weapons!


Read more about skillsets and their defenses this here: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=998639

Pearl Drops

Jedi is currently the only profession in the game who cannot retreive their own weapon, due to lack of lootdrops. Someone who have not tried a post-cu saber should, since it's far worse than people can possible imagine. It's extremely slow, it barely do any damage, and it zaps force like a vampire.


Force Bar

Lightsabers uses force, action and even mind on Dervish. I cannot see the reason why Lightsaber uses Force to strike. Force is supposed to be used to limit forcepowers, while Lightsabers are limited by action. The Force Cost needs to be removed from Lightsabers for balancing reasons.

Another Power in the Master Box
Lightsaber could do with another power in the master box, such as Parry Riposte Stance.

Block

The whole system for block is simple and boring. At a high amount its overpowered,at a low amount its underpowered.It would be better if it was replaced with Reflection.


Blind, Dizzy and Stun Recovery

Lightsaberis the only weapon-specific professionthat do not give the player Blind, Dizzy and Stun Recovery (not to be confused by the Healers ability to Heal theese states using the Force).


Body, Head and Leg Hit
Theese three are the same. It would be better if theese actually did a small effect, such as:
Body Hit: May cripple attack speed, or delay...
Head Hit: May cripple mind regeneration, apply a daze...
Leg Hit: May cripple action regeneration, apply a snare...

Message Edited by MsNiL on 07-24-2005 09:19 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
KevlarAedan
Sun Jul 24, 2005 11:57 am
#85

Major problem is accuracy. im mls, with 73 melee accuracy food, +25 melee accuracy tape. im missing redicolusly. i thought we are jedi, what is the meaning of holding lightsaber if i miss 1 of 5 attack to CL 80?

so, its luck to win a fight...






/agree



Ev'ren Darans
Xnn][[[[[[[[[[[[]nnWX9gggggggggggggggggggggggg)
Elder JediTwi'lek


ParnellOfBria
Sun Jul 24, 2005 11:58 am
#86


  • power hit needs to be a master ability

  • block still doesn't block melee attacks -i'd sure like to see that implemented, it's dumb that we can't block a regular pike with a saber. (animations for it would be nice too)

  • be able to loot flawless pearls again....or quests to get flawless crystals....

  • sabers with 4 pefect pearls should be on par with rifles (or better)

  • sabers need a deflect ability (somewhat like duelist stance) to block shots back at the shooter.




-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
JaredT
Sun Jul 24, 2005 1:16 pm
#87


Well, the obvious problems are a lack of flawless and premium crystals and the bug with the speed resetting when crossing server boundaries.


As far as what I'd like to see, it'd be nice if Dervish was a more useful skill, most MLS I know really don't use it, since it doesn't hit for all that much more damage than spin attack and requires such a high force cost. If it applied some states like it used to that might help.


The other thing I would love would be to get back the saber block animations as opposed to the +block+ text. I thought the animations were really cool, when we had them. Also maybe an ability to use saber block to reflect ranged attacks back to the enemy would be very nice at MLS or in the tech tree.


Lastly, I would really love to see a 5th Gen saber at MLS. If we get a 5th gen saber then I don't care if they change Dervish at all, lol.


Thanks


Message Edited by JaredT on 07-24-2005 01:20 PM





- I Support scruffy lookin' nerf-herders


Jare Trimb - Jedi - Master LS-Def 4240-Enh 3004-Heal 4000-Rebel Ace
Switt'ers - Master Smuggler-Master Rifleman-Freelancer Ace
Kudra' Deschain - Master Shipwright-Master Architect-Master Artisan
Drop Off Vendor @ -6783 2052 on Dantooine
Jediknight2k1
Sun Jul 24, 2005 1:23 pm
#88

We have the lowest max damage weapon for CL 54 cert(T21's are around 456 - 990 unenhanced).


Stun,dizzy and blind need to put back into dervish.


Dervish should do damage if its meant to a "devastating attack".


75% armor break from looted smuggler parts now makes armor break almost useless.


Prem and flawless pearls need to be dropping from ancients again etc.





Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

Nihuacatelco
Sun Jul 24, 2005 1:25 pm
#89

is anyone else bothered by the lack of state recoveries in jedi? if they are ever fixed most templates wont be able to defend against them.



Osoe
"I plan to live forever
or die trying"

Dark Jedi Padawan
-NRA-
gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggggg)

Quiet420
Sun Jul 24, 2005 1:36 pm
#90






Baciacca wrote:

Focus Thread: Lightsaber

Okeveryone this is your chance to let me and the rest of the community know what is going on with your Discipline (Notice I did not say Profession). I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread! Lets here what needs to be done with Lightsaber to improve and/or balance it.






saberblock should block should have a chance of blocking all attacks, not just ranged, ranged, however, should have a chance of being reflected back at a random opponent that is engaged in combat with the jedi or his or her group


5th Gen sabers would be nice OR an additional attack at master that does more damage...maybe 2.1 with no warm up OR a 1.9 area


we need individual recoveries for stun, dizzy, and blind, somewhere, preferably in the padawan box, heal states would stillbe able to cure them all, this would just allow all jedi the same recoveries any other meleeprofession gets as part of their build



SITHDUKE
Sun Jul 24, 2005 1:43 pm
#91

I personally would like to see Lightsaber Block undergo the following changes:




  • Lightsaber block should +Return Fire+ back. Example, Jedi Blocks Adv.Critical Shot and depending on how high your Lightsaber Block(or maybe a base it on LS Accuracy ?) skill mod is, itmight +Return Fire+ back at the source.



  • Lightsaber Block should also count towards OTHER LIGHTSABERS. In the films lightsaber battles sabers can block others sabers and do so frequently. I belive there should be some special "fluff" animations for a sucessfull Lightsaber blocks to make Jedi v Jedi battles more cinematic.






--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




Page 7 of 11