Jedi Archive

Thread: Focus Thread: Lightsaber

Ciscero
Sun Jul 24, 2005 9:38 am
#66



1) In general I think accuracy could be increased. As folks are learning walk food/spice/ca's to stack this can be an issue. However MLS box should get the greatest increase.


2) More defense added to the tree. I still don'tunderstand why a master of any other combat profession doesn't have to spend point in another tree to get defenses yet Jedi do? Again MLS box should have thethe largest modifier.


3) MLS box needs a single advanced attack.


4) Dervish could use some love. Maybe turn that into the AoE-cone knock down that was taken away?


5) States effects need to be more effective! This alone would increase the power and effectiveness of MLS.


6) It would be nice tohave official confirmationunder the current loot tables IF it is possible to get exceptional tunes from GOOD crystals. Thismight stop half the postsasking for the return of premium and flawless pearls. If it is not possible then official word as to what will be done to help balance the pre-CU and post-CU disparity of saber damage and force cost.


7) NO 5th generation sabers!!! I agree that was the nice thing about CU it took away the need to be a Master Saber. I firmly believe MLS should be more effective, but it should come from a combination of the skills they gain not solely because of the number of pearls/crystals in their saber.


Message Edited by Ciscero on 07-24-2005 09:43 AM




Ciscero
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Yny
Sun Jul 24, 2005 9:41 am
#67






Baciacca wrote:

Focus Thread: Lightsaber

Okeveryone this is your chance to let me and the rest of the community know what is going on with your Discipline (Notice I did not say Profession). I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread! Lets here what needs to be done with Lightsaber to improve and/or balance it.






Only thing I've noticed in the Lightsaber tree that needs to be changed is accuracy. You miss a LOT. You shouldn't have to have skill tapes in order to compete. They should just be a mild enhancement if you wish them.


Although, that was one of my concerns with powers too and I still miss 50% of my lightning attacks.



RevanStarr
Sun Jul 24, 2005 9:46 am
#68


Pearl drops seem to be the biggest Issue, but this is a jedi issue, not a lightsaber discipline one.


every one keeps saying that pearls r a jedi issue not a saber issue what the f#ck do jedi use the dam pearls for other than for saber it is a saber issue not a dam jedi issue get it u dam moroones



Signature is that the space every one puts ther smart a__ coments and the funny looking wonabe sabers if so i need no sign nooooooooooooooooob


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sememon
Sun Jul 24, 2005 10:02 am
#69






RevanStarr wrote:


Pearl drops seem to be the biggest Issue, but this is a jedi issue, not a lightsaber discipline one.


every one keeps saying that pearls r a jedi issue not a saber issue what the f#ck do jedi use the dam pearls for other than for saber it is a saber issue not a dam jedi issue get it u dam moroones






By claiming its a jedi issue. it means that pearl drops are effectiving Jedi accross the board. it has nothing to do with the lighsaber discipline, its specials, skill modifiers, abilites, etc. This focus thread is looking at the Lighstaber Discipline, not Jedi issues





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Chaosxv279
Sun Jul 24, 2005 10:05 am
#70

If Lightsabers don't use Force then they should be tradeable and not require Jedi Initiate to equip. Use of lightsabers requires being strong with the Force because of how dangerous it is. Even expert swordsmen IRL sometimes slip and cut themselves and whatnot, with a lightsaber you wouldn't just nick yourself you would lose a limb. Jedi use the force to know where to put the lightsaber and see incoming attacks to block them, every single complex move requires the Jedi to see quite a bit of things through the Force. Removing Force costs from lightsabers is the STUPIDEST thing I have ever heard.


Now then, lowering action costs a tad? That makes more sense to me. But all of this talk about removing Force from lightsabers or from the game is just stupid.




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Drummerboychris
Sun Jul 24, 2005 10:15 am
#71

higher damage ranges. premuim and flawless drops again



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Dugsolo
Sun Jul 24, 2005 10:25 am
#72

According to Obi-won in the movies, "this weapon is your life"



The lightsaber is the sole expression of a jedi. ALL Jedi use/craft one before becoming a jedi. Perhaps if the "basic" lightsaber attacks were given in the other skill types ie. defender/enhancer/powers/healer so that everyone can use a lightsaber to an extent without needing to go into a seperate skill box, and then making the different lightsaber combat styles in to special skill trees that can be mastered, would make for a more widely entertaining and fun variety. Make each combat style have its own strength's and weaknesses and give special moves according to each lightsaber style. This way, all jedi will still be able to fight with a saber, would not need to be a master in lightsabers to hold their own, it would free up skill points that could be used in the other jedi areas. Also, it would give lightsaber lovers several different avenues of oportunities, finding the style that best suits your play. Im sure this would require a great deal of work, but I think that it would be sooo worth it.


As for the current system......


The addition of a "better" attack at master in needed, and it needs to be a single target attack.


Improvements to speed and accuracy is much needed.


Increases to defense from the lightsaber is needed as well


Perhaps rearranging the current attacks, such as armor break and power hit,making these attacks a bit more powerful and adding them to the mastery box might help.


Improvement to the "crafting" of lightsaber is needed. Resources should be used to determine the damage output more than crystals and pearls.


The addition of "loot" bonuses that can be inserted into the sabers is a great idea.






Chiksika OE Jedi/Master Pilot

Maason Dunne OE Spy
niemic
Sun Jul 24, 2005 10:31 am
#73

i really think the big decision will be to change the pearl/crystal drops or bring back the 5th gen. with the newer jedi using "good" crystals/pearls they would need the 5th gen to be competitive with the elite profs with high damage weapons. on the other hand those jedi with powerful sabers now, i'm included in this group, could end up with damage over the 840 mark not including the elemental bonus. i'm all for diversity in the weapons we use, but the last thingi'd want to see is everyone with 700 damage sabers cause they started spawning krayts all over tatooine again. newer jedi just can't compete with 500 max dam sabers.


other things i'd like to see...


fix the speed bug so i can stop removing all my pearls and replacing them everytime i shuttle


the action cost is better now but could still be dropped, my saber is 95, perhaps 90 would work better, all other profs get to use sac powerups on weapons, we need a bit of love too


maybe some ls hilts that only a mls can craft


a master specialthats useful, saber throw is nice,but it makes timing a kd against a cm/doc difficult


maybe a saber accuracy buff in the master box, +25acc for 60secs, or acc bonuses on crystals/pearls




Seraphem -SSA-
BobaFett111377
Sun Jul 24, 2005 10:32 am
#74

Currently MLS and MFW have the exact same accuracy. MLS has 140 saberstyle acc and 75 gen melee acc. MFW has 140 force acc and 75 gen ranged acc. If one gets a boost to accuracy the other will need to receive the same boost.


Currently I dont see any problem with the current dmg output of sabers. I currently have 0440 LS and MasterPowers. Guess which gives me more dmg, the saber skills. As a Non-MLS I am alot slower than a MLS and have alot less accuracy and my only KD I have is an area attack thathas a zipbar and take awhile to execute. As a MLS you get a Very High dmgingranged KD with NO zipbar.


Before the extra damage was added to Power Attack, Ilike most thoughtthat the MLS box needed thePhantom/Dervish2/Flurry2 type attack to come back. But whenPowerattack got the huge dmg increase, I knew that anything more powerful would be too unbalancing.


I can do more more damage with my average saber(about 650max dmg and 22fc) than I can with myMBH/Carb and my Rifleman after I do an armor break. And my LS can do over twice the damage to a MDef than my other 2 toons. My saber can hit aMdef for 900-1k dmg after I him them with armorbreak. My BH can hit one for 400-500 with Impr Legshot and Adv Critical.


I do think that MLS should get more LS block. I think that if the master box gave 10-15 instead of 5, and made the mod either 30 or 35 then it would be fine.


Currently MLS and Mdef are the 2 least broke disciplines of Jedi.


Sinikal_Munkey
Sun Jul 24, 2005 10:33 am
#75


I would like to see a bump in accuracy from 140 to 180.


85% block in the old system was overkill. LS Block +25 doesn't even register most of the time. LS block is so bad at the moment that my defensive skills cause ranged npc's to miss more than block. There should be a viable alternative other than MDef for defense, but not so great that MDef role is removed.


Speed bug definately needs work. With or without improved force speed, I'm hitting once every 2 seconds. I'm MLS with +15 in 1h LS tapes. I've tried the work around, but that doesn't seem to help. Mod speed is 1.33 not accounting for the added speed tapes. Base speed is around 2.5 seconds.


As far as everything else goes, the LS discipline is working pretty good. Pearl drops are an unrelated issue. They have to do with the loot tables, not the actual LS or specials associated with the LS.


Dervish has it's use, but not against any less than4 mobs since the fc is so high.I did some testing and the only surprise to me was the amount of damage that adv saber throw does (this is not a nerf cry, nor should be translated as such).


Testing on a random mob, don't recall level (unimportant to meas I wanted to see what the fc was on specials):


highest damage specials (high to low, AB and KD applied)


power strike ~1700

adv saber throw 1100-1200

imp body/head/leg hit 1000

dervish (don't recall range, but was close to the imp body/head/leg hits)


highest fc specials


dervish 50 (this is why i only use it on 4 or more mobs)

power strike and adv saber throw 45

imp body/head/leg hit 38


Saber used - 1h with 622-725 damage, 14 fc, 103 SAC. 7 points into efficiency (couple of amazing successes saved the extra point) and 5 into damage. Pearls are all -0.26 speed or better, -7/-8(x2)/-9 fc, and 115 damage or better.

Message Edited by Sinikal_Munkey on 07-24-2005 10:56 AM



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ZarkKarn
Sun Jul 24, 2005 10:35 am
#76

return deverish to wot it used to be a states giver I dont mind if it gets made a 1on1 attack but id much preferit as a states giver then mayb introduce advanced powerattack or advanced mind body leg hits in the master box.


Premium Pearl drops definatly need fixing and imo.


If a 5th gen saber was introduced again it yould have to be kept in the mls box only and would need a hinderance mayb more force or more action although an increase in action could cause the same problems with action drainiing to fast as occured after cu.
Zorrion
Sun Jul 24, 2005 10:41 am
#77

Bring back the 5th Gen Sabers at Master and Fix Pearl Drops and States. This would fix most of the problems with MLS.



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Zorrion
Sun Jul 24, 2005 10:43 am
#78

Oh and action cost reduction needs to be added to pearls like it says on the Pearls and crystals. The high SAC on most Sabers kills us before anything else in PVP unless it's a pre-cu saber.



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