Jedi Archive

Thread: Focus Thread: Lightsaber

NoviceRangerFlurry
Sun Jul 24, 2005 1:51 pm
#92






SwenLaransa wrote:
I'm happy with how things are now to be honest. The individual trees seem well balanced. People complain about 2h having the 'best' specials, but they must not use the others. Just because it hits the hardest doesn't mean it's the best.

I would like to see something added to MLS to make it more worthwhile to take. Dervish is kind of useless but saber throw is nice. Saber is all about offense so I don't think more saber block or such is appropriate. I'd like to see a power that when activated grants +damage to each attack for something like 60 seconds. Or an innate chance to +critical+ each hit. Or an attack that lands a 5s daze. Or a 'setup' buff that turns the next LS attack into an AoE attack. Being able to KD, stun, armor break, or bleed an entire group of close packed enemies would be a great boost to utility.




No you've been told that. Master Light Saber is about using a SABER and that also means saber BLOCK. Note its called SABER BLOCK. not defender block and as such the higher you are in Master Light Saberthe better your SABER BLOCK should be!




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
TheGreatFreyr
Sun Jul 24, 2005 1:56 pm
#93


  1. bring back dervish states

  2. put SAC modifiers on refined crystal packs, nothing big jus like -5 or so max per pack (-10 overall)

  3. sabers hittin a tad bit slow

  4. i'd say put a few new hilts in for double bladed sabers

  5. wanna see a difference between head/body/leg hit, like head hit is slower but stronger, body hit is faster but a little weaker, leghit is a middle.

  6. area kd again? at least cone kd....

  7. how about something like the riposte or however u spell it like mbrawler?

that's all i got (crystals and pearls i define as bugs )




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Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


MASTA-MIND
Sun Jul 24, 2005 2:32 pm
#94

It's difficult as always to find a way of making Master Lightsabers please everyone while not making it overpowered.


I mean it sounds good to me. Master Lightsabers get block and reflection for the shear amount of Bounty Hunters on every server, it's not like they don't have a right to it. But as we've seen in EP II a Lightsaber can block Force Lightning too as well as block other lightsabers whilst Jedi duel. So you can see how it kinda makes Lightsabers defend against everything. Still, it would be nice. Although I'd imagine unbalanced for it to block everything as it does in the movies.


Than again no one has asked for a LS Block versus lightning so there we go, noone is asking for anything unresonable simply:


  • Block versus other lightabers at close range to keep the dueling Star Wars feel however small the block percentage is It would be nice to see them lock sabers in an animation once.

  • Block versus ranged to counter the masses of people whom have taken up ranged profession. Imagine having that bit of extra defence in large scale battles, it's almost a Master Lightsabers right to be able to forget about worrying about ranged professions as much as a x4x4 etc.

  • A counter to being kite'd by ranged professions other than saber throw. Being their blaster bolt reflection stance.

I would personally like innate bonuses and penalties depending on which type of lightsaber you are holding.



  • Dual-Blade - Say plus +2 to blocking other lightsabers(using numbers to show the power of the effects of each stance they dont refer to any specific modifier ingame)

  • Single handed - Plus to blocking lightsabersand blaster +1 LS Block+1

  • Two handed - Plus to blaster block +2

Get what I mean?

hamhamthe3rd
Sun Jul 24, 2005 2:38 pm
#95

they wont fix drops so the crafting process of sabers needs to change.
Gamesanator
Sun Jul 24, 2005 2:45 pm
#96


Pearls/crystals need to be trashed andreplaced with some kind of "main conducter" part that is crafted by weaponsmiths and sold to jedi. Its outragous that post CU we have the weakest wepons in the game and yet they are the hardest to make and in fact atm a good one cant even be madecause the loot system is borked.


And now its affecting Force Powers our proffhas to stay gimped becausethe saber system is terrible.

Message Edited by Gamesanator on 07-24-2005 02:48 PM



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Dark Jedi Knight/Gorath
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Vshbaa
Sun Jul 24, 2005 2:53 pm
#97


  • 5th Gen Saber at Master

  • Saber Parry - +10 to Block for 30 Seconds (Like Swordsman's Sword Flurry, except with Block)

  • Saber Critical Strike - About the same damage as Saber Head Hit, except with a high chance for a critical

  • Advanced SaberArmor Break - Drop the other Saber Armor Breaks down by 15% and make Advanced 65%.

  • Improved Power Attack - Same Damage, but a faster warm-up timer.



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
snipaho
Sun Jul 24, 2005 2:53 pm
#98

The 2% Mind cost per saber attack should be removed since it hinders our mind regen from our expensive heals.



- Anakis Seska -
QuiBonJen
Sun Jul 24, 2005 3:18 pm
#99






QuintrixVanquish wrote:



The biggest issue I have seen so far seems to be that of Line Of Sight Errors.


Example:


BH attacks on mountanous terrain on tat for example...result= constant screen message with every special move attempted on BH 'cannot see target'


Example:


BH attacks on even terrain, I usepower attack at point blank range...result= constant on screen message 'too far away'


This issue is serious and can cause our friendly neighbourhood BH to actually win a battle, a thing none of us want. Can others confirm or deny if they are also suffering this bug.


Note: I used BH's a example but this is also happening on pve


Message Edited by QuintrixVanquish on 07-24-2005 06:53 AM



I have had this same problem.. I thought it was just lag but if I am not the only one... then maybethere is a problem here....


00over0
Sun Jul 24, 2005 3:38 pm
#100

My top issues (I'm 0404 sabers) would be:


the speed problems (that is, the server not recognizing the speed modifiers)


lack of proper pearls/crystals dropping


And just for the record, I have nothing against armorbreak being moved to techniques, nor against the master box getting a good, unique, single-target special.





-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
MasterGettingOnTerms
Sun Jul 24, 2005 3:48 pm
#101

we need better things in the mls box maybr advanced power attack?



Opasrats Ascero
Pre-CU Jedis Spy
Gamesanator
Sun Jul 24, 2005 3:49 pm
#102

About armor break:


They need to add an armor break to every 4th teir saber tree moving it to tech tree will severly limit the diversity of jedi templates more than it allready is. Last thing we need is another "must have to be viable" tree.





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Dark Jedi Knight/Gorath
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LagSolo
Sun Jul 24, 2005 3:52 pm
#103

Whats the damage/speed differance between someone with MLS and no enhancer...and someone with x4xx LS and 3xxx enh?





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dubiousmastax
Sun Jul 24, 2005 3:54 pm
#104

It seems like a lot of people are mentioning accuracy and SAC. All of my pearls have a (zero) modifier to SAC and accuracy atm. They obviously at one point thought about adding mods to pearls and crystals if they have it displayed. Can you push the devs a bit and ask if they intend to turn this on, and if they do if it will be a retroactive change.

If its not then all of our pearls will be crap, no matter what the damage, when you come up against the guy who saved some premiums and tuned them up after the change.
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