Jedi Archive

Thread: Why don't people understand? It's not meant to be easy.

Yoyomike
Tue Sep 07, 2004 4:40 am
#79

Its complete and utter BS that the new grind is worse than the old.. If they didnt have the 3 week phase I could get my mainfrom scratch tojedi in 2 weeks.. it took me 4-5 months to do 31 proffs, grinding almost 24/7 so where is the comparative effort?? GONE!!!


Sycho2k
Tue Sep 07, 2004 4:50 am
#80

The majority of people aren't complaining it;s too hard, the grind is really simple... but that's the problem... it's a grind, no thought needed, no real skill needed... just hit the old attack button a lot of times. I actually agree it should be the hardest thing in the game to achieve jedi, but to have to grind the same thing over and over and over just so you can get initiate and start to grind over and over and over is just crap basically.


The way forward for me is to add more content and quests for ALL professions not just to achieve jedi, give those who like their professions without the FS something to do, also... bring back permadeath, really will make jedi either be careful or brave and make a lot of people think long and hard about if they will go for jedi. Next thing is to give the BH a slightly better set of skill bonuses to help while hunting down and battling the jedi... this would make a lot of people take up the BH profession and even the odds so to speak, also make mando armor a little easier to aquire for the BH only, to give them that little edge against jedi.


I could probably real off a few more ideas but this is basically the basis of most, CONTENT... nobody is against difficulty (which this system for jedi isn't it's just sooooo boring) but we want something to stimulate the mind, yes give us quests to do, yes make them timelocked on a cycle, yes make them as hard as you like... no dont make it all grinding, make us grind maybe 2 boxes from a branch and unlock the other 2 by completing some kind of really dificult quest.


Maybe it's just me but i would call that fun, maybe i would still never make jedi if the quests were hard enough, but at least i would have fun trying



__________________________________________

Artificial Intelligence is no match for Natural Stupidity
kparton
Tue Sep 07, 2004 5:01 am
#81



(this is directed at the Developers)


Worst thing the Dev's ever did was implementing the Jedi Profession, this game would have been100 times better without them, everything regarding SWG revolves around Jedi, the Economy has been affected by it since day one, Elite Professions have been neglected and abandoned because of it, the whole game structure is dictated by Jedi and everything involved that comes with it.


I really dont see why the Dev's developed the previous route & the current route to becoming a Jedi, why didn't they just make it a starting profession like all the others, and make the XP requirements massive?


Its got nothing to do with "we would have too many Jedi running about on the server" because no matter what u do, its gonna happen sooner or later, eventually the hundereds of people doing the current quest's will become padawan in 6 - 9 months.


What about the previous grinders? they gound for months, mastering professions left, right & center, their even closer to becoming a Jedi.


You haven't sucessfully kept the Jedi population small, its way past that now, you failed, the only sucessful thing you have done is potentially lost future revenue from people leaving when newer MMORPG's come out.


How on this earth any of the Dev's decided on the TWO paths to become Jedi that have been used since this games conception, is completly beyond me, I can picture you all around the meeting table discussing the original Jedi requirments, all of you thinking how great it is, and then start panicing when the thousands of players are in uproar and threat to leave, you can't understand whythey want to leave, the idea sounded so good....


..."omg, we have to change the Jedi profession, lets have another brainstorming session around the meeting table", so you decide on the new Jedi requirments, all of you thinking how great it is, and then start panicing when the thousands of players are in uproar and threat to leave, you can't understand whythey want to leave, the idea sounded so good....


Whats gonna happen inSix months time? well, i'll tell you what, SWG hasn't had much competition this year. but in 6 months time, EQ2 & WoW will be out, Darkfall & Dark 'n' Light will be in major beta testing, Imperator will be hopefully starting early beta, and what will the SWG team do then?


I wouldn't rule out them making Jedi a starting profession, open to all, can you imagine that?.......


Message Edited by kparton on 09-07-2004 01:03 PM

Message Edited by kparton on 09-07-2004 01:09 PM



----~~----
Cant remember My Characters Name
Think he's a Gun Maker Thingy
DirthNader
Tue Sep 07, 2004 5:16 am
#82






Hollyrosie wrote:
Why don't people understand, that force sensitive is not meant to be easy? You want to be a force sensitive crafter? good for you, get the xp thats required.




I don't have a problem with the large amount of xp required. I have a problem with the fact that a master level crafter cannot simply "play the game" and let xp accumulate. Because a master level crafter only crafts what they can sell, and does almost all of it in a factory, we get 0 xp for "playing the game". We have to stop "playing the game", and start "grinding the game" again, just like novices.


We need to get our full factory xp back, as well as have usage xp implemented galaxy-wide. I was "playing the game" this weekend - I sold over 25 million credits worth of merchandise from Friday night to Monday afternoon, and made 50 suits of composite and over 300 personal shield generators. Do you know how much armor crafting xp I have, with literally thousands of pieces of armor in use by my server's population and hundreds of thousands of resources consumed this weekend alone? Zero.


I'm "playing the game", and I'm not getting anywhere at all. Not even at a snail's pace.


It's okay though, starting tonight I'm finally giving in to the AFK 3rd party macro. If I get banned, I get banned. Two fewer accounts for SOE, and no skin off my nose.




The artist formerly known as Ittov
kparton
Tue Sep 07, 2004 5:25 am
#83






DirthNader wrote:





Hollyrosie wrote:
Why don't people understand, that force sensitive is not meant to be easy? You want to be a force sensitive crafter? good for you, get the xp thats required.




I don't have a problem with the large amount of xp required. I have a problem with the fact that a master level crafter cannot simply "play the game" and let xp accumulate. Because a master level crafter only crafts what they can sell, and does almost all of it in a factory, we get 0 xp for "playing the game". We have to stop "playing the game", and start "grinding the game" again, just like novices.


We need to get our full factory xp back, as well as have usage xp implemented galaxy-wide. I was "playing the game" this weekend - I sold over 25 million credits worth of merchandise from Friday night to Monday afternoon, and made 50 suits of composite and over 300 personal shield generators. Do you know how much armor crafting xp I have, with literally thousands of pieces of armor in use by my server's population and hundreds of thousands of resources consumed this weekend alone? Zero.


I'm "playing the game", and I'm not getting anywhere at all. Not even at a snail's pace.


It's okay though, starting tonight I'm finally giving in to the AFK 3rd party macro. If I get banned, I get banned. Two fewer accounts for SOE, and no skin off my nose.





YOu know if you stand next to your factory, you'll get 10% of crafting XP? don't you?




----~~----
Cant remember My Characters Name
Think he's a Gun Maker Thingy
OHafi
Tue Sep 07, 2004 5:45 am
#84

I agree that the game in itself, notwithstanding Jedi, is not meant to be easy. But who makes itso? Not the Devs, so please stop blaming them. It is you, the player, and the ones who go out and publish SPOILERS to every single thing in the game that make it easy. Want to Master Doctor? Crate abec's , heal a tumbler, buff a group of pets over and over. Want to Master TKM? Kill quenkers. Want every loot item in the game? Go to Alakazam and get every waypoint you need to go straight to the loot item, or begin the quest. Want to be a jedi? Do these *exact* badges, quests and you are on your way to glowy. I am ashamed to say I did that, after a year of playing.


HEAVEN forbid that we should think this out ourselves. Heaven forbid that I should stand in Restuss Hotel and actually PLAY an entertainer, while gaining xp as someone randomly walks in...must go to coronet, where the xp is higher and forget about interaction. I didn't go to Coronet. I played for 3 months in Restuss Hotel actually BEING an entertainer, although I never mastered, (xp being too slow). I now recall that as one of the most fun times I had in game because I made my own content, and never left the building. When I finally gave in and went to a populated planet to get xp the EASY way, the game began to pall. So whose fault is it that I got bored? The Devs? No, my own. (BTW, I never mastered it, gave it up and did something else)


It also irritates me that current Jedi say wanna be Jedi should have a harder path then they did. Some of the current Jedi only had to master hmmm 5-8 profession after holocrons became useable. Some had to hologrind 32. It doesn't matter though, they ALL did the hologrind. They did no particularly brilliant or notable feats of daring. They did nothing special except got LUCKY (if they didnt have to grind out 32 professions). They chose to hologrind either way, and unlocked. Now we too must grind, if we want to be Jedi. But...many of us HAVE, but simply were not lucky enough to unlock in time. So don't look down your supercilious noses at us, current Jedi, simply because we did not have the LUCK (or the ability to grind 32 professions) that you did.


As for uber PvP Jedi who want nothing else but to PvP anyone else they see including helpless crafters who happen to be to get in their way...well, its a sad fact that they do exist, and sadder that the Devs reward them by making them part of a Jedi Council based NOT upon any leadership skills, but merely the ability and internet connection to PvP enough people to death, over and over. This is my only complaint with the Devs of this game. The Jedi Council should not be based on PvP or a popularity contest among said PvPer's.


/JumpOffsoapbox
DirthNader
Tue Sep 07, 2004 5:52 am
#85







kparton wrote:

You know if you stand next to your factory, you'll get 10% of crafting XP? don't you?





As of last night, that wasn't the case. I was standing around four factories that were churning out comp chest plates, helmets, pants, and boots. No xp.






stravros wrote:

seems pretty pointless you even getting jedi if your only intrested in macroing it, what you going to with jedi stick him near muggers on macro when you find out how much xp you need to advance.





FS != Jedi. Besides, combat xp is cake. I can cap on 900K pistol xp in about an hour with my alt.




The artist formerly known as Ittov
Stravros
Tue Sep 07, 2004 6:00 am
#86

not to bad then not dead sure if all wep xpconversion is samebut if wep xp is 30-1 like it is onmy heavy wep xp you could get one skill box on fs in under 2 hours with pistol.
BaronRonin
Tue Sep 07, 2004 6:25 am
#87

you can cap 900k pistol xp per hour......and you say you hate to grind??
hrm..math time.....900k divided by 5k per creature max, is 180 critters.....thats 3 critters per minute killed....not including walktime and spawn time......so whats this about an illegal 3rd party macro crafting, sounds like you have an illegal weapon xp macro too, or something....
it does not seem possible to max 900k of pistol xp in an hour.
and stil have the ability to gripe about grinding....one who apparently has mastered grinding blindly...
especially pistol xp, ugh
DirthNader
Tue Sep 07, 2004 6:41 am
#88

Geez, for all of the "expert grinders" in these forums, you people sure aren't good at grinding.


Stop sucking from the solo group Janta mission teet. Get off of Dantooine. Learn what random lairs put out large amounts of relatively easy, high xp mobs. Nail the right lairs and get a decent boss spawn (and if you know the right lairs, you almost always get a boss spawn), and grouped with a droid you can pull in 120K-150K a lair.


Yeah, you make no money, but what in the hell would someone who sold over 25 million credits of armor this weekend alone need with the ~25K that a Janta mission puts out?



The artist formerly known as Ittov
UlituBespa
Tue Sep 07, 2004 6:52 am
#89

Hi, not going to bother repeating whats mostly been said here already i just needed someone to gripe too
so anyway i finaly earned enough XP for my first box today, all excited like (i got no free unlocks) i put all that xp into reflexes thinking that because i have already payed for the novice reflexes that i could learn it as i wished, then i was much saddend to find out that i couldnt learn it so i have essentualy wasted all the xp that took me a week to get, jedi is sposed to be hard, but grinding is not hard its just tedious now ill probably get flamed for this but maybe if the devs upped the ratios jsut a tiny bit (shaddap all you jedi who wanna be the only ones ) it takes me a full day of grinding to make 900k unarmed xp (which is supposubly the easiest to get..) and then all i get for it is 30k fs xp which is barly enough to do anything with...
oh well thats my two cents

oh btw i see people say they get 900k xp in an hour i just dont see how that is even possible the most i get from a lair is about 15 if i do hurton huntresses on dantooine, at about 4600xp 69k xp per lair, oh well maybe someone can inlighten me on a quicker router.

thanks for listening to a first time poster long time player =)
Azhnykk
Tue Sep 07, 2004 6:52 am
#90

Okay, I did hologrind in hopes of gaining the promised "fair" holocredit. I did the post Publish 9 blind grind, so of course holocrons were silent. It was unlikely that I would unlock, but hey I get credit for the professions that I mastered. At the time, I was TKM/Master Doc/Scout 1-0-0-0. Relunctantly, I dropped TKM and began the grind. I managed to master nine professions.


When Publish 10 patched and servers were up, I found as a novice brawler whowas faint with the force. What? You've got to be kidding me? So, I traded in hologrinding for badge grinding. Finally, after finishing every boring, irritating and overall unentertaining themepark that I needed, I was glowy. Alright cool, where is the old man? I grew tired of waiting for him and trying to find buffpacks from empty vendor whose owners are out doing the village quests.


The old man visited me this morning, but some buzzkill creature had to attack me while I was talking to him. The impatient old man ran off and came back sometime later. At this moment, I am relentlessly killing Tuskens at the fort so that I can get TKM back and least have a fighter's chance in the quests. I am a little late, and I will likely not finish phase one before it ends.


Furthermore, since I was not able to use holocrons, I will get little to no credit for my hologrinding efforts. The development team completely misled us with the holocredit issue. Had I know that it would have been this way then I would not have hologrinded and just tried to find something else to do.


Quests are supposed to be fun and more entertaining than grinding professions? Yes, that is correct, but when I hear the word "quest" in relation to SWG, I cringe. What does that mean for us? Destroy and deliver missions with npc's instead of terminals, lots and lots of travelling, random spawns, and the bug droid biting at your leg.


But wait just a minute, this quest has content. It also manages to add grinding to it.


Yes, grinding. We waited two publishes to able to do more but in a less conspicous sort of way. Hologrinding ruined the game? What about the Jedi Quests? Surely, theyare on their way to doing the same exact thing.


Everyone will be spending large amounts of time working on the quests, and you will and currently do find many empty vendors. Players will possibly become fed up with this and drop their current template and master a crafting profession which they have no interest in playing so that they may be able to provide themselves with the resources that the vendors are no longer being stocked with.


At least with hologrinding, people did not want to do it because they would have to drop their template and grind professions that did not interest them. Now, with the quests eventually everyone will be playing a Jedi. Then what will happen to the economy? Jedi do not need armor or weapons. Armorsmiths and Weaponsmiths have trouble making money and drop their crafting professions. AS and WS become as rare as Jedi should be, and prices soar.


The Jedi Quests improve the game? Sure...



Scotty doesn't know. So, don't tell Scotty. Cause Scotty doesn't know.
Oblox
Tue Sep 07, 2004 6:54 am
#91

hit things faster and do more lairs, or even better do wild spawns.

900k an hour is possible with a good spawn but more normal is 900k and 150k combat per buff session. Well in my grind it is.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
Page 7 of 9