Jedi Archive

Thread: Next Patch Hidden (Nerf) fix Coming

Twilekku
Sun Oct 02, 2005 12:47 pm
#66

how about that?

u all S.t.F.u. and dont MAKE THEM THINK OF IT!

*sigh*

Message Edited by Twilekku on 10-02-2005 09:48 AM



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JerremThoth
Sun Oct 02, 2005 1:55 pm
#67

Its all rumours and speculation atm no one knows nothing hehe



Raz


Skwall
Sun Oct 02, 2005 2:03 pm
#68

Er.. why do you guys even want this "fix." Your good morals demand it?


please.... you notice they fix the favorable stuff over the gamebreaking stuff, the only reason this occured is due to a game bug that should've been taken care of 2 months into the game, just to the same effect as the Marbari Belt.


lets take care of modified speed and other aspects first ok? Something that is beneficial/useful.



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KillingJoke73
Sun Oct 02, 2005 2:06 pm
#69

sorry if this was asked b5 but it's a long post. I wonder if this is why ADK's went from 12mm on my server to 25-28MM. Again sorry if this was posed b4



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Skwall
Sun Oct 02, 2005 2:11 pm
#70






KillingJoke73 wrote:
sorry if this was asked b5 but it's a long post. I wonder if this is why ADK's went from 12mm on my server to 25-28MM. Again sorry if this was posed b4





That was when everyone was acquiring their mods for their jedi suits. But prices have seemed to stabilize on my server as well, now that people have noticed that the Tapes are broken and how little of a benefit those tapes give to advanced sabers.



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KiIIgore
Sun Oct 02, 2005 6:23 pm
#71


The people that are posting here think this is all just a jedi issue ..


what about the armorsmiths, weaponsmiths, shipwrights, artisans, droid engineers etc that are lvl 1 and get mob ganked at their factories due to lag etc.


before posting blah blah blah, suck it up, look at the bigger picture here ... not just jedi / bhs etc will suffer if this goes through it will be an across the board **edit**.


so your saying that even though a WS that spent millions on tapes insures his outfit, but then gets hit by a mob and the insurance that doesnt work properly still decays his/her clothes, they should suck it up ?


Grow up people, if I am wrong, I hope I am, but I don't want this just to fall by the wayside. i have no problem with decay, my issue is with the fact you cannot protcet against it unless you spend 180million on 9 adks for your clothing (max amount)


Famine101
Sun Oct 02, 2005 6:25 pm
#72






KiIIgore wrote:


While I have been trying to verify this, I have heard that they are nerfing 0 condition clothing with CAs to not work any longer. I am not sure if its a for sure or what but if they do this, It will hammer a lot of jedi. I know myself I have about 120 million in tapes and due to triple incaps in PvP, Death in PvE (DwB) etc, I have lost 2 articles of clothing.


Had I been informed this nerf was ever planned, I would have adked all my clothing. Now I am out about 40 - 50 million creds, nice. This is worst thanthat XP nerf as far as I am concerned.


I know we cannot do anything about it except complain, but a one time repair would be appreciated, I would at least be able to ADK the stuff.

Message Edited by KiIIgore on 10-01-2005 10:24 PM



What is your information source?




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Angamarth
Sun Oct 02, 2005 6:27 pm
#73

As a crafter, if you payed millions for tapes, why would you risk decaying them? My weaponsmith clothes don't leave the house, ever. You don't need to wear your +25 ws experimentation clothes to check your harvester or stock your factories.



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KammaRocca
Sun Oct 02, 2005 7:11 pm
#74






Skwall wrote:

Er.. why do you guys even want this "fix." Your good morals demand it?


please.... you notice they fix the favorable stuff over the gamebreaking stuff, the only reason this occured is due to a game bug that should've been taken care of 2 months into the game, just to the same effect as the Marbari Belt.


lets take care of modified speed and other aspects first ok? Something that is beneficial/useful.





Hey, Skwall. How do you eat an elephant?
DarkWit
Sun Oct 02, 2005 7:18 pm
#75

this is why i didnt buy any tapes



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Skwall
Sun Oct 02, 2005 7:21 pm
#76






KammaRocca wrote:





Skwall wrote:

Er.. why do you guys even want this "fix." Your good morals demand it?


please.... you notice they fix the favorable stuff over the gamebreaking stuff, the only reason this occured is due to a game bug that should've been taken care of 2 months into the game, just to the same effect as the Marbari Belt.


lets take care of modified speed and other aspects first ok? Something that is beneficial/useful.





Hey, Skwall. How do you eat an elephant?





you don't.



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DarkShadow1313
Sun Oct 02, 2005 7:37 pm
#77

I wouldn't really call it a nurf. I have a Master Tailor. I feel it is about time they made it like that. Tailor is one of the crafting professions that has almost 0 repeat business. Now that this "fix" is coming we can pick up more business



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Skwall
Sun Oct 02, 2005 7:44 pm
#78






DarkShadow1313 wrote:
I wouldn't really call it a nurf. I have a Master Tailor. I feel it is about time they made it like that. Tailor is one of the crafting professions that has almost 0 repeat business. Now that this "fix" is coming we can pick up more business






No offense but to what effect? They need to do a lot more in order to fix tailor rather than making 0 condition clothes un-equipable. As others have stated a simple ADK can take care of that, and what benefit does clothes have anyways, besidesstyle? Tailor is so limited, Jedi only have about 2 possible sets of clothes they can wear w/ BE mods.


I might as well use my Jedi robe again rather have to keep buying clothes over and over again (if they were to decay at the same rate as armor). Revamp Tailor then maybe you might see an increase in their usefulness, if anything all those 0 condition clothes will justhave jedi running around in Robes, or worse, naked.




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