Jedi Archive
Thread: Experienced Jedi against snare.
There is no way for you get in range to even get an attack off. No way for you to escape unless the BH is a complete bonehead. (Unless you have cloak) You cannot catch someone that is kiting you when they move TWICE as fast as you. There is no way you can get away from someone when they move TWICE as fast as you.
Test something similar on live now...set your movement speed to walk while a ranged character has their speed set at run and try to catch them or get away from them while they pound on you the whole time. See how long you live.
This is completely gamebreaking....I can't even believe that this is being considered by the devs.
tej434 wrote:
XenosAllus wrote:
But not one that gives you a hiding spot, with a character moving twice your speed (at least if they don't pop some food and BR) it is easy enough for them to keep you in their LOS.
Tried this, my target dips into a gulley, behind a hill, etc, I am much faster then them so I just parralel their course and come around the side of them and resume fire... hell with the speed difference it is almost possible to get there before them, then they have to go up a hill with no terrain neg and snared while I pound on them.
The most frequent places where jedi get caught out are dant/lok/tat none giving ample cover unless you are extremely lucky to get away. As a side note it was funny watching that slow ass wookiee try to climb up and over a hill while I just ran along side him (at a properly safe distance of course).
-Xenos Allus
Message Edited by XenosAllus on 10-13-2005 10:13 AM
It's not a matter of them being in line of sight or not, it's a matter of forcing their line of sight to somewhere, where they have to stay in range. Even if it just delays the fight you're surviving.
Correct.
1) If you think I have no terrain neg without FR, you don't understand the game
2) LOS obstaclesallow mechange the site of the battle to one more to my liking. If you are 50 meters from the obstacle and I am 5 meters from an obstacle, you need to run about 10 times as fast as me to circle the obstacle at the same rate. (Remeber PI * DIAMETER)
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kenzodarkon wrote:
Sadly, reading the responses in this thread show how little many of you know about game mechanics or your own skills for that matter. Once the BH hits you with a snare you are done, period.
There is no way for you get in range to even get an attack off. No way for you to escape unless the BH is a complete bonehead. (Unless you have cloak) You cannot catch someone that is kiting you when they move TWICE as fast as you. There is no way you can get away from someone when they move TWICE as fast as you.
Test something similar on live now...set your movement speed to walk while a ranged character has their speed set at run and try to catch them or get away from them while they pound on you the whole time. See how long you live.
This is completely gamebreaking....I can't even believe that this is being considered by the devs.
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Sorry, but you do not sound like you have a clue really.
TrogdorrtheBurninator wrote:
maybe you should learn the skills or look at them again. the REAL veterans will do just fine after a possible temp change.
there is ALWAYS a way. maybe more thought is needed on the players standpoint.
Sorry, but you do not sound like you have a clue really.
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msnil wrote:
TrogdorrtheBurninator wrote:
maybe you should learn the skills or look at them again. the REAL veterans will do just fine after a possible temp change.
there is ALWAYS a way. maybe more thought is needed on the players standpoint.
tej434 wrote:
Orthell wrote:
Skipperino wrote:
I have fr1 in my temp but my friend is mls mdef healer 4040 and she just saber kd's them till shes close enough and does sap
When the BH has a 64-80m range and there is NOTHING a Jedi can do over 32m, and the BH keeps the Jedi rooted without ever coming within 32m, then how can that work?
That is the problem, the permasnare is an instant "I Win" button now.
Well, if he can consitantly keep you rooted he knows the game better than you /shrug.
Excuse me, I meant snared. And it hasn't happened to me, it's the reports from all the players in beta that said they can keep players permanently snared since they no longer break and FR is useless.