Jedi Archive

Thread: CIVIL Discussion about a New FSCS system

Jedi_Jet
Sat Jan 24, 2004 9:36 pm
#79

Really well thought out comment there. WTG


No Star Wars is about the Life, fall, and redemption of Darth Vader actually. Jedi are onetype of character in the Star Wars universe, not the end all be all of them. Infact there is only one jedi in "A new hope" -- Obi-wan, in the new movies there are many....hmmmmm do you think that maybe , just maybe Jedi are not the focus of Star Wars....Maybe it is your focus, but it is not the main story behind Star Wars, no matter how many times you write it in CAPS, the truth is the same. Jedi are not everything in the Star Wars universe



Qua'g'mire
Nuke it,
Pave it,
Paint it Green

moris9
Sat Jan 24, 2004 9:44 pm
#80

Actually while this game was in concept and they said no jedis I personally said sure why not since the storyline says blah blah and you all know what it said hehe.


Personally my favourite char in star wars was Han Solo and of course he was not a jedi.


What I am pointing out is this.


1)They did a lousy job(sorry SoE have to say the truth) recreating the star wars world.


2)When I started playing most people wanted to be in a star wars world.Most never cared to be jedis (I think its bull when people say most bought this game to be jedis).But due to very poor content(it is still poor now),a world far far way from been star wars people have nothing better to do then grind FS slot or basically just quit.


3) They can make it so there is 2 routes to opening the slot .One the old way to keep those close to mastering all professions from having to start again.Second way a quest way for those that not got far or none at all.Just stop holocron dropping and make then no drop loot.



WickedAsh
Sat Jan 24, 2004 9:57 pm
#81

I would actually like to see a combination type of quest, where hologrinding doesn't go away but you can do a semi randomly spawning (heroic badges) quest to find out the hidden profression. It still makes you grind and makes it hard but at the same time people don't have to grind 20+ professions. In addition if you make it hard like the heric badge quests it will take a good bit of time and people will still feel like they earned something. Not that the badges themselves are hard to get but it is pretty hard, and in some cases harder than doing a profession, due to the time requirment of looking for these randomly spawning quest sites. For an example I saw a post earlier where people looked for 17 days to find a single badge in the heroic badge quests. I dunno about anyone else but it took me less than a day to master medic, doctor, weapon smith and image designer. Heck even squad leader can be master in a day at the tusken fort on the weekends.


Also I think saber decay should go away completely, however there should be a new type of shot that other combat classes get to target a weapon. If implimented correctly (IE DND rules as an example for weapon sundering, or heck the offically licensed Star Wars D20 rules) this could be a viable option to further add the sting of being hunted. Of course the sundering suggestion should only be considered if they continue along the lines of removing permadeth in the final phase.


Anyway thats my 2 cents.


Ashens Condion

Master Architect - Mos Krayt 5200 5400

Gorath



Ashens ConDion
Mos Krayt on Tatooine - Gorath
SpeedDeamon
Sat Jan 24, 2004 10:00 pm
#82

Ok first of all i do not agree with it should be just as hard. There should be a Medium way to get Jedi not Hard. I say this because us casual players will never even dream of getting Jedi for like a year. This is just a tip for you Devs to consider.
walkerwind
Sat Jan 24, 2004 10:02 pm
#83

As long as camping and luck are not involved I will be ok with it, I just hope there is way to find out if u are on the path, i.e. like the holos did for the grinding way. If we are totally in the dark again I really can't see me staying especially seen has jedi bountys are notgunna be working for quite a bit.



Dith Windwalker
Rebel.
MBH.
4442 Carb.
1111 Pilot.
Faxi
Sat Jan 24, 2004 10:24 pm
#84

I dont really think that the overall players mind that we get a new way to unlock. We have allways complained about the one we have atm. What i think is the biggest and actually the only problem here, is that people are afraid of loosing their hard work. I dont blame them since this is my biggest fear aswell.


And when i say hard work i mean the professions done after silent. Yes professions are just guesses and can have as little to do with the FS SLOT as a vid screen has. But its a part of the work that needs to be done to uptain the slot. And this needs to be recognized, and the DEV's has to think really long and really hard about how to compensate us for this. If they messure this by the holo's that have been done, we will not only be overrun by Jedi, we will allso have a battleground as a forum. 75% of the players out there will either leave or become the worst troll's the gaming community have ever seen.


I dont say that the quest is unimportant, i say it is second priority. They can make an averedge quest/quests we can live with untill they get it polished. We can not live with 75% will be mokked with a terrible comoensation.


So no.. Let them make the quest and letssee what they come up with. But they have tofocus on the compensation really really hard, cuz right now icant seehow they would do this propper.


Wow noF... words! Im proud


lowarzek
Sat Jan 24, 2004 11:26 pm
#85

So civil discussion must mean like minded right.


anything short of giving me a pass - I am silent will be to little too late - This is asssuming the DEV dont flip flop again.


They will have to have a control on the Jedi - If its not the BH with Perma Death - please think about what it will be....Jedi cap...Broken quest...players fleeing to WOW...big time jedi nerf?


LtBacon
Sat Jan 24, 2004 11:34 pm
#86

It is really hard to say what should be done about those of us who have the silent holocrons and have been working so hrd to become a jedi, especially when we have no idea what may be implemented with this new system.


An idea may be that those with the silent holocrons could possibly continue the old route of grinding professions, but with more profession possibilities, so there may be more of a chance for us to get it as our system is changing.


Another idea may be to possibly at some point, allow us to use a fifth holocron after we've completed a certain number of these new missions.


At any rate, it just would not be fair to change the system already in place and throw all of our hard work and effort towards becoming a jedi away and make us re-find our path for the next 5-6 months.



________________________________________
Allbeef Franks - Master Chef / Master Merchant

sid6point3
Sat Jan 24, 2004 11:51 pm
#87

This Jedi thing was apromising to begin with and a joke now. When I fell in love with the idea Of galaxies before it came out I read all the info avalible and it said that the way would be top secret and everyone could attain it through time and hard work. (grinding as it seems), also that it would be different for everyplayer. but if you do the math there are people who will get the same combo of professions to grind out jedi.And what about my love for crafting I am a master WS and never want to give it up to grind out jedi, Should I have to drop it and aquire fighting skills?, the answer is no I should be able to be my char and still be able to attain the slot, through hard work or certain things a crafter could do. (Like build so many weapons and donate them to a NPC cause or some thing) But as it stands and I would bet grandma's farm on it I'll have to drop my current char and follow the fighting path to get my jedi slot. The fact is that the SWG team should be put in a retard home and monkeys should have made this game, Such a drastic change this far out is bush league to say the least. Just my opinion.
Phuobar
Sat Jan 24, 2004 11:52 pm
#88

Concern about the new system

0) Current Jedi must be be deleted and be required to unlock again.

1) Quests must be designed such that uber-fighting template is not required to complete

2) No camping (see RIS armor quest and holocron drop for example not to follow)

3) Casual gamer have some chance of unlocking.

4) Solo have a chance of unlocking

5) Some way to prevent "power group leveling"


Some idea

1) Puzzle quests. Each quests give you some piece of the puzzle which you need to figure out how to put together. Haven't figure out how to randomize the puzzle so cheat site won't help.

2) Defense quests. A city is unlawfully attacked. You must defend them.

3) Quest giver are random. Travel the world to find your guest giver.

4) Make all drops from quests or required by quests be from dynamic spawn.

5) Do something similar to the master 5 out of 32 professions; eg complete 50 out of 1000 quests.

6) I believe random quest giver will solve solo unlocking and prevent power group leveling since each quests are special to each individual.


Second problem with a new system is what happen to all the effort of the current players.

1) As someone said, mastering 31 profession (with silent holo) is much closer than mastering 4 professions (with silent).

2) Players had invested a huge amount of credit to acquire holocron. Have someway to lessen the investment lost


Suggestion:

Leave both system in place.


Account for mastered non-Jedi profession. A simple odd calculation would do. eg one who had mastered 31 profession will have 100% chance of unlocking with the next one (excel formula (combin(31-4,5-4)/combin(32-4,5-4)). one who had mastered 8 professions (of which 4 are jedi) is 14% complete (combin(8-4,5-4)/combin(32-4,5-4). One who had mastered 8 professions (of which 0 are jedi) is 0.1% complete (eg combin(8-0,5-0)/combin(32-0,5-0)).


This is preserve the holocron investment and preserve the player effort spent so far.


At the least, extend the holocron grind by 3 months to allow those who had started a chance to finish.


Achilles467
Sun Jan 25, 2004 12:20 am
#89

There is no longer any reason for a jedi to actually fear and hide his powers. **edit** Icurrently die less than 3-5 times a week. This per week nonsense is, well, nonsense. Might as well start out as masters and save people the time since there is no risk involved anymore.


I was looking forward to hiding out and fearing I might bite off more than I could chew. Now its like "oops, died, oh well."


This will kill the GCW PvP wise. Lets say a jedi decides to go on a base raid; something he would never do under the threat of permadeath. Now they'll simply slaughter everyone and eventually all PvP base raids will consist of jedi and master combat medics.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
EvilCrow
Sun Jan 25, 2004 12:23 am
#90

All I know is that I enjoyed the game so much more at the beginning when I thought that doing quests for NPC, hunting for rare badges, talking to certain NPC, and visiting places. I mean the thought of just doing something that could all of a sudden open your FS was exciting. The first time the twilek asked for my help because 2 stormtroopers were chasing her I almost freaked cause I thought I was on my way. After finding out that it is all based on professions this game really lost its appeal. I am currently on my 17th profession now and I rarely spend time playing anymore. I hope they put a little more thought into it this time. If holocrons are going to be worth nothing does that mean we all got coal for XMAS?



ShadowAlliance
"shadows never die"
Xenth_SWG
Sun Jan 25, 2004 12:32 am
#91

I definately like the idea of allowing people who are significantly into the profession process to continue with that path and/or choose the quest option (or whatever is developed).


From the standpoint of a player who has put in a LOT of time into trying to become a jedi, that is something that will give me reason to continue playing. Many (and I mean a majority) of us where stressed out about the FF message and worried about our efforts being reduced quite minimally. This solution would eleviate the stress that has come with that worry.


From the standponit of Sony/Lucus, a transitional period like this is wise, in my opinion. It allows for the current playerbase to remain loyal and/or renew a better loyalty. Along with that, it introduces the new system that many people prefer, and most (or all?) new players will be able to partake in if they choose.


"Assuming" our time we've put into grinding is not wasted (equally compensated, or allowed to continue that path to jedi), than I for one am quite happy with this announcement - for the sake of SWG, individual players, and the entirety of communities in the game.


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