Jedi Archive
Thread: 750 max damage lightsaber in action/My observation of current combat system.
My only question is why Jedi do not pick up combat medicand getuber 1200 heals too. I find that funny.
WookieOgre wrote:
destrkta wrote:
Jedi's strenght's lie in their easy ability to dabble stop comparing everything directly as hell i would love 1500 heals at the cost of 28sp's leaving me the ability to do alot more with my template.
You do realize it's also our biggest weakness. I see a lot of Jedi say they hate to spend 89 skill points just to get armor like every non-Jedi. Maybe when picking up TK is a requirement for non-Jedi to aquire armor you can complain about a Jedi's gimped healing.
Oh btw, for 29 sp you can get extremely close to 1500 as long as you use a droid....funny how you didn't mention that lol.
Crash752 wrote:
My only question is why Jedi do not pick up combat medicand getuber 1200 heals too. I find that funny.
WookieOgre wrote:
destrkta wrote:
Jedi's strenght's lie in their easy ability to dabble stop comparing everything directly as hell i would love 1500 heals at the cost of 28sp's leaving me the ability to do alot more with my template.
You do realize it's also our biggest weakness. I see a lot of Jedi say they hate to spend 89 skill points just to get armor like every non-Jedi. Maybe when picking up TK is a requirement for non-Jedi to aquire armor you can complain about a Jedi's gimped healing.
Oh btw, for 29 sp you can get extremely close to 1500 as long as you use a droid....funny how you didn't mention that lol.
And the fact you don't know the answer tells me you don't have a Jedi.
Dropping Jedi skills means less overall force, less force regen. In a time when you have to dabble as you all say you're already dealing with a 500-700 lower force than what you should have and you are saying we should drop it for CM which could be a drop in 1000+ force morerofl. Seeing how most Jedi lose today because they run out of force that would be the dumbest move of all time.
As I said, it's obvious you don't have a Jedi because the answer is so clear. Even if Jedi were to pick up just Medic with one branch for the HE, we would still lose around 700-800 force. You want to talk about being gimped.
Zabba wrote:
My lightsaber has 750max damage, 11fc and 1.2 speed. So all the below data and experiances are with a saber of the stated stats.I can safely say 750 max damage is almost has high as a jedi's lightsaber damage can go. There are better sabers than mine, but mine is considered top of the line and it is pre-CU. Now recently as all jedi already know, CMs/Doctors have been causing troubles with their unbalance healing and debuffs. However on the other side of the debate CMs claim they are fully balanced. So I'm taking this time to compare the 2 together. First of please do not compare a master CM with a full template jedi, because with having Master CM you still have enough skill points to spend on combat professions while a full template jedi is maxed on skill points. Lets compare a Rifleman/CM to the jedi skill trees.Master Healer vs Master CM/Master riflemanJedi heals : Cost mind and force. Limited the jedi's ability to heal. Cool down timer 5-6secs, 1500 power of the heal. ( improved heal )Combat Medic bacta shot : Only costs minds. With enhancers 1700 healing, cool down 2secs. Not having to worry about force limitations.Combat Medic bacta spray : Only costs mind. With enhancers 1200-1300 healing power, cool down timer 2secs.Jedi total heal : Massive force cost, completely heals a jedi, mind cost, cool down timer 6secs. Force and mind limitations.Combat Medic action/mind debuff : only costs mind to use. Higher duration than imporved force and stronger debuff.Jedi Improved force sap : 35% action debuff/30% mind debuff, duration only 60secs, costs both force and mind to use.Combat medic combat speed debuff : jedi has no counter to this.Combat medic DoT abilities : A jedi healer must take up master powers for any DoT damage.Combat medic's ability to wear armor therefore preventing their needs to take up defences or innate armor: jedi healer has no counter. They are forced to pick up force armor or defender.Combat medics snare and paralyze : a jedi healer has no counter to this must take up enhancer trees for snares and roots.Now as you see above a Master Combat medic is MUCH more efficiant than ANY jedi skill tree on its own. Now Combat Medics argue that well compare us to a full template jedi. Well folks, no we cant do that, we will compare a full template combat medic and their other combat abilities to a full template jedi. Now a Master Combat has more powerful debuffs, than a jedi, MUCH better healing than a jedi, much better armor than a jedi, much better DoTs than that of a jedi. When they pick up fencer or rifleman or swordman on the side. Much better weapons than that of a jedi's lightsaber. Now someone with logical reasons explain to me how combat medics and doctors are not overpowered.Non-jedi healing needs a nerf, ATLEAST a 6secs timer like that of a jedi. CM debuffs should be on pair with a jedi healer's debuffs not better but atleast equal. Not STRONGER !!!! Changes are needed. With master lightaber/force speed 2/ and a saber with 1.2 speed/750 max damage I am unable to overcome a CM's armor/armor break slice/all the healing + stim packs/debuffs/ their much stronger weapons depending on their combat templates....I mean I dont even come close to an incap. The CM or doctor will just stand in one spot and spam heals until the jedi is out of force. Mind and action regen very fast with all the buffs and spices around so they don't have to worry about running out skill meters such as action and mind.Simply I don't think anyone can argue and say non-jedi healing and CM debuffs dont need a nerf.Message Edited by Zabba on 10-03-2005 03:51 PM
dude. calling for nerfs is never the answer. stop suggesting the ruin of the game. why not instead flip the coin and find a way to improve us to be able to counter. nerfing is stupid and only hurts someone for your benefit
heals for CM are like 900-1300 5 second timer bacta toss (random)
bacta Spray 3 second timer 700-900 (random)
Bacta Shot? (thats a doc ability Dumbass)
our bacta shot only heals for 100-200?...
Sabers are Only 750 dmg, but there min is amost triple
of what are min dmg is. 690 min for a 750 saber (730)
Normal Rifle Uber 450 min, 1340 max (760) also 1.0 more speed.. dmg(30 less) and with a PSG A jedi can take 50% off dmg???? and With 0004 Def a jedi can block 75%?....
Message Edited by XXCambriaXX on 10-04-2005 08:42 AM
I don't want to talk about being gimped I want to talk about being stupid. Master Combat Medic heals for less, has higher mind costs, and takes more skill pointsthan someone with just 4000 in Jedi healing. Yet from reading this thread alot of you seem to think its the other way around.
WookieOgre wrote:
Crash752 wrote:
My only question is why Jedi do not pick up combat medicand getuber 1200 heals too. I find that funny.
WookieOgre wrote:
destrkta wrote:
Jedi's strenght's lie in their easy ability to dabble stop comparing everything directly as hell i would love 1500 heals at the cost of 28sp's leaving me the ability to do alot more with my template.
You do realize it's also our biggest weakness. I see a lot of Jedi say they hate to spend 89 skill points just to get armor like every non-Jedi. Maybe when picking up TK is a requirement for non-Jedi to aquire armor you can complain about a Jedi's gimped healing.
Oh btw, for 29 sp you can get extremely close to 1500 as long as you use a droid....funny how you didn't mention that lol.
And the fact you don't know the answer tells me you don't have a Jedi.
Dropping Jedi skills means less overall force, less force regen. In a time when you have to dabble as you all say you're already dealing with a 500-700 lower force than what you should have and you are saying we should drop it for CM which could be a drop in 1000+ force morerofl. Seeing how most Jedi lose today because they run out of force that would be the dumbest move of all time.
As I said, it's obvious you don't have a Jedi because the answer is so clear. Even if Jedi were to pick up just Medic with one branch for the HE, we would still lose around 700-800 force. You want to talk about being gimped.
4000 Healer have one heal. 4000 doctor have two. 4000 CM have two.
Halae wrote:
12AngryMinh wrote:
A couple things to fixes here.. because you guys seem to forget Master Doctor =! Master combat medic. But for the sake of getting heals nerfed, its very convenient to put them together isnt?
-Bactashot: 11m, A4% M10%, 6 sec cooldown
-Master Doc: 1560ish, 260 hp healed per second(hps)
-Master CM: 1216ish, 202 hps
-ForceHeal: 16m, A0%, M9%, 10-~160force, 6 sec cooldown, 1500 healed
-250 hps
-Bactajab: 11m, A2% M5%, 4 sec cooldown
-Master Doc: 780ish, 195 hps
-Master CM: They dont get it, oh snap!
-TotalHeal: 16m, A0%, M14%, 325-~700+force, 6 sec cooldown, all healed
-566ish hps
-Bactatoss: 35m, A6% M10%, 6 sec cooldown
-Master Doc: They dont get it, oh snap again!
-Master CM: 1149ish, 191 hps
-Bactaspray: 15m, A8% M12%, 15 sec cooldown
-Master Doc: Dont get it.
-Master CM: 931ish, 62 hps
-Bactainfusion: 11m, A9% M15%, HoT each 5 sec x8 times (45 sec)
-Master Doc: 288ish
-Master CM: They dont get it.
-Force Infusion: 16m, A0%, M12%, 10force, 6 sec cooldown, HoT each 4 sec x12 times (48sec), 250 healed
Lets see, the difference between force heal and the bacta shot of a master doctor is 10 hp healed per second in favor of the doctor. Master CM, 48 hp healed per second in favor of the jedi.
To conclude, I think you jedi should get your heads out of your asses when it comes to healing. The best doctor heal with capped healing efficiency is only marginally better than force heal. You pay 28 sp for yours, contrarely to 106 for master docs. Non-jedi can use stims, thats true, but so can you. You should focus your whines and crys towards the exploiting population, those are the ones who bypass cooldown timers and heal 3000 hp's in a matter of seconds. Jedi do it too, do you see every doctor and CM asking jedi to be nerfed?
If you still cannot beat a MCM or a MDoc in pvp with a fully templated jedi and you are not a support toon, then the other player is simply better than you, because remember, grinding bols didnt make you the end-all, be-all of pvp. So.. CMN
Humans recover mindbar in 2:00min
4000 Doctor = 643hps (heal per second) (+48,5%)
A 4000 Healer can heal 1 target each 6 sec
A 4000 Doctor can heal 2 targets each 6 sec
A Healer whoheals for 1500 must rest for 22 seconds
A Doctor who heals for 1500 must rest for 7 seconds(on food) (-68% downtime)
A Doctor who heals for 3500 must rest for 19 seconds.
A Healer who heals for 3500 must rest for 66 seconds (on food) (-61% downtime).
Healer cannot enhance their heals.
Reduce movement speed for 2min
Reduce attack speed with -40% for 2min
Message Edited by MsNiL on 10-04-2005 05:46 PM
XXCambriaXX wrote:
lol.... First of all
heals for CM are like 1)900-1300 bacta toss (random)
1a)bacta Spray 700-900 (random)
2)Bacta Shot? (thats a doc ability Dumbass)
our bacta shot only heals for 100-200?...
3)Sabers are Only 750 dmg, but there min is amost triple
of what are min dmg is. 690 min for a 750 saber (730)
Normal Rifle Uber 450 min, 1340 max (760) dmg(30 less) and with a PSG A jedi can take 50% off dmg???? and With 4)0004 Def a jedi can block 75%?....
1) With enhancers and healing clothing and a droid you can get your heals to 2.3k
1a) See previous
2)Bacta shot is actually a medic ability see novice medic and it works off healing efficiency just like any of the other heals my bacta shot heals for 1.1k with no modifiers and im CM 4xxx no doctor in my template at all
3) The one sort of true statement in your post....
4) Actually the max block rate is 50% and to achieve this you need both MLS and Def 0004 even then your low innate defense will see a higher rate of shots passing through
Please get your facts right before you attempt to flame someone.
On a point of my own..... Pre-Cu= Defense Stacking
Post-Cu= Heal Stacking
Same animal.... different face.
Message Edited by Tripbacca on 10-04-2005 04:50 PM
Crash752 wrote:
I don't want to talk about being gimped I want to talk about being stupid. Master Combat Medic heals for less, has higher mind costs, and takes more skill pointsthan someone with just 4000 in Jedi healing. Yet from reading this thread alot of you seem to think its the other way around.
????
You think a Master CM heals for less than a Jedi?
I can no longer even debate this with you until you actually go and do some research. Go ask the CM or Doc Correspondent how well CM and Doc heal. I currently have MEDIC xx1xand heal for 900+ with a shirt and food. That's not even using a dam droid rofl.
XXCambriaXX wrote:
Are you that stupid? MCMs DONT HAVE BACTA SHOT!!! ITS A DOCTER SKILL! We have the Novice medic Bacta shot that heals for 100-200
lol, calling people stupid than posting bacta shot heals for 100-200.
How about you post some real numbers. Stop trying to play dumb.
Bacta Shot w/ docter 1.9k
listen to me...
You learn by listening
XXCambriaXX wrote:
Are you that stupid? MCMs DONT HAVE BACTA SHOT!!! ITS A DOCTER SKILL! We have the Novice medic Bacta shot that heals for 100-200
Actually, the basic B. Shot heals for about 1k when combinded with the HE give at 4000 CM. As a BH/Pistols/4000 CM this is my most used heal because I do not need to be rooted as with B. Toss and it cost less mind than B. spray.