Jedi Archive

Thread: [BUGLIST]: List of current bugs, help me get up to date!

bindzor
Mon May 30, 2005 6:52 am
#79




You can remove sabet hit from the list. It DOESNT cost any action... Its just the action cost from your saber. (100 sac etc)

Message Edited by bindzor on 05-30-2005 06:52 AM



Unlocked: 2-08-2004

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MsNiL
Mon May 30, 2005 6:53 am
#80




bindzor wrote:


You can remove sabet hit from the list. It DOESNT cost any action... Its just the action cost from your saber. (100



Oh.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
BallsBisnac
Mon May 30, 2005 1:13 pm
#81






bindzor wrote:




You can remove sabet hit from the list. It DOESNT cost any action... Its just the action cost from your saber. (100 sac etc)

Message Edited by bindzor on 05-30-2005 06:52 AM




Sorry, but when i use any weapon besides my saber and do the default hit with it, it costs me NO ACTION. These weapons have action cost on them just as a lightsaber does. So, either all weapons are bugged except lightsabers, or the devs need to make it to where /saberHit does not use up 5% of your action.



Ardin
Da' Greatest
420 Member For Life
hamhamthe3rd
Mon May 30, 2005 2:37 pm
#82






Molveno wrote:






hamhamthe3rd wrote:


stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.


i dont know about power hit, havent used it much,however i do do more damage with improved powerhit than i do with improved leghit, bodyhit or headhit. when cu released this wasnt the case but it has been doing providing more damage for a while now and still does.


stasis breaks from anything, regardless if it causes damage or not.


edit: oh might i add that i do catch aggros from healing.

Message Edited by hamhamthe3rd on 05-30-200506:51 AM





Improved power attack does notdo more damage than Improved Head/Body/Leg Hits


Just tried after reading your post, hoping that they've changed something, but no..


1169 with Improved Power Attack, 1238 with Improved Head Hit against the same mob..


Please check that again.







yeah i did more tests and power hit is doing less damage now. i had removed the skill from my toolbar originally but picked it back up after someone else was telling me about it and when i tried it it worked but now its not so once again i will have to remove it from my toolbar. thanks


stun does work but its hard to tell if it affects regen rates. i just did some simple tests, i let a unsori or whatever those bugs in myyydril caverns are called hit me and they avg 210 before stun. after i stunned one, 189.


about force healing, no i does not aggro yellowdots but it will pull red from others if you heal the person being attacked.

Message Edited by hamhamthe3rd on 05-30-2005 05:39 PM

Beautician
Mon May 30, 2005 3:33 pm
#83

those force heal bugs are making pvp a real pain atm, fix it plz!!






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1 :::: ATTIRXA Vendors at Honour Mall, Dant
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MsNiL
Tue May 31, 2005 12:53 am
#84

This list appears complete now.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Wed Jun 01, 2005 12:12 am
#85

I took the opportunity to dump this in the bugthread for the latest hotfix.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Kovev
Wed Jun 01, 2005 12:41 am
#86

Several of these bugs/issues seem to be incorrect.

1. Saber stun works in PvE, have not tested it in PvP.
2. You correctly describe DoT reduction secondary to armor, but we do not know this is a bug.
3. Stop watch tests indicate force regen on robes is working (you must destry original robe and get a new one from a force shrine).
4. Tunes color crystals grant a % damage bonus, so they can’t display this after tuning. This is different from test where it was a set 90 points.
5. Force speed has always toggled; it’s safe to assume this is intended.


These are just a few refinements to the list.

I did not see it, and would add, when converted in the CU damage crystals/pearls lost their action cost reductions. This may be intended, but we do not know that.



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

Kovev
Wed Jun 01, 2005 12:45 am
#87



KreyMerr wrote:


Molveno wrote:

MsNiL wrote:


westcoastavenger wrote: Supposedly Improved Armor Break is less effective than its lower level version.

I dug that up the SET file today. Standard gives -45 and improved -65 if thoose values are correct.


Armor Break is bugged. Both SonG and Swordsman Correspondant have reported the issue to the devs. You can find more info on this issue here.




yup, armor break broke. havnt tested post 17 though, but i havnt heard a thing for either version, so assume its still broke.

the armor reduction/damage bonus will go down as you advance the skill. we think the modifyer is backwards.




I've noticed that there are many simular bugs with light saber and it's corresponding melee styles, 2-handed, 1-handed, and pole. It seems much of the code is shared now,a dn we could benefit from some cross-referencing.



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

MsNiL
Wed Jun 01, 2005 12:51 am
#88






Kovev wrote:
1. Saber stun works in PvE, have not tested it in PvP.

How did you test this?
All our test results have resulted in the same conclusion, Blind/Dizzy works, Stun doesnt.


2. You correctly describe DoT reduction secondary to armor, but we do not know this is a bug.

I guess it might be hopeful thinking...

3. Stop watch tests indicate force regen on robes is working (you must destry original robe and get a new one from a force shrine).

I have a real robe... new, from the shrine. I guess I can try again...

4. Tunes color crystals grant a % damage bonus, so they can’t display this after tuning. This is different from test where it was a set 90 points.


Color ones do 25% elemental damage of max lightsaber damage... however, what it meant was that if you click on a tuned colored crystal, it doesnt reveal its damage type. My purple, for example, do Electricity elemental damage, but it only shows when I put it in the saber.


5. Force speed has always toggled; it’s safe to assume this is intended.

Force Resist was upgraded with the other buffs in the "buffs will now be extended" upgrade a few publishes ago. Force Speed was the only buff that didnt (together with ForceRun/ForceArmor, but thoose are not upgraded for obvious reasons).

I did not see it, and would add, when converted in the CU damage crystals/pearls lost their action cost reductions. This may be intended, but we do not know that.

Hmmm... I believe I have something about missing actioncost/accuracybonus modifiers on clear crystals in the list.









--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
CIEBrandon
Wed Jun 01, 2005 12:59 am
#89

Force aura seems to be working in PvE (somewhat), but a few days ago it pretty much stopped working in PvP. It now does almost nothing. Where as before it worked pretty well.







Kagon' Solo'ra ~ Dark Jedi Master ~ Slain by the "NGE"



MsNiL
Wed Jun 01, 2005 5:26 am
#90






CIEBrandon wrote:
Force aura seems to be working in PvE (somewhat), but a few days ago it pretty much stopped working in PvP. It now does almost nothing. Where as before it worked pretty well.



I heard the rumour as well, I just wish we had some proper testresults.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Damon123
Wed Jun 01, 2005 7:16 am
#91


Defender Bug (yes, there is one):



AVOID INCAP may fail to function sometimes, have been incapped/killed DESPITE AI active, mostly awhen 1-10 seconds left, highest time remaining was 15 secs. It happens seldom, but it does, especially when getting high damage ehwn HAM is zero or below.


Renders AI almost useless in large scale PvP or against some unvalanced/balanced (??) mobs.



D.

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