Jedi Archive

Thread: [BUGLIST]: List of current bugs, help me get up to date!

Kamujin
Sun May 29, 2005 7:25 pm
#66






UTech wrote:





MsNiL wrote:





UTech wrote:



The +10 Force regen bonuson Padawan robes does not work -- I submitted a ticket and a CSR confirmed it was a current issue being worked on, there is no current workaround or fix, sorry for the inconvenience, et al.



I know that pre-cu there was some confusion regarding how the force regen is intended to work.

Try to waste 2000 force and use a timewatch to verify how quickly you regenerate your forcebar.

Then repeat with your robe on.

Is the results the same?





Yes -- and in fact the difference with and withoutrobesshould have been far more dramatic, when I tested it I was a new Padawan with a naturalForce Regen of +1. It took exactly the same time to regenerate 100 points (it was my whole pool sans robes) as it did to regenerate 100 points as soon as I put my robes on, give or take a second or so due to lag. Certainly the difference between +1 regenand +11 regenshould have been very noticeable. I took screenshots of the results as I used the timestamp on spatial chat to time it.





this is not a global bug then. I've checked my regen and it correct.




Kamujin Kravsherannnntnxgggggggggggggggggg

"I'm scissors. Paper is fine. Nerf rock."
MsNiL
Mon May 30, 2005 3:08 am
#67





Vaashtkk wrote:

I didn't ask the guy if my mission had cleared or not. With the number of jedi group grinding, it's a 20 min trip thru the terms to be checked, so I only found out that my mission wasn't on the first few pages.


It's my understanding that if a BH DBs you, missions clear and vis gets reset. If he triple-incaps you, he's still got your mission and you lose xp as well. This isn't a new bug, I just happened to be on the receiving end yesterday. Some BHs have used this to repeatedly kill a single mark for a ridiculous xp hole to dig out of.


As an additional note, double xp and inspiration buffs also have you lose extra xp. (System message was that I lost 189,200 xp.)




I believe I need to know if this is a frequent issue or a 1 time event. Going to ask around.

(im sorry if I do not want to try this out myself ^_-, I have 2.33mil banked)




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Mon May 30, 2005 3:09 am
#68




UTech wrote:
Yes -- and in fact the difference with and withoutrobesshould have been far more dramatic, when I tested it I was a new Padawan with a naturalForce Regen of +1. It took exactly the same time to regenerate 100 points (it was my whole pool sans robes) as it did to regenerate 100 points as soon as I put my robes on, give or take a second or so due to lag. Certainly the difference between +1 regenand +11 regenshould have been very noticeable. I took screenshots of the results as I used the timestamp on spatial chat to time it.





The list is growing...




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
hamhamthe3rd
Mon May 30, 2005 3:48 am
#69


stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.


i dont know about power hit, havent used it much,however i do do more damage with improved powerhit than i do with improved leghit, bodyhit or headhit. when cu released this wasnt the case but it has been doing providing more damage for a while now and still does.


stasis breaks from anything, regardless if it causes damage or not.


edit: oh might i add that i do catch aggros from healing.

Message Edited by hamhamthe3rd on 05-30-2005 06:51 AM

Molveno
Mon May 30, 2005 4:00 am
#70






hamhamthe3rd wrote:


stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.


i dont know about power hit, havent used it much,however i do do more damage with improved powerhit than i do with improved leghit, bodyhit or headhit. when cu released this wasnt the case but it has been doing providing more damage for a while now and still does.


stasis breaks from anything, regardless if it causes damage or not.


edit: oh might i add that i do catch aggros from healing.

Message Edited by hamhamthe3rd on 05-30-200506:51 AM





Improved power attack does notdo more damage than Improved Head/Body/Leg Hits


Just tried after reading your post, hoping that they've changed something, but no..


1169 with Improved Power Attack, 1238 with Improved Head Hit against the same mob..


Please check that again.

blue-phoenix
Mon May 30, 2005 5:05 am
#71

Don't know if they posted this yet, but there seems to be a bug with healing too or in any case i'm having it.

while grinding in a group and having a creature targeted most of the time when i try to heal or use infuse it will
not heal me, but it will heal someone else in the group, making this a very bad situation for yourself and has already
caused me to get incaped a few times.

this i believe to be a serious issue that can be very harmfull during pvp/bh attack and as stated in grinding too




blue-phoenix "corbantis"



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- I support a rollback and keeping & balancing the old combat system.
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MsNiL
Mon May 30, 2005 5:13 am
#72




harajuku wrote:
this is a heal bug: with advanced heal, say im in a group fighting a bol. I have the bol targeted. I push advance heal witch should heal me. But all day today it would randomly heal a hurt player in the group. I had to untarget the enemy in order to heal myself.



This is listed.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MajesticJester
Mon May 30, 2005 5:16 am
#73

if you got a mob targeted and you are in a group, you will heal who ever the mob is targeting at the time


so


if your tanking the mob you will heal yourself


if someone else if tanking it you will heal them


MsNiL
Mon May 30, 2005 5:17 am
#74





hamhamthe3rd wrote:
stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.

We gave "STUN" a few testings, and we couldnt see any difference between a stunned individual and a non-stunned individual, neither in the amount of hits, or the damage taken. It was rumoured that Stun now effects action regeneration, but this was not true either. We even tested if Stun "locks up" the cool-down timers, but it did not.


stasis breaks from anything, regardless if it causes damage or not.


The issue is auto-attack, when you have defined one with CTRL+LEFT MOUSE. After a successful Stasis, the game believes it should continue to attack, causing you to break Stasis at once unless you either remove your defined default attack, or are very quick with changing targets.


edit: oh might i add that i do catch aggros from healing.

Yellow that turns to red becouse you heal?








--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Chawncy
Mon May 30, 2005 5:22 am
#75

Yep, you generate hate if you out heal the damage your groupmates are dealing uch the same way doc's do. There is a great sticky in the doc forum titled "Managing Hate".



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
MsNiL
Mon May 30, 2005 5:25 am
#76



Chawncy wrote:

Yep, you generate hate if you out heal the damage your groupmates are dealing uch the same way doc's do. There is a great sticky in the doc forum titled "Managing Hate".





Thing is, my alt is a Doctor. I have done some heals with her, and it often end up with me getting attacked sooner or later unless people taunt correctly.


This never happens with my Jedi though. I have many times been standing like a healing machine in the middle of a horde of Bol/Piket's and they do not bother about me at all. The sideeffect is that I do not gain experience for the assistence either, which according to the way experiencegain in the CU worksI should.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Chawncy
Mon May 30, 2005 5:28 am
#77

Hmm, I guess our list just got longer, lol



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
MsNiL
Mon May 30, 2005 6:23 am
#78





Chawncy wrote:
Hmm, I guess our list just got longer, lol




This list proves 2 things perfectly clear:

1. Enhancer, Healer and Wielder are allbroken. There is no point in keeping on saying that one of the three needs more or less attention, becouse all three needs to be fixed without exception. And there are issues with Lightsaber which is in no less priority than Wielder.

2. Jedi have all right to complain. Our profession do not "work". With this list in your hand its difficult to claim that Jedi got more attention or works better than any other profession out there, and that is not a statement based on unbalanced issues, but to clear open flaws/bugs that can be repeated.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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