Jedi Archive
Thread: [BUGLIST]: List of current bugs, help me get up to date!
this is not a global bug then. I've checked my regen and it correct.
UTech wrote:
Yes -- and in fact the difference with and withoutrobesshould have been far more dramatic, when I tested it I was a new Padawan with a naturalForce Regen of +1. It took exactly the same time to regenerate 100 points (it was my whole pool sans robes) as it did to regenerate 100 points as soon as I put my robes on, give or take a second or so due to lag. Certainly the difference between +1 regenand +11 regenshould have been very noticeable. I took screenshots of the results as I used the timestamp on spatial chat to time it.
MsNiL wrote:
UTech wrote:
The +10 Force regen bonuson Padawan robes does not work -- I submitted a ticket and a CSR confirmed it was a current issue being worked on, there is no current workaround or fix, sorry for the inconvenience, et al.
I know that pre-cu there was some confusion regarding how the force regen is intended to work.
Try to waste 2000 force and use a timewatch to verify how quickly you regenerate your forcebar.
Then repeat with your robe on.
Is the results the same?
Vaashtkk wrote:
I didn't ask the guy if my mission had cleared or not. With the number of jedi group grinding, it's a 20 min trip thru the terms to be checked, so I only found out that my mission wasn't on the first few pages.
It's my understanding that if a BH DBs you, missions clear and vis gets reset. If he triple-incaps you, he's still got your mission and you lose xp as well. This isn't a new bug, I just happened to be on the receiving end yesterday. Some BHs have used this to repeatedly kill a single mark for a ridiculous xp hole to dig out of.
As an additional note, double xp and inspiration buffs also have you lose extra xp. (System message was that I lost 189,200 xp.)
UTech wrote:
Yes -- and in fact the difference with and withoutrobesshould have been far more dramatic, when I tested it I was a new Padawan with a naturalForce Regen of +1. It took exactly the same time to regenerate 100 points (it was my whole pool sans robes) as it did to regenerate 100 points as soon as I put my robes on, give or take a second or so due to lag. Certainly the difference between +1 regenand +11 regenshould have been very noticeable. I took screenshots of the results as I used the timestamp on spatial chat to time it.
stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.
i dont know about power hit, havent used it much,however i do do more damage with improved powerhit than i do with improved leghit, bodyhit or headhit. when cu released this wasnt the case but it has been doing providing more damage for a while now and still does.
Message Edited by hamhamthe3rd on 05-30-2005 06:51 AM
hamhamthe3rd wrote:
stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.
i dont know about power hit, havent used it much,however i do do more damage with improved powerhit than i do with improved leghit, bodyhit or headhit. when cu released this wasnt the case but it has been doing providing more damage for a while now and still does.
stasis breaks from anything, regardless if it causes damage or not.
edit: oh might i add that i do catch aggros from healing.
Message Edited by hamhamthe3rd on 05-30-200506:51 AM
Improved power attack does notdo more damage than Improved Head/Body/Leg Hits
Just tried after reading your post, hoping that they've changed something, but no..
1169 with Improved Power Attack, 1238 with Improved Head Hit against the same mob..
Please check that again.
while grinding in a group and having a creature targeted most of the time when i try to heal or use infuse it will
not heal me, but it will heal someone else in the group, making this a very bad situation for yourself and has already
caused me to get incaped a few times.
this i believe to be a serious issue that can be very harmfull during pvp/bh attack and as stated in grinding too
blue-phoenix "corbantis"
harajuku wrote:
this is a heal bug: with advanced heal, say im in a group fighting a bol. I have the bol targeted. I push advance heal witch should heal me. But all day today it would randomly heal a hurt player in the group. I had to untarget the enemy in order to heal myself.
if you got a mob targeted and you are in a group, you will heal who ever the mob is targeting at the time
so
if your tanking the mob you will heal yourself
if someone else if tanking it you will heal them
hamhamthe3rd wrote:
stun does work just has very little effect andalso blind does stick fairly well, i stick blind probably as much as i stick bleed.
We gave "STUN" a few testings, and we couldnt see any difference between a stunned individual and a non-stunned individual, neither in the amount of hits, or the damage taken. It was rumoured that Stun now effects action regeneration, but this was not true either. We even tested if Stun "locks up" the cool-down timers, but it did not.
stasis breaks from anything, regardless if it causes damage or not.
The issue is auto-attack, when you have defined one with CTRL+LEFT MOUSE. After a successful Stasis, the game believes it should continue to attack, causing you to break Stasis at once unless you either remove your defined default attack, or are very quick with changing targets.
edit: oh might i add that i do catch aggros from healing.
Yellow that turns to red becouse you heal?
Chawncy wrote:
Chawncy wrote:
Hmm, I guess our list just got longer, lol