Jedi Archive
Thread: [BUGLIST]: List of current bugs, help me get up to date!
Damon123 wrote:
Defender Bug (yes, there is one):
AVOID INCAP may fail to function sometimes, have been incapped/killed DESPITE AI active, mostly awhen 1-10 seconds left, highest time remaining was 15 secs. It happens seldom, but it does, especially when getting high damage ehwn HAM is zero or below.
Renders AI almost useless in large scale PvP or against some unvalanced/balanced (??) mobs.
L
I guess we need proper testing on this one too then
Damon123 wrote:
Defender Bug (yes, there is one):
AVOID INCAP may fail to function sometimes, have been incapped/killed DESPITE AI active, mostly awhen 1-10 seconds left, highest time remaining was 15 secs. It happens seldom, but it does, especially when getting high damage ehwn HAM is zero or below.
Renders AI almost useless in large scale PvP or against some unvalanced/balanced (??) mobs.
D.
You are back! Damon !
Thank You for the effort. Just a couple comments
MsNiL wrote:
As of 2005-05-31:
Direct Bugs (not issues) in the Jedi professions
* Melee/Ranged Defense: It appears as if theese skills really have no effect upon the game at all. We have done many testings where a Melee Defense of almost double the attackers accuracy havnt effected the chance to hit, or the damage for that matter.
Through my testing I have seen that they do reduce damage but i did not see much of a difference in hit or miss chanes.
* Force Regeneration on Robe's: The Force Regeneration bonus on Robe's have no more effect post CU. It takes as much time to regenerate 200 force with and without the robe on you. This might be a cause of the replacement robes, or the skill mod as a whole.
After grabbing a new robe from the Shrine the Force Regen worked on it
* Missing info in tuned colored crystals: Color Crystals are not displaying the Elemental damage type when examined (after tuning).
Colored crystals do not have stats of their own. They normals all have the same stats, and the specials (SRD & BH) have the same stats, because the actual ED is calculated from the other pearls in your saber. The better those pearls, the more ED you have. All the color does is change the damage type.
* Missing info in clear crystals/pearls: -action and +accuracy are added as mods in clear crystals, but pre-cu pearls/crystals do not have theese values.
Not only that but even post-cu tuned ones are 0 in both categories, I would like to see the fix that actually gives us the modifier other than 0.
Message Edited by MsNiL on 05-31-2005 12:27 PM
Sidalo wrote:
Thank You for the effort. Just a couple comments
MsNiL wrote:
As of 2005-05-31:
Direct Bugs (not issues) in the Jedi professions
* Melee/Ranged Defense: It appears as if theese skills really have no effect upon the game at all. We have done many testings where a Melee Defense of almost double the attackers accuracy havnt effected the chance to hit, or the damage for that matter.
Through my testing I have seen that they do reduce damage but i did not see much of a difference in hit or miss chanes.
Are you perfectly sure its Melee Defense and Ranged Defense that caused this damage reduction, or may it be inate armor or force aura?
* Force Regeneration on Robe's: The Force Regeneration bonus on Robe's have no more effect post CU. It takes as much time to regenerate 200 force with and without the robe on you. This might be a cause of the replacement robes, or the skill mod as a whole.
After grabbing a new robe from the Shrine the Force Regen worked on it
I still havnt got my working... I guess I can /ticket it.
* Missing info in tuned colored crystals: Color Crystals are not displaying the Elemental damage type when examined (after tuning).
Colored crystals do not have stats of their own. They normals all have the same stats, and the specials (SRD & BH) have the same stats, because the actual ED is calculated from the other pearls in your saber. The better those pearls, the more ED you have. All the color does is change the damage type.
"Elemental damage type". This means displaying that the purple damage do Electricity damage. This worked in the early CU, but not anymore. Colored crystals will always make 25% of the maxcost in damage.
* Missing info in clear crystals/pearls: -action and +accuracy are added as mods in clear crystals, but pre-cu pearls/crystals do not have theese values.
Not only that but even post-cu tuned ones are 0 in both categories, I would like to see the fix that actually gives us the modifier other than 0.
Good one.
Thanks again for the organization. if you need testing help let me know. I can also provide the links for my Melee Defense test showing BE clothes were not working and my robe test showing my regen was now working if you want. I also had another test showing damage taken post pub 17
MsNiL wrote:
Sidalo wrote:
Thank You for the effort. Just a couple comments
MsNiL wrote:
As of 2005-05-31:
Direct Bugs (not issues) in the Jedi professions
* Melee/Ranged Defense: It appears as if theese skills really have no effect upon the game at all. We have done many testings where a Melee Defense of almost double the attackers accuracy havnt effected the chance to hit, or the damage for that matter.
Through my testing I have seen that they do reduce damage but i did not see much of a difference in hit or miss chanes.
Are you perfectly sure its Melee Defense and Ranged Defense that caused this damage reduction, or may it be inate armor or force aura?
Yes, and I can also tell you that in my testing when I added accuracy I hit my opponent harder, so there was correlation there. The only time I saw Melee and Ranged not help was when it came in the form of BE clothes, SEA's and food / drink.
* Missing info in tuned colored crystals: Color Crystals are not displaying the Elemental damage type when examined (after tuning).
Colored crystals do not have stats of their own. They normals all have the same stats, and the specials (SRD & BH) have the same stats, because the actual ED is calculated from the other pearls in your saber. The better those pearls, the more ED you have. All the color does is change the damage type.
"Elemental damage type". This means displaying that the purple damage do Electricity damage. This worked in the early CU, but not anymore. Colored crystals will always make 25% of the maxcost in damage.
Wasn't aware that the samecolor could dodifferent damage types now, other than that we are in agreeement. I am sure you are right, as I ahvent used anything other than a blue heat for awhile, and as such yes the damage type needs to be displayed
Sidalo wrote:
Thanks again for the organization. if you need testing help let me know. I can also provide the links for my Melee Defense test showing BE clothes were not working and my robe test showing my regen was now working if you want. I also had another test showing damage taken post pub 17
Yes, and I can also tell you that in my testing when I added accuracy I hit my opponent harder, so there was correlation there. The only time I saw Melee and Ranged not help was when it came in the form of BE clothes, SEA's and food / drink.
Thanks. I have taken that off the list.
Message Edited by MsNiL on 06-01-2005 11:41 PM
jcesare wrote:
If you have your vehicle targeted and use force infusion, it attempts to heal your vehicle instead of you.