Jedi Archive
Thread: Current Jedi Bugs
Message Edited by WzaThaWizard on 07-22-2005 08:36 PM
Message Edited by WzaThaWizard on 07-22-2005 09:35 PM
Zabrekk wrote:
Character: Zabrekk
Server: Starsider
Template: Jedi
Lightsaber 0444
Master Defender
Healer 4000
Enhancer 3002
Weapon: Lightsaber
Elemental Damage is not affected by the damage modifier on the special used if the damage modifier is greater than 1.0. If the damage modifier is less than 1.0, the elemental damage is scaled down by the appropriate modifier.
Force Meditate graphics/sound are on a continuous loop causing lag to those around
Saber speed defaults to the base speed number (2.11 or thereabouts) and the modified speed (1.38) does not take effect after shuttling or crossing a server boundary. You must remove and replace all of your pearls in order for the correct speed to be recognized.
Need the ability to access lower versions of a skill as their functionality and ability costs are often different (Force Powers & Force Run)
Slapping a ST will result in instant incap allowing one with the skill Last Ditch to "one-shot" kill another player due to their low HAM bar.
The +40 Damage mod to the Wookiee Roar skill does not result in any modification to damage done when wielding a lightsaber.
Wookiees Gloves – Wookiee Gloves no longer work with jedi robes. This was broken during the patch that brought hooded cloaks in to the game and has never been fixed. Also gloves that were being worn at the time were lost and never recovered. As one of only a 2 clothing pieces Wookiee’s can wear with Jedi Robes this is an important issue due to socket allocation.
When on Kashyyyk on the Trail, players often "fall" through the floor to the bottom
Mission generated lairs randomly de-spawn
Flawless/Premium pearls no longer drop
Force Regen +10 mod from Robes is not showing up in the skills window
BE clothing Melee/Ranged defenses do not provide any damage reduction or enhanced ability to evade attacks
Melee/Ranged defense food/drink does not provide any damage reduction or enhanced ability to evade attacks unless the player un-equips and then re-equips his weapon
PSG’s shift stats when shuttling or crossing server boundries.
SBD’s on the corvette are not balanced. Their level is too high resulting in instant incaps for non-Defenders using Avoid Incapacitation
Dark Troopers at the Naboo Weapons Facility have their level reset to "1" upon re-spawn. When this happens their loot drops become non existent.
Concussion Shot is not breaking on damage
Root attacks can be chained together effectively locking a MOB/Player in place for an indefinite period of time. Timers on KD and Posture change were implemented to stop this. Please do the same to Root style attacks.
Mezz attacks can be chained together like Root effectively preventing the MOB/Player from attacking
Root/KD or KD/Root can sometimes prevent a player from using the KD Recovery skill or using /stand until the KD timer wears off on its own
Cybernetic Arm w/ +20 range does not work with saberthrow or with any of the force power attacks despite their "ranged" status
Jedi while on Force Cloak can be agroed by NPCs while running around in dungeons and in the wild
Jedi while on Force Cloak can be seen just by the shadow below them that do not disappear if a player is looking at shadows under the simple option.
Heal timers for Jedi are being reset to their full value when using an attack move
Just a quick reply to one of your points.
...Then don't slap the stormtrooper?
EMC2 wrote:
Significant bug to list here:
Despite several well outlined focus threads that specifically articulate issues with skills, balance, and other negative experiences with the Jedi profession, the correspondent fails to advance said issues in the submitted formal posts for developer and designer consideration, and instead chooses a handful of issues that affect him or a small subset of the enitre population.
Q to the F to the E
mindspat wrote:
- [Issue] ImprovedArmorBreak: This skill is unbalancing in it's current location. This ability needs to be moved Best wishes!
Message Edited by mindspat on 07-19-2005 08:34 AM
- This is not a bug
- You're asking for a nerf of your own profession? Gee thanks (grrrr :mad

- Improved armor break is screwed up right now anyways (or did it get fixed)
jedi3001 wrote:
Don't know if this has been addressed or not.
Being killed by a bh with an inspiration buff causes an additional 10% xp loss.
First time I have heard of this.
Baciacca wrote:
jedi3001 wrote:
Don't know if this has been addressed or not.
Being killed by a bh with an inspiration buff causes an additional 10% xp loss.
First time I have heard of this.
actually this one has been around since the CU went live.
Stratta wrote:
Baciacca wrote:
jedi3001 wrote:
Don't know if this has been addressed or not.
Being killed by a bh with an inspiration buff causes an additional 10% xp loss.
First time I have heard of this.
actually this one has been around since the CU went live.
hmm.....one step forward......two steps back ![]()
OMG i know exactly hwo you feel it was so iratating i almost lost my mind untill i sat down got in touch with yoda about the problem / issue /bug / intention and he said this.
Create a macro for self heal you will
add the two lines below
/ui action untarget;
/forceHeal Self;
posts lead to hate hate leads to jelosy jelosy leads to the darkside of the force.....
Its only a game and i dont mind being killed, but it still sucks to die in PVP or even worse PvBountyHunter when my healing just fails to work. I nearly always have a great connection and own a very over specced machine that runs games easily.
Moen
mostly on eq2 its better for my nerves until they sort these issues. I also want to see how frs turns out before i fully cancel.
Message Edited by RanBountyHunter on 07-25-2005 09:59 AM
Atz_Breh wrote:
mmhh as noone noticed or posted this yet i will:
while targeting anything(from players, vehicles to items) and hitting cloak, cloak is removed right after it´s applied...
after untargeting(having nothing as target) cloak works
i examine this since at least 2 months now....
Hit the nail on the head - the auto attack interferes with some passive (non offensive) moves. U cloak with a target and the auto attack de-cloaks instantly, easy to die in PvP due to this, with the rooting gank squads.
Message Edited by SgtSixpack on 07-25-2005 10:17 AM