Jedi Archive

Thread: Current Jedi Bugs

Stolie
Fri Jul 22, 2005 4:54 pm
#66


The KD bug is bad.....
WzaThaWizard
Fri Jul 22, 2005 6:32 pm
#67



Players who cloak upon loading in for the first time are perma cloaked and can attack in pvp while still cloaked. Leading to as somone said many people being called and reported as exploiting wether they meant too or not.



Saber modifiers, sever boundaries. Massive problem after force spd 2 is nerfed and the doc spd buff no longer works with it. Leaving those with no force spd, to require buffs for just about any high level combat. Since it only last 15 min, it makes having a doc for about every 3 players in every group to keep everyone combat speed buffed without a waist of 1-3 min on the combat speed buff for the first ppl buffed.(counting other buffs of course) Just stop the stack and leave force speed 2 at 25



Powers animations only work with a ranged weapon in hand or while you are SITTING.(all animations and moves work but lightning while sitting)



Avoid incap on and being incapped



Healing other players while not targeting them



Resist disease/poison are not working. Easy to test just get doc resist buffs, and test it out.



Best of all is "Can not knock down recovery while knocked down" that is by far the best one lol



+1 Regen skill tapes do not work.



Force power max skill tapes do not work,( like it really matters lol, its 30 force power lol, and yes jedi tapes stack at 30,[hence getting 3 exp points with two rows of saber and a +30 ls exp suit])




Lightsaber speed tapes and General Melee Speed tapes are not counted after server boundary



General Ranged Speed is not working for powers even though its right there in control c, the formula says that it uses it.



Deathblow zip bar not clearing if attacked/struck, instead doing the exact opposite.(Hence Insta Db) Should break when struck or atleast not finish the zip bar lol.




Message Edited by WzaThaWizard on 07-22-2005 08:36 PM

Message Edited by WzaThaWizard on 07-22-2005 09:35 PM

Bib-Fortuna
Fri Jul 22, 2005 6:36 pm
#68



Zabrekk wrote:

Character: Zabrekk

Server: Starsider

Template: Jedi

Lightsaber 0444

Master Defender

Healer 4000

Enhancer 3002

Weapon: Lightsaber

Elemental Damage is not affected by the damage modifier on the special used if the damage modifier is greater than 1.0. If the damage modifier is less than 1.0, the elemental damage is scaled down by the appropriate modifier.

Force Meditate graphics/sound are on a continuous loop causing lag to those around

Saber speed defaults to the base speed number (2.11 or thereabouts) and the modified speed (1.38) does not take effect after shuttling or crossing a server boundary. You must remove and replace all of your pearls in order for the correct speed to be recognized.

Need the ability to access lower versions of a skill as their functionality and ability costs are often different (Force Powers & Force Run)

Slapping a ST will result in instant incap allowing one with the skill Last Ditch to "one-shot" kill another player due to their low HAM bar.

The +40 Damage mod to the Wookiee Roar skill does not result in any modification to damage done when wielding a lightsaber.

Wookiees Gloves – Wookiee Gloves no longer work with jedi robes. This was broken during the patch that brought hooded cloaks in to the game and has never been fixed. Also gloves that were being worn at the time were lost and never recovered. As one of only a 2 clothing pieces Wookiee’s can wear with Jedi Robes this is an important issue due to socket allocation.

When on Kashyyyk on the Trail, players often "fall" through the floor to the bottom

Mission generated lairs randomly de-spawn

Flawless/Premium pearls no longer drop

Force Regen +10 mod from Robes is not showing up in the skills window

BE clothing Melee/Ranged defenses do not provide any damage reduction or enhanced ability to evade attacks

Melee/Ranged defense food/drink does not provide any damage reduction or enhanced ability to evade attacks unless the player un-equips and then re-equips his weapon

PSGs shift stats when shuttling or crossing server boundries.

SBDs on the corvette are not balanced. Their level is too high resulting in instant incaps for non-Defenders using Avoid Incapacitation

Dark Troopers at the Naboo Weapons Facility have their level reset to "1" upon re-spawn. When this happens their loot drops become non existent.

Concussion Shot is not breaking on damage

Root attacks can be chained together effectively locking a MOB/Player in place for an indefinite period of time. Timers on KD and Posture change were implemented to stop this. Please do the same to Root style attacks.

Mezz attacks can be chained together like Root effectively preventing the MOB/Player from attacking

Root/KD or KD/Root can sometimes prevent a player from using the KD Recovery skill or using /stand until the KD timer wears off on its own

Cybernetic Arm w/ +20 range does not work with saberthrow or with any of the force power attacks despite their "ranged" status

Jedi while on Force Cloak can be agroed by NPCs while running around in dungeons and in the wild

Jedi while on Force Cloak can be seen just by the shadow below them that do not disappear if a player is looking at shadows under the simple option.

Heal timers for Jedi are being reset to their full value when using an attack move






Just a quick reply to one of your points.
...Then don't slap the stormtrooper?

Morphink
Fri Jul 22, 2005 6:42 pm
#69






EMC2 wrote:

Significant bug to list here:


Despite several well outlined focus threads that specifically articulate issues with skills, balance, and other negative experiences with the Jedi profession, the correspondent fails to advance said issues in the submitted formal posts for developer and designer consideration, and instead chooses a handful of issues that affect him or a small subset of the enitre population.







Q to the F to the E



Morph Fink - Master Smuggler
&
Aesh Tongro - Master Track Star

SOAL Valley - Sunrunner
Imp Radio Transmission: "I don't know what the technially millitary term for it is. But we're pretty f*%@ed up down here. We need men!"

Rebels Intercept and Respond: "Dude, how long have you guys been down there?"
Gunfiter
Fri Jul 22, 2005 8:13 pm
#70






mindspat wrote:



  1. [Issue] ImprovedArmorBreak: This skill is unbalancing in it's current location. This ability needs to be moved Best wishes!

Message Edited by mindspat on 07-19-2005 08:34 AM





  • This is not a bug

  • You're asking for a nerf of your own profession? Gee thanks (grrrr :mad

  • Improved armor break is screwed up right now anyways (or did it get fixed)





Gunar & Beeder Downs - Retired as of 11/24/2005 (clicky)
Clearance vendor at 764 -4124 Coronet, Corellia
gera
Sat Jul 23, 2005 4:13 am
#71

If only you can catcha live event


Because no way to find them except being imperial and exploiting "/unstick"






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Baciacca
Sat Jul 23, 2005 4:14 am
#72






jedi3001 wrote:

Don't know if this has been addressed or not.


Being killed by a bh with an inspiration buff causes an additional 10% xp loss.







First time I have heard of this.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


Stratta
Sat Jul 23, 2005 4:34 am
#73






Baciacca wrote:





jedi3001 wrote:

Don't know if this has been addressed or not.


Being killed by a bh with an inspiration buff causes an additional 10% xp loss.







First time I have heard of this.





actually this one has been around since the CU went live.



Colonel Stratta Iakala: Symbiosis Founder-Alliance Pilot Ace
Faeyd Iakala-Ebon Squadron:Jedi Knight
"Reputations are like glass, Once cracked they can never be mended." - unknown

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggg)

Holzen
Sat Jul 23, 2005 4:59 pm
#74






Stratta wrote:





Baciacca wrote:





jedi3001 wrote:

Don't know if this has been addressed or not.


Being killed by a bh with an inspiration buff causes an additional 10% xp loss.







First time I have heard of this.





actually this one has been around since the CU went live.





hmm.....one step forward......two steps back

Cytosoul
Sun Jul 24, 2005 5:12 am
#75

When a jedi either unequips his saber, or equips (and uses) a different weapon, everyone else still sees you holding a saber.


This bug as been around for a long time.




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


adetether
Mon Jul 25, 2005 1:39 am
#76


OMG i know exactly hwo you feel it was so iratating i almost lost my mind untill i sat down got in touch with yoda about the problem / issue /bug / intention and he said this.


Create a macro for self heal you will


add the two lines below


/ui action untarget;


/forceHeal Self;



posts lead to hate hate leads to jelosy jelosy leads to the darkside of the force.....




Do You suffer from long term memory Loss ?

I dont remember !
RanBountyHunter
Mon Jul 25, 2005 1:55 am
#77

The worst bug for me is the heal self bug. Often when i use heal or ineed a macro that uses force heal SELF (forget the actual coding) nothing happens. I am not talking about the delay since last used but on first use. Often it leads to panic pressing of heal and still the thing does not work by this time there are no saber specials in the Q. Odd really as no other special of mine has this problem and i know other Jedi that have the same issue

Its only a game and i dont mind being killed, but it still sucks to die in PVP or even worse PvBountyHunter when my healing just fails to work. I nearly always have a great connection and own a very over specced machine that runs games easily.

Moen

mostly on eq2 its better for my nerves until they sort these issues. I also want to see how frs turns out before i fully cancel.

Message Edited by RanBountyHunter on 07-25-2005 09:59 AM

SgtSixpack
Mon Jul 25, 2005 2:12 am
#78






Atz_Breh wrote:

mmhh as noone noticed or posted this yet i will:


while targeting anything(from players, vehicles to items) and hitting cloak, cloak is removed right after it´s applied...


after untargeting(having nothing as target) cloak works


i examine this since at least 2 months now....





Hit the nail on the head - the auto attack interferes with some passive (non offensive) moves. U cloak with a target and the auto attack de-cloaks instantly, easy to die in PvP due to this, with the rooting gank squads.

Also Ive heard complaints that an action simple refuses to take effect until u press another action and the try again. Like someone may want to chain 2 saber throws and finds himself unable to saber throw.

Message Edited by SgtSixpack on 07-25-2005 10:17 AM



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