Jedi Archive

Thread: Current Jedi Bugs

00over0
Wed Jul 20, 2005 12:57 pm
#53






alpinestreams wrote:

OK ... he wants BUGS not ISSUES ...


2. Using force-heal and infusion whilst targetting an opponent will often result in a failure accompanied by the message "unable to assist that target" or suchlike.




And the opponent can be a creature, like a kimogila, say, and you can still get that messageand die cursing



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Geogi
Wed Jul 20, 2005 8:39 pm
#54

I just used my token respec for master enhanser. Seems like force armor is not working. Did tests with it on/off and same damage was hitting me.

mudcnd
Thu Jul 21, 2005 1:36 am
#55

1) Sick of infusing my swoop!


2) Getting incaped with AI on



Mudcnd
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Solarum
Thu Jul 21, 2005 7:03 am
#56

Avoid Incapp not working in combat. Try to activate it with plenty of force and 5 to 10 seconds before the previous application of it ends but it does not activate. Or it activates but you still get incapped and db'd.


Have had this happen in every 4th encounter and always when trying to stack it.





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Veustuh
Thu Jul 21, 2005 1:41 pm
#57






SaintLienet wrote:

Healing others in group even when they are not targeted... this is very annoying and can be costly in the harder pve combat...


the healing im talking about is when fighting with others in close quarters fighting a mob... you take damage and need to heal... you hit your heal while the mob is targeted and your heal hits someone in your group that has damage also...







For now use a macro with /forceheal self to avoid doing that. Under pre-cu this was a major issue with stims and attempting to heal others instead of yourself in combat. If I recall right this was a potential issue with Master Healers and total heal as they could accidentally total heal an opponent during fights. (I know it worked in duels because I'd accidentally do that )



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Dorahn
Thu Jul 21, 2005 3:48 pm
#58

when you force run and shuttle to another planet you lose the force run trails also goes away when you enter a cantina or other structures.






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Metalsaber
Thu Jul 21, 2005 3:51 pm
#59

Some Jedi can use Force Cloak and stay invisible even when they attack



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MX13
Thu Jul 21, 2005 4:46 pm
#60






Metalsaber wrote:
Some Jedi can use Force Cloak and stay invisible even when they attack





I have Cloak and this is a HUGE problem. I'll use Cloak for the first strike and sometimes it won't come off, leading others to think I'm exploiting. That's the last Rep I want.



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EMC2
Thu Jul 21, 2005 6:51 pm
#61

Significant bug to list here:


Despite several well outlined focus threads that specifically articulate issues with skills, balance, and other negative experiences with the Jedi profession, the correspondent fails to advance said issues in the submitted formal posts for developer and designer consideration, and instead chooses a handful of issues that affect him or a small subset of the enitre population.



Dynamic-Earl
Thu Jul 21, 2005 7:19 pm
#62

Didnt see it listed but the shadows showing under cloaker wwhen you have simpke shadows on is really lame. It makes cloak not cloak at all but more like and unattackable skill, cause they can still see and follow you anywhere. It makes it really hard to sneak up on anyone!

Speed modifiers are messed up as well. Im master sabers and my modified speed is 1.18 yet I have never hit faster than once every 2 secs on the timer and rarely faster than every three seconds reguardless of my attack combos.



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Skipperino
Thu Jul 21, 2005 11:50 pm
#63

It's the Kd one, I was attacked by a bh a couple nights ago and he kd'd me and I couldn't get up for like 5 minutes or so and i kept typing stand aswell. When i hit the kd recover or typed stand it kept saying wrong posture so just as I was about to die =( i typed prone and it worked because i was able to stand right up and ruuuuuun like Mr gump till I was able to regen and eat the BH. so if it happs to you guys out there try typing prone then stand



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blamethefool
Fri Jul 22, 2005 11:03 am
#64

The snare effect of avoid incap is effecting vehicles to. Pretty much this means death to a defender, which is how it seems the devs want it.


If you apply a avoid incap before the first one runs out, you are stuck, you cant move at all. needs to be like force aura/valor, where it just reapplies.



Chris-DaMan
Fri Jul 22, 2005 11:35 am
#65


I dont konw if its issue, bug or even working as intended, but it bugs the heck out of me that i cannot use basic moves once i got the improved ones.


thats especially the case with improved force run. in some situations it is very necessary to be able to use the basic force run.


for example when i run around in my house improved force run is way to fast! I keep running into walls breaking my legs. therefore i need the basic force run and i really dont understand why we are not able to do it since we actually learned it?!?!?



P.S.: this is not the only example where it would be nice to use basic force run instead of advanced. (just incase anybody is wondering). So PLS PLS give us the ability to choose which "version" of a move we want to be using!


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