Jedi Archive
Thread: Current Jedi Bugs
And the opponent can be a creature, like a kimogila, say, and you can still get that messageand die cursing
alpinestreams wrote:
OK ... he wants BUGS not ISSUES ...
2. Using force-heal and infusion whilst targetting an opponent will often result in a failure accompanied by the message "unable to assist that target" or suchlike.
Avoid Incapp not working in combat. Try to activate it with plenty of force and 5 to 10 seconds before the previous application of it ends but it does not activate. Or it activates but you still get incapped and db'd.
Have had this happen in every 4th encounter and always when trying to stack it.
SaintLienet wrote:
Healing others in group even when they are not targeted... this is very annoying and can be costly in the harder pve combat...
the healing im talking about is when fighting with others in close quarters fighting a mob... you take damage and need to heal... you hit your heal while the mob is targeted and your heal hits someone in your group that has damage also...
For now use a macro with /forceheal self to avoid doing that. Under pre-cu this was a major issue with stims and attempting to heal others instead of yourself in combat. If I recall right this was a potential issue with Master Healers and total heal as they could accidentally total heal an opponent during fights. (I know it worked in duels because I'd accidentally do that
when you force run and shuttle to another planet you lose the force run trails also goes away when you enter a cantina or other structures.
Metalsaber wrote:
Some Jedi can use Force Cloak and stay invisible even when they attack
Significant bug to list here:
Despite several well outlined focus threads that specifically articulate issues with skills, balance, and other negative experiences with the Jedi profession, the correspondent fails to advance said issues in the submitted formal posts for developer and designer consideration, and instead chooses a handful of issues that affect him or a small subset of the enitre population.
Speed modifiers are messed up as well. Im master sabers and my modified speed is 1.18 yet I have never hit faster than once every 2 secs on the timer and rarely faster than every three seconds reguardless of my attack combos.
The snare effect of avoid incap is effecting vehicles to. Pretty much this means death to a defender, which is how it seems the devs want it.
If you apply a avoid incap before the first one runs out, you are stuck, you cant move at all. needs to be like force aura/valor, where it just reapplies.