Jedi Archive

Thread: Focus Thread: Lightsaber

Galbatorix
Sun Jul 24, 2005 8:56 am
#53






sememon wrote:


Dervish - Currently Its all but useless. its just an expensive spin attack. personaly spin attack is far more effective. Dervish needs to be bumped up in order to justify being a master special.


Advance head/body/leg hit. it would be great to see these in the master box.


States - Not a lightsaber issue, but affects the the tree all the same. states dont work, plain and simple.


Some form of Improved Saberhit added some where in the tree. possible at tech 4 maybe?


Weak sabers - I've seen plenty of jedi with pathetic sabers. If premiums and flawless aren't returning, then a change in the system is needed. make the final stats on sabers much more dependant on crafting, and less on crystals/pearls. Maybe have it so crafting accounts for 75% of your sabers stats, and pearls/crystals just make up the rest. As it is, pearls/crystals account for around 80% of your sabers final stats. The only way sabers can viable in pvp is with at least 4 +100 damage pearls, anything lower and non-jedi elite weapons just outshine us.


Speed Bug - Its been stated numerous times that the speed on sabers can get bugged. I've never personaly experienced this (at least not to my knowledge) But, i've heard accounts of people it has happened too.


Increase in saber block - Pre-cu saber block was totaly overpowered. nows its underpowered unless your MLS with improved valor. MLS should realy have somewhere in the region of +40 to block at least. The idea is that at MLS your a MASTER at wielding a Lightsaber.


Overloaded Sabers - Theres been reports that This exploit has returned. I've no evidence to back this up. Just wild reports.



Message Edited by sememon on 07-24-2005 03:18 PM




I'm just highlighting the ones that I personally like, cuz this person here definitely knows what he is talking about when it comes to lightsaber needs!!!!
Mfodish
Sun Jul 24, 2005 8:58 am
#54



  • Lightsaber damage is too low

  • Master lightsaber box is not worth achieving.

  • Dps is broken

  • bleed for 1h does not do enough damage to be worth the grind

  • 2h animation are extremly poor and were not well thought out.

  • dervish - area KD + stun/dizzy

  • increase saber block to what it should be

Message Edited by Mfodish on 07-24-2005 09:01 AM



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poorboywrx
Sun Jul 24, 2005 8:58 am
#55



LagSolo wrote:
My cl 60 rifleman hits cl 86 Krayts for over 3k....how much does a cl 80 mls hit one for?






lol, and this means exactly what ??? K, first off how often is he hitting the krayt? second, how does your charecter fair when the krayt in within melee range? thirdly are you grouped with other level 80's? Are you hitting the krayt for 3k after someone does armor break to it? Why does everyone think lightsabers should do the most "max" damage? Also, i bet my saber does at least half that damage if not more since i can hit a player charecter for upwards or 1500pnts of damage. Add to the fact that i'm hittin substantially faster then and more consistantly then your rifle.



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MasterRobin
Sun Jul 24, 2005 8:59 am
#56






Ameno wrote:





xur-soma wrote:






Ameno wrote:

1.) Increase saberblock back up to around 65%-85% FRS will do this not needed Ya well tell me the EXACT date of the FRS, then we can talk. this was here before their stupid changes to the FRS, that isn't even in after what 3months of the CU?

2.) Turn dervish into a a advanced armor break High damage AOE that applies, stun, dizzy and blind. 1 state could work with dmg increace but your missing the point of CU with this request...its for lazy people who cant think and just want to spam dervish been their done that... The point of this request is ITS A MASTER MOVE hence, it should be doing what its worth.

3.) Increase the overall damage of the specials (or maybe just make our pearls have higher stats?) this would make MLS requiered for PVP See the bottom

4.) Increase the range of lightsabers from 5 meters to 10 meters. lol keep laughing.

5.) Decrease or Remove SAC from the hilts to much and pearls will have SAC mods when they fix them...If "If" is right, don't hold your breath on it.

6.) Bring back the5th Gen Lightsaber again not needed NEEDED! next.

7.) Turn our bleed into a burn (faceit lightsabers don't bleed anyone..) i agree the bleeds should be better I dont even use bleed it sucks! or burn i use it, its a extra bit of damage you don't have to apply to them.

8.) Increase accuracy (i've been missing with improved power attack and other moves, alot the last few days. even with accuracy food) SEA's Food all help not needed and everyone misses non MLS miss alot more than we do! Jedi shouldn't need to rely on a "tape" that you magically put into a piece of clothing just so i can hit a damn target.

9.) New Ability- Lightsaber Focusing- at the novice box. But give it +5's throughout the tree. It could increase defenses with a lightsaber, and speed. (something like COB i guess.) Defender tree ..screw the defender tree, we aren't talking about the godly tank of a tree. we're talking about lightsaber and what would help it. I"m not talking overall defense like innate armor, i'm talking about the ability to block and to redirect the damage taken.

10.) For the love of god, get them to start making preminum/flawless pearls/crystals drop again. everyone needs this


These aren't really in order...


And before anyone says anything, these are my opionions, in what the class needs/has to be changed. Being a Lightsaber master is short of being a joke compared to what it use to be, if you don't like the fact that you may have to pick it up, so you can beat someone that has mastered it.. tough.






lol no friggn way and i am MLS are you kidding me way to much bro would make MLS a must again




Anywho, i've said my bit, its not changing. no matter what you don't like or think, they're my opionion. If i master a tree, i expect to be better at it then anyone that hasn't. There is no reason a dabbler of the tree should be able to stand up, against the master of it.







/agree


no non Master should be able to stand up to a Master of it...





*Defai Datio*
spy dude with scary R.I.S (Ex Elder jedi)

*Defen Datio* uber l33t mando dude yay
MasterRobin
Sun Jul 24, 2005 9:00 am
#57






VPittou wrote:




Ameno wrote:





xur-soma wrote:






Ameno wrote:

1.) 9.) New Ability- Lightsaber Focusing- at the novice box. But give it +5's throughout the tree. It could increase defenses with a lightsaber, and speed. (something like COB i guess.) Defender tree ..screw the defender tree, we aren't talking about the godly tank of a tree. we're talking about lightsaber and what would help it. I"m not talking overall defense like innate armor, i'm talking about the ability to block and to redirect the damage taken.








thats why i suggested to bring back lightsaber thougness we once had .
Dont start about this making Mdef MLS having to mutch love , cause we would capp anyway





yup.. Mdef is about capped just at that



*Defai Datio*
spy dude with scary R.I.S (Ex Elder jedi)

*Defen Datio* uber l33t mando dude yay
Ameno
Sun Jul 24, 2005 9:06 am
#58

master defender is perfect in every sense. i wouldn't change it for the world, hehe but as offensive as the lightsaber is used, its one of the greater defenses vs a ranged player.



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darthjaycen
Sun Jul 24, 2005 9:08 am
#59

1) Remove or lower force cost from saber specials. (except saber throw) I know the force guides our sabers, but really we should only expend force when we throw it and have to guide it back to us.


2)Make dervish a single target attack, but increase the damage. Also give ita chance to land dizzy,blind and stun. (if the devs everfixstates this wouldmake dervish usefull)


3)Bring back our 5th gen sabers or give us an extra 20 points of experimentaion. The 2 experimentation points will allow us to create better sabers with lower quality pearls and crystals. ( easier to do this then fix the drop rates :smileysurprised


Anyone of these would make master sabers a worthy box






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sememon
Sun Jul 24, 2005 9:10 am
#60


OK. General consensus is that Lightsaber needs to following:


Add some form of an Advance Single target hit to Master Sabers. MLS realy needs a high damage single target attack. Advance power attack would be sufficient IMO


Bump up Dervish, make it a special thats worthy of its namesake.


Add 5th gen sabers (Personaly i dont agree with 5th gens. it would make MLS a requirement for pvp yet again.)


Fix crafting, so that final stats on your saber depend on around 75% of crafting skills and only about 25% on pearls. basicly nerf stats on pearls so that a perfect one is around 50 -.010, -5FC or something, and dramaticly bump up the stats on sabers. This would have a knock-on effect on the economy. pearls will no longer sell for rediculous prices. Maybe a perfectly crafted 4th gen with no pearls/crystals in it, could have stats in the region of 500-600 damage FC30 or something. with the remaining stats coming from pearls/crystals. this would maintain a perfect saber, with perfect pearls having 800 max damage FC10 or so. This would maintain the 800 max damage which seems to be the limit on sabers atm (personaly, I've never seen above 750 or so)


Increase Saber Block


Balance out the saber styles. currently x4x4 dabler is more powerful that 1-handed or double blade dabler. maybe move armour break into saber tech, and move saber swipe into 2-handed.


Add some basic defences to Lightsaber. Maybe light saber defence. nothing spectacular. maybe it just increase melee/ranged defence by around +50 and innate armour by around +10 or so at master sabers. Maybe just start off with realy small bonuses at novice and scales until you reach MLS.


Pearl drops seem to be the biggest Issue, but this is a jedi issue, not a lightsaber discipline one.

Message Edited by sememon on 07-24-2005 05:17 PM



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uforiainc
Sun Jul 24, 2005 9:14 am
#61






Poktal wrote:

#1 thing off the top of my head is that Krayts need to be fixed drops need to be fixed we need some decent pearls to make a viable weapon to start with...

That so called fix didnt happen Krayts only spawn after a sever reset besides the ones in the graveyard


So all in all the Krayts arent fixed the drops arent fixed and crystals / pearls arent fixed it dont matter the lvl of krayt you kill you only get a *good* pearl





It is ABSOLUTLEY ridiculous that the key component to making our lightsabers a Viable weapon has been nerfed...IS it April fools day?







RKAPTAIN KRAPFACER





lGet down and get brownl


AynenAmolen
Sun Jul 24, 2005 9:22 am
#62

Can all of you please explain to me the "it would make MLS a requirement..." replies?


If you are a rifle user do you think it's ridiculous that one has to be a MRifleman to be the best at it?


Seriously, dabblers, embrace what you should be, jacks of all trades. Your one or 2 trees in something I've mastered should NEVER be as good.


If you want to be the best offensively you should have to MASTER that profession plain and simple. The trade-off for dabbling is that you get to do more, but not do them BETTER than the one who is more singularly focused. Once again I preface that Powers should be just as viable offensively as LS.


Therefore, the correct response should be, "If I want to do the most damage I have to master Powers or LS?" My response would then be, "Duh!"


Sorry dabblers, you don't get to have the proverbial cake and eat it too...well currently you do, but this isn't how it should be.





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sememon
Sun Jul 24, 2005 9:27 am
#63






AynenAmolen wrote:

Can all of you please explain to me the "it would make MLS a requirement..." replies?








Pre-CU MLS was a requirement. no argument there. IF you didn't have MLS, you couldn't effectively PvP (or high end pve for that matter) Some of the suggestions that have been posted could lead to MLS being a requirement again, such as introducing 5th gens at master. moving power attack to master, etc.


The community as a whole is happy that MLS is no longer a requirement, dabblers are now effective. We need to make MLS worth mastering, but not punish dabblers in doing so. (for the record I'm MLS)

Message Edited by sememon on 07-24-2005 05:28 PM



-<>- Sememon -<>-
-<>-9 Ace Pilot-<>- TDV Council Member -<>-
-<>-Pilot of the KSE Firespray "Entropy"-<>-


crunchy212
Sun Jul 24, 2005 9:30 am
#64

1) single higher damage attack at master


2) pearl drops still need fix


3)the speed bug


4)defenders have a ranged blocking attack , sabers should have a melee block that adds the same % as the defender block has.


5)lets face it the movies people just dont take hits from a lightsaber neither person dueling never hits them untill they get that one well placed hit . i think all melee proffesions including jedi should have a melee block mod


6) 5th gen saber


7)overall damage increased


8) i read this post alot are saying if we do this then mls will be a must. i think all trees at master even the non jedi proffesions should have something realy realy special to make all deciplines a must have but also at the same time with the skill point hinderence makes it so you cant have everything







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AynenAmolen
Sun Jul 24, 2005 9:30 am
#65


I find your logic flawed. Dabblers by definition should not be as viable as a master in the area he is dabbling in. You can call that punishment if you want but it is just fact. Currenltly the dabbler gets to do more AND be as effective as the master, now that my friend is the definition of punishment.


And I was there pre-9/pre cu so if one wants to be the "uber" damager then it is a no-brainer then as it is now that they SHOULD be a MLS or MFW.


Message Edited by AynenAmolen on 07-24-2005 05:31 PM



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