Jedi Archive
Thread: [Jedi FAQ Pub19 Edition] ---------- A resource for all Jedi ---------- (Updated: 7/5/05)
0444 Lightsaber?
hawkinZz wrote:
im gonna use my ticket 2day, im guessin Mdefeneder and saber 0444 with some healer is still a good option?
Sounds great MsNil, I look forward to your data and I expect your results to confirm your suspicion that doctors will be better healers than Force Healers. While it is sad that this may become the case, the devs are clearly having a difficult time balancing Jedi vs Doc so the docs are happy with the heals while appeasing the Jedi.
As for Powers testing after Pub19, I'll gladly test (and I can also do some healer/enhancer testing to help you out). Although the main (intended) changes for Powers seems to be to Force Choke, and a simple 50% FC reduction for all abilities.
hawkinZz, please use a different thread to discuss your template, it's not really appropriate for this topic. I also recommend you wait until Publish 19 to see how the changes affect all Jedi skills before "locking" yourself into a template that you may not find enjoyable.
Hi Staveeno, thanks for your input. I'm eager to see your calculations and results. Do you have link to the spreadsheet you're referring to? If not, PM me and I'll give you my email address.
Btw, I saw something on the Game Guides forum related to this. Is that what you're referring to?
Qubitt wrote:
Hi Staveeno, thanks for your input. I'm eager to see your calculations and results. Do you have link to the spreadsheet you're referring to? If not, PM me and I'll give you my email address.
Btw, I saw something on the Game Guides forum related to this. Is that what you're referring to?
Yes, that is the one, there is a Spreadsheet Damage Calc. I'm still adding to it. I'm going to add a line for PVP damage in there as well as the effects of other states as soon as I have some hard numbers. I'm testing pvp right now but I haven't been able to find a character with 0 defense to shoot at in order to get a base. I need to create 2 characters on another server to test with. Then I should be able to add in the damage for pvp since it doesn't use the Same CL damage range that you have in PVE.
You really have to look at the spread sheet to geta good understanding of what is going on, It is really complicated to explain.
Pub 19 Defender
Not many changes except for added action/mind cost, increased forcecost and snare for A.I.
Force Defender
Power GAIN Effect AoE Effect FC A/M% Durat Cool Info
--------------------------- ---- ------- --- --------------- ---- ---- ----- ---- -----------------------------------
Avoid Incapacitation 4444 Buff YOU INVULNERABILITY 1000 0/10 30sec Invulnerable for 30sec, snares user
Dominate Mind (+imp) 4000 Attack YOU TAUNT 125 4/0 - 12s Taunts the target
Force Aura (+imp) 0040 Buff YOU BLOCK 150 4/0 45sec +500 Defense
Force Valor (+imp) 0004 Buff YOU DEFENSE 150 4/0 60sec +25% Block
Avoid Incapacitation 1000fc M10% 30sec
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
You are using the power of the Force to remain concious at all costs.
Modify Avoid Incapacitation by 1.00 points.
Modify movement speed.
Dominate Mind (+imp) 125fc A4% 12 cooldown
Type of power: Attack
Increases aggrevation on PvE target.
Force Aura (+imp) 150fc A4% 45sec
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
The power of the Force surrounds you, giving you a defensive advantage.
Modify defense by 500.00 points.
Force Defense skillmod
"This skill mod affects your ability to defend yourself from Force attacks."
Force Valor (+imp) 150fc A4% 60sec
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
The power of the Force emboldens your spirit and guides your arm to block incoming fire.
Modify Saber Block by 25.00 points.
Innate Jedi Armor skillmod
"This mod will decrease the amount of damage you take when fighting. Wearing physical armor will remove all benifits gained from this skill. This skill does not provide cummulative benefits with Innate Teras Kasi armor."
Jedi State Defense skillmod
"This skill mod increases a Jedi's natural resistance to all states."
Melee Defense
"This mod improves your defense against melee attacks."
Ranged Defense
"This mod will make you harder to hit with ranged weapons."
Enhancer Publish 19
Some reduced forcecosts for Wave, Stasis, Suppression. Added some Action / Mind costs. Added some cooldowns. No more xploss on Regain Conciousness but a force regen penalty. Increased duration on ForceSpeed. Upgraded Force Armor.
Force Enhancer
Power GAIN Effect AoE Effect FC A/M% Durat Cool Info
--------------------------- ---- ------- ---- -------------- ---- ---- ----- ---- -----------------------------------
Channel Force 0002 Heal YOU - - -/- - - Recover Force with actioncost
Drain Force 0003 Damage TAR - - 7/- - 12s Drains 300-400 force from target
Force Absorb (+imp) 0400 Buff YOU - 100 -/- 60sec - Takes force from force attacks
Force Armor (+imp) 0400 Buff YOU ARMOR 150* -/- 30min - 45% Armor *Costs force when used
Force Feedback (+imp) 0300 Buff YOU REFLECTION 100 -/- 60sec - Reflects force damage back at target
Force Meditate 0004 Heal YOU MEDITATE - -/- - - Regenerates x3 force
Force Resist Bleeding 0010 Buff YOU RESIST/ABSORB 250 -/- 15min - +100 Resist, +25 Absorb vs Bleeding
Force Resist Disease 0020 Buff YOU RESIST/ABSORB 250 -/- 15min - +100 Resist, +25 Absorb vs Disease
Force Resist Poison 0030 Buff YOU RESIST/ABSORB 250 -/- 15min - +100 Resist, +25 Absorb vs Poison
Force Resist States 0040 Buff YOU ABSORB 250 -/- 15min - +25 vs States
Force Run (+imp/adv) 4444 Buff YOU HASTE 480 15/- - - 130% Burstrun, -99% Damage until cancelled
Force Shield (+imp) 0004 Buff YOU ARMOR 150* -/- 30min - +4000 Armor *Costs 8% force when mitigating
Force Speed (+imp) 3000 Buff YOU HASTE 300 -/- 12min - +25 Combat Speed
Force Suppression (+imp) 4000 Mezz TAR +ROOT+ 125 9/4 20sec - Stops target from moving
Force Wave (+imp) 0003 Mezz TAR +SNARE+ 125 9/4 20sec - Reduces target's movement speed
Regain Conciousness 4444 Heal YOU REVIVE 1000 -/- - - Revive yourself
Stasis 4444 Mezz TAR PARALYSE 200 9/10 40sec 10s Stops target from moving/acting
Transfer Force 0001 Heal TAR - 300* 4/- - 10s *Transfer 300-400 force to target
Channel Force +500force 3min self
Type of power: Heal (Force)
+500 force
-300-400 health
-200-250 action
-200-250 mind
Note: You always recover in 3min from your last channel, regardless how little/much you channel.
Its difficult to say if the "max" is 1000 or 3000, but your total pool of action is decreased along with your current pool.
Drain Force 0fc A7% 12s cooldown 32m
Type of power: Damage (force)
Reference:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=948006
Force Absorb (+imp) 100fc 1min self
Regular: 45fc 30sec
Type of power: Buff
If the power is re-used: Power is shut off
"You are absoring power from Force attacks directed against you."
No description of effect.
Force Armor (+imp) 150fc* 30min self
Type of power: Buff
If the power is re-used: Power is shut off
"You use the Force to protect you against physical attacks."
No description of effect.
Adds +4000 Armor (+28%)
* 8% force taken for each mitigation.
Force Feedback (+imp) 100fc 1min self
Type of power: Buff
If the power is re-used: Power is shut off
"You stand ready to direct an amount of damage from Force attacks back to your opponent."
No description of effect.
Force Resist Bleeding 250fc 15min self
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
"You use the power of the Force to increase your resistance to bleeding."
Modify Bleeding Resistance by 100.00 points
Modify Bleeding Absorption by 25.00 points
Force Resist Disease 250fc 15min self
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
"You use the power of the Force to increase your resistance to disease."
Modify Disease Resistance by 100.00 points
Modify Disease Absorption by 25.00 points
Force Resist Poison 250fc 15min self
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
"You use the power of the Force to increase your resistance to poison."
Modify Poison Resistance by 100.00 points
Modify Poison Absorption by 25.00 points
Force Resist States 250fc 15min self
Type of power: Buff
If the power is re-used: Takes force. Timer is extended
"You use the power of the force to increase your resistance to detrimental states of mind."
Modify States Resistance by 25.00 points
Advanced Force Run (+imp/adv) 470fc A15% (no drain) self
Type of power: Buff
If the power is re-used: "Power is toggled off."
"You harness the power of the Force to run faster."
Modify movement speed.
Modify Terrain Negotiation by 99.00 points.
(Reduces Damage Output with -99%)
FR, Terrain Negotiation +33, 50fc
IFR, Terrain Negotiation +66, ?fc
AFR, Terrain Negotiation +99, 480fc
Force Speed (+imp) 300fc 12min self
Type of power: Buff
"You use the power of the Force to increase the speed of your attacks."
Modify combat speed by 25.00 points
Force Suppression (+imp) 225fc A9% M4% 20sec target R32m 1 damage
Regular: Lasts 15sec
Type of power: Attack (Mezz, +Rooted+)
If the power is re-used: Takes force. Damage is done, nothing more.
Can be reapplied in: 10 seconds
"The power of the Force has stopped you in your tracks."
Modify movement speed.
Force Wave (+imp) 150fc A9% M4% 20sec target R32m 1 damage
Regular: Appears to reduce less movement, 150fc, 20sec.
Type of power: Attack (Mezz, +Snared+)
If the power is re-used: Takes force. Damage is done, nothing more.
Can be reapplied in: 10 seconds
If the power is re-used: Takes force. No more.
"A wave of kinetic Force energy has slowed you down."
Modify movement speed.
Regain Conciousness 1000fc self
Revive self
Reduces Force Regeneration for awhile.
Stasis R32m 275fc A9% M4% 40sec target R32m x1.0 saberdamage
Type of power: Attack (Mezz, +Rooted+)
If the power is re-used: Damage is done, power breaks
Can be reapplied in: 0 seconds
The power of the Force has paralysed you.
Unable to take action
Modify movement speed
Transfer Force 150-225fc A0% M4% 10sec cooldown target 17m
Type of power: heal (force)
Transfer 150-225force to target
Force Meditate 0fc self
Type of power: heal (force)
If the power is re-used: You are already in a meditative state.
"You clear your mind and focus, increasing the rage of your Force power regeneration."
No description of effect.
Boost regenerate with x3
Force Shield (+imp) 150fc 30min
Type of power: Buff
If the power is re-used: Power is shut off
"You form a shield that helps guard you against Force attacks."
No description of effect.
Havnt tried forcedrain on this power
Publish 19 Force Healer
Action and Mindcost added to all powers.
Force Sap reduced timer, reduced effect.
Cooldown added to everything.
Reduced forcecost on Sap and Shock.
Power GAIN Effect AoE Effect FC A/M% Durat Cool Info
--------------------------- ---- ------- --- --------------- ---- ---- ----- ---- -----------------------------------
Force Cure Disease 0002 Heal TAR HEAL DISEASE 75 0/5 - 6s Removes Disease Dot
Force Cure Poison 0003 Heal TAR HEAL POISON 75 0/5 - 6s Remove Poison Dot
Force Extinguish (+imp) 0400 Heal TAR HEAL FIRE 50 0/5 - 6s Remove Fire Dot
Force Heal (+imp/adv) 4000 Heal TAR HEAL 1500 10* 0/9 - 6s Heal up to 1500 damage
Force Heal States 0004 Heal TAR HEAL STATES 75 0/5 - 6s Remove Dizzy/Blind/Stun/Intimidate
Force Infusion (+imp) 3000 Buff TAR HEAL OVER TIME 10 0/12 48sec 48s Heal 250 every 4 seconds
Force Sap (+imp) 0040 Debuff TAR -Action/-Mind 150 1/8 1min 5s Reduce Action Regen -35%, Mind -30%
Force Shock (+imp) 0030 Debuff TAR -State Resist 100 1/8 2min 5s Reduces State Resistance with 40%
Force Wound Heal (+imp) 0300 Heal TAR HEAL WOUNDS 25* 0/3 - 6s Heal Wounds
Stop Bleeding 0001 Heal TAR HEAL BLEED 75 0/5 - 6s Remove Bleed Dot
Total Heal 4444 Heal TAR HEAL ALL 325* 0/14 - 6s Heal all damage, states, wounds, battlefatigue
* Additional forcecost
+1 per 10 damage
+1 per 10 wounds
+1 per 10 battlefatigue
+50 for bleed
+50 for disease
+50 for poison
+50 for dizzy/blind/stun/intimidate
Force Cure Disease 75fc M5% target
Type of power: Heal
Heal Disease instantly
Force Cure Poison 75fc M5% target
Type of power: Heal
Heal Poison instantly
Force Extinguish (+imp) 50fc M5% target
Type of power: Heal
Heal Fire instantly
Force Heal (+imp/adv) 10fc* M9% target
Type of power: Heal
Heal up to 1500 damage on the target.
* Base Force Cost: 10
Force Cost: +1 per 10 damage healed.
Force Heal States 50fc M5% target
Type of power: Heal
Heal blind/dizzy/stun/intimidate on target
Force Infusion (+imp) M12% 10fc target
Type of power: Heal
If the power is re-used: "You already have a similar Force enhancement active."
"You use the Force to infuse yourself with health."
Heal 250 damage on the target, each 4 sec for 48sec.
Force Sap (+imp) 150fc A1% M8% 1min target
Type of power: Attack (Debuff)
If the power is re-used: Force is taken, timer is extended.
"You feel sluggish as the Force saps away your energy.
Modify Mind regeneration by -30.00%
Modify Action regeneration by -35.00%
Force Shock (+imp) 100fc A1% M8% 2min target
Type of power: Attack (Debuff)
If the power is re-used: Force is taken, timer is extended
"The power of the Force enters your mind, leaving you vulnerable."
Modify State Resistance by -40.00 points
Force Wound Heal (+imp) 25fc* M3% target
Type of power: Heal
Heal wounds upon the target.
* Base Force Cost: 25
Force Cost: ? per 10 wounds healed.
Stop Bleeding 75fc M5% target
Type of power: Heal
Heal Bleed instantly
Total Heal 325fc* M14% target 16m
Type of power: Heal
Heal all damage, wounds, battlefatigue, states and dots upon target.
* Base Force Cost: 325
Force Cost: +1 per 10 damage/wound/battlefatigue healed. +50 for states, +50 for bleed, +50 for disease, +50 for poison