Jedi Archive
Thread: [Jedi FAQ Pub19 Edition] ---------- A resource for all Jedi ---------- (Updated: 7/5/05)
Fluke_SillyWalker
Fri Jun 10, 2005 4:33 am
#53
Very nice post, Very usable for Jedi's at every level of their gridnign process.
Qubitt
Sat Jun 11, 2005 1:22 am
#54
Updated theFAQ just now with everyone's input. Check the contents to see which sections were updated.
Jeren_Sehn
Sat Jun 11, 2005 1:48 am
#55
Just a note that I did not see elsewhere in the thread.
You say that only no premium crystals drop, but they do. They only drop from mobs that have a level greater than about 200, but I have looted several since the CU. The Force Sensitive mobs on Dantooine occasionally spawn at a high enough level to give them as loot. The problem is that you have to have either (i) a Defender tank them running AI the whole time or (ii) highly coordinated use of roots and snares combined and decent ranged attacks to have any chance at taking them down, as at those levels they hit for 10K+ damage regularly.
That said, I have not seen a flawless crystal and no pearls better than "good" since the CU.
You say that only no premium crystals drop, but they do. They only drop from mobs that have a level greater than about 200, but I have looted several since the CU. The Force Sensitive mobs on Dantooine occasionally spawn at a high enough level to give them as loot. The problem is that you have to have either (i) a Defender tank them running AI the whole time or (ii) highly coordinated use of roots and snares combined and decent ranged attacks to have any chance at taking them down, as at those levels they hit for 10K+ damage regularly.
That said, I have not seen a flawless crystal and no pearls better than "good" since the CU.
Qubitt
Sat Jun 11, 2005 4:32 pm
#56
Jeren_Sehn wrote:
Just a note that I did not see elsewhere in the thread.
You say that only no premium crystals drop, but they do. They only drop from mobs that have a level greater than about 200, but I have looted several since the CU. The Force Sensitive mobs on Dantooine occasionally spawn at a high enough level to give them as loot. The problem is that you have to have either (i) a Defender tank them running AI the whole time or (ii) highly coordinated use of roots and snares combined and decent ranged attacks to have any chance at taking them down, as at those levels they hit for 10K+ damage regularly.
That said, I have not seen a flawless crystal and no pearls better than "good" since the CU.
Thanks for pointing that out, but I wont regard killing lvl200+ MOBs as being a viable/intended way of getting Premium crystals. This is because any MOBs still in-game are a relic from pre-curb and are slated to be changed to levels in-line with the curb system. As an example, Necrosis, added post-curb with RoTW, is only lvl92, and he is considered very difficult. Anything with a level higher than that is most likely unintended and in the process of being fixed.
Qubitt
Wed Jun 22, 2005 6:04 pm
#57
I just updated the General Info section with some useful explanations about what effect defense vs accuracy has on damage, and also a reference for armor rating-to-damage reduction. This data/information is courtesy of MsNil.
Qubitt
Wed Jun 22, 2005 6:49 pm
#58
Just updated the Lightsaber data with almost all damage multipliers and approximate actual damage. (Note listed damage is before damage mitigation, so actual damage versus Mdefender is likely 50% or less of that listed).
Can someone please test the timers on the Lightsaber abilities so we can work out which are best for DPS?
Qubitt
Thu Jun 23, 2005 5:34 pm
#60
Thanks MsNil.
For anyone reading this: I'm going to be going through the FAQ in the next few days and adding any info that was in the pre-curb FAQ that is still relavent (but hasn't yet been included).
Also if there's any info you'd like to see in this FAQ, or any changes you think should be made, please post your feedback.
MsNiL
Fri Jun 24, 2005 12:38 am
#62
I am trying to get my friend to help me with the possible combo's you can make withmaster lightsaber.
Qubitt wrote:
Just updated the Lightsaber data with almost all damage multipliers and approximate actual damage. (Note listed damage is before damage mitigation, so actual damage versus Mdefender is likely 50% or less of that listed).
Can someone please test the timers on the Lightsaber abilities so we can work out which are best for DPS?
MsNiL
Fri Jun 24, 2005 3:03 am
#63
Qubitt wrote:
Thanks MsNil.
For anyone reading this: I'm going to be going through the FAQ in the next few days and adding any info that was in the pre-curb FAQ that is still relavent (but hasn't yet been included).
Also if there's any info you'd like to see in this FAQ, or any changes you think should be made, please post your feedback.
I am planning an outthrough Healer guide after publish 19 together with detailed Healer and Doctor data.
I want to prove that thanks to no defenses, no enhancements, no areaheals etc, the Healer is now worse to upkeep their role than regular Doctors.
I have also promised some action testings for MLS and there's a few things to test with Enhancer/Defender too.
I have also promised some action testings for MLS and there's a few things to test with Enhancer/Defender too.
You have to do the wielder stuff yourself XD
hawkinZz
Fri Jun 24, 2005 3:21 am
#65
im gonna use my ticket 2day, im guessin Mdefeneder and saber 0444 with some healer is still a good option?