Jedi Archive

Thread: Fixing the FRS

Mellissandria
Sun Feb 13, 2005 11:05 am
#66


I don't think the whole thing needs to be scrapped...


But it does need an overhaul.


Part of the problem is with the fight clubbing....I remember fighting and killing other Jedi on TC2, at the time though it was to try to break what was theoritically being fixed at the time. And this was in the enclave. It was only after TC2 was taken down, and the patch went to live that the fun began with the fight clubs......


(and SonGoku, you are right, the enclaves need more love! Right now, the Light Jedi on my server are scattered between Dantooine and Naboo, and are very fractious when it comes to whether you are with the Minos group or the Insurgio group...I may take up residence at the Light enclave when ti comes my time because I think it's been forgotten! Someone has to mow the lawn and dust and sweep.)


The voting has always been a pain in the butt. On TC2, they were accelerated to twice a day (something i still cringe at to this day) else you lost rank. Personally, I will prolly stop at Knight and just maintain my FRS after that....let others get the Sentinel. As far as I am concerned, dump the council ranks. MIght stop some of the FRS farming for the nifty titles. I mean, no wonder the Jedi players prefer fight clubs..who wants to hang round the enclave all day waiting for voting to start? It never struck me as a fun way to do things.


I still want my Jedi Master/Teacher! I'm on branch three of the FS and if I gotta be a padawan, I want my YODA! I want someone I can rp the teacher/student relationship with! Ok, so we no longer have the braids..I can deal with that, as we are prolly underground as Jedi anyway. But I want someone to take Arithon under his/her wing when the time comes.....and there are very few RPing Jedi at this point....


Quests could be a good idea. They could be even found on the mission terminals......and even pay money. Look at the old Jedi quest at the Temple on Dantooine for ideas. We don't have to kill everything in sight. Some could be rescue, some could be just bring this person back, or go find this item or just do something (a la the entertainer quests.) Heck, I wouldn't mind getting Yoda his pizza even....! (or Vader. Depending on what side you are on


Well, that's my two credits worth.


Tor'ka-TC2 Jedi

Arithon-FS Jedi wannabe




Arithon Kerson-Jedi-Shadowfire
Dayna Fayne-Elder Creature Handler/Bounty Hunter-Starsider
Mellissandria Restal-Professional Meddler-Shadowfire
Daina Starchild-Apprentice Bounty Hunter-Shadowfire
Ryouko Masaki-Archaeologist/Adventurer-Starsider
steveshalom
Sun Feb 13, 2005 12:06 pm
#67

Good suggestions SonG for those that enjoy PvP; getting those ideas implemented should vastly improve the jedi experience for those are into PvP. However...


Many of us are not, and the number on PvE jedi that are reaching knight is increasing. Overall, only a couple people have comented on the forced PvP aspect, so I'd like to add my voice.


If everything is changed to light vs dark (instead of factional), a PvE jedi is still able to have PvP forced upon them, and they have no means of advancement within the FRS if they choose to avoid PvP. This is quite unfair to those who have spent just as much time and effort into getting to knight without wanting to PvP as those who enjoy it.


Quite simply, I would probably tolerate just about all the rest of the forced PvP aspects of being a knight if I had an alternate means of advancing throught the FRS, even if that method was much slower. Think of it likea larger version of grinding BH investigations: you can take the NPC thugs from the terminals,get pretty low levels of xp, and take days or weeks; or you can take player jedi missions and blast through the last investigations box in a day or two for the most part.


And, quite frankly, it only makes good business sense for SOE to introduce a method of advancing through the FRS that does not include forced PvP while also probably being much slower. First of all, it enables greater player choice in how to play the game: greater player choices = happier players = fewer accounts cancelled. Dual methods of FRS advancement that offer either a quick route or a long route will in the end (since most people will probably end up combining them to some degree or another) make for a FRS grind that is free of most of the frustrations that come through a single method: less frustrations = happier players = fewer cancelled accounts. And also, most jedi players have already demonstrated a fairly long term commitment to SWG in the time that it takes reach knight (please keep any arguements of ebay jedi out of this; while their number is unfortunately high, in the end they are still the minority by far), so introducing an alternate method that could take several months to complete simply reels in another 15 bucks a months for many more months from many players (a mercenary way of looking at it, but oh so true).


Anyway, that's my two cents worth. Thanks for reading.
AnXdiety
Sun Feb 13, 2005 4:20 pm
#68

You would see a lot more Jedi take up the Knight status if they would remove the xp loss on cloning from a PvP related death. We would still lose the FRS xp and such, but it would allow us to die a few times and still have the hope of changing a template at some point in the future.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

lotus-
Sun Feb 13, 2005 6:10 pm
#69

http://cartman-2000.ath.cx/html/so funny
Gang-Green
Mon Feb 14, 2005 12:33 am
#70






SonGouki wrote:


Force Choke


The Force Manipulation mod should lower the Force cost and the Force Power mod should increase the strength of the "ticks" and/or increase the number of "ticks" on the DOT.







Choke needs a serious boost... In patch 13 they nerfed its ability to stack with other jedi chokes... un KDed, a choke now ticks for about 200... that is very pathetic for a master power. And for the love of all that is holy.. make jedi mind trick worth using... CHs are nearly non existent, and most powers are imperial so using it on an ATST doesnt happen..


Also, Could i ask why Force Drain is in Enhancer? Your not enhancing yourself, your taking away from someone else.. they have channel, meditate, transfer.. do they really need drain to?


In every SW game i have played Force Drain (which usually drains health not force) is a Dark Side power.



Rave Lupine | Bounty Hunter
N i P Syndicate


Glzmo
Mon Feb 14, 2005 3:19 am
#71







Gang-Green wrote:





SonGouki wrote:


Force Choke


The Force Manipulation mod should lower the Force cost and the Force Power mod should increase the strength of the "ticks" and/or increase the number of "ticks" on the DOT.








that is very pathetic for a master power. And for the love of all that is holy.. make jedi mind trick worth using... CHs are nearly non existent, and most powers are imperial so using it on an ATST doesnt happen...



I have some ideas for the master powers mind trick in regards to other players/NPCs:


- Using itwhen targetingyourself or somebodyin your groupsets you or your targetto temporary on-leave/PVP-disabled status for 15 minutes (you also cannot revoke it, so you can't just turn overt again) and/or clears Bounty Hunter TEF on you for 2 minutes as well, unless you are already in combat with said Bounty Hunter


- Using it without targeting anything will make you wave and saya message you havepre-defined, which all players and NPCs except player Jedi of lower rank than yourself as well asJedi, Nightsister, Sith and other Force senitive NPCs twithin 5 meters will repeat automatically (this would be a neat thing for immersion, perhaps this could be a seperate skill every Jedi would have instead ofthe master powers skill )

Message Edited by Glzmo on 02-14-2005 02:29 AM



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ibrockbottomed
Mon Feb 14, 2005 9:19 am
#72

Awesome post Son. So many good ideas in there. I have some I'd like to throw out there just as thoughts.



1. Allow jedi to take missions out on each other at the enclaves to promote combat amongst jedi. Jedi proved their worth to the council during combat. As an added measure to reduce BH farming, there should also be a "prestige" modifier that can only be raised by killing other Jedi. This would limit BH farmers to a certain rank level until they obtained enough jedi kills.


2. Remove the frs xp penalty from death to non jedi and non bh players.


3. Add mission terms at the enclaves for frs xp. These missions could be different for either light or dark. An idea I was thinking of for one mission type would be peace keeping missions. They could be set up like the hero of intellect mission. The jedi would need to mediate a situation to complete the scenario.


4. Allow for frs xp to be gained in space.


Those are just some things I was hoping they would think about in the future.
SonGouki
Mon Feb 14, 2005 12:56 pm
#73






ttysco wrote:



I am sorry I don't post on this forum much but when I see something that is totally outrageous I just have to make my comment.


First off... a Rank 0 Jedi Knight will only get 750-800 FRS off another rank 0 Knight. As you rank up the FRS does increase, it might not be substantial but it is an increase which is one mistake that our lovely corrrespondant has made. Rank 1 killing a Rank 1 will yield around 1.2k per kill. Rank 2 on Rank 2 is around 1.5k; and so on. Also if a lower rank Jedi Knight kills a higher rank Knight they will receive a larger amount of xp from that ranked jedi because of the skill dissadvantage that the person was at.


Well that out of the way its not always getting 750 frs off each kill as you rank up, that is only for a Rank 0 killing a Rank 0.


The other mistake you just so happenly made... which at first I had to read about six times before I believed it is the FRS required to get to Rank 11 or Council Leader. I will quote it specifically "The total required Rank XP needed to earn the highest rank, Council Leader (Rank 11), requires a combined total of 1,490,000 Rank XP to be earned to climb through all the ranks."; are you joking me? Anyone that was in the FRS system, which our Jedi Correspondent is not, would know that FRS xp and ranks are cumulative (sp?). That means in order to get Rank 11 council leader you only need the xp it tells you... which is 500k, not no 1.5mil, 1.5mill would be impossible in a span of years!


Now your calculations on how many jedi it would take to achieve this rank is also off. As stated before as you rank up and as the opposition ranks up you gain more frs per kill (any frs jedi knight knows this) so the 750 frs per kill is irrelevant and inaccurate.


In my opinion yes you got it right on how much FRS should be increased too due to mainly the fact of theres always more then just 1v1 jedi and its usually always groups. Yet even with an increase of xp to 5k per kill you want the maintenance to be increased again?! Being at council leader you would take a hit of 6600 FRS lost a day. That means you would have to if FRS gained was increased to 5000, kill atleast 2 FRS Jedi similar rank to you, by yourself to get full XP to maintain rank. Now this may seem easy for a Jedi Chancellor(sp?) someone who is Rank 2 would have a much difficult time advancing through the ranks.


So to sum up all of this, it is clearly obvious why the FRS Jedi Knights are still trudging along with a broken FRS system. The main person that is suppose to be giving our concerns and experiences to the Devs is not even in the FRS himself. 1.490mill xp to get Council Leader, I mean come on people am I the only one who sees what our problem is. He doesn't even know how the system works yet he is the one in charge of "corresponding" the player community to the devs. I hope other people see the problem we have here, and if not I fear the worse for all of us and the Jedi population as it might never get the proper fixes it truly needs in the FRS system.




You're right, I forgot that it was cumulative. It's been a while since I bothered with the FRS... I can't stand the current system and I don't care much for PvP atm either (though the GCW update and the CU will hopefully change my viewpoint on that one). IMO that just gives more motivation to get things fixed...


As for the scaling amount of FR XP earned as you climbed the ranks, I'm not privy to that information and I have yet to see someone post the full scaling amounts throughout the ranks, so I chose to simply use the Rank 0 cap as the basis for my calculations.


Of course, my original calculations will be off due to the fact that I forgot that it was cumulative. Regardless though, I still feel the numbers need to be looked at. If perhaps people could post what the caps are throughout the ranks I could revise the original post with a more accurate estimate. However, there will still be further complications in making an estimate, since we would also have to know how XP scales based on rank differences.


You have to realize though, that with all the suggestions in the original post, balance will also have to be maintained and only some of the suggestions may be necessary if implemented. For example, if FRS Jedi were given a method to track one another and group XP was not divided then perhaps an increase in the XP caps would not be necessary. These are all factors that the devs will (hopefully) consider and balance if these changes were to come about, but all options must still be presented in order to help the devs realize the problems in the current system.


I understand everyone's frustrations with the current system, but please understand that I can only work with what I'm given. Below is a chart of what is known so far about the FRS ranks, including the info you provided earlier. Like I said, if I could get the rest of the information I should at least be able to make a more accurate estimate, but there will still be the rank differentials to consider...


RANK FRS XP INC MAINT XP CAP
0 0 0 0 800
1 10,000 +10k 100 1,200
2 20,000 +10k 200 1,500
3 30,000 +10k 300 ?
4 40,000 +10k 400 ?
5 60,000 +20k 500 ?
6 80,000 +20k 600 ?
7 100,000 +20k 700 ?
8 150,000 +50k 800 ?
9 200,000 +50k 900 ?
10 300,000 +100k 1,000 ?
11 500,000 +200k 1,100 ?





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

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tednugent
Mon Feb 14, 2005 1:04 pm
#74

sounds good just have one suggestion. have something done about the timer. sometime it works fine sometime it doesnt. i pvp a week after my last kill and still dont get frs other times i get lucky and reset the kill list because of pvp. but the timer is a bit high
Pikeman_Saint
Mon Feb 14, 2005 1:58 pm
#75

SonG,


Great post, Id like to make a suggestion about adjusting this based on your idea. Specifically this:


Tie the FRS exp gains to the Faction chart you posted ie> Where a Jedi is more open to attack representing greator incurred risk, so should the FRS reward for surviving and defeating an enemy jedi be greator....


Thus where you had a Dark Jedi/Light Jedi knight fully pvp enabled they would garner the 5k FRS exp in reward vs where one was say only GCW enabled they would garner maybe 3k?


I hope this makes sense, it seems tieing these two functions together is more intuitive.


anyhow keep up the good work mate...


Augustine ~~SG~~



Augustine
Shadow Gypsies
"You aint no huckleberry"-My Hero
Darklief Nightweaver
Shadow Gypsies
"young fool, your skills are no match for the power of the Dark Side!!"-My Master
Gaffacas
Mon Feb 14, 2005 2:08 pm
#76






Metalsaber wrote:
SongG, With your frustration with the current system and lack of interest in PVP in general, Is is possible to plz push for a NON Overt Status (On Leave) for Jedi Knights. I strongly want the option just like everyone else to either be covert or overt. I want to take my Jedi to a Guild Krayt Hunt of a Guild Event at the Geo Caves or DWB. The last thing i want is to have to worry about being ganked traveling there or getting ganked while participating in the event. So could plz push this issue to the Devs as well. Thx and keep up the good work.

Message Edited by Metalsaber on 02-14-2005 12:05 PM





would be nice!
I agree...



GaffaCas
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SirCas
h Retired Light Jedi Sentinel h
A Jedi's strength flows from the force. But beware of the dark side.
- I support the CU, the Devs and the attempt to make SWG a better game! - You can too!
NomakkVincron
Mon Feb 14, 2005 2:23 pm
#77

Maybe I missed it in all the posts, but did anyone mention the idea to not allow padawans to give Knights FRS exp? As it is right now, Knights are farming pads on a daily basis, friends and foe just to get the xp they need. I know the amount isn’t great,(something like 200xp off each) but when you consider the fact that many Jedi are now putting up grinding cities for same faction Jedi to grind at, any Knight has the opportunity to get himself/herself 5-15 kills every 3 days easily. I personally could name 4-5 enforcers that achieved it partially through just killing friendly pads.



Iatau Yiewica
Nomakk Vincron
Eriku'
Savera kain
Goldenstar10
Mon Feb 14, 2005 2:39 pm
#78

looks good to me except that all jedi should be forced into light or dark side and be able to go overt as padawans and perma overt light/dark as a knight. Otherwise a lot of jedi would just stay padawans forever so they could keep fighting GCW players.




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