Jedi Archive
Thread: Fixing the FRS
i mean jedi have been wanting changes in the FRS for as long as the FRS has been here, i think the only time i saw progession in the ranks(past 1 and 2) was in the TC testing, and thats because you had a lot of knights from different servers testing out new things (it was a blast too if you ask me
but hopefully they will read this and we will get some well needed changes...the only time i think we will even see changes is after the CU and GCW (upgrade, revamp, balance, whatever they are calling it this week) because we had our "revamp"(cough*nerf*cough)...it is time for the other professions to be fixed, we do have to take a back seat to them...im hoping they will announce a revamp of the FRS (since i think thats the only way to fix all the problems)...
finally as a defender, i look at the FRS and im like whats the point of trying to go up it, i mean i get no actual benefits like most other master profs out there gain...but what are you gonna do its the way it is now, hopefully things will change and defenders will be incorported with the changes.
nakedandfearless wrote:Small Light/Dark Quest from shrines to maintain daily FRS. That would be nice. Doesn't have to be used to bank FRS, just maintain.Something simple like Light Jedi go save this lady. Dark Jedi go kill this Padawan (NPC). Go kill sith on Dath, Investigate temple on Dant, Deliver pizza to Vader.....you get the idea. Make them so you can only do them alone maybe (or with your apprentice if that ever gets in the game).
I agree, and if you dont give vader his pizza in 30min or less....you lose all your FRS xp and he force chokes you to death.
SonGouki wrote:
FORCE RANKINGEXPERIENCE RATE ISSUES
Currently, a Rank 0 FRS Jedi is getting around 750 Rank XP off another Rank 0 FRS Jedi.
It's notenough.
The total required Rank XP needed to earn the highest rank, Council Leader (Rank 11), requires a combined total of 1,490,000 Rank XP to be earned to climb through all the ranks. At 750 Rank XP per kill, a FRS Jedi would need to kill a total of 1,987 other FRS Jedi in order to earn all that required Rank XP. Taking an average of 5 kills per day (very generous in current normal circumstances), this would take a total of 398 days to get there!
Of course, that's not taking into consideration daily maintenance and the high possibility of dying along the way. Let's also not forget the core problems of the FRS, in that there is no method to actually locate other opposing side FRS Jedi and whenever a Jedi gets close to death they'll just Force Run away (if they have it), severely limiting the chances for actually gaining Rank XP. Then there's the issue with groups, where any damage a group does to your FRS Jedi target will reduce the amount of Rank XP you earn from the kill since it's based on the amount of damage contributed. Not to mention the restriction of the amount of actual FRS Jedi that play on the server and at the same time as each other.
IMHO, Rank XP needs to be considerably increased, such as to the cap of 5,000 per kill. If it was changed to this, the amount of kills needed would be around 298, taking a total of 60 days to get to the top. That's much more realistic, especially considering all the current shortcomings listed above. This would even make losing Rank XP to your group's damage more bearable.
Naturally, if Rank XP was increase this much then the maintenance formula would also need to be adjusted, say to around 600 x Rank. This would allow one kill to 'carry' the maintenance for just over a week at Rank 1, but would require at least two kills a day at Rank 11.
Wouldn't this kind of be how it was before? The point is not to get a rank every day or so, it is to work for it. I think the current FRS/Kill is fine, but a static element to gain FRS, say a maximum of 1k per day through missions at the enclaves, would suffice rather well. It would add a non PvP aspect for those who play as knights but don't care for PvP as much. It would also help to fill out the ranks, slowly. This approach focuses more on the long term instead of the more common "I want to be master tomorrow" attitude most people seem to have adopted. If you do the math on this, doing only the missions with no PvP, accounting for daily maintenance, it would take about a year to get to the council assuming you could advance ranks each time you qualified. This approach also provides incentive to PvP as a knight since you obviously will qualify for the ranks faster if you do, but at the same time does not limit the gameplay solely to PvP for Knights. This gives the servers with fewer active knights a chance because some servers don't have enough active players to kill someone every day, let alone 2, since there is a timer involved to limit how often you can gain FRE from any single player. The mission system would give you just enough to almost cover the maintenance at Rank 11, but not quite. I think this would be something very good for the FRS, and alot easier to implement/code since all you would really have to do is put in the missions, and a limiter to how many you can do a day.
As far as being able to find other Jedi through a "ripple in the force", well that is something I think about everyone has agreed to be a necessity.
SonGouki wrote:
FORCE RANKINGEXPERIENCE RATE ISSUES
Currently, a Rank 0 FRS Jedi is getting around 750 Rank XP off another Rank 0 FRS Jedi.
It's notenough.
The total required Rank XP needed to earn the highest rank, Council Leader (Rank 11), requires a combined total of 1,490,000 Rank XP to be earned to climb through all the ranks. At 750 Rank XP per kill, a FRS Jedi would need to kill a total of 1,987 other FRS Jedi in order to earn all that required Rank XP. Taking an average of 5 kills per day (very generous in current normal circumstances), this would take a total of 398 days to get there!
Of course, that's not taking into consideration daily maintenance and the high possibility of dying along the way. Let's also not forget the core problems of the FRS, in that there is no method to actually locate other opposing side FRS Jedi and whenever a Jedi gets close to death they'll just Force Run away (if they have it), severely limiting the chances for actually gaining Rank XP. Then there's the issue with groups, where any damage a group does to your FRS Jedi target will reduce the amount of Rank XP you earn from the kill since it's based on the amount of damage contributed. Not to mention the restriction of the amount of actual FRS Jedi that play on the server and at the same time as each other.
IMHO, Rank XP needs to be considerably increased, such as to the cap of 5,000 per kill. If it was changed to this, the amount of kills needed would be around 298, taking a total of 60 days to get to the top. That's much more realistic, especially considering all the current shortcomings listed above. This would even make losing Rank XP to your group's damage more bearable.
Naturally, if Rank XP was increase this much then the maintenance formula would also need to be adjusted, say to around 600 x Rank. This would allow one kill to 'carry' the maintenance for just over a week at Rank 1, but would require at least two kills a day at Rank 11.
I really considered mastering powers, but i just saw it as being ineffective in the long run as compared to master healer, which I can use to greatly aid my guild when I become a knight on epic level raids and such.