Jedi Archive
Thread: Cloak may be nerfed according to Helios
JarvisW wrote:
Something everyone (except the DEVS) probbly knows, but hasn't really said...
If you snare a cloaked person, then why would theyeven cloak in the first place?
I mean, if you cloaked vs a BH, and he saw you, wouldn't he just go over and stand on your spot till you used all your force up, re-appeared, then kill you?
Like I said, I think THIS is what people should be getting into the DEVS heads.
Of course there is really no point to cloaking if your snared because they can just /follow and lay on the dot's and area attacks until your toast.
I know why they're doing it. it's to stop people from training mobs on groups going through the DWB. The side effect is going to be that Jedi will die more when the BH's show up.
CuchulainnDarklight wrote:
You dont really get the point do you?
This is all part of the muchly deserved Ranger Revamp which has taken years tocome to pass. Force Cloak is being fixed not nerfed, to fit in with the proper game mechanics for radar removing abilities.
Maybe you prefer to play a broken game, but a lot of people prefer the fact that SOE seem to be actually addressing the problems with the game at the moment, in a manner they have failed to do before.
Great make people who are cloaked impervious to Area Attacks, DOT's, animal Aggro, and make it so that you can't /target or /follow the player and then Cloak will be "fixed"
If those things aren't fixed then cloak becomes completely useless.
and where the heck is the Jedi Corr. If he's dealing with RL issues he should at least post so we know what's up.
Grunzer wrote:
CuchulainnDarklight wrote:
You dont really get the point do you?
This is all part of the muchly deserved Ranger Revamp which has taken years tocome to pass. Force Cloak is being fixed not nerfed, to fit in with the proper game mechanics for radar removing abilities.
Maybe you prefer to play a broken game, but a lot of people prefer the fact that SOE seem to be actually addressing the problems with the game at the moment, in a manner they have failed to do before.
Great make people who are cloaked impervious to Area Attacks, DOT's, animal Aggro, and make it so that you can't /target or /follow the player and then Cloak will be "fixed"
If those things aren't fixed then cloak becomes completely useless.
Why would being invisible make you impervious to damage? That just doesnt make sense. Admittedly I dont have cloak in my skills, but thats because it just seemed to cowardly for my toon. He is an in your face kind of guy.
Cloak is a cool power the way it is and any nerfing is bad. I completely understand not being able to attack if your claoked but that was an exploit that everyone agrees should be fixed.
The nerfing just has to stop. Jedi should not stay and fight if they do not want to (especially if they invested in this tree). What utter crap.
Will you guys be able to log out cloaked? if not , what are you going to do walk away real slow with the BH following you as he pops droids? All this does it make everyone drive themselves to certain templates. they should be introducing variety toPowers to encourage more Jedi to pick the mastery not the other way around.....wow...more bad decisions....
As a Ranger, I agree. Cloak getting a snare and the inability to heal makes sense to me, provided the snare is balanced. But I do think that while cloaked you should be imune from using the / commands and /follow and droids, as well as from random aggro. I'm not sure about the AoE thing. It makes sense rationally that if I shoot over an entire area and you're in that area, you'd be hit. But in the intrest of gameplay, it may make sense to prevent that from happening.
Grunzer wrote:
Great make people who are cloaked impervious to Area Attacks, DOT's, animal Aggro, and make it so that you can't /target or /follow the player and then Cloak will be "fixed"
Alright, I'm not MPowers, but come on, after every nerf players find a skill useful. If the devs moves all skills to the master boxes, everyone would be satisfied? Don't think so.
And: alright, put a snare effect on Cloak. And remove the ability to heal others. That's all. All needed is fix the damn thing, so people can't exploit it in DWB, base destructions etc.
I myself don't have respec any more, and don't want to see 4 million hardly earned xp going poof. I could get other skills, or perhaps rethink my template. So PLEASE, just stop moving around skills, and fix them instead!
CuchulainnDarklight wrote:
Grunzer wrote:
CuchulainnDarklight wrote:
You dont really get the point do you?
This is all part of the muchly deserved Ranger Revamp which has taken years tocome to pass. Force Cloak is being fixed not nerfed, to fit in with the proper game mechanics for radar removing abilities.
Maybe you prefer to play a broken game, but a lot of people prefer the fact that SOE seem to be actually addressing the problems with the game at the moment, in a manner they have failed to do before.
Great make people who are cloaked impervious to Area Attacks, DOT's, animal Aggro, and make it so that you can't /target or /follow the player and then Cloak will be "fixed"If those things aren't fixed then cloak becomes completely useless.
Why would being invisible make you impervious to damage? That just doesnt make sense. Admittedly I dont have cloak in my skills, but thats because it just seemed to cowardly for my toon. He is an in your face kind of guy.
Why would being invisible make running a challenge? that doesnt make sense either. The snare idea is ridiculous, just as it was when they added it to AI. Its unnessesary and is literaly being put into the game for ONLY one reason, to make cloak less enticing.
Shadow705 wrote:
Why would being invisible make running a challenge? that doesnt make sense either. The snare idea is ridiculous, just as it was when they added it to AI. Its unnessesary and is literaly being put into the game for ONLY one reason, to make cloak less enticing.
Phenix1050 wrote:
Shadow705 wrote:
Why would being invisible make running a challenge? that doesnt make sense either. The snare idea is ridiculous, just as it was when they added it to AI. Its unnessesary and is literaly being put into the game for ONLY one reason, to make cloak less enticing.
When Obi-Wan was going through the Death Star, was he running around? No, he was walking. Convincing people that you're not there requires contant focus, and a lot of willpower. This saps your ability to run full speed. That's the "realism" argument.As far as the "gameplay" argument, Stealth is a very powerful skill. Like everything else, it needs to have bad things about it too. When you pick up defender, you know that each box there will ensure you can't get a box of enhancer or healer or powers. By focusing on defense, you sacrifice offense or support. As of right now, stealth has very little downside. You can still pick up lots of offensive and defensive power and some healer.To balance stealth for Rangers, they're adding counter-stealth, being able to completely force them out of stealth. To balance Jedi, they might slightly reduce your running speed. Honestly...is it that big a deal?
Oh spare me, they want continuity but they don't want continuity? What is the deal here?
Qwad wrote:
Oh spare me, they want continuity but they don't want continuity? What is the deal here?
Phenix1050 wrote:
Shadow705 wrote:
Why would being invisible make running a challenge? that doesnt make sense either. The snare idea is ridiculous, just as it was when they added it to AI. Its unnessesary and is literaly being put into the game for ONLY one reason, to make cloak less enticing.
When Obi-Wan was going through the Death Star, was he running around? No, he was walking. Convincing people that you're not there requires contant focus, and a lot of willpower. This saps your ability to run full speed. That's the "realism" argument.
As far as the "gameplay" argument, Stealth is a very powerful skill. Like everything else, it needs to have bad things about it too. When you pick up defender, you know that each box there will ensure you can't get a box of enhancer or healer or powers. By focusing on defense, you sacrifice offense or support. As of right now, stealth has very little downside. You can still pick up lots of offensive and defensive power and some healer.
To balance stealth for Rangers, they're adding counter-stealth, being able to completely force them out of stealth. To balance Jedi, they might slightly reduce your running speed. Honestly...is it that big a deal?
Yup, regrind 3.2 MILLION JEDI XP. and then wait another month to have to regrind another wait a sec I see a pattern here................... That's the big deal. whether or not you have cloak is immaterial, anytime a Jedi skill is nerfed people have to go out and regrind and relearn something completely different. In this process, a new skill will cause those that have no Idea how to think creatively or play creatively to just simply scream, I can't kill so and so because of x skill. The band picks up the beat and then another group of Jedi has to go regrind mass amounts of xp. To all you moron BH'es (not the non-whiners and good guys) but those that just are plain stupid, I can show you how to de-cloak any Jedi within 45 secs when they are out of a PC or NPC city. It costs you 40k from the event coordinator. Phenix that is directed at you, but you 'no big deal' comment has set me off. How dare you tell anyone in here it's not a big deal. I'm thrilled that the rangers got the revamp, but now its tainted bc it is costing this community a skill and people time. SOE has instantly caused a ton of resentment that wasn't necessary at all. GJ
Oh and to the devs, cloak was being used for things we didn't expect, desire, blah blah blah. Hey, think before release things for a change of pace.
Well I'm off to grind, Phenix wanna come join me?
Message Edited by jokerbacca on 09-17-200510:37 PM
Message Edited by jokerbacca on 09-17-2005 10:37 PM