Jedi Archive
Thread: the thing that most people dont understand about saber damage....
MasterSheep wrote:
the point of my post is to show that sabers (completely ignoring speed buffs/debuffs - and armourbreak both the + and - of using a saber) are actually well balanced (showed that with a 500-400 saber) and a 700-600 saber with 200 elemental is significantly better than anyother weapon. the solution isnt to powerup sabers to make them unbalanced the solution is for jedi to realise the battels they cant win and run.
Message Edited by MasterSheep on 08-31-2005 09:45 PM
You can't completely ignore these factors.........lol. I've never seen ANYONE not use speed buffs/debuffs or armorbreak if they are availible to the character.
Xalya_Shadowalker wrote:
I think you do have a point about why sabers as a whole aren't bad, despite the mins, lest you think I'm bashing you too much. You also do have to remember however, that while they both may be biggest damage specials, Power Attack has a windup which Crit Shot does not (and actually, I think Torso Shot has a higher modifer than Crit Shot). Nor is Power Attack a spammable attack like Crit Shot is, it was a bad choice for the same reason you wouldnt want to compare Saber Body Attack to Sniper Shot.
MasterSheep wrote:
Xalya_Shadowalker wrote:
I messed around with the calculator and didnt see anything that hinted the simplified formula i used didn't work just as well.
Do the same tests, with saber throw instead of power attack, and you will see the errors of your initial tests.
no probs ill do them this evening - ive not got the time atm - ill probably do a tabulated thing comparing rifles carbs sabers etc and a raft of specials
i tried to use the biggest damage specials from both professions here - and yes whilst the comparison isnt perfect it does give us some idea. The original poit was to educate people that max dam 500 isnt twice as bad as max dam 1000 which is what soo many people on this forums seem to think
yep i see that
- ill do some more numbers when i can. probably something like
BH firing A critical (or torso - but that has a bleed which will complicate matters further) with a rifle - carb and pistol
saber using power attack
saber using Adv throw on an AB target (how most things will be when fighting a jedi)
RemoMoxey wrote:
MasterSheep wrote:
the point of my post is to show that sabers (completely ignoring speed buffs/debuffs - and armourbreak both the + and - of using a saber) are actually well balanced (showed that with a 500-400 saber) and a 700-600 saber with 200 elemental is significantly better than anyother weapon. the solution isnt to powerup sabers to make them unbalanced the solution is for jedi to realise the battels they cant win and run.
Message Edited by MasterSheep on 08-31-2005 09:45 PM
You can't completely ignore these factors.........lol. I've never seen ANYONE not use speed buffs/debuffs or armorbreak if they are availible to the character.
correct - however they are nearly impossible to pin down exactly for me to calculate and someone alternating specials cannot be calculated at all
sac pup: hit 45 on pistol, oops, 95 best you can do on a saber
compare it to an alr with a much higher min...
I am 5 boxes from full tempalte. I am MLS, some enhancer, 4242 healer, and novice defender. My defenses are low to nil, but I am of the mind that i should not HAVE to haev defender boxes in order to be a successful jedi. Perhaps that is a mistake. I dont know. But while we're on teh topic of damage , let me cite teh exampels of my litle bout tonight.
The battle was in 2 rounds, both rounds resulting in me having no force. in roudn 1, i got to the safety of a base, in round 2, i got so low on force that my force run died and i could not make it to the base and so i died.
During this fight, i applied armor break religiously whenever it would fail. it became obvious quiclky that my oponent was using AB sliced armor.
I never once did more than 700 damage.
I never once received any LESS than 800 damage, with the damage numbser over my head more often than not reading in the 1500s and at times reading as high as 2054.
I have one of those "average" sabers.. 599 max damage, 29 force cost, 101 sac.
I got low on mind at some poitns, but my action was never that low. Mostly because i was having to heal so much.
each 'round' of the duel lasted a good 5-8 minutes after which i was too low on force to continue the pointless exercise of rooting, KDing, and saberthrowing my taget for a whopping 600-700 damage which he coudl easily take 4 or 5 hits of and then heal once or twice and be back at full with minimal mind usage.
i dont give a darn what the numbers you crunch say about sabers vs rifles.
I deal less than 700 and take over 1200 average damage.
that is the bottom line.
Message Edited by HardwiredXMan on 09-01-2005 04:26 AM
DustusNavar wrote:
Uhhh huhhhhh...
Notaku wrote:
But I think you are forgetting that a lightsaber is supposed to be strong enough to cut someone in half in one hit. I realize that wouldnt be fair to other players, but uhm....thats what lightsabers do! They shouldnt be balanced with a capped pistol! They should be able to kill a person in a matter of seconds with little effort, which is extremely far from the truth.
mmmmm hmmmm
I accept that as true.
However, the assertion that sabers are as good as other weapons is false. Starting with PvE, the majority of a padawans PvE experience is in grinding equal level creatures, yet we must use one of the least effective weapons to do so. Doing half the damage of a non-saber. So right off the bat, sabers are half as good in one instance.
In the instance of high-end PvE and PvP, the higher minimum damage with the better and faster special modifier will give you the most effective weapon in terms of damage, this favors ranged professions with top end guns. At best, sabers have a slight edge if they are filled with max tuned pearls, shutting out a large portion of saber wielders.
So in two cases it is possible for a saber to better, though only if you looted your components before the CU and in a very common case, similar lvl PvE, they are vastly inferior.
All compared to weapons than can easily be obtained from a vendor or a simple "kill 1 to 20" easy creatures quest.
How is that fair? How are sabers better? It is not, and they are not. Equal, at best, for a lot more work. That is the story of the jedi(padawans anyhow) so deal with it. No amount of manipulated calculations and false assumptions will change that.
Message Edited by Don_T_Shoot on 09-01-2005 09:35 AM
Message Edited by Don_T_Shoot on 09-01-2005 09:37 AM
Don_T_Shoot wrote:
All the original poster has succeeded in is reminding people that in high-end PvE and PvP that minimum damage is more important.
I accept that as true.
MasterSheep wrote:
ok ill add in sayimp head hit (1.9 modifier - same as adv saber throw infact and thesame timer)on a 75% ab slice armour.
effectively that reduces the EXTRA damage done by 3/4 shouild be simple enough to adjust
if your gonna test with armor break applied, you have to use 2 attacks for each side.......one armor break, then the saber throw for the Jedi.......one head/body OR legshot, then one critical for the BH......and thats assuming the fight is starting out face to face with no one running
armor break is not a given, it causes an otherwise wasted action while your oponent is trying to flee
MasterSheep wrote:
[...]all ive done here is present the numbers - didnt say anything about whether this was what the game should be like. all ive done is present the truth from ingame
I have to disagree here and i show you why.
First of all, thanks for the effort at all.
But i think, this whole thread misses something important:
There are things/moves compared, which are simply not comparable and far from the game reality.
No Jedi would chainspam a powerhit, besides he WANTS to die quick due to the fact having no action left after 6 moves - bedies from warmup and roundup timers.
Jedi heals need action, mind and focecost...be very sure they would use mana, muna and mena too, if it would be in this game - so only a ..."not knower" wuold do that.
The regular moves on Jedi are imp head and imp leg, or head/standard.
When a non-Jedi runs out of action, he can switch back to his standard attack, regaining action while still hitting for 300-550 pts on standardattack.
The Jedi has literally STOP to spam ANY hit, since even the standard saberhit uses action (preventing the Jedi to regain action, or at least at a rate which is equal to none).
The FWG5 pistol from your initial posting does a damage
of 544, using the impr. body shot - against a level80 critter.
Honestly, i dunno why we see a level100 PVE creature here, who is fighting that besides from dungeons, where you go fulltemplated to loot something high wanted, and in GROUP ?
So sticking to reality (Bols, Pikets etc) at L80-82, the pistol is about 544 damage, the saber from your inital posting is (imp. headhit) 477 damage.
A carbine
500-897
0 Elemental
is doing (impr. legshot) 695 (wow) damage.
A rifle from your initial posting is doing (impr head)
791 (double wow) damage.
We are NOT talking about a saberdamage that is EQUAL to the damage of weapons that i can buy at any wepstore "around the corner". And we are FAR from talking about a playerclass (Jedi) which is AT LEAST 1.5 X stronger then any other elite combatprofession.
If you say "that counts only for the Jedi lucky enough to have really good saber/perls" - well, may i remind you that there are simply NO PERLS available in the required quality ?
I dont care if Tiggs is saying "they are, you just need to tune enough" or not, cuz this is simply untrue.
I hunted (to help our guildyounglings) a bazillion krayts and NS and highlevel critters for crystal/perls. We looted a BUTTLOAD of them. There was NO SINGLE perls better then 87 (or 90? ...hmmm...). That is 30-40 pts lower to a 120/-9 perls. Multiplied by 4 (4th gen saber) you simply miss 120 best, worsest 160pts. of damage. So no 700+, rather like 550-600 max damage. Fits pretty good the stats of the current saber post-CU ingame.
Yes, there are guys reporting of 700+ sabers post-cu.
I think these numbers find their way in the forums more due to the fact, that you cant examine a saber in a tradewindow, so you simply believe these numbers or gimme a sec (***load photoshop***), i think you hear me ...
I mean, its pretty simple:
If you are LUCKY at 12pts, you get a 290 4th gen crafted.
Add 4 X 90 to it and we talk about a 650 saber. Not 737 like some stated ....*cough*
AND THAT IS THE "IM SUCH A LUCKY GUY" CASE !
THe most post-cu Jedi loot perls like 63/-2
which results in 550ish sabers.
These are numbers you meet all time in the game, these are the realty
I tell you what:
I am a pre-9/10 Jedi with "uber" perls in my saber, no1 below 120/-9. I have a teal, i have tapes, i have mushroom food any i have the needed skills to play a Jedi
I died ONCE to a BH since i play SWG.
But i would NEVER EVER be so ignorant like some other players, posting "STOP YOUR WHINING BLABLABLA" since i know how VERY HARD a post-cu Jedi has it nowadays, running around with his 532 max dam. saber, nerfed heals, hillarious SAC/FC/Minddrain, tickling an 8K energy resistance, AB 75% sliced / 300+ def. BH with the full food program intus, who is spamming one of his 4 heals (shot, toss, spray, stim d on ruby) all 3 seconds for 1K+ heals, while the paddy is HAPPY to get off a 417 pt. headhit every 8 seconds (the other 3 hits miss anyway due to the accuracy/defense fork).
THAT IS THE REALITY.
Speed comes in here as a very important parameter.
Yes, the Rifle is SLOW compared to the saber, but who cares ?
See, the point is, when the rifle is SLOW, it just NEEDS longer (but the awesome damage WILL drain your mind at some point...bye bye healer, meet you at the cloner).
But (and this is important to know), the Rifleman can AFFORD to need longer, he can recharge on the standardhit, just waiting a few. Rinse repeat....
The Jedi CANT afford that, he has to manage 3 pools !
WHILE he gets hit for 500 pts all 2 seconds, thats why EVERY hunt/chase/Duell today is about POOLDRAINING.
No PvP player seriously trys to outdamage you, a good PvPler simply DRAINS you. When you down in action/mind/force, i kill you with a frigging 14pt damage move, cuz you cant HEAL. Thats the PvP nowadays.
Thats why i keep saying "Great Job SoE, by making the "Non attackable pools AGAIN (like pre-CU) a target (passiv target)".
It is about all these mosaics, when we talk about weapons and effectivness.
Its not only the plain number on a weapon, but the numbers can COVER some lacks, some professions are experiencing.
The most dangerous issue for a Jedi is TIME!
TIME !
It is NO DOUBT, that EVERY Jedi will die, when he has no purple left (force), is out of action (cant heal, cant fight) or mind (cant heal).
And since a Jedi is draining constantly all of his pools permanent (i wait for the day where a /bow costs 10% force/mind/action), he must OUTDAMAGE his foe.
And thats what the BHs do these days, they simply "sit" the Jedi out, waiting for their pools to fall. Only the Jedi with the UBER DAMAGE saber can avoid this:
By simply doing that much damage to his foe, that he will drain fast too, or even get outdamaged.
But THIS isnt to accomplish with a 500 max dam saber, PERIOD.
This is why Jedi weapons MUST be higher in damage, cuz the big hinderance of having-no-time is not "justifying" the "to low" damage considering this time-issue.
THIS IS WHAT PEOPLE NEED TO UNDERSTAND !
And these all, taken into consideration, is the base for "My saber is so very crappy..whine whine whine whine whine ".
Yes, a Jedi COULD win with a 500 dam saber, if he wouldnt kill himself draining his pools the same time (147 years) he needs to kill the "uberhealer" with his saber.
But this is a conjunctive...and "if...when"...and IFs and WHENs are never an issue, the "IS" is an issue, and the "IS" is, that Jedis get killed cuz their damage OVER TIME is way too low, draining their pools same time.
Either the Jedi are "enabled" by design to KEEP UP long fights (with WAY lowered poolcosts) or they must get better weapons.
But comparing a "stocked" FWG5 with no SAC on standardmoves to a saber using 3 pools for only swinging on the standard saberhit, is simply not the reality.
If some1 dont believes that, its prooven everytime you see a fulltemplate killed although he has NO AFK tag up....which shouldnt simply happen, following the "cu designnotes/posting of the SoE staff", but IS happening all day - after the Jedi got nerfed like hell hell hell hell.
Am i complaining ?
No, really not, not personally.
Im just pointing out some facts - like said - my Jedi is pre-9/10 and has pretty descent damage. But i jump in everytime i can to "fight" for all the Jedi out there, having NOT that "luck", missleaded by advertisingcampaign full of lies - ended up buying this...."bugcollection" (game isnt the appropiate term considering the maindefinition of a game: FUN)
You might read my posting following the link in my sig.
I keep saying, that Jedi/BH isnt sposed to be "balanced" in a way of "bringing the Jedi down/closer to elite prof".
But feel free to read my sig-link-posting, it explains pretty good how ME THINK to fix all of this crap.
OH:.important, for the records:
I have a Jedi
I am a CM
I have a BH (Pistol/CM)
and a Mcarb/CM/SL toon.
Message Edited by Swg-Addict on 09-01-2005 06:35 PM