Jedi Archive
Thread: Cloak really being nerfed, or just an over-reaction?
Phenix1050 wrote:
So the only reason you oppose this is because a BH can /target, /follow you around? Well then ask to fix THOSE issues. That's the real problem here, not the snare. Fix the problems with cloak and a snare will be balanced. But you can't say a snare isn't balanced because of these other bugs. If those are the problem, then concentrate your effort on fixing those issues, not on trying to stop the snare (which is a good idea).
KRAKEN666 wrote:
lol, if thats not a nerf what is? its taking away the reason to have cloak. all the bh have to do is /target /follow and just wait your force bar out then kill you. and does anyone know if force run breaks cloak? another fine example of how soe supports bh and hates jedi.
No the real problem is that what you are recommending is not a one shoe fits all solution - people without the defences that the dabblers have taken or the FR2 / FR3 of enhancer will be affected very badly. We are talking about the all out damage dishers - the MLS / Master Powers templates out there - these templates are just as valid as the next person's template but the changes people are proposing will affect these people the worst - the people who probably don't cause the BHers and other Jedi out there the problems people are complaining about.
Cheers,
Phenix1050 wrote:
Drazharr wrote:
Phenix, my friend, your guess is as good as mine, but I taking into account something you are not - the devs track record. If this were a sporting event, the gamblers would be on my side.![]()
depends on what track record you're looking at. The fact that they've made great steps post-cu to help and balance professions that greatly need balancing is what I'm looking at. And guess what? Rangers are one of the classes they're balancing. Maybe you think the devs dislike Jedi, but they clearly want to make Ranger better, yes? So would they apply a 95% movement reduction to Ranger stealth? Probably not. And since Jedi will likely recieve the same snare as Ranger....well, you see where I'm going.
Again, all gamblers aside, the fact is that it's just your opinion, and I'm cool with you expressing it...but you need to work on letting people know that it's just your opinion, and not a fact. Too often, you're coming close to stating it as fact, when it's really just an assumption.
Lol, you're right about us expressing opinions. That's all they are. I'm glad we can both do it.
I'm glad Rangers are getting some much-needed love. I just believe they shouldn't have to nerf Jedi to do that.
I base my opinions on facts, just as you do. It's my opinion that I have more facts backing me up than you do.![]()
antares_Kauri wrote:
Drazharr wrote:
Show me the link that says cloak is going to be better than Rifleman & Ranger versions.
Another player can do nothing to break cloak as long as the Jedi has force. Camo/cover can be actively broken by another player with the new skills. When cloaked, you can move around and enter urban/wild environments as you please without worrying about it failing because you look like a tree walking in Theed. And eventhough it's a mind trick, it still works against droids...
antares
Thanks for the support, bro.
JediBaldy wrote:
Phenix1050 wrote:
So the only reason you oppose this is because a BH can /target, /follow you around? Well then ask to fix THOSE issues. That's the real problem here, not the snare. Fix the problems with cloak and a snare will be balanced. But you can't say a snare isn't balanced because of these other bugs. If those are the problem, then concentrate your effort on fixing those issues, not on trying to stop the snare (which is a good idea).
KRAKEN666 wrote:
lol, if thats not a nerf what is? its taking away the reason to have cloak. all the bh have to do is /target /follow and just wait your force bar out then kill you. and does anyone know if force run breaks cloak? another fine example of how soe supports bh and hates jedi.
No the real problem is that what you are recommending is not a one shoe fits all solution - people without the defences that the dabblers have taken or the FR2 / FR3 of enhancer will be affected very badly. We are talking about the all out damage dishers - the MLS / Master Powers templates out there - these templates are just as valid as the next person's template but the changes people are proposing will affect these people the worst - the people who probably don't cause the BHers and other Jedi out there the problems people are complaining about.
Cheers,
Then have them fix THOSE issues. That's the real problem here, snare or no snare. Fix the targeting,the BH droids following you,etc. and the snare will be fine. So fix the other stuff, not ask for the snare to be dropped.
rebellious_imp wrote:
it would not be so bad if there wasn't a way someone could target us with /follow or /
Well then I put to you:
Why not just have Cloak not aggro (which it shouldn't anyway!) and have world interaction (object or helping another player) break cloak. That's all that's really required to fix it, not this overdone nerf. I wouldn't care if those two things were the fixes (and would actually be giddy over them, I hate loot wh0res) but his is smacking a fly with an elephant gun.
Phenix1050 wrote:
Then have them fix THOSE issues. That's the real problem here, snare or no snare. Fix the targeting,the BH droids following you,etc. and the snare will be fine. So fix the other stuff, not ask for the snare to be dropped.
rebellious_imp wrote:
it would not be so bad if there wasn't a way someone could target us with /follow or /
Quiet420 wrote:
odds are you will not be able to channel....one of the main points is to take away the defensive use of cloak...it was intended for offense.....sith and dark jedi aren't famous for their retreats, but rather their sneak attacks....
I think you should be able to at least channel/heal yourself while cloaked. As for everything else, yeah, the changes make sense and are a positive! No more cloaked Jedi running around and escaping from attacks. While they're changing cloak, how about a boots to Powers? hahah! I had to throw that in there!
Phenix1050 wrote:
okay...let me get this straight in my head. The devs have a bad track record of fixing bugs, so let's not try and get the bugs fixed. Instead, let's rely on the fact that they'll change their minds (another thing that they have an equally bad track record in) and say that's a better solution?
Seems to me like you have an equal chance of them fixing bugs as you do of them changing their minds, if not a better chance.
Lol, we are trying to keep them from screwing up yet again by smashing a fly with a hammer - a nerf that's not needed.
EvilAztec wrote:
Well then I put to you:
Why not just have Cloak not aggro (which it shouldn't anyway!) and have world interaction (object or helping another player) break cloak. That's all that's really required to fix it, not this overdone nerf. I wouldn't care if those two things were the fixes (and would actually be giddy over them, I hate loot wh0res) but his is smacking a fly with an elephant gun.
Phenix1050 wrote:
Then have them fix THOSE issues. That's the real problem here, snare or no snare. Fix the targeting,the BH droids following you,etc. and the snare will be fine. So fix the other stuff, not ask for the snare to be dropped.
rebellious_imp wrote:
it would not be so bad if there wasn't a way someone could target us with /follow or /
No it won't for the problems I have highlighted in my response to your call for this - a snare is totally not needed, especially as I have said in the worse affected profession by this - one that has very little defences.
Cheers,
if you can't be targeted or followed...what's the issue? Snares don't stop you from moving. You can slink out of force drain range and regen your force. If there is no way to follow you, then they can't stay close to you to drain your force. If there's no way they can drain your force, then you can regen. If you can regen, then it's not an issue.
JediBaldy wrote:
No it won't for the problems I have highlighted in my response to your call for this - a snare is totally not needed, especially as I have said in the worse affected profession by this - one that has very little defences.
Phenix1050 wrote:
EvilAztec wrote:
Well then I put to you:
Why not just have Cloak not aggro (which it shouldn't anyway!) and have world interaction (object or helping another player) break cloak. That's all that's really required to fix it, not this overdone nerf. I wouldn't care if those two things were the fixes (and would actually be giddy over them, I hate loot wh0res) but his is smacking a fly with an elephant gun.
Because then there is no downside to cloak except for force cost. With a snare in effect, you won't use cloak willy-nily, but use it as a tactical tool, the way stealth was designed to be. Stealth was never envisioned to be something that you use ALL the time, in my opinion. It's something you do to help with tactics. You use it when you need it, not when running between lairs. If there is no way to aggro you (which would be good), then cloak has no downside. Simply move away from enemies and regen force. There's no time limit on Cloak, like there is on Ranger stealth. There needs to be something about cloak that makes it extremely usefull at times, but isn't used ALL the time.
That is why we have the 21m range limit and the massive drain you get when by npcs or players - we can only keep cloak up for as long as we can maintain our force bar. You can empty it very quickly indeed if you are not careful.
Cheers,