Jedi Archive
Thread: Cloak really being nerfed, or just an over-reaction?
Quiet420 wrote:
how is it cheating? if you used the skill as intended....offensively....no one would know to look for you until it's too late....your using it defensively which is not intended and is the reason for the change.
cloudwalker1 wrote:
easier cos with snare we have no way to escape
or
/follow jedi /duel friends area attack to kill cloaked jedi
Kei-kunn-smuggler/lastditch user lazy BH
no i dont like people exploiting bugs on purpose, and the above is a example of such a exploit,
you really like cheating then dont you if you think thats ok
Define "everyone". I never use cloak to loot, I PvP. Looting is boring to me.
Quiet420 wrote:
cloudwalker1 wrote:
The actul concenus is that cloak is primarly a defensive skill used to escape.
knock knock...anybody home??? that is the reason it is being changed.....because everyone is using it in a manor that was never intended.
Quiet420 wrote:
don't need to drop enhancer....use stasis
if you don't like that....pick up defender
cloak is getting changed, deal with it....it was never intended to be an "i escape, so i can recharge, then attack again" button
Ahhh, yes, the joys of cookie-cutter Jedi templates. I thought the devs said they were doing away with those way back in Pub 9.
Quiet, I guess you want us all to be like you, eh?![]()
BTW, with this cloak nerf, stasis will not help MP/ME templates at all.
QuiJonOz wrote:
We NEED to heal and channel during fights while cloaked. The rest of the profession is so broken that it can't handle this nerf.
Apparently this isn't what the Devs intended cloak to be (or they wouldn't be changing it). Since it is a "mind trick" and not an invisibility spell or Star Trek cloaking device, it makes sens ethat you couldn't run pell mell or use other powers that require concentration. Plus, thanks to some Jedi abusing it, it has obviously become a balance issue.
Cloak will still be better than the Rifleman and Ranger versions and can not be detected by Ranger's Detect Camoflauge.
Drazharr wrote:
Yeah, it's just gonna be a snare, like AI. No problem. Cloak will just be useless like AI isnow with its snare.I can't see that hurting MLS/MP/4040 Healers or MP/MEnh/4040 Healers at all.
Draz, Draz, Draz. C'mon man. Let's not go through this again. Don't compare it to one extreme example of snare and say that cloaks' snare is going to be like that. We both know that there are lots of snares in the game and they're all different power.
Folks, the only thing that the announcement said is that you will "besnared while stealthy". There is no word on how powerful that snare may be. Holding a Ranged weaponp is a snare. /kneecapshot is a snare. Neither of these is unbalancing. AI is one example. But think about it like this-- Rangers will recieve the same snare as you guys, and do you really think they'll make Rangers, the fleetest-footed guys around, move like snails? I doubt it.
My guess is that it will reduce your speed 10-25%, unlike AI, which is closer to 75%.
Message Edited by Phenix1050 on 09-19-2005 09:49 AM
quite420 said:
So the only reason you oppose this is because a BH can /target, /follow you around? Well then ask to fix THOSE issues. That's the real problem here, not the snare. Fix the problems with cloak and a snare will be balanced. But you can't say a snare isn't balanced because of these other bugs. If those are the problem, then concentrate your effort on fixing those issues, not on trying to stop the snare (which is a good idea).
KRAKEN666 wrote:
lol, if thats not a nerf what is? its taking away the reason to have cloak. all the bh have to do is /target /follow and just wait your force bar out then kill you. and does anyone know if force run breaks cloak? another fine example of how soe supports bh and hates jedi.
Phenix1050 wrote:
Drazharr wrote:
Yeah, it's just gonna be a snare, like AI. No problem. Cloak will just be useless like AI isnow with its snare.I can't see that hurting MLS/MP/4040 Healers or MP/MEnh/4040 Healers at all.
Draz, Draz, Draz. C'mon man. Let's not go through this again. Don't compare it to one extreme example of snare and say that cloaks' snare is going to be like that. We both know that there are lots of snares in the game and they're all different power.
Folks, the only thing that the announcement said is that you will "besnared while stealthy". There is no word on how powerful that snare may be. Holding a Ranged weaponp is a snare. /kneecapshot is a snare. Neither of these is unbalancing. AI is one example. But think about it like this-- Rangers will recieve the same snare as you guys, and do you really think they'll make Rangers, the fleetest-footed guys around, move like snails? I doubt it.
My guess is that it will reduce your speed 10-25%, unlike AI, which is closer to 75%.
Message Edited by Phenix1050 on 09-19-2005 09:49 AM
Phenix, my friend, your guess is as good as mine, but I amtaking into account something you are not - the devs track record. If this were a sporting event, the gamblers would be on my side.
Message Edited by Drazharr on 09-19-2005 09:59 AM
Message Edited by Drazharr on 09-19-2005 09:59 AM
Drazharr wrote:
Phenix, my friend, your guess is as good as mine, but I taking into account something you are not - the devs track record. If this were a sporting event, the gamblers would be on my side.![]()
depends on what track record you're looking at. The fact that they've made great steps post-cu to help and balance professions that greatly need balancing is what I'm looking at. And guess what? Rangers are one of the classes they're balancing. Maybe you think the devs dislike Jedi, but they clearly want to make Ranger better, yes? So would they apply a 95% movement reduction to Ranger stealth? Probably not. And since Jedi will likely recieve the same snare as Ranger....well, you see where I'm going.
Again, all gamblers aside, the fact is that it's just your opinion, and I'm cool with you expressing it...but you need to work on letting people know that it's just your opinion, and not a fact. Too often, you're coming close to stating it as fact, when it's really just an assumption.
phenix the real problem could have been fixed by the /loot command onlybreaking cloak. soe again goes overboard with adding much more restrictions than is needed. i dont have cloak, i posted for the fellow brother jedi who do. actually phenix, are you even a jedi? you sure post alot against jedi if u are.the arguement soe used was to prevent loots without consequences to getting there...now tell me what of that problem would incur such a drastic change in what you can do cloaked?its a major nerf for reasons that dont make any sense. one small line of code would fix it, but instead soe would rather use the death penalty for a traffic ticket. its the same with ai. increase the cost of it and add a snare effect. why in earth is the devs response to anything jedi is to add a snare effect. next thing you know force run will have a snare effect.
and another thought....does this fix the looting cloaked issue,,,,no...if i can make it through the vette mission and get to the power packs for the av21's then loot. I have what i came to get. breaking cloak afterwards just helps me get to an exit quicker.
Message Edited by KRAKEN666 on 09-19-2005 07:09 AM
Taborzoid2 wrote:
Sorry,
I was looking through the mess of posts on this, and I couldn't find ANYWHERE it said cloak was being moved to Master?
Secondly, I don't see any real "nerf" to cloak in Helio's post, other than you can't run in and loot the Vette cloaked anymore?
Am I missing something?
No one knows anything yet. These changes won't hit TestCenter util December more than likely.
Those saying they'll just FR or Burst run to compensate for the snare, how do you know Devs won't consider those enhancements that break Cloak? I mean it's OBVIOUS to me that the design of Cloak was to be an Alpha Strike, maybe they are removing the use of it being an escape tactic.
Until we can test the changes don't assume it's not a huge nerf, better to go with the assumption the skill will be worthless that way you are less disappointed lol.
Drazharr wrote:Show me the link that says cloak is going to be better than Rifleman & Ranger versions.
Another player can do nothing to break cloak as long as the Jedi has force. Camo/cover can be actively broken by another player with the new skills. When cloaked, you can move around and enter urban/wild environments as you please without worrying about it failing because you look like a tree walking in Theed. And eventhough it's a mind trick, it still works against droids...
antares