Jedi Archive

Thread: Pearl's and Crystals Fix Sugestion

Balir
Thu Sep 22, 2005 11:15 am
#66

/SIGN

As a 'new' Jedi (hologround, unlocked after CU) and being almost half template, when I get in trouble I reach for the ol' Krayt sliced pistol.. even though I've dropped all of pistol down to dropping Novice Marksman.

Tuned 40+ 'good' crystals.. and my best is -8fc 66dmg The rest look like -3fc 20dmg. Tuned three pearls, including one flawless, all worse than this. The mind boggles.
UKDarksaber
Thu Sep 22, 2005 11:16 am
#67



Gyvie wrote:

I feel Pearls/Crystals shouldnt even have a fair/poor/quailty/premium/select/quality raiting on them... Base the Tune factor on how much force you have at the time of the tune.

If in regualr professions you are lvl 54 you need a lvl 54 qualifying gun to use.

Why not base this in the same way. The more force you have = the most training you have receved = the more knowledge of the force you have= the better chance of you tuneing better pearls or crystals .

Gyvei







DO IT SOE ! NOW !



Rerip (former)Elder Jedi NoOb
After the long slumber of ignorance ,
a single word can change a man forever
Nan Guo Zi

pre NGE, Pre CU .. does anyone realy care what anyone else did back then ?
AnzelVincir
Thu Sep 22, 2005 11:17 am
#68

If by some miracle a dev reads this please note the following:


1.) Please don't make the overall effectiveness of the weapon dependent on something that doesn't exist in the game or something that we have a .01% chance of looting from a creature that spawns once/week in the same spot. Crafting enhancements such as crystals/pearls should only make a 10% difference in the outcome of the weapon (not 90%).


2.) Please don't make the system completely random and unknown. Right now nobody has any idea of how to craft a saber. There are rumors and secret techniques galore. I'm not saying that it needs to be simplistic I'm just saying that we should have access to the actual workings of the system.


3.) Please don't nerf existing sabers. My saber is 199 DPS and the last thing I want to see is someone else nerfed. Please just fix sabers moving forward.


4.) Please make MLS what it should be. The Lightsaber should be the deadliest weapon in any Star Wars game and a Master of said weapon should be the most effective single combat profession period. This is Star Wars as in Sith and Jedi and Imperials and Rebels not Everquest with trolls and fairies.


Thanks in advance.






AnzelZenalXenalXahnAgrippina
waffenstuff
Thu Sep 22, 2005 11:17 am
#69




Great Idea!!! But I would make it based off of jedi skill points used.



I wonder why people are so scared of jedi being more powerful? As it stands I am MLS / Enh 22x2 / Def 3x4x / Healer 2xxx (shooting for MLS / Enh 34x2 / Def 4x4x / Healer 4xxx). My saber is only 502 damage (346dps). I dueled a couple people and couldnt put a dent in them. They would just keep healing away their damage and if I got hit then would get hurt so badly that I would need to heal 2 times just to make up for it. I was fighting a Doc/Swordsman/TK with a 1200+ damage powerhammer. The other guy had a trando rifle that did 1300+ damage! So basically my LS does less than half of their weapons. I have no chance of getting any where near that damage either. That's just totally dumb.


Let's face it. There is no possible way for me to get 80 mil credits to get 1 flawless pearl. If I did get it then I would need 100+ of them to get my 4 perfect tunes. Are there even 100+ untuned flawless pearls available on tarqunous anymore? I'd bet not.


Message Edited by waffenstuff on 09-22-2005 11:18 AM

Message Edited by waffenstuff on 09-22-2005 11:19 AM

TylerDarkman
Thu Sep 22, 2005 11:29 am
#70

double masters should get better tunes as they have spent the time grinding out the extra 6 mil or so XP and have the higher force pool. You should not have the best tunes if you are not MLS. How can you claim to be evenly matched saber per saber if you are a LS Dabbler and you are up against a MLS?


Pearls should not be readily available. Granted, the enhanced power cells are allowing double capped rifles all over the place, but the lightsaber should be hard to make.


And since day 1, Jedi are suppose to be elite among the elite. Hard as hell and very tough. Makes no sense our NPC counterparts are lvl 200+ with 30k HAM with double chevrons. We should be the same. If you don't like it, then don't go hunting jedi. I am sick and tired of non-jedi crying nerf cause the only content they want is to piss off noob jedi grinding or they cannot kill the other jedi they attack who are done.


WookieOgre
Thu Sep 22, 2005 11:45 am
#71






TylerDarkman wrote:

You should not have the best tunes if you are not MLS. How can you claim to be evenly matched saber per saber if you are a LS Dabbler and you are up against a MLS?









Ah, I thought all the skill mods, extra specials, ranged k/d........isn't that what makes a MLS. LS Dabbler has less skills, slower, less accurate and yet you still want them to have a weaker weapon as well?


Why not just say MLS is necessary if you want to be Jedi? Then it can be like it was pre-CURB except now the profession is gimped and still forced into certain templates.
Atobe
Thu Sep 22, 2005 11:55 am
#72





Orellius wrote:






sm1550 wrote:
I don't think it should be based on the amount of force at all. I think LS tuning should be included under LS crafting. I don't believe that someone that is not MLS should be as good as a MLS at crafting a saber and tuning the components for that saber (crystals and pearls). Someone that is a MLS should have the advantage of creating a significantly better saber than somone with only 2 branches in the LS tree.

I would like to see them take the experimentation lines from LS crafting (efficiency, damage, speed). They could then maybe start the crystals off at different levels, so that an MLS with +10 experimentation points might be able to get a fair crystal to 80 dmg, -5 fc, good crystal to +100dmg, -7 fc and in order to get a 120/-9fc, you'd have to either be a 12 pt MLS or use a minimum of a premium crystal/pearl. Meanwhile, dabblers (only xxx4 LS) would still have 7 experimentation points (9 if they use a LS suit), so would still be able to get get the 120/-9 if they use a LS crafting suit AND get higher quality crystals/pearls, whereas a MLS would only need one or the other to craft the same saber (either premium crystals/pearls or a 12 pt LS crafting suit).





Your idea is better. No way a master powers healer enhancer should be able to tune pearls as well as a master of the lightsaber.


Sprinkle "saber tuning" mods throughout the entire saber tree, not just in the xxx4 tree. 5 points each box all the way up, then +20at master (makes master worth it) for a cool +100 to saber tuning. This will NOT make you get ALL aswesome tunes, just a far greater chance at it.


Excellent ideas though.

Message Edited by Orellius on 09-21-2005 10:55 PM




Question: is "tuning" crystals and pearls related to the Force at all? Obviously it is; for one thing, you use the Force in tuning. Logically, therefore, a Master Force Weilder should be able totune crystals and pearls the best since they are supposedly masters at ... well, ... weilding the Force to suit their purposes.


According to your scheme, however, the only viable template is one that includes MLS, otherwise everyone else is at a disadvatange. That's not balanced and would lead to another set of cookie-cutter templates. MLS Jedi already have a better chance to contructtop-notch hilts, why should they also be the ones with the best chance of tuning crystals and pearls? Yes, those are lightsaber components, but they are not the lightsaber itself. You can be the best flashlight maker in the world, but that doesn't mean you are, or should be,necessarily the best maker of batteries, too. (And vicie versie.)


Basing increased chances for a good tune on something common to all Jedi -- their force pool -- is a far more equitable scheme (assuming a cap for tuning calculations, as has been suggested) than basing it on some distribution of skill mods in one or two skill trees.



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
Orellius
Thu Sep 22, 2005 11:58 am
#73






WookieOgre wrote:





TylerDarkman wrote:

You should not have the best tunes if you are not MLS. How can you claim to be evenly matched saber per saber if you are a LS Dabbler and you are up against a MLS?









Ah, I thought all the skill mods, extra specials, ranged k/d........isn't that what makes a MLS. LS Dabbler has less skills, slower, less accurate and yet you still want them to have a weaker weapon as well?


Why not just say MLS is necessary if you want to be Jedi? Then it can be like it was pre-CURB except now the profession is gimped and still forced into certain templates.






Ha. Those "dabblers" in the saber profession do so because they want to have FR2, channel, meditate, cloak, Aura, stasis, etc.... Most MLS cannot have all those options. If you are a MLS chances are you have Mdef 40xx healer (giving up enhancer), or you have Menh 40xx healer (giving up defender).


We give up those skills to be more profficient with a lightsaber.


They give up MLS to be more proficient in other areas.


That is the trade-off.


No way a LS dabbler should be able to have a saber as good as mine, yet he can FR2(3), defend, cloak, etc. when i cannot.



FrankeeZzrucca
Mistii | Kaydence | Kaisia
<-DxD->

Atobe
Thu Sep 22, 2005 1:05 pm
#74







Orellius wrote:


You are missing the point


Other people are at a disadvantage because they are not MLS, of course they are. Why should a Jedi that is only 4004 LS have a better/same saber than me at MLS? Leaving tuning out for a second, think of it as CL certified weapons. They are not yet ready to tune crystals to the same stats as I am, like a journeyman plumber cannot plum as good as a guy doing it for 30 years and has a degree in it.


It has NOTHING to do with Master powers and that they use the force to tune. What the hell do they need pearls for? they are force users not saber users. If they are MLS Mpowers, well then they are MLS and can make better sabers.


It should not be based on things common to all Jedi (force pool) because not all Jedi need it, not all Jedi are saber users, not all Jedi are saber crafting masters.


But to make it more fair, put the tuning chance mod int he tech tree. 20 + 20 + 20 + 20 = 80. +20 at master. Would be just like experimentation. Only makes sense, you are more experienced with tuning pearls.






I could not possibly disagree more with your point of view,but I don't want to start any flaming. In any case:


If two Jedi have exactly the same saber hilt and crystals/pearls, in a pure LS duel, a MLS should beat a non-MLS Jedi every time, granting equal PvP skill, for the simple reason that the MLS Jedi has more in-game skills trained in using a LS. And yes, a MLS Jedi should be able to make better saber hilts. But hilts are not the discussion here. A MLS Jedi didn't make the crystals or pearls, either, yet by some strange sophistry of reason you claim a MLS Jedi automatically knows more about tuning them than any other Jedi.


MLS Jedi aren't the only ones that use sabers, as you well know. And to say that only MLS Jedi need good sabers is tantamount to the sort of elitism that gets my blood boiling over. My template (when finished) willinclude Master Powers and LS x4x4. That means I know danged well that I needed to supplement the piddly damage output from Powers with some LS (and I knew I'd be sacrificing a lot of defenses in the process). But you prefer that I remain crippled. Why is that?


Why is it you think that only MLS Jedi have need of a good saber by definition?


Why do you believe that using the Force to bring something in tune with your connection to it, i.e., tuning, something that is not used during the LS hilt crafting process, has anything to do with the hilt crafting process itself? A MLS already gets crafting advantanges over other Jedi, and you want still more?!

Message Edited by Atobe on 09-22-2005 04:41 PM



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
jalia
Thu Sep 22, 2005 1:23 pm
#75






Orellius wrote:



It should not be based on things common to all Jedi (force pool) because not all Jedi need it, not all Jedi are saber users, not all Jedi are saber crafting masters.


But to make it more fair, put the tuning chance mod int he tech tree. 20 + 20 + 20 + 20 = 80. +20 at master. Would be just like experimentation. Only makes sense, you are more experienced with tuning pearls.





Regarding the FIRST POINT...


The ability to WIELD a saber is seperate from the ability to CRAFT one. This is both logical and already an existing game mechanic.

A Jedi with a powerful saber but without the ability to wield it properly is still at an appropriate, and logical, disadvantage to the saber wielder.

It might not 'ring truest' in your mind that all jedi equally invested in the force have an equal chance at tuning, but it still makes decent sense.



Regarding the SECOND POINT...


Tech tree would not work for the simple fact that 99% of all jedi would immediately begin by grinding to 0-0-2-4 sabers.

Why would they all do this you might ask...well...they could have area attacksand have 80% saber potential with only a 10% template.


The more this topic is explored, the more I think tying it to skill points in jedi might be the best overall balanced curve.

I still believe the force pool could work as a basis for the curve, butI understand that it's a bit harder to visualize how this could be balanced.


/2morecents



____________________________________________

Jalia Tresko | Following her destiny...
Juli'ana | Medical Field Tactician
Jundan Tresko | Mayor, SYN City, Talus
Bria Native| Born & Raised, Here to the last breath
____________________________________________

seraphzero
Thu Sep 22, 2005 1:29 pm
#76

Yah, I will hop this band wagon - pearls to be CL specific, but i think that tunes should have a little bit of a range in a tune to add the "luck" factor....



Ghyren Khi
Elder Jedi
Loyal servant of LosT
Lighting up a slowly dimming galaxy

Fighting for peace... ironic huh...
jalia
Thu Sep 22, 2005 1:51 pm
#77






seraphzero wrote:
Yah, I will hop this band wagon - pearls to be CL specific, but i think that tunes should have a little bit of a range in a tune to add the "luck" factor....






Before you hop on that particular bandwagon about CL, that isn't what is being suggested.


Gyvei is suggesting that as your force pool increases, so does your CHANCEto tune well.


I like to think of it as getting additional 'dice' to roll as in classic RPG skill based rolls.


It would allow the current pearls/crystals to remain as is, andeliminate the broken loot 'ratings' based on CL.


Some have suggested that the force pool used as a basis for the curve would be to discriminatory vs dabblers.

This doesn't have to be the case, for a number of reasons, but alternatives have also been suggested...


...alternatives, such as tying the 'roll' to the numbers of skill points invested in jedi instead of force pool.






____________________________________________

Jalia Tresko | Following her destiny...
Juli'ana | Medical Field Tactician
Jundan Tresko | Mayor, SYN City, Talus
Bria Native| Born & Raised, Here to the last breath
____________________________________________

Gyvie
Thu Sep 22, 2005 2:39 pm
#78


OK guys, just got home from work and i Love the responce so far and all the input, now to answer as many questions as i can besides the many that Jaila has helped with.


1.Should a Pearl and a Crystal Differ, Yes they should imo. A pearl Should Have overall better stats then a Crystal as in Most any SW Game out there, As of what kind of diffrence that is the Input we are looking for in this post. Speed/damage/Fc rember there is alot of stats that can differ from one another.


2. Would this Be detremental to Dabblers ? No it wouldnt, as jalia has stated this is a ruff draft idea But there would surely have to be a Cruve in the overall system to make sure Dabblers do not get hurt with this, But imo Dabblers should be at a "Slight" Disadvantage Due to the 2 master tempalates Do take about 6 mil or so more exp. But the Base Concept should overall balance the system.


3. Why not Just put this in with the MLS trees. Ruffly this idea would put us back to were we are now imo. As we have seen in the Movies There has been some power users, but had very nice sabers.Someone that does not have mls would be at a slight disadvantage because they wont have the high end styles that a MLS would but you could come very close to doing the same damage on a basic swing or a secondary swing. Besides a Powers user really doesnt want to be close enuff to be hit in the first place.

Message Edited by Gyvie on 09-22-2005 02:41 PM

Page 6 of 8