Jedi Archive
Thread: Issue: MASTER CM BH
Ihave a Jedi anda MCM/MBH.....and some of you Jedi just plain suck...and some of the BH that have come after me have actually lost!!!!...and i'm on dialup....o.O, so put your thumb back in your mouth and suck it before you wind up getting Jedi nerfed along with CM.
Before you list what other professions have to give up in order to make you win more often....list what you are willing to give up as a sacrifice in power when calling for a nerf on another profession.
Phantom513 wrote:
I love how an mcm heals more than an mhealer even though mhealer draws from force and mind as opposed to the mcm who draws purely from mind. Sounds balanced to me...right?
Then you should be fighting to make Master Healer better instead of calling for a nerf on non Jedi healing professions.
its funny how many of Jedi are the whiny nerf criers from the past--rather than look into counters (because god forbid that would ruin thier skills vs other jedi) they scream for a nerf to muggle professions.
/puke on all you babies that cant figure out thier weakness (oh and they do have at least two that can be used)
MX13 wrote:
Doc & CM healing are way out of whack, and CM attacks need to have a better mitigation (that's more a Jedi issue than a CM issue). The important thing to remember is that this just isn't a Jedi issue, it's a PVP issue all around. PVP has become the healing game and has been reduced to healing and SAC reduction contests. Doc or CM are pretty much required to do PVP now and that's just sad.
IMO they should:
1) Add a small amount of damage to ALL CM attacks so they break paralyze. After all, they are attacks.
2) Adjust ALL mitigationresistances Vs CM attacks for Jedi (IMO, Master Healers should bevery difficultfor a CM to land a DOT or state attack on).
3) Fix the dumb issue of area heals healing droids.
4) Increase the SAC mind costs for healing (you'ld think this would take brain power, hehe).
5) Reduce Doc & CM healing AND / OR increase the round timers. A combination of these that doesn't gimp Docs & CMs would be best.
6) Spread the healing efficiency over all the boxes in smaller quantities in both the Doc & CM trees to stop dabblers from having healing almost as good as a master.
7) Reduce the range for laying CM attacks to 5m. The paralyze / Kite thing is a joke, especialy when I can't hit them with one saber attack by the time they lay it most of the time. This really ticks me off in PVP with my Alt.
Message Edited by MX13 on 09-12-2005 06:35 AM
LOL here is another jedi that wants to be GOD. OMG he can kill me. They are over powered and needs a nerf.
I don't have any problems with a CM/BH. I had one last night, first in a couple months actually. Didn't have any problem killing him, just took a bit of time becuase they have good healing. But with MLS/MPW, I don't fear any bh's, as long as I survive the initial onslaught I usually do just fine. Choke cuts through armor like butter.
Leave them alone, honestly I didn't have any problems healing either, infusion kept up with the damage output he was able to do to me.
What is funny is jedi will be the death of the jedi prof.
Don't you all see that SOE whats jedi vs BH to be 1 on 1. Now
with that mind set then a solo BH must be a good fight for a jedi.
(note i said GOOD fight not "I WIN")If a BH want to be good then
we are FORCED to have doc or CM in our temps. Now just think
about it jedi. If they nerf the doc and CM heals and make it so no
solo BH can kill a jedi what do you think will be the next nerf? I just dont understnd
why the jedi dont band to gether to get there prof fixed instead of crying to nerf others.
And if anyone is wondering yes im a MBH/MCM and a full temp jedi. So i can understand
both sides of the coin.
Live with it. MCM means you exchange defense and accuracy for DOTs and debuffs. It's a perfectly acceptable trade.
And about paralyze... there's a Jedi move called Stasis that lasts twice as long and does the same thing. I wonder why Paralyze (which lasts for 15 sec) is so unbalanced, but Stasis (which lasts for 30 sec) is perfectly fine. Hmmm...
why is any of this an issue? CM has its counters - dots- healer - poison resists, cure stats, combat speed de--buffs - get more combat speed in the first place, movement speed de-buff - force run / burst run isn't effected - CM healing, without any mind they can't heal - ie make them heal.
VERY VERY simple - just change your template to suit. the BHs do it all the time - they recently changed to CM why can the jedi?
Eleutherios wrote:Live with it. MCM means you exchange defense and accuracy for DOTs and debuffs. It's a perfectly acceptable trade.
And about paralyze... there's a Jedi move called Stasis that lasts twice as long and does the same thing. I wonder why Paralyze (which lasts for 15 sec) is so unbalanced, but Stasis (which lasts for 30 sec) is perfectly fine. Hmmm...
Stasis is a skill granted at the Master Box. Paralyze is a skill granted at a tier three box.
Thanos112 wrote:
Stasis is a skill granted at the Master Box. Paralyze is a skill granted at a tier three box.
Ok so if we moved paralyze to the master box and made it last 30sec would that be better for you?
punisherm wrote:
Thanos112 wrote:
Stasis is a skill granted at the Master Box. Paralyze is a skill granted at a tier three box.
Ok so if we moved paralyze to the master box and made it last 30sec would that be better for you?
That would be better. If you want the best mezz attacks in the game (paralyze, stasis) then you should be a master of the profession that the skill is under. Of course, not a lot of people are MEs, compared to the number of MCM currently in the game.
Message Edited by Thanos112 on 09-12-2005 12:44 PM